Valdis Bogdāns 50683a3b87 Log filters presets feature update (#3529)
* Log presets feature
- Add “Load Presets…” button in Logger → Log Filter (settings_dialog.ui)
- Implement LogPresetsDialog (table: Comment, Filter)
- Support add (+), multi-remove (−), load via button or double-click
- Persist presets via QSettings at logger_presets/entries (qt_ui.ini)
- Wire button to open dialog and set logFilterLineEdit
- Update CMakeLists.txt to include new dialog sources

* CLang fix

* CLang fix again

* Log Presets: checkbox selection + tri-state header

- Added first column with per-row checkboxes
- Implemented header checkbox with tri-state; click toggles select-all/none
- Synced checkboxes and row selection in both directions
- Header toggle also updates row selection to match
- Remove operates on checked rows; falls back to selected rows if none checked
- Load uses first checked row; falls back to first selected row
- Double-click row triggers the same action as Load
- Load button visible only when exactly one row is selected
- Remove button visible only when at least one row is selected
- Dialog opens with no selected rows and no focused buttons; focus set to table
- New rows start editing in the Comment column
- Serialization updated for new column indices; checkbox state not persisted
- Cleanups: removed unused include and empty helper; pruned temporary comments

* Clang

* Fix: tri‑state header checkbox visible and aligned

- Overlay real QCheckBox in header section 0 (tri‑state)
- Align with row checkboxes using SE_ItemViewItemCheckIndicator
- Reposition on header resize and geometry changes
- Header click + checkbox click toggle select‑all/none
- Tri‑state reflects per‑row checkbox states

* CLang

* feat: add clear button to Log Filter input field

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-09-05 22:51:53 +03:00
2025-02-18 15:55:13 +02:00
2025-08-27 21:42:24 -07:00
2025-09-05 09:50:59 +03:00
2025-02-13 14:50:02 +02:00
2022-10-24 12:48:38 +03:00
2025-08-25 18:54:57 +03:00
2025-02-19 13:29:31 +02:00



shadPS4

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.
To verify that a game works, you can look at shadPS4 Game Compatibility.
To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.
To get the latest news, go to our X (Twitter) or our website.
You can donate to the project via our Kofi page.

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption, and many other games.

Why

This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Important

If you want to use shadPS4 to play your games, you don't have to follow the build instructions, you can simply download the emulator from either the release tab or the action tab.

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 15.4 to run shadPS4. Due to GPU issues there are currently heavy bugs on Intel Macs.

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard and Mouse Mappings

Note

Some keyboards may also require you to hold the Fn key to use the F* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.

Button Function
F10 FPS Counter
Ctrl+F10 Video Debug Info
F11 Fullscreen
F12 Trigger RenderDoc Capture

Note

Xbox and DualShock controllers work out of the box.

Controller button Keyboard equivalent
LEFT AXIS UP W
LEFT AXIS DOWN S
LEFT AXIS LEFT A
LEFT AXIS RIGHT D
RIGHT AXIS UP I
RIGHT AXIS DOWN K
RIGHT AXIS LEFT J
RIGHT AXIS RIGHT L
TRIANGLE Numpad 8 or C
CIRCLE Numpad 6 or B
CROSS Numpad 2 or N
SQUARE Numpad 4 or V
PAD UP UP
PAD DOWN DOWN
PAD LEFT LEFT
PAD RIGHT RIGHT
OPTIONS RETURN
BACK BUTTON / TOUCH PAD SPACE
L1 Q
R1 U
L2 E
R2 O
L3 X
R3 M

Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.

Firmware files

shadPS4 can load some PlayStation 4 firmware files. The following firmware modules are supported and must be placed in shadPS4's sys_modules folder.

Modules Modules Modules Modules
libSceCesCs.sprx libSceFont.sprx libSceFontFt.sprx libSceFreeTypeOt.sprx
libSceJson.sprx libSceJson2.sprx libSceLibcInternal.sprx libSceNgs2.sprx
libSceUlt.sprx

Caution

The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please read the CONTRIBUTING.md file.
Open a PR and we'll check it :)

Translations

If you want to translate shadPS4 to your language we use Crowdin.

Contributors

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • felix86: A new x86-64 → RISC-V Linux userspace emulator

License

Description
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Readme GPL-2.0 90 MiB
Languages
C++ 98.1%
C 1.3%
CMake 0.3%
SourcePawn 0.3%