Compare commits

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440 Commits

Author SHA1 Message Date
Stephen Miller
800b332f60
Core: Only update configs when using a different build. (#3299)
* Use a config version constant to check for config updates

Should address the largest issue with the prior update logic, where configs with removed/additional entries will no longer force config updates on every emulator boot.
This also makes it easier to add config entries, since you don't need to keep track of how many entries you add, or how many entries you removed.

* Use git revision hash instead of constant

In exchange for updating configs on every update, this removes the need for PR authors to manually change a constant when adding new settings.
2025-07-23 12:04:00 +03:00
DanielSvoboda
b4ec1bd371
qt: fix broken interface (#3301) 2025-07-23 11:01:55 +03:00
georgemoralis
0ad7fcb341
Microphone support (#3228)
* initial drafts

* initial implementation

* clang+reuse

* restore main

* improved AudioInInput

* fix microphone

* +

* +

* adds microphone selection to the interface

* added squidbus review fixes

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Increased entries in config.cpp

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-07-23 06:54:18 +03:00
georgemoralis
16a6469b75
[ci skip] Qt GUI: Update Translation. (#3297)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-07-23 06:53:34 +03:00
TheTurtle
7502739425
control_flow_graph: Treat empty conditional branch as noop (#3296) 2025-07-23 06:09:14 +03:00
DanielSvoboda
de11de43f2
qt: fix display full version string in Release channel (#3295) 2025-07-23 05:36:55 +03:00
georgemoralis
14ef56d148 clang fix 2025-07-23 00:11:09 +03:00
georgemoralis
9e2af5f619
New Crowdin updates (#3270)
* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Vietnamese)
2025-07-23 00:00:21 +03:00
Valdis Bogdāns
637e503685
Ime fixes (#3288)
* - typo fix
- added validations for sceImeKeyboardOpen/Close
- fixed mistakes in logs
- additional  log spam for debuging

* Disable user id validation

Disable user id validation until user manager is ready.

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-22 11:27:02 +03:00
rainmakerv2
1fc9eedbab
Add default trophy sound (#3271)
* Add default trophy sound

* delete include to removed folder

* remove redundant conditions

* Change trophy sound - credit to Tlarok
2025-07-22 00:52:20 +03:00
kalaposfos13
bad9cd097a
Make remote link verification for disabling the autoupdater case-independent (#3287) 2025-07-22 00:52:01 +03:00
georgemoralis
a4c5fa4b5c
Using custom usb lib (#3284)
* added ext-libusb to overcome sysv_abi changes

* Fully remove libusb submodule
2025-07-21 12:24:11 +03:00
kalaposfos13
95a386308a
Implement sceKernelError (#3282)
* Implement sceKernelError

* Oh come on
2025-07-20 22:52:44 +03:00
Randomuser8219
0706223aaf
Small typo fix for avplayer assert (#3283)
Found that this assert message was typoed when running Knack 2 through a debugger.
2025-07-20 22:52:31 +03:00
Marcin Mikołajczyk
fd03fe2b5a
Register posix_rename (#3281) 2025-07-20 22:07:37 +03:00
kalaposfos13
f0cd981548
Implement sceAudioOutGetLastOutputTime (#3279)
* Implement sceAudioOutGetLastOutputTime

* Error returns

* Logging
2025-07-20 21:15:16 +03:00
Marcin Mikołajczyk
bd0102c8d0
Misc fixes (#3171) 2025-07-20 20:52:05 +03:00
TheTurtle
0b72a795eb
vk_rasterizer: Improve stencil clears (#3268) 2025-07-19 02:39:54 +03:00
TheTurtle
2ae7037c08
texture_cache: Clamp buffer image height to microtile height (#3261)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 13:14:41 +03:00
Valdis Bogdāns
af67473de3
Ime lib fixes (#3244)
* IME fixes

- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

* Ime lib fixes
- Updated functions to consistently use the Error enum type for return values.
- Added detailed logging to aid future IME/OSK development and debugging.
- Now use OrbisUserServiceUserId (s32) and OrbisImeKeycodeState in relevant functions and structs.
- Introduced a generic template method to generate full bitmasks for all Orbis flag-style enums, simplifying validation and mask creation.
- Implemented additional parameter validations in sceImeOpen.
- Added missing enums: OrbisDisableDevice, OrbisImeInputMethodState, OrbisImeInitExtKeyboardMode, OrbisImeKeycodeState, and other USB keyboard-related enums.
- Fixed incorrect usage of format specifiers in calls to logging macros (LOG_*).

* Data Type Fixes

- Replaced the use of the type alias OrbisUserServiceUserId = s32 with Libraries::UserService::OrbisUserServiceUserId directly.

* Fixed IDE warnings
- generate_full_mask now returns const instead of constexpr.
- Added argument list to std::unique_lock<std::mutex> construction for clarity.

* Clang fixes

* Removed unneccessary comment

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-18 12:40:05 +03:00
TheTurtle
b56039b15a
vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
baggins183
3019bfb978
Implement MUBUF instructions for shorts/bytes (#2856)
* implement loads/store instructions for types smaller than dwords

* initialize s16/s8 types

* set profile for int8/16/64

* also need to zero extend u8/u16 to u32 result

* document unrelated bugs with atomic fmin/max

* remove profile checks and simple emit for added opcodes

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 12:04:50 +03:00
kalaposfos13
76f003d388
Disable autoupdate on branches that aren't the official main (#3262)
* Disable autoupdate on branches that aren't the official main

* Change to status messages because Fire Cube was complaining about this
2025-07-18 11:37:29 +03:00
UltraDaCat
fafd3fb564
Volume slider that adjusts how loud games are on a global level (#3240)
* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 11:20:05 +03:00
DanielSvoboda
e914099ae2
new compatibility repository (#3265) 2025-07-18 10:50:32 +03:00
georgemoralis
1689cdb1a2
Update Readme with new compatibility list link 2025-07-17 20:30:14 +03:00
kalaposfos13
fddded8d20
Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop (#3257)
* Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop

* Add [[unlikely]] to get ahead of the inevitable PR review comment
2025-07-16 18:06:58 +03:00
georgemoralis
161aa49f37
New Crowdin updates (#3219)
* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (German)
2025-07-16 18:04:27 +03:00
kalaposfos13
68b147488e
If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback (#3258)
* If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback

* Remove assert that is now not needed and fix me switching up variable names
2025-07-16 18:03:39 +03:00
Stephen Miller
aeab525a7f
Fix create flag handling in open (#3255)
If the create flag is specified, but the file already exists, then the file should open successfully, regardless of permissions.
This fixes a crash seen in Phantasy Star Online 2 New Genesis (CUSA29813)
2025-07-16 12:30:20 +03:00
kalaposfos13
499451bb80
Standardize RegisterLib names for HLE libraries (#3234) 2025-07-16 12:23:03 +03:00
TheTurtle
cf8a6efd37
liverpool_to_vk: Don't use remapped format for clear value (#3254) 2025-07-16 01:54:56 +03:00
TheTurtle
6e350a5085
Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
DanielSvoboda
a82698d601
qt: fix gui emulatorLanguage (#3250) 2025-07-16 00:15:59 +03:00
TheTurtle
83475ac828
attribute: Correct bary coord function (#3253) 2025-07-15 22:55:57 +03:00
Marcin Mikołajczyk
6d6068e0e2
Fix ff1_i32_b64 not accepting vcc as its argument (#3251) 2025-07-15 11:39:37 -07:00
TheTurtle
4407ebdd9b
shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics

* Review comments and some cleanup
2025-07-15 18:49:12 +03:00
TheTurtle
87f6cce7b1
vk_instance: Remove usage of depth clamp control (#3248) 2025-07-15 18:36:13 +03:00
Stephen Miller
bf623d4f85
Libraries: Implement sceAudio3dTerminate (#3247)
* sceAudio3dTerminate

My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.

* Properly close AudioOut handle

Based on library decompilation.
2025-07-15 15:48:05 +03:00
Stephen Miller
97daee836a
Core: Fix read-only file unmaps on Windows (#3246)
* Fix read-only file unmaps

Fixes Genshin Impact (CUSA23681)

* Slight cleanup

Don't need `post_merge_it` anymore.
2025-07-15 14:11:56 +03:00
kalaposfos13
b68ca43166
Implement sceKernelGetSystemSwVersion (#3243)
* Implement sceKernelGetSystemSwVersion

* Set the reported firmware version to that of the game executable
2025-07-14 23:44:13 +03:00
TheTurtle
00f4eeddaf
renderer_vulkan: Handle more miscellaneous GPU settings (#3241)
* renderer_vulkan: Respect provoking vertex setting

* renderer_vulkan: Handle rasterization discard

* renderer_vulkan: Implement logic ops

* renderer_vulkan: Properly implement depth clamp and clip

* renderer_vulkan: Handle line width

* Fix build

* vk_pipeline_cache: Don't check depth clamp without a depth buffer

* liverpool: Fix line control offset

* vk_pipeline_cache: Don't run search if depth clamp is disabled

* vk_pipeline_cache: Allow using viewport range when it's more restrictive then depth clamp

* liverpool: Disable depth clip when near and far planes have different setting

* vk_graphics_pipeline: Move warning to pipeline

* vk_pipeline_cache: Revert viewport check and remove log

* vk_graphics_pipeline: Enable depth clamp when depth clip is disabled and extension is not supported

Without the depth clip extension depth clipping is controlled by depth clamping
2025-07-14 21:23:18 +03:00
TheTurtle
399a725343
shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238)
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates

* flatten_extended_userdata: Remove special step rate buffer handling

* Review comments

* spirv_emit_context: Name all instance rate attribs properly

* spirv: Merge ReadConstBuffer again

template function only has 1 user now

* attribute: Add missing attributes

* translate: Reimplement step rate instance id

* Resolve validation warnings

* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
2025-07-14 00:32:02 +03:00
TheTurtle
b403e1be33
vk_rasterizer: Set render area to max when no framebuffers are bound (#3227) 2025-07-10 22:14:02 +03:00
TheTurtle
8bc30270c8
shader_recompiler: Implement ff1 with subgroup ops (#3225) 2025-07-10 21:52:56 +03:00
TheTurtle
88abb93669
ir_passes: Fold readlane with ff1 pattern (#3224) 2025-07-10 14:19:44 +03:00
kalaposfos13
ee97c5c110
Define S_TRAP as InstCategory::FlowControl (#3223) 2025-07-10 13:53:38 +03:00
TheTurtle
27cbd6647f
shader_recompiler: Reorganize data share operations and implement GDS bit (#3222)
* shader_recompiler: Reorganize data share operations and implement GDS bit

* Review comments
2025-07-10 13:38:50 +03:00
IndecisiveTurtle
dc6ef99dc7 vector_memory: Handle immediate but non zero offset too
Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-09 18:40:05 +03:00
TheTurtle
7d4b875ee3
Random fixes (#3216)
* buffer_cache: Handle inline data to flexible memory

* control_flow: Fix single instruction scopes edge case

Fixes the following pattern

v_cmpx_gt_u32 cond
buffer_store_dword value
.LABEL:

Before
buffer[index] = value;

After
if (cond)
{
    buffer[index] = value;
}

* vector_memory: Handle soffset when offen is false

When offen is not used we can substitute the offset argument with soffset and have it handled correctly

* scalar_alu: Handle sharp moves with S_MOV_B64

This fixes unable to track sharp errors when this pattern is used in a shader

* emulator: Add log

* video_core: Bump binary info search range and buffer num
2025-07-09 17:00:06 +03:00
Paris Oplopoios
f5336358ea
Zero top bits in INSERTQ/EXTRQ (#3217)
* Zero top bits in INSERTQ/EXTRQ

* Clang-format

* Don't assert
2025-07-09 13:55:21 +03:00
Fire Cube
df4314f831
Extend Qt detection to support multiple drives (#3209) 2025-07-08 18:39:51 -07:00
kalaposfos13
e5f899aae3
Fix brace elision for designated initializer warning (#3215) 2025-07-08 18:38:28 -07:00
TheTurtle
2d1a2982df
buffer_cache: Bring back upload batching and temporary buffer (#3211)
* buffer_cache: Bring back upload batching and temporary buffer

Because that PR fused the write and read protections under a single function call, it was a requirement to move the actual memory copy part inside the lambda to perform it before the read protection kicks in. However on certain large data transfers it had potential for data corruption. If, for example, an upload had two copies, a 400MB and a 300MB one, the first one would fit in the staging buffer, very likely with an induced stall. However the second one wouldn't have space to fit alongside the other data, but it's also small enough for the buffer to fit it, so the staging buffer would cause a flush and wait to copy it, overwriting the previous transfer.

To address this the upload function has been reworked to allow for batching like previously but with the new locking behavior. Also the condition to use temporary buffers has been expanded to also include cases when staging buffer will stall, which should increase performance a little in some cases.

* buffer_cache: Move buffer barriers and copy outside of lock range
2025-07-08 10:32:39 +03:00
Valdis Bogdāns
ddede4a52d
IME fixes (#3207)
- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-08 01:04:16 +03:00
Fire Cube
80f7ec2681
video_out: Internal Resolution Support (#3194)
* impl

* clang

* clang+

* update total_entries too
2025-07-07 19:17:56 +03:00
TheTurtle
7fedbd52e0
texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
georgemoralis
d6163a6edb uber fix 2025-07-07 13:37:08 +03:00
Paris Oplopoios
4eaa992aff
Rename 'AddCary' to 'AddCarry' (#3206) 2025-07-07 13:29:11 +03:00
squidbus
70eef0de90
texture_cache: Change depth resolve new image back to max of resources. (#3205) 2025-07-07 13:03:19 +03:00
Paris Oplopoios
146e81a56a
Fix V_ADDC_U32 carry-out edge cases (#3200)
* Fix V_ADDC_U32 carry-out edge cases

* Use IAddCarry instead
2025-07-07 12:44:06 +03:00
Marcin Mikołajczyk
5eef2fd28a
mmap executable memory (#3201) 2025-07-07 12:26:27 +03:00
Stephen Miller
d1f5a7e8fb
libkernel mprotect export (#3199) 2025-07-06 22:03:59 +02:00
kalaposfos13
78cb5334cf started 0.10.1 WIP 2025-07-06 20:54:56 +02:00
kalaposfos13
f56eecea44 tagged 0.10.0 2025-07-06 20:24:57 +02:00
georgemoralis
41b05ce7ed
New Crowdin updates (#3175)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)
2025-07-06 11:30:39 +03:00
Stephen Miller
a63db68114
Core: Update config files on startup (#3181)
* Organize settings and fix defaults

setDefaultValues was missing several rather important config options, and some of the defaults were inaccurate.

* Set alternative settings based on defaults

Reduces how many times we redefine the defaults for each setting.
I avoided changing behavior for installDirs and installDirsEnabled because I don't want to introduce any changes I can't easily test.

* Run save after loading to fill in missing config entries

A fix for the growing complaints about config files not updating when new settings are added.
Thanks to the prior changes, default settings are new properly defined everywhere, so running save here will properly fill in missing values with their expected defaults instead of the weird settings load would sometimes use.

* Clang

* Only update config when necessary

Instead of updating the config on each emulator boot, calculate the number of entries stored in the config and compare to a hardcoded constant.
If the config doesn't have the right number of entries, then regenerate it.

* Clang

* Clang
2025-07-06 11:30:10 +03:00
georgemoralis
4f99f304e6
Revert "Avoid clearing depth on partial HTILE writes (#3167)" (#3190)
This reverts commit 59dd73492b.
2025-07-04 09:57:01 +03:00
Stephen Miller
a050c9d65b
Only use TRACK_ALLOC for non-reserved mappings (#3188) 2025-07-04 01:01:07 +03:00
TheTurtle
b22da77f9a
buffer_cache: Fix various thread races on data upload and invalidation (#3186)
* buffer_cache: Fix various thread races on data upload and invalidation

* memory_tracker: Improve locking more on invalidation

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-03 22:36:01 +02:00
TheTurtle
df22c4225e
config: Add toggle for DMA (#3185)
* config: Add toggle for DMA

* config: Log new config
2025-07-03 20:03:06 +03:00
TheTurtle
48460d1cbe
vector_alu: Improve handling of mbcnt append/consume patterns (#3184)
* vector_alu: Improve handling of mbcnt append/consume patterns

The existing implementation was written to handle a single pattern of mbcnt before the DS_APPEND instruction

v_mbcnt_hi_u32_b32 vX, exec_hi, 0
v_mbcnt_lo_u32_b32 vX, exec_lo, vX
ds_append       vY offset:4 gds
v_add_i32       vX, vcc, vY, vX

In this case however the DS_APPEND is before the mbcnt pattern

ds_append       vX gds
v_mbcnt_hi_u32_b32 vY, exec_hi, vX
v_mbcnt_lo_u32_b32 vZ, exec_lo, vY

The mbcnt instructions are always in pairs of hi/lo and in general are quite flexible. But they assume the subgroup size is 64 so they are not recompiled literally. Together with DS_APPEND they are used to derive a unique per thread index in a buffer (different from using thread_id as order could be random). DS_APPEND instruction works on per subgroup level, by adding number of active threads of subgroup to the GDS counter, essentially giving a multiple-of-64 base index to all threads. Then each thread executes the mbcnt pair which returns the number of active threads with id less than the itself and adds it with the base.

The recompiler translates DS_APPEND into an atomic increment of a storage buffer counter, which already gives the desired unique index, so this pattern is a no-op. On main it was set to zero as per the first pattern to avoid altering the DS_APPEND result. The new handling passes through the initial value of the pattern instead, which has the same effect but works on either case.

* vk_rasterizer: Always sync DMA buffers
2025-07-03 13:19:38 +03:00
Marcin Mikołajczyk
7431b30005
Support for BUFFER_ATOMIC_S/UMIN_X2 (#3182)
* Fix BufferAtomicS/UMax64 SPIR-V emitting

* Support for BUFFER_ATOMIC_S/UMIN_X2
2025-07-02 18:13:07 -07:00
nickci2002
9eae6b57ce
V_CMP_EQ_U64 support (#3153)
* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=)

* Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19

* Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test

* Updated V_CMP_U64 for future addons
2025-07-02 19:22:30 +03:00
Lander Gallastegi
efa7093f34
Use shared_first_mutex (#3179) 2025-07-02 16:54:14 +03:00
TheTurtle
0594dac405
Readbacks proof of concept rebased (#3178)
* Readbacks proof of concept

* liverpool: Use span for acb too

* config: Add readbacks config option

* config: Log readbacks
2025-07-01 23:41:00 +03:00
kalaposfos13
5789fd881c Remove accidentally left in debug logging from touchpad input emulation 2025-06-30 21:53:45 +02:00
Marcin Mikołajczyk
1757dfaf5a
buffer_atomic_imax_x2 (#3130)
* buffer_atomic_imax_x2

* Define Int64Atomics SPIR-V capability
2025-06-29 16:16:47 -07:00
Lander Gallastegi
77117abb31
Specify compiler on linux preset (#3177) 2025-06-29 23:35:59 +02:00
Fire Cube
64dfccdf26
restore presets before ositr commit (#3176) 2025-06-29 23:38:54 +03:00
Fire Cube
6bf3c44b9c
Fix CMake presets for Linux (#3173)
* Add platform specific base presets

* Revert "Add platform specific base presets"

This reverts commit a949a9f395.

* better

* cleanup

* update REUSE
2025-06-29 22:14:52 +02:00
Missake212
434dcde9f3
Update template hyperlink (#3174) 2025-06-29 21:17:44 +03:00
Osyotr
bdd2419de9
[cmake] Show Windows presets only on Windows (#3172)
Also did a small cleanup to remove duplicated cache variables.
2025-06-29 20:38:06 +03:00
georgemoralis
7f727340aa
New Crowdin updates (#3165)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-29 11:48:44 +03:00
TheTurtle
59dd73492b
Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
georgemoralis
83056712e0
[ci skip] Qt GUI: Update Translation. (#3164)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-28 09:39:59 +03:00
rainmakerv2
fa32537f40
Controller Remapping GUI v2 (#3144)
* Remapping GUI V2 - initial commit

* Unmap button with escape key

* Allow combination inputs

* Use separate class for SDL event signals so that i can work with the SDL window event loop

* Automatically pause game when GUI open to better manage event queue

* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window

* Use signals on button/trigger to release to make GUI more responsive

* pause game while KBM window is open for consistency

* don't check gamepad when game is running to avoid conflicts

* Block all other sdl events instead of pausing game, automatic parse inputs after saving

* Don't block window restored or window exposed cases

* Properly exit event loop thread on exit
2025-06-27 15:55:52 +02:00
rainmakerv2
09b584b23f
Kbm GUI - minor fixes (#3146)
* KBM Gui fixes

* remove unneeded activate window calls
2025-06-27 16:49:31 +03:00
nickci2002
4bfd8b967b
Changed symbol bindings to their names (#3158)
* Changed symbol bindings to their names

* Fixed kakposfos' requests on GitHub

* Fine, I'll do it myself.

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-27 12:55:12 +02:00
georgemoralis
52bd92b97d
New Crowdin updates (#3152)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-27 09:36:47 +03:00
TheTurtle
8e44a7099f
bit_array: Remove non const operator~ (#3161) 2025-06-26 18:07:56 -07:00
Stephen Miller
0a58ead5f6
Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo (#3154)
Older games aren't fond of how our sceVideodec2GetPictureInfo implementation outputs AVC picture info after the struct size increase.
Adding the old struct, and additional code using it for these games works around this problem.
2025-06-26 20:16:23 +03:00
Lander Gallastegi
9f37ede336
video_core: Page manager and memory tracker improvenets (#3155)
* I don't know what to put here

* clang-format

* clang-format 2.0

* Deadlock free locking

* Por boost range lock implementation

* clang-format
2025-06-26 18:38:53 +02:00
TheTurtle
a49b13fe66
shader_recompiler: Optimize general case of buffer addressing (#3159)
* shader_recompiler: Simplify dma types

Only U32 is needed for S_LOAD_DWORD

* shader_recompiler: Perform address shift on IR level

Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case

* shader_recompiler: Optimize common buffer access pattern

* emit_spirv: Use 32-bit integer ops for fault buffer

Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver

* resource_tracking_pass: Fix texel buffer shift
2025-06-26 12:14:36 +03:00
Fire Cube
6eaec7a004
Add CMake Presets for Qt build and add auto-detection for Qt in Windows (#3141)
* add CMakePresets.json

* Update REUSE.toml

* fix vs

* impl

* adjust CMakeSettings.json

* add FindQt.cmake to reuse

* rename cmake file, add check before running cmake and add inheritation to presets

* add error check in cmake

* cleanup

* degrade not detected message and search only for x64 Qt
2025-06-25 17:02:02 +03:00
georgemoralis
075d6425e2
[ci skip] Qt GUI: Update Translation. (#3151)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-23 12:44:26 +03:00
georgemoralis
70e4f81655
New Crowdin updates (#3140)
* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)
2025-06-23 12:44:05 +03:00
Stephen Miller
12198f9255
libkernel: Check returned module in sceKernelGetModuleInfoFromAddr (#3147)
* Error if the module doesn't exist

Fixes another thing kalaposfos found

* Fix error returns

Based on 11.00 libkernel decomp.
2025-06-23 01:32:43 -07:00
davidantunes23
4bfa8c9fc7
Favorites in the game list (#2649) (#3071)
* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
2025-06-22 12:53:47 +03:00
squidbus
669b19c2f3
shader_recompiler: Fix handling unbound depth image. (#3143)
* shader_recompiler: Fix handling unbound depth image.

* shader_recompiler: Consolidate unbound image handling.
2025-06-21 22:18:00 -07:00
Stephen Miller
d9dac05db2
Core: MapMemory fixes (#3142)
* Validate requested dmem range in MapMemory

Handles a rare edge case that only comes up when modding Driveclub

* Specify type

auto has failed us once again.

* Types cleanup

Just some basic tidying up.

* Clang
2025-06-21 19:22:03 -07:00
georgemoralis
802124309d
New Crowdin updates (#3134)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)
2025-06-21 20:31:26 +03:00
Daniel Öster
5b5096e9ea
Update note on recursive cloning (#3136) 2025-06-21 20:31:12 +03:00
kalaposfos13
54163ffaa5
Initialize system handle in HLE Ngs2 library (#3137) 2025-06-21 20:30:49 +03:00
kalaposfos13
2d335f436c
Stub out SetGPO and GetGPI (#3135) 2025-06-21 05:23:14 -07:00
georgemoralis
1fc95bf44b
[ci skip] Qt GUI: Update Translation. (#3133)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-21 10:04:57 +03:00
georgemoralis
0bb1ee167f
New Crowdin updates (#3128)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Italian)
2025-06-21 10:04:23 +03:00
Fire Cube
a62027d4c2
fix potential out of bound crash (#3132) 2025-06-21 10:03:10 +03:00
nickci2002
8dcd9cc0f9
KBM Input Bug Fixes / Added Binds v2 (#3109)
* fixed nonload issues with background music (#3094)

* Fixing my pull request branch

* Pull request change part 2

* Continued changes to project and altered kbm_help_dialog.h text to QStringLiterals

* Finalized commit and changed kbm_help_dialog.h

* KBM Input Bug Fixes / Added Binds

Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ <static_casts>, added a few macros and one member functions).
This is v2 of my commit, addressing all issues brought up by @kalaposfos

* Updated C-style casts in kbm_gui.cpp

* Fixed formatting from clang-format

* Updated expendable sections location and changed order of appearance

* Merged PR #3098 into kbm_gui.cpp

* Updates from running clang-format

* Potential MacOS error fix

Changes std::string to std::string_view, which prevented MacOS from building

* Undid MacOS commit for new PR

* Revert "Undid MacOS commit for new PR"

This reverts commit fc376c5e1f.

* Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* Update from merge conflicts

Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* FIxed memory.cpp errors from testing PR  #3117 (MacOS fixes)

* Removed "kp;"

* Fixed help dialogue from kalaposfos' changes

Fixed 3 edits made by kalaposfos from a recent commit.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-20 20:33:27 +02:00
rainmakerv2
7b0249d9ca
Update gui with new touchpad inputs (#3125)
* Update gui with new touchpad inputs

* Update kbm_gui.ui

---------

Co-authored-by: rainmakerv2 <josefkarloprado@gmail.com>
2025-06-20 16:19:33 +03:00
kalaposfos13
551751df3c
Emulate motion controls with a mouse (#3122)
* Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it

* Remove the unnecessary null check now that deltatime is handled differently

* Fix toggle key

* Basic gyro emulation working for two out of the three dimensions

* clang

* Added bindable key to hold for switching from looking to the sides to rolling

* documentation
2025-06-20 13:55:41 +03:00
Lander Gallastegi
be12305f65
video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
kalaposfos13
e214ca6884
Replace Back Button Behaviour with a rebindable solution (#3114) 2025-06-20 12:51:55 +03:00
georgemoralis
43321fb45a
QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
Marcin Mikołajczyk
423254692a
Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
Marcin Mikołajczyk
612f340292
Log improper image format uses (#3105) 2025-06-19 14:36:50 -07:00
kalaposfos13
6d65ea7314
Silence unmapped keybind mappings and add XBox paddles (#3121) 2025-06-19 21:35:28 +03:00
georgemoralis
e389d03601
Revert "add CMakePresets.json (#3116)" (#3120)
This reverts commit 33f46202d2.
2025-06-19 19:41:50 +03:00
Fire Cube
33f46202d2
add CMakePresets.json (#3116)
* add CMakePresets.json

* Update REUSE.toml
2025-06-19 13:17:50 +03:00
georgemoralis
8e06b1b2b0
New Crowdin updates (#3104)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-19 13:17:29 +03:00
squidbus
1437c5a1de
ci: Work around Qt issue on new Xcode. (#3118) 2025-06-18 14:54:04 -07:00
nickci2002
20670186ab
Potential MacOS Build Fix (#3117)
* Potential MacOS build fix for update

* Imported string instead of changing name to std::string_view
2025-06-18 19:04:00 +02:00
squidbus
5bc4cc761a
shader_recompiler: Fix some shared memory accesses when workgroup struct is omitted. (#3110) 2025-06-17 00:28:44 -07:00
Marcin Mikołajczyk
efa8f6a154
Handle immediate inline samplers (#3015)
* Handle immediate inline sampler

* Simplify inline sampler handling
2025-06-16 23:42:14 -07:00
Marcin Mikołajczyk
9dd35c3a42
Fix shared memory definition when only one type is used (#3106) 2025-06-16 23:37:09 -07:00
Marcin Mikołajczyk
21d14abaee
Enable sampleRateShading (#3107) 2025-06-16 23:24:38 +03:00
TheTurtle
c27f45c8c0
texture_cache: Implement color to multisampled depth blit pass (#3103) 2025-06-16 14:39:46 +03:00
georgemoralis
d0e2a40cdc
New Crowdin updates (#3089)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)
2025-06-16 13:07:09 +03:00
georgemoralis
e2b8ceb6ba
[ci skip] Qt GUI: Update Translation. (#3100)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-16 12:34:58 +03:00
Stephen Miller
213ca72fa1
Filesystem: Fixes for posix_rename and write (#3099)
* Fix rename

We shouldn't be leaving a copy of the original filename laying around.
This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341)

* sceKernelWrite hack

Seems like std::fwrite has some weird edge cases we aren't handling properly.
Until we get to the bottom of this issue, here's a hack that bypasses it.
This fixes saves in DRAGON BALL XENOVERSE (CUSA01341)

* hack fix

* Improved "hack"

* Fix rename for Windows users

Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call.
Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.

* A real fix for the sceKernelWrite issue

Turns out, some data was just buffered.
Running Flush fixes that problem.

* Move fflush call to WriteRaw

To prevent future cases of this issue.
2025-06-15 22:43:39 +03:00
Fire Cube
de69f2b40b
Equeue: HrTimer fixes (#2987)
* initial changes

* tmp

* impl

* support wait for multiple timers

* cleanup
2025-06-15 19:03:57 +03:00
rainmakerv2
3f40a8d46e
Qt: If duplicate unique inputs found, show which buttons have duplicates (#3098)
* If duplicate unique inputs found, show which buttons have duplicates

* remove duplicate button from list

* cleanup

* Set clang-format off for long translatable string
2025-06-15 18:06:30 +03:00
georgemoralis
226058d2e9
fixed nonload issues with background music (#3094) 2025-06-12 20:29:39 +03:00
UltraDaCat
ae6f7b8d5a
remove the accidental backslash in README.md (#3093) 2025-06-12 19:20:39 +02:00
georgemoralis
1a27af6951
fixed non updated values (#3092) 2025-06-12 19:06:54 +03:00
georgemoralis
c35141b33f
New Crowdin updates (#3085)
* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))
2025-06-12 13:28:14 +03:00
georgemoralis
a1d6cd15f4
qt: save gui settings to separate file (#2984)
* initial save classes for gui save file

* fixup

* some more settings passed to the new saving file

* even more variables parsing

* more settings

* fixup

* more settings

* more settings

* clang fix

* fixed wrong setting

* more setting

* more setting

* added ca_ES

* rename to general_settings

* added set-addon-folder in main

* fixup

* fixup2

* added sr_CS

* Update CMakeLists.txt

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-12 13:27:52 +03:00
TheTurtle
34d0d85c15
buffer_cache: Bump device local staging buffer size (#3088) 2025-06-12 13:05:25 +03:00
squidbus
c71dc740e2
shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082) 2025-06-11 13:24:41 -07:00
Stephen Miller
69a50fa713
Struct update fixes (#3087)
Neither sceVideodec2Decode or sceVideodec2Flush should be modifying the output's `thisSize`, doing so breaks older games now that we have the updated structs.
We should also only set frameFormat and framePitchInBytes if the game inputted the newer struct, since otherwise we're modifying memory the game never gave us.
These changes might fix the regression in Hatsune Miku Project Diva X, though it's hard to tell due to some weird caching issue with Windows, and the ancient regression this game had on Linux.
2025-06-11 22:22:34 +03:00
Missake212
34a1ffbcda
Few changes to the README.md (#3086)
* Update README.md

* backslash
2025-06-11 22:21:55 +03:00
Stephen Miller
3e0ec9ebef
Core: Merge Direct Memory Areas (#3084)
* Merge dmem areas

* Fix DirectMemoryArea::CanMergeWith

Don't merge dmem areas if the memory types are different.

* Reduce some warnings to info

Both functions should behave properly now, there's no reason to warn about their use.

* Clang
2025-06-11 17:34:00 +03:00
georgemoralis
2741829545
New translations en_us.ts (Arabic) (#3081) 2025-06-11 12:02:59 +03:00
TheTurtle
dedf6de2ac
texture_cache: Implement color<->depth copies (#3079)
* texture_cache: Implement color to depth copies and vise versa

* ir_passes: Adjust shared memory barrier pass to cover more cases

* texture_cache: Remove unused code

* review comment
2025-06-11 01:34:37 -07:00
Stephen Miller
fc4fd0107d
libSceNpTrophy: Change initial context and handle values (#3080)
* Change default context and handle values

libSceNpToolkit internally uses context/handle values of zero to indicate NpTrophy calls failed.
This PR returns handle/context as index + 1 instead, avoiding this issue.

* Fix log message
2025-06-10 15:43:11 -07:00
squidbus
ca92e72efe
shader_recompiler: Various fixes to shared memory and atomics. (#3075)
* shader_recompiler: Various fixes to shared memory and atomics.

* shader_recompiler: Re-type non-32bit load/stores.
2025-06-10 15:41:58 -07:00
Stephen Miller
b49340dff8
libSceVideodec2: Update structs to match newer firmwares (#3077)
* Update file_system.cpp

* libSceVideodec2 struct fixes

Our code was based on an old version of the libSceVideodec2 library. Based on what I've decompiled, these structs changed somewhere around firmware 6.50, and newer versions of the library have these flexible checks to accommodate both variants of the structs.

* Static assert for AvcPictureInfo struct

All the other Videodec2 structs have static asserts, might as well use one here too.

* Initialize new values

Set proper values for frameFormat and framePitchInBytes.
`frame->linesize[0]` appears to be in bytes already, I'm not sure if that means framePitch is being set wrong though.
2025-06-10 13:22:50 -07:00
Fire Cube
9981c8df03
Add option to ignore game patch (#3039)
* impl

* fix

* cleanup

* more

* clang +

* why
2025-06-10 12:30:45 -07:00
TheTurtle
e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling (#3076)
* image: Take minimum of mip levels

Avoids validation error

* texture_cache: Update depth target image

Avoids using undefined depth target in rendering

* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
squidbus
e2b726382e
vulkan: Fix two validation errors introduced by shared memory changes. (#3074) 2025-06-09 19:48:20 -07:00
squidbus
0444e590e0
mac: Fix building on macOS 26. (#3073) 2025-06-09 19:29:15 -07:00
Connor Garey
64bbedeb82
changed package name to openal-soft-devel reflecting the fedora name package change (#3069) 2025-06-09 15:25:57 -07:00
Marcin Mikołajczyk
217d32b502
Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007)
* Handle DS_READ_U16 & DS_WRITE_B16

* Refactor DS translation

* Translate DS_ADD_U64

* format

* Fix RingAccessElimination after changing WriteShared64 type

* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
Lander Gallastegi
a71bfb30a2
shader_recompiler: Patch SRT walker on segfault (#2991)
* Patch srt walker access violations

* Fix range

* clang-format lolz

* Lower log from warning to debug
2025-06-09 13:04:21 +03:00
mailwl
046cf50412
PM4 type 2 in acb (#3047)
* Stub PM4 type 0

* fix command size

* revert command size to actual

* return unreachable for PM4t0

* remove skipping command body
2025-06-09 01:27:37 -07:00
TheTurtle
d7051f15f4
texture_cache: Basic handling of partially resident images (#3066)
* texture_cache: Avoid gpu tracking assert on sparse image

At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero

* tile_manager: Downgrade assert to error

* fix macos
2025-06-09 01:26:10 -07:00
TheTurtle
12f4a8f073
tile_manager: Downgrade assert to error (#3067) 2025-06-09 09:35:43 +03:00
TheTurtle
c20d02dd40
shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
squidbus
ae2053c487 fix: Disable eBlockTexelViewCompatible on MoltenVK 2025-06-08 15:41:58 -07:00
TheTurtle
14b082f5ea
buffer_cache: Inline data to cpu unless gpu modified (#3061) 2025-06-08 15:28:00 -07:00
TheTurtle
ce42eccc9d
texture_cache: Handle compressed views of uncompressed images (#3056)
* pixel_format: Remove unused tables, refactor

* host_compatibilty: Cleanup and support uncompressed views of compressed formats

* texture_cache: Handle compressed views of uncompressed images

* tile_manager: Bump max supported mips to 16

Fixes a crash during start

* oops

* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
TheTurtle
8ffcfc87bd
shader_recompiler: Implement linear interpolation support (#3055) 2025-06-08 22:46:34 +03:00
Paris Oplopoios
5004e41100
Patch movntss and movntsd (#3049)
* Patch movntss and movntsd

* clang-format

* Deduplication

* Allow rep to be in other places
2025-06-08 22:29:33 +03:00
TheTurtle
a07a6bb9d3
buffer_cache: Better image search for buffer validation (#3057) 2025-06-08 22:14:09 +03:00
squidbus
f2bbb6847d fix: Missing switch case for BUFFER_ATOMIC_CMPSWAP 2025-06-08 11:53:11 -07:00
Marcin Mikołajczyk
ce84e80f65
BUFFER_ATOMIC_CMPSWAP (#3045) 2025-06-08 11:43:58 -07:00
TheTurtle
952cef5a15
shader_recompiler: Implement dual source blending (#3054) 2025-06-08 21:38:58 +03:00
Mahmoud Adel
2bc199a41b
black image error fix (#3051) 2025-06-08 11:33:08 -07:00
Fire Cube
5d064dd89f
Dev Tools: Fix Module Viewer HLE detection (#3058)
* fix

* clang
2025-06-08 21:04:55 +03:00
Stephen Miller
2857ef34f0
Don't coalesce dmem pages (#3059)
Looks like this change is what broke P.T.
I'll need to look closer at this when I have a chance, clearly we're doing something wrong here.
2025-06-08 21:04:43 +03:00
Stephen Miller
5edd9ff54b
Improved sceKernelMapNamedFlexibleMemory logging (#3050)
* More descriptive sceKernelMapNamedFlexibleMemory logging

* Misc exports

These functions are used by Overwatch: Origins Edition

* Clang

* Function parameter cleanup

Changes the parameters on our sceKernelMapNamedFlexibleMemory and sceKernelMapFlexibleMemory functions to better align with our current standards.
2025-06-08 00:17:45 +03:00
Marcin Mikołajczyk
91d29459fb
Implement PM4CondExec (#3046) 2025-06-05 20:19:05 -07:00
Marcin Mikołajczyk
fff3bf9917
s_flbit_i32_b64 (#3033)
* s_flbit_i32_b64

* Split FindUMsb64 into two 32bit ops
2025-06-05 14:33:25 -07:00
Stephen Miller
43bf4ed1bc
sceVideoOutGetResolutionStatus error behavior (#3044) 2025-06-05 12:14:34 -07:00
¥IGA
3b3026ff1c
[CI] Update Qt to 6.9.1 (#3037) 2025-06-05 16:44:02 +03:00
Stephen Miller
0e9420a7b2
Fix request queues in libSceZlib (#3041)
Queues are a FIFO data structure, so pop() removes the front, not the end.
2025-06-05 16:43:39 +03:00
georgemoralis
93222c6f9f
New Crowdin updates (#3038)
* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)
2025-06-05 08:49:32 +03:00
DanielSvoboda
285df1b5be
QT: AutoUpdate - Fix Changelog Error (#3042) 2025-06-05 08:48:47 +03:00
Marcin Mikołajczyk
d4fbeea085
Stub PM4 COPY_DATA opcode (#3032) 2025-06-04 17:00:11 -07:00
Marcin Mikołajczyk
4d1a1ce9c2
v_rcp_legacy_f32 (#3040) 2025-06-04 16:55:47 -07:00
Stephen Miller
23710f397e
Reduce clamp threshold to 2MB (#3034)
A proposed solution to the non-GPU memory asserts seen in RESIDENT EVIL 2 (CUSA09193)
2025-06-03 22:17:35 -07:00
Dmugetsu
88f6cb4d41
clean up main window from extraction remains (#3035) 2025-06-04 00:26:04 +03:00
Marcin Mikołajczyk
5b6fc788b3
Fix passing user data in user-triggered equeue events (#2948) 2025-06-03 11:42:20 -07:00
Stephen Miller
8cdd8dd725
Core: Pthread affinity fixups (#3021)
* posix_pthread_attr_getschedparam

* Fixes for scePthreadGetAffinity and scePthreadSetAffinity

Looking at FreeBSD source, and our other pthread functions, we should be using our FindThread function to get the appropriate thread if thread != g_curthread.
2025-06-03 03:43:56 -07:00
Fire Cube
c09d1c3cff
Add support for game folder and fail early if eboot.bin is missing or corrupt (#3027) 2025-06-03 13:34:29 +03:00
Schweeeeeeeeeeeeeeee
ca0f458505
Add missing dependency for Fedora (#3005)
Propablly missing because of fedora 42?
2025-06-03 09:40:31 +03:00
Stephen Miller
bb3f8af81a
Core: Protect fixes (#3029)
* Swap do-while to while

If we use a do-while loop, we waste time if `aligned_size = 0`.  This is also still accurate to FreeBSD behavior, where it returns success if `start == end` during mprotect.
This also effectively prevents the memory assert seen in updated versions of RESIDENT EVIL 2 (CUSA09193)

* Move prot validation outside loop

The prot variable shouldn't change during a mprotect call, so we can check the flags before protecting instead.
Also cleans up the code for prot validation.
This should improve performance, and is more accurate to FreeBSD code.

* Add logging for protect calls

This will help in debugging future problems
2025-06-03 09:29:25 +03:00
mailwl
eed99141b3
Network Play: set user signed in (#2944)
* Network Play: set user signed in

* get signedIn status from config

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-03 09:11:18 +03:00
Stephen Miller
2c78272185
Emulate libSceGnmDriver's init behavior (#3024)
This time, perform it after the LoadSharedLibraries call, which places it after the various init memory mappings GFD engine titles perform.
2025-06-03 08:02:51 +03:00
kalaposfos13
1930a2132c
Fix SSH remote links (#3025) 2025-06-02 19:02:37 +03:00
Stephen Miller
6bdd83684b
Libs: libSceVoice stubs (#3022)
* voice lib stubs

Primarily for GTA V

* Clang
2025-06-01 19:30:03 +03:00
WujekFoliarz
b1af1334c9
Fix touchpad handling and change gyro calculation (#3006)
* Change touchpad handling and orientation calculation

* remove unnecessary includes in pad.cpp

* remove the cmake command arguments

* remove the weird file

* try to fix formatting

* limit new gyro and touchpad logic to controller 1

* remove cout

* fix formatting and add the handle check to scePadRead

* swap y and z back
2025-06-01 19:13:02 +03:00
¥IGA
bb199865cf
Qt: Set Minimum Icon Size List to 48 (#3018) 2025-06-01 14:52:09 +03:00
Stephen Miller
c09e463b8e
Revert new GPU map logic (#3019)
Something's wrong somewhere, and there's just too many places that somewhere could be for me to debug it right now.
2025-05-31 17:35:52 +03:00
Marcin Mikołajczyk
4019319d92
Provide custom border color to samplers (#3014) 2025-05-30 12:04:31 -07:00
Marcin Mikołajczyk
790b54bf29
Misc opcodes fixes (#3009) 2025-05-29 18:51:36 -07:00
Marcin Mikołajczyk
2091bc5651
Handle R128 bit in MIMG instructions (#3010) 2025-05-29 16:56:24 -07:00
Marcin Mikołajczyk
8fffdc3918
Handle V_CVT_F64_U32 (#3008) 2025-05-29 12:20:16 -07:00
Stephen Miller
6cdc52cdde
Core: More Memory Cleanup & Fixes (#2997)
* Only perform GPU memory mapping when GPU can access it

This better aligns with hardware observations, and should also speed up unmaps and decommits, since they don't need to be compared with the GPU max address anymore.

* Reserve fixes

ReserveVirtualRange seems to follow the 0x200000000 base address like MemoryPoolReserve does.
Both also need checks in their flags Fixed path to ensure we're mapping in-bounds. If we're not in mapping to our address space, we'll end up reserving and returning the wrong address, which could lead to weird memory issues in games.

I'll need to test on real hardware to verify if such changes are appropriate.

* Better sceKernelMmap

Handles errors where we would previously throw exceptions. Also moves the file logic to MapFile, since that way all the possible errors are in one place.
Also fixes some function parameters to align with our current standards.

* Major refactor

MapDirectMemory, MapFlexibleMemory, ReserveVirtualRange, and MemoryPoolReserve all internally use mmap to perform their mappings. Naturally, this means that all functions have similar behaviors, and a lot of duplicate code.
This add necessary conditional behavior to MapMemory so MemoryPoolReserve and ReserveVirtualRange can use it, without disrupting the behavior of MapDirectMemory or MapFlexibleMemory calls.

* Accurate phys_addr for non-direct mappings

* Properly handle GPU access rights

Since my first commit restricts GPU mappings to memory areas with GPU access permissions, we also need to be updating the GPU mappings appropriately during Protect calls too.

* Update memory.cpp

* Update memory.h

* Update memory.cpp

* Update memory.cpp

* Update memory.cpp

* Revert "Update memory.cpp"

This reverts commit 2c55d014c0.

* Coalesce dmem map

Aligns with hardware observations, hopefully shouldn't break anything since nothing should change hardware-wise when release dmem calls and unmap calls are performed?
Either that or Windows breaks because Windows, will need to test.

* Implement posix_mprotect

Unity calls this
Also fixes the names of sceKernelMprotect and sceKernelMtypeprotect, though that's more of a style change and can be reverted if requested.

* Fix sceKernelSetVirtualRangeName

Partially addresses a "regression" introduced when I fixed up some asserts.
As noted in the code, this implementation is still slightly inaccurate, as handling this properly could cause regressions on Windows.

* Unconditional assert in MapFile

* Remove protect warning

This is expected behavior, shouldn't need any logging.

* Respect alignment

Forgot to properly do this when updating ReserveVirtualRange and MemoryPoolReserve

* Fix Mprotect on free memory

On real hardware, this just does nothing. If something did get protected, there's no way to query that information.
Therefore, it seems pretty safe to just behave like munmap and return size here.

* Minor tidy-up

No functional difference, but looks better.
2025-05-29 18:56:03 +03:00
georgemoralis
aca8e7e9eb
New Crowdin updates (#2982)
* New translations en_us.ts (Spanish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Turkish)
2025-05-29 12:42:52 +03:00
Fire Cube
eb9f66c349
Libs: CompanionUtil (#2963)
* impl

* more

* move log

* cleanup type definitions

* error code cleanup and clang

* cleanup ugly RE code

* shame

* clang

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-29 12:33:56 +03:00
georgemoralis
7f0503bf8b
Implemented sceNetInetNtop in RE (#3003)
* implemented sceNetInetNtop in RE

* some logging

* added freebsd_inet_ntop4

* freebsd_inet_ntop6

* fixups based on reviews

* review fixes
2025-05-29 11:59:34 +03:00
squidbus
95f04b746d
equeue: Move small timer check to WaitForEvents. (#3000) 2025-05-28 19:54:47 +03:00
Fire Cube
e0309a4b01
Equeue: fix WaitEqueue assert on nullptr (#2994)
* fix

* fix infinite call of waitforsmalltimer

* fix wrong nullptr check

* add comment back

* fix discrepancy

* remove assert

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-27 14:47:54 -07:00
Marcin Mikołajczyk
139a253edc
Stub PM4 0x8E opcode (#2998) 2025-05-27 12:09:03 -07:00
Lander Gallastegi
99ccf56938
Fix float on f64 (#2985) 2025-05-25 03:49:39 -07:00
Fire Cube
149898193f
Devtools: Add Module Viewer (#2976)
* impl

* add User or Sysmodule detection

* fix compiler warning

* clang

* fix string

* add HLE

* prevent crash

* fix mutex

* remove ref in arg

* cleanup

* move gamefolder to elfinfo
2025-05-24 09:15:10 -03:00
Lander Gallastegi
10d09ac977
Added back the "Attempted to track non-GPU memory" assert. (#2980)
* Fix log message

* Add non-GPU memory assert back
2025-05-24 01:48:40 +03:00
squidbus
e5c6c88835
texture_cache: Handle overlap with equal address and different tiling mode (#2981) 2025-05-23 10:56:46 -07:00
squidbus
d124f40503
externals: Update MoltenVK (#2979) 2025-05-22 18:22:05 -07:00
Marcin Mikołajczyk
e518a7062c
Fix image extent in buffer copy to image (#2961) 2025-05-22 12:17:34 -07:00
Lander Gallastegi
f9bbde9c79
video_core: Implement DMA. (#2819)
* Import memory

* 64K pages and fix memory mapping

* Queue coverage

* Buffer syncing, faulted readback adn BDA in Buffer

* Base DMA implementation

* Preparations for implementing SPV DMA access

* Base impl (pending 16K pages and getbuffersize)

* 16K pages and stack overflow fix

* clang-format

* clang-format but for real this time

* Try to fix macOS build

* Correct decltype

* Add testing log

* Fix stride and patch phi node blocks

* No need to check if it is a deleted buffer

* Clang format once more

* Offset in bytes

* Removed host buffers (may do it in another PR)

Also some random barrier fixes

* Add IR dumping from my read-const branch

* clang-format

* Correct size insteed of end

* Fix incorrect assert

* Possible fix for NieR deadlock

* Copy to avoid deadlock

* Use 2 mutexes insteed of copy

* Attempt to range sync error

* Revert "Attempt to range sync error"

This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.

* Fix size truncated when syncing range

And memory barrier

* Some fixes (and async testing (doesn't work))

* Use compute to parse fault buffer

* Process faults on submit

* Only sync in the first time we see a readconst

Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).

* Use spec const and 32 bit atomic

* 32 bit counter

* Fix store_index

* Better sync (WIP, breaks PR now)

* Fixes for better sync

* Better sync

* Remove memory coveragte logic

* Point sirit to upstream

* Less waiting and barriers

* Correctly checkout moltenvk

* Bring back applying pending operations in wait

* Sync the whole buffer insteed of only the range

* Implement recursive shared/scoped locks

* Iterators

* Faster syncing with ranges

* Some alignment fixes

* fixed clang format

* Fix clang-format again

* Port page_manager from readbacks-poc

* clang-format

* Defer memory protect

* Remove RENDERER_TRACE

* Experiment: only sync on first readconst

* Added profiling (will be removed)

* Don't sync entire buffers

* Added logging for testing

* Updated temporary workaround to use 4k pages

* clang.-format

* Cleanup part 1

* Make ReadConst a SPIR-V function

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-22 21:00:15 +03:00
georgemoralis
37887e8fde starting 0.9.1 WIP 2025-05-22 19:11:25 +03:00
georgemoralis
9c2f71326a tagged 0.9.0 release 2025-05-22 18:52:44 +03:00
georgemoralis
b55c3f4555
Trophy fix (#2975)
* fixed invalid handle destroy

* removed log
2025-05-22 05:35:00 -07:00
squidbus
3f949d2b6c
amdgpu: Handle 32-bit Unorm formats. (#2974) 2025-05-22 03:16:20 -07:00
squidbus
f4eb0b9b9e
shader_recompiler: Fix buffer type reading from step rate attribute. (#2973) 2025-05-22 03:03:24 -07:00
squidbus
6935b24440
savedata: Fix missing uses of config based save data dir. (#2971) 2025-05-22 11:28:41 +03:00
kalaposfos13
786ad6f71e
Fork detection fixes IIIIX (#2966)
* Fix local builds

* Add remote fork windows title to release builds too

* Remove trailing slah from remote links before processing
2025-05-21 23:00:11 +03:00
kalaposfos13
eb21083078
Lower stack size to clear from 13 to 12 KB (#2967) 2025-05-21 16:22:38 -03:00
Lander Gallastegi
1b952bf173
ReadConst debug msg (#2964) 2025-05-21 19:08:27 +03:00
georgemoralis
60224e1d22
New Crowdin updates (#2953)
* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (French)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Norwegian Bokmal)
2025-05-21 13:57:52 +03:00
squidbus
034ae8cffa
qt: Update save data dir open to use name from PSF. (#2954) 2025-05-18 13:16:31 -07:00
Vinicius Rangel
5eb58799fe
SaveData: respect install dir in param.sfo to select the game save folder (#2951) 2025-05-17 12:00:35 -03:00
georgemoralis
6ee205d4e2
New Crowdin updates (#2946)
* New translations en_us.ts (Korean)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Italian)
2025-05-17 17:33:24 +03:00
Vinicius Rangel
5f447a815e
SaveDataDialog: fix possible null access (#2947) 2025-05-17 10:41:16 -03:00
tlarok
e2513d50be
New kbm icon (#2898)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

* Update KBM.png

* resize kbm.png

* Update kbm_gui.ui

* test update kbm_gui.ui

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-17 11:39:35 +03:00
georgemoralis
a09f7158b8
New translations en_us.ts (Korean) (#2943) 2025-05-17 11:38:38 +03:00
georgemoralis
251d0f0d7c
[ci skip] Qt GUI: Update Translation. (#2910)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-05-17 11:38:04 +03:00
Stephen Miller
a0acb47185
Only align when flags Fixed is not present (#2945)
Should fix some remaining memory issues.
2025-05-16 14:21:13 -07:00
mailwl
ffd31589cf
Fix reading not existing savedata (#2941)
* Fix reading not existing savedata

* alloc save memory instead return error

* save memory saze to save slot instead of global

* remove unused enum

* remove unneeded memory clean
2025-05-16 13:22:47 -03:00
Stephen Miller
4d769d9c7e
Proper error handling for MapMemory errors (#2938)
* Properly handle ENOMEM error return in MapMemory

Needed for Assassin's Creed Unity to behave properly.

* Change error message

If I left the message as-is, we'd probably see inexperienced people claiming the assert means your device needs more memory, which is completely false.

* Clang

You know you're doing something right when Clang complains.

* Attempt to handle MemoryMapFlags::NoOverwrite

Based on my interpretation of red_prig's descriptions. These changes are untested, as I'm not able to test right now.

* Fix flag description

* Move overwrite check to while condition
2025-05-16 17:41:22 +03:00
georgemoralis
7de6aec337
[Libs] Companion httpd (#2942)
* stubbed companion httpd

* sceCompanionHttpdGetEvent returns disconnected device

* more function definations

* added error codes file
2025-05-16 16:17:37 +03:00
Stephen Miller
18ff65efc8
Implement sceKernelMapDirectMemory2 (#2940)
* Implement sceKernelMapDirectMemory2

Behaves similarly to sceKernelMapDirectMemory, but has a type parameter.

* Simplify

No need to copy all the MapDirectMemory code over, can just call the function, then do the SetDirectMemoryType call

* Clang
2025-05-16 05:38:40 -07:00
squidbus
aeb4536988
externals: Remove winpthreads. (#2932) 2025-05-15 13:59:34 -07:00
MajorP93
98faff425e
build: Target x86-64-v3 CPU architecture (#2934) 2025-05-14 10:37:16 -07:00
Stephen Miller
6d38100a41
Avoid logging nulls in sceKernelIsStack (#2933)
Games would crash if providing nullptr to start or end.
Also don't need the :# part when logging pointers, as they're automatically formatted.
2025-05-14 17:09:23 +03:00
squidbus
26c965cf4a equeue: Fix timer cancel error code check. 2025-05-13 17:31:23 -07:00
squidbus
99eaba7c96
liverpool: Lower SetQueueReg to warning log. (#2930) 2025-05-13 16:08:25 -07:00
squidbus
1639640902 event_flag: Lower error logs to debug. 2025-05-13 14:46:59 -07:00
Marcin Mikołajczyk
647b1d3ee4
Handle VgtStreamoutFlush event (#2929) 2025-05-13 14:34:22 -07:00
Marcin Mikołajczyk
6abda17532
Avoid post-increment of SGPR in S_*_LOAD_DWORD (#2928) 2025-05-13 14:31:14 -07:00
squidbus
3ab69e24db fix: Compiling with newer Boost 2025-05-13 14:22:44 -07:00
squidbus
073f931729 fix: PM4CmdWaitRegMem memory address 2025-05-13 14:14:11 -07:00
squidbus
0d127a82dd
equeue: Clean up timers implementation. (#2925) 2025-05-13 14:05:29 -07:00
Marcin Mikołajczyk
e5b675d607
Handle IT_WAIT_REG_MEM with Register argument (#2927) 2025-05-13 13:56:20 -07:00
Marcin Mikołajczyk
1832ec2ac2
Implement sceKernelIsStack (#2917) 2025-05-13 13:54:22 -07:00
Marcin Mikołajczyk
484fbcc320
Handle -1 as V_CMP_NE_U64 argument (#2919) 2025-05-13 13:19:56 -07:00
Fire Cube
7334fb620b
sceKernelAddTimerEvent implementation (#2906)
* implementation

* add backend (WIP)

* now should be good
- fix implementation based on homebrew tests
- demote log to debug
- make squidbus happy (hopefully)

* fix moved m_name

* fix clang

* replace existing event when its same id and filter

* run timercallback after addEvent and remove useless code

* move KernelSignalRequest to the end

* clang (i hate you)
2025-05-13 12:16:53 -07:00
georgemoralis
f97c0deea9
ngs2: removed possible nullptr value from logging (#2924) 2025-05-13 11:29:47 -07:00
squidbus
4cd13ea9d8 fix: Disable emitting bounds checks until fixed. 2025-05-12 23:10:48 -07:00
georgemoralis
e6a144ddb0
[Libs] sceNet IV (#2867)
* dummy returns in p2p sockets

* added logging for sceNetSetsockopt

* possible fix for ORBIS_NET_SO_LINGER set

* logging for getsockoption as well

* disable kernel getsockname (seems to create issues with cyberpunk)

* some fixes with SetSocketOptions

* arggg

* posix_getsockname try

* mutex protection

* removed duplicated include (diegolix29)

* posix_getsockname appears to have issues in cyberpunk , comment it for now
2025-05-13 08:54:38 +03:00
squidbus
3a10fda008 kernel: Simplify sceKernelUuidCreate 2025-05-12 22:15:04 -07:00
Roman
2a3a701115
kernel: macos/linux Implement sceKernelUuidCreate (#2923)
* kernel: macos/linux Implement sceKernelUuidCreate

* Fix clang-format

* Fix Linux build

* Fix Linux build (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-12 22:10:33 -07:00
squidbus
6bbb424c28
vk_instance: Enable robustImageAccess2 (#2922) 2025-05-12 18:03:55 -07:00
Marcin Mikołajczyk
3a3a6d8e45
Mprotect only over whole pages (#2918)
* Mprotect only over whole pages

* Fix aligned_size error and clang-format.

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-12 16:55:19 -07:00
squidbus
b23f6fdc1d
buffer_cache: Split updateBuffer calls into 65536 byte chunks. (#2915) 2025-05-12 15:27:47 -07:00
Randomuser8219
9baa58dd92
renderer_vulkan: Properly enable dualSrcBlend feature. (#2921)
* renderer_vulkan: Properly enable dualSrcBlend feature

* whoops
2025-05-12 15:26:55 -07:00
Vinicius Rangel
5ab5fa7024
hotfix: replace memset declaration by cstring include
fixes the Arch package build (https://aur.archlinux.org/packages/shadps4-git#comment-1023984)
2025-05-12 18:35:04 -03:00
ringolol
b3abb83fc5
fix rough mouse movement due to incorrect check (#2911)
Co-authored-by: rnglol <kek@example.com>
2025-05-12 21:39:50 +02:00
squidbus
f94c7e52b7
kernel: Implement scePthreadGetaffinity (#2916) 2025-05-12 10:46:53 -07:00
squidbus
8909d9bb89
shader_recompiler: Always mark buffers as storage buffers. (#2914) 2025-05-12 10:46:40 -07:00
squidbus
678f18ddb9
core: Introduce host call wrapper. (#2913) 2025-05-11 20:27:54 -07:00
squidbus
02d3ed4973
liverpool: Log more information on SetQueueReg. (#2912) 2025-05-11 20:27:43 -07:00
Stephen Miller
6206986914
libkernel: Implement sceKernelMemoryPoolBatch (#2909)
* Implement sceKernelMemoryPoolBatch

I've tested Commit and Decommit on real hardware, haven't tested Protect or TypeProtect yet.

Implementation is primarily based on our sceKernelBatchMap implementation.

* Clang
2025-05-11 19:51:03 -07:00
squidbus
c0562a6b1b
qt: Delay physical device enumeration to settings open. (#2908) 2025-05-11 14:23:49 -07:00
squidbus
3a090e988c
kernel: Clean up and fix some mistakes. (#2907) 2025-05-11 14:22:17 -07:00
georgemoralis
ff1339b0b6
[Libs] Camera (#2902)
* stubbed camera lib

* function definations

* added error codes
2025-05-11 19:03:55 +03:00
Stephen Miller
afcf3a12a3
Core: Pooled Memory Fixes (#2895)
* Update sceKernelMemoryPoolExpand

Hardware tests show that this function is basically the same as sceKernelAllocateDirectMemory, with some minor differences.
Update the memory searching code to match my updated AllocateDirectMemory code, with appropriate error conditions.

* Update MemoryPoolReserve

Only difference between real hw and our code is behavior with addr = 0.

* Don't coalesce PoolReserved areas.

Real hardware doesn't coalesce them.

* Update PoolCommit

Plenty of edge case behaviors to handle here.
Addresses are treated as fixed, EINVAL is returned for bad mappings, name should be preserved from PoolReserving, committed areas should coalesce, reserved areas get their phys_base updated

* Formatting

* Adjust fixed PoolReserve path

Hardware tests suggest this will overwrite all VMAs in the range. Run UnmapMemoryImpl on the full area, then reserve. Same logic applies to normal reservations too.

Also adjusts logic of the non-fixed path to more closely align with hardware observations.

* Remove phys_base modifications

This can be handled later. Doing the logic properly would likely take work in MergeAdjacent, and would probably need to be applied to normal dmem mappings too.

* Use VMAHandle.Contains()

Why do extra math when we have a function specifically for this?

* Update memory.cpp

* Remove unnecessary code

Since I've removed those two asserts, these two lines of code effectively do nothing.

* Clang

* Fix names

* Fix PoolDecommit

Should fix the address space regressions in UE titles on Windows.

* Fix error log

Should make the cause of this clearer?

* Clang

* Oops

* Remove coalesce on PoolCommit

Windows makes this more difficult.

* Track pool budgets

If you try to commit more pooled memory than is allocated, PoolCommit returns ENOMEM.
Also fixes error conditions for PoolDecommit, that should return EINVAL if given an address that isn't part of the pool.

Note: Seems like the pool budget can't hit zero? I used a <= comparison based on hardware tests, otherwise we're able to make more mappings than real hardware can.
2025-05-11 02:59:14 -07:00
Stephen Miller
6ece91c763
sceKernelVirtualQuery Fixes VI (#2904)
* Reduce bitfield size

Linux compilers automatically convert this, Windows not so much.

* Static assert for VirtualQueryInfo struct size

Since compilers can be weird, having a static assert for this will be helpful.
Granted, this probably wont need changing after this PR.
2025-05-10 20:02:00 -07:00
georgemoralis
7eea1fc4d6
log error for videodec ,videodec2 (#2900) 2025-05-10 23:29:23 +03:00
squidbus
c6ea7d8f76
externals: Update SDL3 (#2896) 2025-05-10 13:02:45 +03:00
Stephen Miller
6477dc4f1e
Core: Memory Fixes (#2872)
* Fix VirtualQuery behavior on low addresses.

* Fix VirtualQuery struct

Somewhere in our BitField and array use, the size of our VirtualQuery struct became larger than the struct used on real hardware.
Fixing this fixes some data corruption visible in the name parameter during my tests.

* Default name to anon

On real hardware, nameless mappings are given the name "anon:address" where address appears to be the address that made the memory call.
For simplicity sake, I'll stick to the name "anon" for now.

* Place an upper bound on returns from SearchFree

Right now, this upper bound is set based on the limitations of our GPU buffer cache and page table.
Someone with more experience in that area of code should probably fix that at some point.

* More anons

* Clang

* Fix name in sceKernelMapNamedDirectMemory

* strncpy instead of strcpy

Hardcoded the constant size for now, I need to review how real hardware behaves here to determine if anything else is necessary for this to be accurate.

* Fix name behavior

All memory naming functions restrict the name size to a 31 character limit, and return `ORBIS_KERNEL_ERROR_ENAMETOOLONG` if that limit is exceeded.
Since this value is constant for all functions involving names, I've defined it as a constant in kernel's memory.h, and used that in place of any hardcoded 32 character limits.

* Error logging

Hopefully this helps in catching the UFC regression?

* Increase address space upper bound

Probably needs heavy testing, especially on Mac/Windows.
This increases the address space, as needed to accommodate strange memory behaviors seen in UFC.

* VirtualQuery fix

Due to limitations of certain platforms, we initialize our vma_map with 3 separate free mappings.
As such, we need to use a while loop here to accurately query mappings with high addresses

* Fix mappings to high addresses

The PS4's GPU can only handle 40bit addresses. Our texture cache and buffer cache were designed around these limits, and mapping to higher addresses would cause segmentation faults and access violations.
To fix these crashes, only map to the GPU if the mapping is fully contained within the address space the GPU should access.
I'm open to suggestions on how to make this cleaner

* Revert "Increase address space upper bound"

This reverts commit 3d50eeeebb.

* Revert VirtualQuery while loop

Windows wasn't happy with this, again.
Will try to debug and properly fix this when I have a good chance.

* Fix asserts

FindVMA, due to the way it's programmed, never actually returns vma_map.end(), the furthest it ever returns is the last valid memory area. All those asserts we involving vma_map.end() never actually trigger due to this.
This commit removes redundant asserts, adds messages to asserts that were lacking them, and fixes all asserts designed to detect out of bounds memory accesses so they actually trigger.
I've also fixed some potential memory safety issues.

* Proper error behavior in QueryProtection

Might as well handle this properly while I'm here.

* Clang

* More information about ReserveVirtualRange results

Should help debug issues like the one in The Order: 1886 (CUSA00076)

* Fix assert message

* Update assert message

Extra space

* Fix my bug

Oh hey, finally something that's my fault.

* Fix rasterizer unmaps

Should use adjusted_size here, otherwise we could unmap too much.
Thanks to diegolix29 for spotting this.

* Fix edge case in MapMemory

Code comments explain everything.
This should fix some memory asserts.

* Fix fix

Avoid running the code path if it's unnecessary, since there are many additional edge cases to handle when the VMA map is small.

* Fix fix fix

Should prevent infinite loops, haven't tested properly yet though.

* Split logging for inputs and out_addr in ReserveVirtualRange

Addresses review comments.
2025-05-09 12:33:04 -07:00
squidbus
a1439b15cf
gnm: Implement sceGnmDrawIndexIndirectMulti (#2889) 2025-05-09 10:04:37 -07:00
Missake212
8d7cbf9943
Adding opcode IMAGE_SAMPLE_B_O (#2894)
* Adding opcode IMAGE_SAMPLE_B_O:

* fix clang (my first time !)
2025-05-09 09:01:34 -07:00
squidbus
b130fe6ed5
vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
kalaposfos13
8e7c5a4d99
Remove deprecated include (#2893) 2025-05-09 08:33:32 -07:00
mailwl
46b88bd10f
[Libs] Stubs sceSigninDialog (#2890)
* [Libs] Stubs SigninDialog

* clang-format

* clang-format again

* remove magic constant

* log dialog finished status
2025-05-09 11:08:22 +03:00
Paris Oplopoios
58df609ba0
Optimize games that hit unpatchable EXTRQ/INSERTQ (#2888)
* Make signal handler faster

* I love clang-format

* Use faster decoding

* MacOS CI
2025-05-08 19:59:12 +03:00
Vinicius Rangel
3b7c36e1ba
Clear stack before executing guest code (#2877)
* Clear stack before executing guest code

* clang, don't optimize me 🚨

avoid ClearStack function being optimized in release builds
2025-05-07 15:20:55 -07:00
Fire Cube
1aa7eb8a42
add scePthreadSetaffinity and emulate affinity (#2885)
* add implementation

* fix preprocessor

* fixes squidbus's comments

* fix clang

* comment became fucked up?

* fix removed return
2025-05-07 14:50:16 -07:00
MajorP93
c7fb3ebd93
shader_recompiler: Widen num_conversion bitfield (#2886)
We do this in order to be able to actually fit in all possible values from AmdGpu::NumberConversion.

Fixes gcc compiler warnings:
warning: ‘Shader::PsColorBuffer::num_conversion’ is too small to hold all values of ‘enum class AmdGpu::NumberConversion’
2025-05-06 17:11:32 -07:00
Stephen Miller
fed064931a
Core: Fix module load addresses (#2879)
* Fix module map addresses

Most modules are mapped starting at 0x800000000, with no gaps between mappings.

* Hardcode hardware accurate base address

Looking at our address space, all platforms will have this base address mapped, so there shouldn't be any problem in using it.

* Clang

* Swap module mapping to NoFlags, remove offset code

Since real hardware has no gap between module mappings, the Fixed flag is just an annoyance to work around, and has no impact on the actual mappings.
Swapping the module mappings to use flags NoFlags instead simplifies our code slightly.

* Fix module mapping names

On real hardware, the file extension is part of the mapping name. Easiest way to manage this is to swap the name to be `file.filename().string()` instead of `file.stem().string()`

* Fix patches

Completely missed this, whoops.
2025-05-05 03:24:08 -07:00
oltolm
9a22185ab7
vulkan: do not use VK_EXT_extended_dynamic_state (#2880)
fixes Bloodborne crashing on RX 580
2025-05-04 03:11:02 -07:00
squidbus
17b6343f18
emulator: Fix log initialization order. (#2878) 2025-05-03 13:47:03 -07:00
Vinicius Rangel
d542d952f4
Savefixes VIII (#2851)
* savedata dialog: fix SaveDialogUi move semantics

fix possible dangling points

* savedata dialog: removed unnecessary firmware version checks
2025-05-03 12:51:10 -03:00
Stephen Miller
0ba9ea6a3b
Only perform early read-write open when truncating is needed (#2874)
Should stop some fs error spam when games open files from /app0, as this open call would fail from reduced permissions.
2025-05-02 11:22:05 -07:00
squidbus
eb09c4ccce
vk_presenter: Use correct format for output frame image and view. (#2871) 2025-05-01 20:10:42 -07:00
Stephen Miller
6c39bf229c
libkernel: Various filesystem fixes (#2868)
* Proper handling of whence 3 & 4

* Accurate directory handling in open

Directories can be opened, and can be created in open, these changes should handle that more accurately.

* Mount /app0 as read only

On real hardware, it's read only.

* Proper directory flag handling.

Even when directory is specified, it will still succeed to open non-directories.

* Check for read only directories

* Earlier ro check in posix_rmdir

Hardware tests suggest these checks are in a different order

* Clear temp folder on boot

My tests rely on this, and some games do too.
Two birds with one stone

* Clang

* Add missing DeleteHandle calls

Whoops

* Final flags adjustment in sceKernelOpen

All my current tests are now hardware accurate.

* Fix truncates

Host ftruncate consistently fails on EINVAL, I'll need to test if this issue affected Windows too.

* Windows hacks

Windows is more limiting about how folders are opened and things like that. For now, pretend these calls didn't error.
Also fixes compilation for Windows

* Final touch-ups

After expanding my test suite further, I found a couple more edge cases that needed addressing.
Bloodborne audio is still broken, I'll look into that soon.

* Remove hacky read-only behavior in posix_stat

Bloodborne apparently uses the mode parameter here when querying it's audio files, and the mode we returned led to it disabling audio entirely.

* Clang

* Cleaner code

* Combine fsync and sync flags

According to FreeBSD docs, the "sync" flag is synonymous with the fsync flag, and is only included to meet the POSIX spec.

* Log if any currently unhandled flags are encountered.

These are rare and probably not too important, but log a warning when they're seen.

* Update file_system.cpp

* Update file_system.cpp

* Clang

* Revert truncate fix

Using ftruncate works fine after moving the call to before the proper file opening code.

* Truncate before open

Open the file as read-write, then try truncating.
This fixes read | truncate flag behavior on Windows.

* Slightly adjust check for invalid flags

Any open call with invalid flags should return EINVAL, regardless of other errors parameters might cause.
2025-05-01 14:47:43 +03:00
Mahmoud Adel
b0e4e87ff3
Implement SnormNz conversion (#2841)
* +

* +

* Unpack Snorm 2x16

* +

* SintToSnormNz

* all is broken ig....

* review changes

* my stupid ass messed all while trying to resolve the conflicts..

* +

* +

* fix rebase

* clang-format fix (1)

* clang-format fix (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-01 02:12:15 -07:00
squidbus
4202d9d621 fix: Add missing ctime includes. 2025-04-30 23:37:37 -07:00
squidbus
5fd5b62539
shader_recompiler: Few fixes for buffer number conversions. (#2869)
* liverpool: Pass correct color buffer number type for conversion mapping.

* shader_recompiler: Apply number conversion to vertex inputs.
2025-04-30 20:46:16 -07:00
squidbus
10b24d04bc fix: Add new image atomic instructions to relevant lists. 2025-04-30 17:55:50 -07:00
anna12831920
c47d9b2ad6
Export eboot address (#2866) 2025-04-30 22:56:44 +03:00
squidbus
ede60e8f7f fix: Do not declare atomic float capability when not supported. 2025-04-30 11:43:51 -07:00
Marcin Mikołajczyk
c08f92aca1
Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820)
* Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats

* Handle missing VK_EXT_shader_atomic_float2
2025-04-30 11:42:08 -07:00
squidbus
a3bbf2274f fix: Mistake in store bounds check index. 2025-04-30 11:39:42 -07:00
georgemoralis
bb59cd81fa
[Libs] sceNet (#2815)
* implemented sceNetGetMacAddress

* added all error codes

* added ORBIS_NET_CTL_INFO_DEVICE , ORBIS_NET_CTL_INFO_MTU

* RE sceNetConnect

* sceNetBind RE

* RE sceNetAccept

* RE sceNetGetpeername ,sceNetGetsockname

* fixup

* RE sceNetListen ,sceNetSetsockopt

* sceNetShutdown,sceNetSocket,sceNetSocketAbort,sceNetSocketClose

* sceSend,sceSendTo,sceSendMsg

* sceNetRecv,sceNetRecvFrom,sceNetRecvMsg RE

* some kernel net calls

* init winsock2

* logging

* sockets interface

* added winsock to SCE* error codes conversion

* implemented net basic calls

* some net calls implementation

* clang fixes

* fixes for linux+macOS

* more fix

* added sys_accept implementation

* more posix net calls

* implemented sys_getsockname

* fixed redirection

* fixed posix socket?

* posix_sendto , recvfrom

* added sys_socketclose

* unsigned error log

* added setsocketoptions

* added more posix net calls

* implement getsocketOptions

* stubbed p2p calls
2025-04-30 17:58:39 +03:00
georgemoralis
53b2ccffca
New Crowdin updates (#2846)
* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)
2025-04-30 12:41:30 +03:00
Marcin Mikołajczyk
fa9f58446f
Implement sceKernelPwritev (#2865) 2025-04-30 02:09:40 -07:00
squidbus
5e3157a82c
vk_rasterizer: Fix updating wrong color attachment when skipped by mask. (#2859) 2025-04-29 16:29:35 -07:00
lcjh
beb9c86749
Code Review: SuspiciousPriority (#2854)
Priority of the '&&' operation is higher than that of the '||' operation.It's possible that parentheses should be used in the expression.
2025-04-28 11:27:25 -07:00
squidbus
81fa9b7fff
shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
* shader_recompiler: Add lowering pass for when 64-bit float is unsupported.

* shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type.

* shader_recompiler: Remove extra bit cast implementations.
2025-04-28 00:04:16 -07:00
squidbus
385c5a4507 fix: Add missing OpSelectionMerge in bounds check. 2025-04-27 21:53:36 -07:00
squidbus
59d060bc16 fix: gcc compile 2025-04-27 21:06:10 -07:00
squidbus
83fd0683fa fix: Properly enable depthBounds feature. 2025-04-27 20:57:04 -07:00
squidbus
81ad31ce31
pp_pass: Use correct surface format. (#2860) 2025-04-27 20:56:17 -07:00
MajorP93
ff984d3cde
ci: Use mold linker for Linux builds (#2847)
* The default linker which happens to be BFD in Ubuntu 24.04 does not support Clang's ThinLTO which CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON tries to enable.
* Using mold linker fixes this and reduces build time a bit.
* For consistency reasons we enable mold linker for GCC builds aswell.
2025-04-27 20:34:59 -07:00
squidbus
b505829e16
lower_buffer_format_to_raw: Fix handling of format remapping. (#2857) 2025-04-27 16:52:52 -07:00
Valdis Bogdāns
254375ef0c
Update ime_dialog.h (#2853)
Fix the incorrect ORBIS_IME_DIALOG_MAX_TEXT_LENGTH; a larger value is required for at least the game Undertale
2025-04-27 20:57:20 +03:00
Vinicius Rangel
cef795b80b
devtools: persist fsr configs (#2852)
Saves FSR config to imgui.ini so it won't reset every startup
2025-04-27 13:32:29 -03:00
Stephen Miller
410313ca87
Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList (#2850)
* Fix GetModule exception

Simple mistake

* Prevent OOB writes in add_segment

Due to mistakes in our linker logic, OpenOrbis' libSceFios2 causes OOB writes here.
While the ideal solution would be to fix the erroneous behavior, the best I'm capable of right now is just preventing the OOB writes.

* Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, sceKernelGetModuleList

These are implemented based on hardware observations and a homebrew sample made by red_prig. I've yet to test what error cases can show up.

* Clang

* Accurate error returns

If there are more modules than provided space, then return kernel ENOMEM.
If either handles or out_count are null, return kernel EFAULT.

* Accurate error checks in ModuleInfo functions

* Clang
2025-04-27 09:32:01 +03:00
Stephen Miller
c09fff2da6
VideoOut event cleanup (#2849)
* Readable VideoOutEvent data packing

Inspired by the work of former shadPS4 devs and mostly based on red_prig's current code.

* Apply DceData struct to sceVideoOutGetEventCount

Makes the code easier to read

* Update equeue.h

* Update main.cpp

* Update equeue.h

* Proper struct names

* Fix hint mask

Thanks to red_prig for catching my mistake here.

* Clang

* Fix header discrepancy
2025-04-27 09:04:17 +03:00
baggins183
e816bc4b99
Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo) (#2845)
* Use GetSrc in v_add_i32 instead of assuming vector reg (was vcc_lo)

* some other cases
2025-04-25 19:44:03 -07:00
MajorP93
632ed99ee7
ci: Bump Clang to 19 for Linux builds, align LLVM repository with runner version (#2844)
* ci: Bump Clang to 19 for Linux builds
* PR #2434 was intended to bump Clang to 19. In reality it only made sure that clang-format-19 is being used and that the shadPS4 codebase can be compiled with Clang 19.
This PR makes sure that Clang 19 is actually being used for Linux builds which makes sense since we use Clang 19 for Windows builds already (Since Visual Studio 17.13 Clang 19 is being shipped).

* ci: Use noble variant of LLVM repository
* shadPS4 has been using Ubuntu 24.04 runners for some time now. This commit makes sure the correct LLVM repository is being used.
2025-04-25 15:06:51 -07:00
squidbus
15d6a45dcd
externals: Simplify MoltenVK bundling. (#2842) 2025-04-24 19:40:50 -07:00
Dmugetsu
d370ea32f4
Sysmodules (#2826)
* Some sysmodules inconsistencies fixed. Based on Visual studio flags if they are irrelevant lmk

* Suggestions - info passed to sceKernelGetModuleInfoForUnwind and if name field matches it gets zeroed

* Final suggestions

* reverting OrbisModuleInfoForUnwind and modifing header.
2025-04-24 14:46:22 -07:00
kalaposfos13
c01590175a
Implement sceImeDialogGetPanelSize (#2839)
* Implement sceImeDialogGetPanelSize

* Fix header

* Clang

* Adjust values that are different from Ime

* Add original sizes as comments

* clang

* At this point half of the PR is from squidbus, and I'm just typing out what they say

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-04-24 13:13:44 -07:00
Stephen Miller
a12d447bd6
sceKernelAllocateDirectMemory hotfixes (#2838)
* Update memory.cpp

* Clean logic

FindDmemArea guarantees that the first dmem area we check contains search_start. Any dmem areas beyond the first one will be entirely past search_start, so checking against it in the loop is unnecessary.
2025-04-24 12:21:14 -07:00
squidbus
ce3aded3e5 fix: Intel crash on startup. 2025-04-23 11:09:04 -07:00
squidbus
4ecdcf77d1 build: Update MoltenVK ICD API version. 2025-04-23 09:58:00 -07:00
tlarok
3f4249084c
multikey for kbm_gui (#2778)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-04-23 13:41:14 +03:00
squidbus
aeee7706ee
renderer_vulkan: Restore Vulkan version to 1.3 (#2827)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
georgemoralis
5db162cbcd started 0.8.1 WIP 2025-04-23 13:24:57 +03:00
georgemoralis
354a2e6946 tagged v0.8.0 release 2025-04-23 13:05:36 +03:00
squidbus
53ca64f6ff
renderer_vulkan: Support loading Vulkan layers on macOS SDL build. (#2832) 2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9 fix: Make sure right MoltenVK is loaded for macOS SDL. 2025-04-22 23:18:39 -07:00
squidbus
b1ebb2fec5 fix: Only change macOS working directory for app bundle. 2025-04-22 22:05:49 -07:00
squidbus
96bee58d0f
ci: Fix macOS SDL build. (#2831) 2025-04-22 21:41:20 -07:00
squidbus
0297aee3f4
texture_cache: Relax mismatched image type from assert to cache miss. (#2830) 2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59 fix: Texture cache image type assert. 2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b
Adding missmatch info to Texture cache assert (#2828) 2025-04-22 22:49:29 +03:00
Fire Cube
0c86c54d48
Implement SET_PC_B64 instruction (#2823)
* basic impl

* minor improvements

* clang

* more clang

* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
Stephen Miller
5be726ca3b
Revert libSceGnmDriver initialization emulation (#2816)
Under normal circumstances, this mapping should only occur when libSceGnmDriver initializes. From what I can tell, this can be after game code starts running. Until there's a better way to accurately handle this, allocating this memory breaks some games.
This revert fixes the regression in games using the GFD engine.
2025-04-20 18:26:52 +03:00
kalaposfos13
69777e2ffa hotfix: clang-format 2025-04-19 17:19:40 +02:00
bigqy
111ff2bedd
Fixe: Updated the timing of setting text translation for the “Show label under icon” action in the toolbar to set the text after retranslateUi. (#2806) 2025-04-19 17:52:43 +03:00
Missake212
d188510e59
Discord logo fix on the README. (#2811)
* Fix the broken Discord logo on the README

* Update README.md

change the size to match better
2025-04-19 17:51:59 +03:00
georgemoralis
d0dbb737d9
New translations en_us.ts (Arabic) (#2810) 2025-04-19 17:51:43 +03:00
georgemoralis
e11ffe242b
Update team member on readme 2025-04-18 23:47:59 +03:00
Missake212
6e963a7f71
Changing the maximum amount of contributors on the README (#2804)
* Update README.md

* Update README.md
2025-04-18 23:42:48 +03:00
kalaposfos13
81ada41baa
NpAuth library stub (#2808)
* Add the NpAuth library

* clang

* you didn't see anything

* Add some random return to make games at least start using this library

* i'm once again asking for your continued ignorance of what i'm forgetting to not push

* debug logging

* apparently just this is still enough

* this isn't used but it still shouldn't be incorrect
2025-04-18 23:42:17 +03:00
Stephen Miller
0feb2e7211
Emulate memory behavior of libSceGnmDriver initialization (#2807)
* Emulate memory behavior of libSceGnmDriver _DT_INIT

Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary.

* Clang

* Fix address input for direct memory call

* Fix bug with DirectQueryAvailable

Missed this in my prior PR.

* DirectQueryAvailable fix

Fixes error cases to be more hardware accurate.
2025-04-18 23:41:33 +03:00
kalaposfos13
23c616c647
why was this hardcoded in this one specific place (#2809) 2025-04-18 23:41:13 +03:00
Stephen Miller
20b11f2d63
libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize (#2803)
* AllocateDirectMemory fixes

search_start and search_end were ignored in certain cases, this fixes that issue.
I've also basically rewritten the function in the process, since the lack of documentation made it difficult to make the proper adjustments.

* DirectQueryAvailable fixes

remaining_size was calculated incorrectly in cases where a free dmem_area had a base earlier than search_start, or an end after search_end.

* Reduce sceKernelGetDirectMemorySize log severity

By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.

* Clang

* Fix phys_addr_out

phys_addr_out should be equal to search_start in cases where search_start is greater than the dmem_area base.

* Dividing by zero is fun

Need to check for alignment when aligning things.

* Update memory.cpp

* Clang
2025-04-18 11:00:14 +03:00
squidbus
df89241eb8
vk_rasterizer: Improve viewport depth calculations. (#2799) 2025-04-17 13:04:48 -07:00
¥IGA
703620c7cd
[Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00
georgemoralis
b1b7538afd
New Crowdin updates (#2785)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-17 09:42:26 +03:00
Dmugetsu
ddc05e8a5f
Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797)
* Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32, DS_WRITE_SRC2_B32, DS_WRITE_SRC2_B64.

* Added ir instructions for new opcodes.
Removing Write implementations.
Maping operation S_BFE_I32 as it was added in translate but wasnt pointing to anything.

* Suggestions
2025-04-16 17:56:27 -07:00
squidbus
62a4182aca
shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. (#2798) 2025-04-16 17:35:14 -07:00
Fire Cube
aa8dab5371
shader_recompiler: Implement S_SUBB_U32 instruction (#2796)
* add S_SUBB_U32 instruction

* add missing case

* move case to match enum
2025-04-16 14:24:18 -07:00
squidbus
ddf3df7f56 fix: clang-format 2025-04-16 10:48:17 -07:00
Missake212
243ee04b1c
Implement DS_READ2ST64_B64 (#2795) 2025-04-16 09:54:05 -07:00
squidbus
04e4ce0775 fix: Bad Intel drivers. 2025-04-16 09:52:18 -07:00
squidbus
52ab1ed04b
shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793) 2025-04-16 18:08:09 +03:00
squidbus
3bc876ca78
renderer_vulkan: Improve handling of required vs optional extensions. (#2792)
* renderer_vulkan: Improve handling of required vs optional extensions.

* documents: Update quickstart Vulkan requirements.
2025-04-15 22:31:58 -07:00
squidbus
247e935353
externals: Update MoltenVK (#2791) 2025-04-15 17:13:19 -07:00
squidbus
4bea00135d
resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. (#2786) 2025-04-14 20:58:49 -07:00
squidbus
683a223c1b
vk_rasterizer: Control mapped_ranges access with shared lock. (#2788) 2025-04-14 20:58:33 -07:00
georgemoralis
2b633fd3c5
downgrade libpng to fix an issue with linux-qt (#2784)
* downgrade libpng

* revert cmake change
2025-04-14 14:08:39 +03:00
georgemoralis
cd8e2c4e79
hotfix: fix libpng issues under linux 2025-04-14 12:37:06 +03:00
georgemoralis
7d32efbd31
New Crowdin updates (#2748)
* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-14 12:26:54 +03:00
Missake212
b8884d9591
Adding requirements to the App Bug Report template based on the Game Bug Report template (#2783)
* Update app-bug-report.yaml

Forcing people to fill information about their hardware to make it easier for debugging problems, example: "shad crashes after I open it" with this we can tell if the user has a CPU with an iGPU instead of asking them.

* Update app-bug-report.yaml

VRAM amount shouldn't be needed actually.
2025-04-14 12:26:39 +03:00
squidbus
bec1b9056f
shader_recompiler: Misc shader fixes. (#2781)
* shader_recompiler: Fix frexp exponent type.

* shader_recompiler: Implement V_CMP_CLASS_F32 negative class mask.

* shader_recompiler: Define operands for DS_ORDERED_COUNT.
2025-04-13 23:46:30 -07:00
squidbus
657073b9e2
libraries: Initial Audio3d implementation. (#2776)
* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
2025-04-13 23:46:10 -07:00
davidantunes23
fb146f2a20
Fix #2613: Game icon size not working properly on grid view (#2759)
* Fix #2613: Game icon size not working properly on grid view

When you select grid view mode and try to change the game icon size, the
icons change to the wrong size, or don't change at all. To solve this I
added a line to call the function that populates the game grid with
the games when the user changes the icon size. That way the size of the
icons is updated to match the size selected by the user, which is the
intended behaviour. I also added code to update the check on the size
when changing view mode.

* Fix #2613: fixed clang format issue
2025-04-14 09:17:28 +03:00
Stephen Miller
ec515ad113
Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent (#2753)
* Implement sceVideoOutDeleteVblankEvent

* Implement sceVideoOutGetEventCount

Based on decompilation, needs testing.
I also tidied up some types for other functions in here.

* Change hexadecimal numbers to lowercase

A minor change to make sure my implementation follows the formatting standards seen in https://github.com/shadps4-emu/shadPS4/pull/2423
2025-04-13 17:08:27 -07:00
squidbus
d188d14e19 hotfix: Update discord-rpc to remove invasive macOS minimum linker flag. 2025-04-13 12:18:37 -07:00
squidbus
14fad28a9b
misc: Few small fixes. (#2780)
* qt: Use PNG file for logo.

* build: Fix some CMake issues.
2025-04-13 12:10:24 -07:00
Vinicius Rangel
aec6e330dc
Update ImGui submodule (#2779)
* update imgui submodule

* fix imgui breaking changes

* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
squidbus
6c2574364b
libraries: Reduce some controller log spam. (#2777) 2025-04-13 18:12:02 +03:00
squidbus
8ed82712a0 hotfix: Fix logo resolution in Qt UI. 2025-04-12 21:13:16 -07:00
JohnLogostini
b0fe1532f7
Icon Updates (#2768)
* Updated the trophy icons to match those on the PS4

* Updated the Windows icon to have less harsh aliasing at smaller sizes.

* Created a correctly sized SVG client icon.

* Remade all of the link icons.

Remade all of the icons for links to a standard 1K size and fixed all of the crazy aliasing problems.

* Revert "Updated the trophy icons to match those on the PS4"

This reverts commit 223c70de13.

* Created SVG versions of all of the link icons.

* Update REUSE.toml

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-12 19:09:21 +03:00
georgemoralis
6ebed7ce69
update submodules (#2773) 2025-04-12 18:01:39 +03:00
squidbus
37d4cd091c
renderer_vulkan: Make some primitive state dynamic. (#2764)
* renderer_vulkan: Make some primitive state dynamic.

* renderer_vulkan: Silence MoltenVK primitive restart warning spam.
2025-04-10 16:20:01 -07:00
Dmugetsu
5abec2a291
Enabling Depth Bias Explicity (#2766) 2025-04-09 17:06:54 -07:00
squidbus
e3b1c041d0 documents: Update macOS version in quickstart guide. 2025-04-09 00:59:33 -07:00
squidbus
2965656325
build: Target same CPU architecture level as PS4. (#2763) 2025-04-09 00:54:39 -07:00
squidbus
03b1fef331
renderer_vulkan: Only update dynamic state when changed. (#2751) 2025-04-08 07:22:16 -07:00
kalaposfos13
08731303d8
Fix incorrect calculation setting the center of the joysticks one value off causing stick drift in games that assume already corrected input values (#2760) 2025-04-07 13:58:00 -07:00
Missake212
7fee289b66
Add information about firmware files (sys modules) in the README (#2758)
* Update README.md

* Update README.md

* Update README.md
2025-04-07 11:29:51 -07:00
squidbus
040fd79ef7
Revert "build: Target same CPU architecture level as PS4. (#2745)" (#2757)
* Revert "build: Target same CPU architecture level as PS4. (#2745)"

This reverts commit 54b4d7fc78.

Causing issues on M1 CPUs for some reason.

* build: Update architecture comments and set mtune=generic.
2025-04-07 10:57:39 -07:00
kalaposfos13
473b66649f
Fix compatibility related issues in the GUI (#2755)
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-07 12:25:49 +03:00
squidbus
b8f6ef1c0b
externals: Update MoltenVK (#2754) 2025-04-07 12:23:04 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. (#2752) 2025-04-07 12:22:51 +03:00
squidbus
0c6f2b470f
renderer_vulkan: Use more depth-stencil dynamic state. (#2749)
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2025-04-05 23:14:27 +03:00
squidbus
54b4d7fc78
build: Target same CPU architecture level as PS4. (#2745)
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2025-04-04 15:13:13 +03:00
squidbus
1ee2016902 doc: Update README macOS details
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2025-04-03 12:44:16 -07:00
georgemoralis
7bb49d85d3
New Crowdin updates (#2724)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (German)
2025-04-03 22:43:04 +03:00
squidbus
806b2ddc89
cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4 (#2743)
* cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4

* cpu_patches: Remove BMI1 patches

These are now only good for very old Intel CPUs that:
* Still do not currently function due to other CPU instruction issues.
* Will probably be too slow to run shadPS4 well.
2025-04-03 22:39:08 +03:00
squidbus
afd0251dd2
shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
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* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
Stephen Miller
eb300d0aa7
libraries: Proper ulobjmgr stubs (#2740)
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* Better ulobjmgr stubs

Main goal is to stop all the Unknown stub spam in titles using libSceUlt.

* Address review comments

* Update ulobjmgr.cpp
2025-04-02 02:41:40 +02:00
Stephen Miller
f6cc245e40
Only log fd warning if there's a file getting closed (#2737) 2025-04-01 13:36:31 -07:00
georgemoralis
9ee5d066a2 hotfix: issue with cmake 4
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2025-04-01 13:22:32 +03:00
Stephen Miller
01243fb8e5
Fix libSceNgs2 HLE regressions (#2732)
* Fix sceNgs2SystemCreateWithAllocator

The cause of the exceptions without libraries.

* Remove error handling for unimplemented functions

Since nothing exists to create any VoiceHandle or RackHandle, we were consistently hitting those error returns.
Also promotes logs for stubbed functions back to LOG_ERROR, with the exception of two functions that get spammed pretty frequently.

* Use Core::ExecuteGuest to execute allocator alloc and free

* Clang

* Fix function definitions in ngs2.h

These should be using the SYSV ABI

* Fix function defs in ngs2_impl.h

This will (hopefully) fix compilation

* Clang

* Clang

again
2025-04-01 08:57:47 +03:00
Alexandre Bouvier
a2a1ecde0a
cmake: fix system libusb discovery (#2731)
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2025-03-31 22:29:52 +03:00
Alexandre Bouvier
a5958bf7f0
cmake: remove leftover from #2707 (#2730) 2025-03-31 22:29:24 +03:00
Joshua de Reeper
7533206d89
usbd: Implement libusb passthrough (#2271)
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* usbd: Implement libusb passthrough

* clang-format

* only do kernel activities on non-windows

* use variable to represent "fake" windows kernel driver

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-31 18:55:21 +03:00
Stephen Miller
b0a12c02e1
Add S_SETPRIO to EmitFlowControl (#2727)
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By squidbus' suggestion, I've added a warning log for this case.
2025-03-31 12:55:14 +03:00
Stephen Miller
374b66ad8e
Emulate sceKernelInternalMemory mapping (#2726)
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* Emulate sceKernelInternalMemory mapping

This fixes the early crash in CUSA07820 (The Last of Us™ Part II).

* Fix name
2025-03-31 00:27:12 +03:00
squidbus
f85d8df71e
vulkan: Lower list primitive restart warning to debug log. (#2725) 2025-03-30 22:02:33 +03:00
georgemoralis
a707d31a4c
New Crowdin updates (#2722)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Arabic)
2025-03-30 15:37:16 +03:00
kalaposfos13
f1e0a096d5
casually testing in production (#2718) 2025-03-30 15:37:00 +03:00
georgemoralis
3f33d218b3
New Crowdin updates (#2715)
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* New translations en_us.ts (Italian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)
2025-03-30 01:28:02 +02:00
Stephen Miller
99b90cbd5c
Minor libkernel changes (#2721)
* sceKernelDebugOutText

Some homebrew use this for logging, and these logs do show up in console klogs.
I wasn't sure where the most suitable place for this function would be, so I made a separate file for these debug functions.

* Implement kernel exit

Some homebrew I have use this exit when an error occurs. Since actually closing the emulator isn't implemented yet, I've used an unreachable message that logs the status code.
I've placed it in process.cpp for now, let me know if I should change that.

* Improved implementations for sceKernelDebugRaiseException functions

These functions take in two parameters, an error code and some other value that I have no idea what is for. If that second parameter is not zero, they return ORBIS_KERNEL_ERROR_EINVAL before any calls to mdbg_service.
These improved implementations add the early error return and a message with the error code to the unreachable.

* Add missing exports

Homebrew apps like to use these kernel exports of posix functions instead.

* Clang
2025-03-30 01:27:33 +02:00
DanielSvoboda
bad82e7204
Fix Translation on Button in MainWindow (#2720) 2025-03-30 00:50:41 +02:00
Missake212
faae1218fa
Getting rid of the "Separate Update Folder" option (#2719)
* real fix this time ?

* should be all of it

* Update en_US.ts
2025-03-30 00:50:22 +02:00
Missake212
064c3161c3
real fix this time ? (#2717)
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2025-03-29 17:58:10 +02:00
kalaposfos13
8122f8ecbf
Diplay PR actions as pr-{number}-{branchname} (#2713) 2025-03-29 12:30:59 +02:00
georgemoralis
9dbc79dc96
New Crowdin updates (#2705)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (French)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Norwegian Bokmal)
2025-03-29 11:03:40 +02:00
Missake212
df9151481c
Fix the "Open Update Folder" for folders ending with "-patch" (#2712)
* fix open update folder

* Update gui_context_menus.h
2025-03-29 10:32:57 +02:00
squidbus
be7d646e83
externals: Remove need for cryptopp build. (#2707) 2025-03-29 10:32:06 +02:00
Ked
78c8bca2bb
Fix support for unicode paths for game install directories (#2699)
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* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting

* Support for unicode paths for game install directories

* Fixed game picture path conversion
2025-03-28 23:14:52 +02:00
georgemoralis
751a23af0f
[ci skip] Qt GUI: Update Translation. (#2703)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-28 19:49:04 +02:00
georgemoralis
501f46e515
New Crowdin updates (#2695)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)
2025-03-28 19:48:23 +02:00
squidbus
31e1d4f839
misc: Remove dead code. (#2702) 2025-03-28 10:32:17 -07:00
IndecisiveTurtle
be22674f8c code: Remove fpkg code
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Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-28 16:40:35 +02:00
Missake212
d339b3f7d6
change async to sync (#2698)
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2025-03-27 22:40:40 +02:00
kalaposfos13
602de0c370
Fork detection: Fix PR actions only showing HEAD as the branch name (#2697)
* I'd be very surprised if this works 1st try

* More logging and cleanup

* Minor fixes
2025-03-27 22:40:15 +02:00
georgemoralis
c96853816a
[ci skip] Qt GUI: Update Translation. (#2692)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-27 12:14:09 +02:00
georgemoralis
437af93201
New translations en_us.ts (Chinese Traditional) (#2691)
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2025-03-26 23:51:17 +02:00
Dmugetsu
ae2c9a745e
Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
2025-03-26 23:50:52 +02:00
kalaposfos13
5caab76a45
Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2 (#2680)
* Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2

* Add L2 handling to the other place it's used
2025-03-26 23:03:50 +02:00
illusion0001
9c37aa039b
Add isDevKit bool (#2685) 2025-03-26 22:50:21 +02:00
Lizardy
3abe5b0d57
[Libs] Ngs2 (#1604)
* [libSceNgs2] Logging & Structs

* clang

* clang

* stdarg incl

* proper logs

* ngs2 latest

* [libSceNgs2] Logging & Structs

* clang

* latest

* fix includes

* clang

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2025-03-26 18:42:49 +02:00
georgemoralis
90b949b8ce
New Crowdin updates (#2679)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

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* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Arabic)
2025-03-26 18:04:49 +02:00
Ked
69cb4d5787
Show a dialog only if no game directories are set (#2690)
* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting
2025-03-26 18:04:05 +02:00
Stephen Miller
d8204641fa
libkernel: Filesystem code cleanup (#2554)
* sceKernelOpen: Clean up flag handling

* sceKernelOpen: fix params

Based on decompilation, the second parameter of _open should be flags.
Additionally swaps the return and parameter types to align with our current standards.

* sceKernelOpen: Fix errors

Based on POSIX spec, if part of the path is missing, ENOENT is the correct return.
Additionally, decompilation suggests that open sets errno too.

* Fix exports

Fixes function exports to align with what they should be, based on what I've seen from decompilation and our module generator.

* Proper errno behavior on open

Since sceKernelOpen calls posix_open, errno should be set during this process.
Simplest way to handle that is to move the actual open code to posix_open and adjust error cases accordingly.

* Reorganize open calls, add error log

* Improve close

Removes the EPERM return, as it makes no sense, and swaps sceKernelClose with posix_close to properly emulate errno behavior.

* Fix log on close

* posix_open fixups

* Readd hack in posix_close

It's either this, or removing LLE DiscMap.
Or shadow implements posix sockets.

* Missing exports

Commented out while I gradually work through them all

* Remaining placeholder exports

* Swap some stuff around

I see nothing that suggests "open" only takes two parameters, so this should be completely safe.
It's also more accurate to how these are handled in libkernel, and means I won't need to reorganize anything for readv and writev.

* Update file_system.cpp

* Implement write and posix_write

* Oops

* Implement posix_readv and sceKernelReadv

Also fixes error behavior on readv, as that function shouldn't be returning any kernel error codes.

* Move sceKernelUnlink

Will deal with this one later, was just annoyed by how it's location doesn't align with the export order.

* Cleanup readv

* Implement posix_writev and sceKernelWritev

Also fixes error behavior on writev, since it shouldn't ever return kernel errors (since our device files return those)

* More cleanup on older functions

* Swap around sceKernelLseek and posix_lseek

This ensures that these have the correct error behavior, and makes their behavior align with the updated implementations for earlier functions.

* Update file_system.cpp

* Implement read

Also fixes error behavior

* Swap sceKernelMkdir and posix_mkdir

Fixes errno behavior on kernel calls, also fixed some incorrect error returns.

* Fix errno behavior on sceKernelRmdir

Also reduces function logging to bring it closer to the level of logging seen in other filesystem functions.

* Slight clean up of sceKernelStat

Fixes error behavior and changes some of the old data types.

* Refactor fstat

Fixes errno behavior, implements fstat, and shifts exports around based on file position.
Might reorganize function locations later though.

* Implement posix_ftruncate

Implements posix_ftruncate and fixes errno behavior for sceKernelFtruncate

* Add missing error conversions for more device functions

* Implement posix_rename, fix sceKernelRename errno behavior

* Add posix_preadv and posix_pread

Also fixes some incorrect error returns, fixes errno behavior, and removes an unnecessary hack.

* Fix compile

* Implement posix_getdents, getdirentries, and posix_getdirentries

Also fixes errno behavior for the kernel variants of these functions.

* Fix errno behavior of sceKernelFsync

* Implement posix_pwrite and posix_unlink

Also fixes errno behavior in related functions.

* Update file_system.cpp

* Remove SetPosixErrno

Ideally, we've handled all possible error conditions before calling these functions, so treat errors in platform-specific code as IO errors and return POSIX_EIO instead.

* Update header exports

Not sure where these get used, but might as well keep them consistent with the rest of this.

* Check if file exists before calling platform-specific code

Bloodborne checks if a file doesn't exist using open, checking if it specifically failed with error code ENOENT. To avoid working with platform-specific errnos, add a proper error return for if the file doesn't exist.
Fixes a regression in Bloodborne.

* Clang

Out of all the changes, this is apparently the only thing Clang-Format doesn't like.
I'm honestly surprised.

* Improve error checks on posix_unlink

Just because a file isn't opened doesn't mean the file doesn't exist.
Fixes the error returned if host_path.empty(), and removes the error return for when GetFile fails.

* Fix the Bloodborne fix

* Limit exports to tested functions

* More confirmed working exports

* Remaining stuff my games can test

* FS exports from firmware tests

* Bring back missing exports from main

I don't have any bootable things that call these, but since they were working well enough on main, they should be fine to readd.

* Add export for posix_pread

Spotted in Dreams a while back, might as well add it.

* Revert "Remove SetPosixErrno"

This reverts commit bdfc0c246c.

* Revert SetPosixErrno changes

shadow's using it for posix sockets, so significant modifications would introduce unnecessary merge conflicts.

* Update comment

* Add EACCES errno to SetPosixErrno

Seen in Gravity Rush.
Also reorganizes the switch case based on the posix errno value, since ordering by errno makes no sense on some OSes.

* More export fixups

Missed these during my initial pass through FS stuff because they were in kernel.cpp for some reason.

* Symbols from FS tests

Tested by messing around with firmware elfs, these atleast don't cause any crashes.

* Remove inaccurate error behavior

Seek can have offsets past the end of a file.
Also add logging for two valid whence values that are unsupported on Windows.
I'll need to verify that SEEK_HOLE and SEEK_DATA correspond to 3 and 4 respectively, I've yet to check source to verify.

* Fix error log

Oops

* Clang

Clang

* Remove close hack

Since LLE libSceDiscMap is no longer a concern, this hack shouldn't be needed.
Since sockets are still stubbed, and close can be used on sockets, I've added a warning log just in case this still occurs in some titles.

* Change SetPosixErrno unreachable to warning

I changed it to an unreachable in an earlier commit to make testing easier.
At this point, having an unreachable for this seems unnecessary, so change it to a warning instead.

* Remove Bloodborne hack

Games should be able to unlink files that aren't opened file descriptors. As far as I've tested, this doesn't break Bloodborne.
2025-03-26 18:03:35 +02:00
Ked
7d0631cf26
Slightly changed how allInstallDirsDisabled is determined (#2688) 2025-03-26 14:35:43 +02:00
kalaposfos13
a1ec8b0a88
Handle compute packets that are split between the ends of two command buffers (#2476)
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* Squashed initial implementation

* Logging for checking if buffers are memory contiguous

* Add check to see if first instruction is valid in the next buffer to avoid false positives

* Oof

* Replace old code with IndecisiveTurtle's new, better implementation

* Add `unlikely` keyword to the split packet handling branches

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-03-26 00:01:21 +02:00
georgemoralis
5c72030fb8
HLE discmap (#2686)
* HLE discmap

* improved parameters naming

* fixed typo
2025-03-25 23:54:32 +02:00
mailwl
1908d26093
lseek: let the host OS set lseek errors (#2370)
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* Fix lseek(fd, -1, SEEK_SET) for XNA

* be sure, if seek really return error

* refactoring

* let host os set lseek errors
2025-03-24 15:51:36 +02:00
DanielSvoboda
16a68d78eb
Trophy Viewer - Select Game (#2678)
* Trophy Viewer - Select Game

* TR - Button in Utils +icon

TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
2025-03-24 10:25:51 +02:00
georgemoralis
4f8e5dfd7c
New Crowdin updates (#2671)
* New translations en_us.ts (German)

* New translations en_us.ts (German)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Norwegian Bokmal)
2025-03-24 10:25:37 +02:00
DanielSvoboda
10bf3d383c
QT: Fix PR 2662 (#2676)
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2025-03-23 23:25:11 +02:00
kalaposfos13
99332e4ec2
Handle "-patch" as the suffix for game update folders (#2674)
* Handle "-patch" as the suffix for game update folders

* clang

* clang 2
2025-03-23 23:24:49 +02:00
rainmakerv2
6f944ab117
Fix spacing for translated KBM GUI (#2670)
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2025-03-23 16:39:15 +02:00
TheTurtle
1f9ac53c28
shader_recompiler: Improve divergence handling and readlane elimintation (#2667)
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* control_flow_graph: Improve divergence handling

* recompiler: Simplify optimization passes

Removes a redudant constant propagation and cleans up the passes a little

* ir_passes: Add new readlane elimination pass

The algorithm has grown complex enough where it deserves its own pass. The old implementation could only handle a single phi level properly,
however this one should be able to eliminate vast majority of lane cases remaining. It first performs a traversal of the phi tree to ensure
that all phi sources can be rewritten into an expected value and then performs elimintation by recursively duplicating the phi nodes at each step,
in order to preserve control flow.

* clang format

* control_flow_graph: Remove debug code
2025-03-23 00:35:42 +02:00
Pavel
a80c4a7f48
Reset previous buffer label instead of current one (#2663)
* Reset previous buffer label

* Reset flip label also when registering buffer
2025-03-23 00:27:57 +02:00
DanielSvoboda
0fa1220eca
Add option to enable/disable game folders individually (#2662)
* Add option to enable/disable game folders individually

A checkbox (button to select) game folders has been added to the menu, allowing you to Enable/Disable them without having to remove the folder.

config.toml is now saved in alphabetical order

* ordering is separation in a function

* remove my comment in portuguese :)
2025-03-23 00:27:42 +02:00
georgemoralis
d7b947dd79 starting v0.7.1 WIP 2025-03-23 00:27:20 +02:00
551 changed files with 40858 additions and 21533 deletions

View File

@ -53,3 +53,24 @@ body:
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: Intel Core i7-8700"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: nVidia GTX 1650"
validations:
required: true
- type: input
id: ram
attributes:
label: Amount of RAM in GB
placeholder: "Example: 16 GB"
validations:
required: true

View File

@ -17,7 +17,7 @@ body:
This repository does not provide support for game patches. If you are having issues with patches please refer to [Cheats and Patches Repository](https://github.com/shadps4-emu/ps4_cheats).
Before submitting an issue please check [Game Compatibility Repository](https://github.com/shadps4-emu/shadps4-game-compatibility) for the information about the status of the game.
Before submitting an issue please check [Game Compatibility Repository](https://github.com/shadps4-compatibility/shadps4-game-compatibility) for the information about the status of the game.
Please make an effort to make sure your issue isn't already reported.
@ -35,7 +35,7 @@ body:
required: true
- label: I have disabled all patches and cheats and the issue is still present.
required: true
- label: I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed.
- label: I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-adding-modules) installed.
required: true
- type: textarea
id: desc

View File

@ -30,7 +30,7 @@ jobs:
- name: Install
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-19 main'
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
sudo apt update
sudo apt install clang-format-19
- name: Build
@ -76,18 +76,13 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
@ -111,7 +106,7 @@ jobs:
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.9.0
version: 6.9.1
host: windows
target: desktop
arch: win64_msvc2022_64
@ -130,18 +125,13 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
@ -186,7 +176,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
@ -205,12 +195,12 @@ jobs:
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp ${{github.workspace}}/build/externals/MoltenVK/libMoltenVK.dylib upload
tar cf shadps4-macos-sdl.tar.gz -C upload .
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
- uses: actions/upload-artifact@v4
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadps4-macos-sdl.tar.gz
path: upload/
macos-qt:
runs-on: macos-15
@ -228,13 +218,16 @@ jobs:
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.9.0
version: 6.9.1
host: mac
target: desktop
arch: clang_64
archives: qtbase qttools
modules: qtmultimedia
- name: Workaround Qt <=6.9.1 issue
run: sed -i '' '/target_link_libraries(WrapOpenGL::WrapOpenGL INTERFACE ${__opengl_agl_fw_path})/d' ${{env.QT_ROOT_DIR}}/lib/cmake/Qt6/FindWrapOpenGL.cmake
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
@ -247,7 +240,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{runner.os}}-qt-cache-cmake-build
with:
@ -281,8 +274,13 @@ jobs:
with:
submodules: recursive
- name: Add LLVM repository
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@ -296,7 +294,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@ -304,7 +302,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-19 -DCMAKE_CXX_COMPILER=clang++-19 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@ -337,8 +335,13 @@ jobs:
with:
submodules: recursive
- name: Add LLVM repository
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@ -352,7 +355,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
@ -360,7 +363,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-19 -DCMAKE_CXX_COMPILER=clang++-19 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@ -385,7 +388,7 @@ jobs:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@ -399,7 +402,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
@ -407,7 +410,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@ -421,7 +424,7 @@ jobs:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@ -435,7 +438,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.17
uses: hendrikmuhs/ccache-action@v1.2.18
env:
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-build
with:
@ -443,7 +446,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@ -484,7 +487,7 @@ jobs:
with:
token: ${{ secrets.SHADPS4_TOKEN_REPO }}
name: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
tag: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
tag: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}"
draft: false
prerelease: true
body: "Full Changelog: [${{ env.last_release_tag }}...${{ needs.get-info.outputs.shorthash }}](https://github.com/shadps4-emu/shadPS4/compare/${{ env.last_release_tag }}...${{ needs.get-info.outputs.fullhash }})"
@ -520,14 +523,14 @@ jobs:
# Check if release already exists and get ID
release_id=$(curl -s -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/$REPO/releases/tags/Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}" | jq -r '.id')
"https://api.github.com/repos/$REPO/releases/tags/Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}" | jq -r '.id')
if [[ "$release_id" == "null" ]]; then
echo "Creating release in $REPO for $filename"
release_id=$(curl -s -X POST -H "Authorization: token $GITHUB_TOKEN" \
-H "Accept: application/vnd.github.v3+json" \
-d '{
"tag_name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"tag_name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}",
"name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"draft": false,
"prerelease": true,

15
.gitmodules vendored
View File

@ -1,11 +1,3 @@
[submodule "externals/cryptopp-cmake"]
path = externals/cryptopp-cmake
url = https://github.com/shadps4-emu/ext-cryptopp-cmake.git
shallow = true
[submodule "externals/cryptopp"]
path = externals/cryptopp
url = https://github.com/shadps4-emu/ext-cryptopp.git
shallow = true
[submodule "externals/zlib-ng"]
path = externals/zlib-ng
url = https://github.com/shadps4-emu/ext-zlib-ng.git
@ -38,10 +30,6 @@
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
shallow = true
[submodule "externals/winpthreads"]
path = externals/winpthreads
url = https://github.com/shadps4-emu/winpthreads.git
shallow = true
[submodule "externals/magic_enum"]
path = externals/magic_enum
url = https://github.com/Neargye/magic_enum.git
@ -115,3 +103,6 @@
path = externals/MoltenVK/cereal
url = https://github.com/USCiLab/cereal
shallow = true
[submodule "externals/ext-libusb"]
path = externals/ext-libusb
url = https://github.com/shadps4-emu/ext-libusb.git

21
CMakeLinuxPresets.json Normal file
View File

@ -0,0 +1,21 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}"
}
}
]
}

298
CMakeLists.txt Executable file → Normal file
View File

@ -9,7 +9,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
if(APPLE)
list(APPEND ADDITIONAL_LANGUAGES OBJC)
set(CMAKE_OSX_DEPLOYMENT_TARGET 14)
# Starting with 15.4, Rosetta 2 has support for all the necessary instruction sets.
set(CMAKE_OSX_DEPLOYMENT_TARGET 15.4 CACHE STRING "")
endif()
if (NOT CMAKE_BUILD_TYPE)
@ -53,8 +54,9 @@ else()
endif()
if (ARCHITECTURE STREQUAL "x86_64")
# Set x86_64 target level to Sandy Bridge to generally match what is supported for PS4 guest code with CPU patches.
add_compile_options(-march=sandybridge)
# Target x86-64-v3 CPU architecture as this is a good balance between supporting performance critical
# instructions like AVX2 and maintaining support for older CPUs.
add_compile_options(-march=x86-64-v3)
endif()
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
@ -103,59 +105,126 @@ if (CLANG_FORMAT)
unset(CCOMMENT)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# generate git revision information
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/")
include(GetGitRevisionDescription)
include("${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/GetGitRevisionDescription.cmake")
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
message("start git things")
# Try to get the upstream remote and branch
message("check for remote and branch")
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_BRANCH_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If there's no upstream set or the command failed, check remote.pushDefault
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message(STATUS "check default push")
execute_process(
COMMAND git config --get remote.pushDefault
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_PUSH_DEFAULT_RESULT
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If remote.pushDefault is not set or fails, default to origin
if (GIT_PUSH_DEFAULT_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
message(STATUS "got remote: ${GIT_REMOTE_NAME}")
endif()
# If running in GitHub Actions and the above fails
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message(STATUS "check github")
set(GIT_REMOTE_NAME "origin")
# Retrieve environment variables
if (DEFINED ENV{GITHUB_HEAD_REF} AND NOT "$ENV{GITHUB_HEAD_REF}" STREQUAL "")
message(STATUS "github head ref: $ENV{GITHUB_HEAD_REF}")
set(GITHUB_HEAD_REF "$ENV{GITHUB_HEAD_REF}")
else()
set(GITHUB_HEAD_REF "")
endif()
if (DEFINED ENV{GITHUB_REF} AND NOT "$ENV{GITHUB_REF}" STREQUAL "")
message(STATUS "github ref: $ENV{GITHUB_REF}")
string(REGEX REPLACE "^refs/[^/]*/" "" GITHUB_BRANCH "$ENV{GITHUB_REF}")
string(REGEX MATCH "refs/pull/([0-9]+)/merge" MATCHED_REF "$ENV{GITHUB_REF}")
if (MATCHED_REF)
set(PR_NUMBER "${CMAKE_MATCH_1}")
set(GITHUB_BRANCH "")
message(STATUS "PR number: ${PR_NUMBER}")
else()
set(PR_NUMBER "")
endif()
else()
set(GITHUB_BRANCH "")
set(PR_NUMBER "")
endif()
if (NOT "${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_HEAD_REF}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}-${GITHUB_HEAD_REF}")
elseif (NOT "${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_BRANCH}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}-${GITHUB_BRANCH}")
elseif (NOT "${PR_NUMBER}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_HEAD_REF}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_HEAD_REF}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_BRANCH}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_BRANCH}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_REF}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_REF}")
elseif("${GIT_BRANCH}" STREQUAL "")
message(STATUS "couldn't find branch")
set(GIT_BRANCH "detached-head")
endif()
else()
# Extract remote name if the output contains a remote/branch format
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
if (INDEX GREATER -1)
string(SUBSTRING "${GIT_REMOTE_NAME}" 0 "${INDEX}" GIT_REMOTE_NAME)
else()
# If no remote is present (only a branch name), default to origin
elseif("${GIT_REMOTE_NAME}" STREQUAL "")
message(STATUS "reset to origin")
set(GIT_REMOTE_NAME "origin")
endif()
endif()
# Get remote link
message(STATUS "getting remote link")
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Set Version
set(EMULATOR_VERSION_MAJOR "0")
set(EMULATOR_VERSION_MINOR "10")
set(EMULATOR_VERSION_PATCH "1")
set_source_files_properties(src/shadps4.rc PROPERTIES COMPILE_DEFINITIONS "EMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR};EMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR};EMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH}")
set(APP_VERSION "${EMULATOR_VERSION_MAJOR}.${EMULATOR_VERSION_MINOR}.${EMULATOR_VERSION_PATCH} WIP")
set(APP_IS_RELEASE false)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
message("-- end git things, remote: ${GIT_REMOTE_NAME}, branch: ${GIT_BRANCH}, link: ${GIT_REMOTE_URL}")
string(TOLOWER "${GIT_REMOTE_URL}" GIT_REMOTE_URL_LOWER)
if(NOT GIT_REMOTE_URL_LOWER MATCHES "shadps4-emu/shadps4" OR NOT GIT_BRANCH STREQUAL "main")
message(STATUS "not main, disabling auto update")
set(ENABLE_UPDATER OFF)
endif()
if(WIN32 AND ENABLE_QT_GUI AND NOT CMAKE_PREFIX_PATH)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/DetectQtInstallation.cmake")
endif ()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
@ -168,28 +237,17 @@ find_package(SDL3 3.1.2 CONFIG)
find_package(stb MODULE)
find_package(toml11 4.2.0 CONFIG)
find_package(tsl-robin-map 1.3.0 CONFIG)
find_package(VulkanHeaders 1.4.305 CONFIG)
find_package(VulkanHeaders 1.4.314 CONFIG)
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(pugixml 1.14 CONFIG)
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT MSVC)
find_package(cryptopp 8.9.0 MODULE)
endif()
if (APPLE)
find_package(date 3.0.1 CONFIG)
endif()
# Note: Windows always has these functions through winpthreads
include(CheckSymbolExists)
check_symbol_exists(pthread_mutex_timedlock "pthread.h" HAVE_PTHREAD_MUTEX_TIMEDLOCK)
if(HAVE_PTHREAD_MUTEX_TIMEDLOCK OR WIN32)
add_compile_options(-DHAVE_PTHREAD_MUTEX_TIMEDLOCK)
endif()
list(POP_BACK CMAKE_MODULE_PATH)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
# libc++ requires -fexperimental-library to enable std::jthread and std::stop_token support.
@ -202,7 +260,6 @@ endif()
add_subdirectory(externals)
include_directories(src)
include_directories(Resources)
if(ENABLE_QT_GUI)
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent LinguistTools Network Multimedia)
@ -247,6 +304,10 @@ set(AJM_LIB src/core/libraries/ajm/ajm.cpp
set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioin.h
src/core/libraries/audio/sdl_in.h
src/core/libraries/audio/sdl_in.cpp
src/core/libraries/voice/voice.cpp
src/core/libraries/voice/voice.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/audio/audioout_backend.h
@ -285,6 +346,8 @@ set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/threads/thread_state.h
src/core/libraries/kernel/process.cpp
src/core/libraries/kernel/process.h
src/core/libraries/kernel/debug.cpp
src/core/libraries/kernel/debug.h
src/core/libraries/kernel/equeue.cpp
src/core/libraries/kernel/equeue.h
src/core/libraries/kernel/file_system.cpp
@ -314,11 +377,19 @@ set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/net_ctl_obj.cpp
src/core/libraries/network/net_ctl_obj.h
src/core/libraries/network/net_ctl_codes.h
src/core/libraries/network/net_util.cpp
src/core/libraries/network/net_util.h
src/core/libraries/network/net_error.h
src/core/libraries/network/net.h
src/core/libraries/network/ssl.cpp
src/core/libraries/network/ssl.h
src/core/libraries/network/ssl2.cpp
src/core/libraries/network/ssl2.h
src/core/libraries/network/sys_net.cpp
src/core/libraries/network/sys_net.h
src/core/libraries/network/posix_sockets.cpp
src/core/libraries/network/p2p_sockets.cpp
src/core/libraries/network/sockets.h
)
set(AVPLAYER_LIB src/core/libraries/avplayer/avplayer_common.cpp
@ -351,6 +422,7 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/save_data/save_memory.h
src/core/libraries/save_data/savedata.cpp
src/core/libraries/save_data/savedata.h
src/core/libraries/save_data/savedata_error.h
src/core/libraries/save_data/dialog/savedatadialog.cpp
src/core/libraries/save_data/dialog/savedatadialog.h
src/core/libraries/save_data/dialog/savedatadialog_ui.cpp
@ -378,12 +450,28 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/ngs2/ngs2_error.h
src/core/libraries/ngs2/ngs2_impl.cpp
src/core/libraries/ngs2/ngs2_impl.h
src/core/libraries/ngs2/ngs2_custom.cpp
src/core/libraries/ngs2/ngs2_custom.h
src/core/libraries/ngs2/ngs2_reverb.cpp
src/core/libraries/ngs2/ngs2_reverb.h
src/core/libraries/ngs2/ngs2_geom.cpp
src/core/libraries/ngs2/ngs2_geom.h
src/core/libraries/ngs2/ngs2_pan.cpp
src/core/libraries/ngs2/ngs2_pan.h
src/core/libraries/ngs2/ngs2_report.cpp
src/core/libraries/ngs2/ngs2_report.h
src/core/libraries/ngs2/ngs2_eq.cpp
src/core/libraries/ngs2/ngs2_eq.h
src/core/libraries/ngs2/ngs2_mastering.cpp
src/core/libraries/ngs2/ngs2_mastering.h
src/core/libraries/ngs2/ngs2_sampler.cpp
src/core/libraries/ngs2/ngs2_sampler.h
src/core/libraries/ngs2/ngs2_submixer.cpp
src/core/libraries/ngs2/ngs2_submixer.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d.h
src/core/libraries/audio3d/audio3d_error.h
src/core/libraries/audio3d/audio3d_impl.cpp
src/core/libraries/audio3d/audio3d_impl.h
src/core/libraries/game_live_streaming/gamelivestreaming.cpp
src/core/libraries/game_live_streaming/gamelivestreaming.h
src/core/libraries/remote_play/remoteplay.cpp
@ -497,6 +585,8 @@ set(NP_LIBS src/core/libraries/np_common/np_common.cpp
src/core/libraries/np_web_api/np_web_api.h
src/core/libraries/np_party/np_party.cpp
src/core/libraries/np_party/np_party.h
src/core/libraries/np_auth/np_auth.cpp
src/core/libraries/np_auth/np_auth.h
)
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp
@ -512,8 +602,23 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
src/core/libraries/move/move.cpp
src/core/libraries/move/move.h
src/core/libraries/ulobjmgr/ulobjmgr.cpp
src/core/libraries/ulobjmgr/ulobjmgr.h
src/core/libraries/signin_dialog/signindialog.cpp
src/core/libraries/signin_dialog/signindialog.h
)
set(CAMERA_LIBS src/core/libraries/camera/camera.cpp
src/core/libraries/camera/camera.h
src/core/libraries/camera/camera_error.h
)
set(COMPANION_LIBS src/core/libraries/companion/companion_httpd.cpp
src/core/libraries/companion/companion_httpd.h
src/core/libraries/companion/companion_util.cpp
src/core/libraries/companion/companion_util.h
src/core/libraries/companion/companion_error.h
)
set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/layer.h
src/core/devtools/options.cpp
@ -531,6 +636,8 @@ set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/widget/imgui_memory_editor.h
src/core/devtools/widget/memory_map.cpp
src/core/devtools/widget/memory_map.h
src/core/devtools/widget/module_list.cpp
src/core/devtools/widget/module_list.h
src/core/devtools/widget/reg_popup.cpp
src/core/devtools/widget/reg_popup.h
src/core/devtools/widget/reg_view.cpp
@ -551,10 +658,12 @@ set(COMMON src/common/logging/backend.cpp
src/common/logging/text_formatter.cpp
src/common/logging/text_formatter.h
src/common/logging/types.h
src/common/aes.h
src/common/alignment.h
src/common/arch.h
src/common/assert.cpp
src/common/assert.h
src/common/bit_array.h
src/common/bit_field.h
src/common/bounded_threadsafe_queue.h
src/common/concepts.h
@ -580,8 +689,13 @@ set(COMMON src/common/logging/backend.cpp
src/common/path_util.h
src/common/object_pool.h
src/common/polyfill_thread.h
src/common/range_lock.h
src/common/rdtsc.cpp
src/common/rdtsc.h
src/common/recursive_lock.cpp
src/common/recursive_lock.h
src/common/sha1.h
src/common/shared_first_mutex.h
src/common/signal_context.h
src/common/signal_context.cpp
src/common/singleton.h
@ -600,7 +714,6 @@ set(COMMON src/common/logging/backend.cpp
src/common/uint128.h
src/common/unique_function.h
src/common/va_ctx.h
src/common/version.h
src/common/ntapi.h
src/common/ntapi.cpp
src/common/number_utils.h
@ -621,9 +734,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/aerolib/aerolib.h
src/core/address_space.cpp
src/core/address_space.h
src/core/crypto/crypto.cpp
src/core/crypto/crypto.h
src/core/crypto/keys.h
src/core/devices/base_device.cpp
src/core/devices/base_device.h
src/core/devices/ioccom.h
@ -641,10 +751,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/devices/srandom_device.cpp
src/core/devices/srandom_device.h
src/core/file_format/pfs.h
src/core/file_format/pkg.cpp
src/core/file_format/pkg.h
src/core/file_format/pkg_type.cpp
src/core/file_format/pkg_type.h
src/core/file_format/psf.cpp
src/core/file_format/psf.h
src/core/file_format/playgo_chunk.cpp
@ -653,8 +759,6 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/file_format/trp.h
src/core/file_sys/fs.cpp
src/core/file_sys/fs.h
src/core/loader.cpp
src/core/loader.h
src/core/loader/dwarf.cpp
src/core/loader/dwarf.h
src/core/loader/elf.cpp
@ -685,6 +789,8 @@ set(CORE src/core/aerolib/stubs.cpp
${FIBER_LIB}
${VDEC_LIB}
${VR_LIBS}
${CAMERA_LIBS}
${COMPANION_LIBS}
${DEV_TOOLS}
src/core/debug_state.cpp
src/core/debug_state.h
@ -771,12 +877,16 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_buffer_format_to_raw.cpp
src/shader_recompiler/ir/passes/lower_fp64_to_fp32.cpp
src/shader_recompiler/ir/passes/readlane_elimination_pass.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/ring_access_elimination.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_simplify_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
src/shader_recompiler/ir/abstract_syntax_list.cpp
src/shader_recompiler/ir/abstract_syntax_list.h
src/shader_recompiler/ir/attribute.cpp
src/shader_recompiler/ir/attribute.h
@ -816,9 +926,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/buffer_cache/buffer.h
src/video_core/buffer_cache/buffer_cache.cpp
src/video_core/buffer_cache/buffer_cache.h
src/video_core/buffer_cache/memory_tracker_base.h
src/video_core/buffer_cache/memory_tracker.h
src/video_core/buffer_cache/range_set.h
src/video_core/buffer_cache/word_manager.h
src/video_core/buffer_cache/region_definitions.h
src/video_core/buffer_cache/region_manager.h
src/video_core/renderer_vulkan/liverpool_to_vk.cpp
src/video_core/renderer_vulkan/liverpool_to_vk.h
src/video_core/renderer_vulkan/vk_common.cpp
@ -855,6 +966,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/host_passes/fsr_pass.h
src/video_core/renderer_vulkan/host_passes/pp_pass.cpp
src/video_core/renderer_vulkan/host_passes/pp_pass.h
src/video_core/texture_cache/blit_helper.cpp
src/video_core/texture_cache/blit_helper.h
src/video_core/texture_cache/host_compatibility.cpp
src/video_core/texture_cache/host_compatibility.h
src/video_core/texture_cache/image.cpp
src/video_core/texture_cache/image.h
src/video_core/texture_cache/image_info.cpp
@ -868,7 +983,6 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/texture_cache/tile_manager.cpp
src/video_core/texture_cache/tile_manager.h
src/video_core/texture_cache/types.h
src/video_core/texture_cache/host_compatibility.h
src/video_core/page_manager.cpp
src/video_core/page_manager.h
src/video_core/multi_level_page_table.h
@ -943,10 +1057,6 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/install_dir_select.cpp
src/qt_gui/install_dir_select.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/trophy_viewer.cpp
src/qt_gui/trophy_viewer.h
src/qt_gui/elf_viewer.cpp
@ -961,6 +1071,12 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/settings_dialog.h
src/qt_gui/settings_dialog.ui
src/qt_gui/main.cpp
src/qt_gui/gui_settings.cpp
src/qt_gui/gui_settings.h
src/qt_gui/settings.cpp
src/qt_gui/settings.h
src/qt_gui/sdl_event_wrapper.cpp
src/qt_gui/sdl_event_wrapper.h
${EMULATOR}
${RESOURCE_FILES}
${TRANSLATIONS}
@ -1002,7 +1118,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers cryptopp::cryptopp)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers libusb::usb)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
@ -1011,44 +1127,54 @@ if (ENABLE_DISCORD_RPC)
target_compile_definitions(shadps4 PRIVATE ENABLE_DISCORD_RPC)
endif()
# Optional due to https://github.com/shadps4-emu/shadPS4/issues/1704
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND ENABLE_USERFAULTFD)
target_compile_definitions(shadps4 PRIVATE ENABLE_USERFAULTFD)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
# Optional due to https://github.com/shadps4-emu/shadPS4/issues/1704
if (ENABLE_USERFAULTFD)
target_compile_definitions(shadps4 PRIVATE ENABLE_USERFAULTFD)
endif()
target_link_libraries(shadps4 PRIVATE uuid)
endif()
if (APPLE)
if (ENABLE_QT_GUI)
# Include MoltenVK in the app bundle, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
set(MVK_ICD ${CMAKE_CURRENT_SOURCE_DIR}/externals/MoltenVK/MoltenVK_icd.json)
target_sources(shadps4 PRIVATE ${MVK_ICD})
set_source_files_properties(${MVK_ICD} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/vulkan/icd.d)
# Include MoltenVK, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
if (ENABLE_QT_GUI)
set(MVK_BUNDLE_PATH "Resources/vulkan/icd.d")
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../${MVK_BUNDLE_PATH}")
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR}/shadps4.app/Contents/${MVK_BUNDLE_PATH})
set(MVK_DYLIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/externals/MoltenVK/libMoltenVK.dylib)
set(MVK_DYLIB_DST ${CMAKE_CURRENT_BINARY_DIR}/shadps4.app/Contents/Frameworks/libMoltenVK.dylib)
add_custom_command(
OUTPUT ${MVK_DYLIB_DST}
DEPENDS ${MVK_DYLIB_SRC}
COMMAND cmake -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadps4 CopyMoltenVK)
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../Frameworks")
else()
# For non-bundled SDL build, just do a normal library link.
target_link_libraries(shadps4 PRIVATE MoltenVK)
endif()
add_custom_command(
OUTPUT ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MVK_DST})
else()
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path")
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR})
endif()
if (ARCHITECTURE STREQUAL "x86_64")
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x4000,-segaddr,TCB_SPACE,0x4000,-segaddr,SYSTEM_MANAGED,0x400000,-segaddr,SYSTEM_RESERVED,0x7FFFFC000,-image_base,0x20000000000)
endif()
set(MVK_DYLIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/externals/MoltenVK/libMoltenVK.dylib)
set(MVK_DYLIB_DST ${MVK_DST}/libMoltenVK.dylib)
set(MVK_ICD_SRC ${CMAKE_CURRENT_SOURCE_DIR}/externals/MoltenVK/MoltenVK/MoltenVK/icd/MoltenVK_icd.json)
set(MVK_ICD_DST ${MVK_DST}/MoltenVK_icd.json)
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
endif()
add_custom_command(
OUTPUT ${MVK_ICD_DST}
DEPENDS ${MVK_ICD_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_ICD_SRC} ${MVK_ICD_DST})
add_custom_command(
OUTPUT ${MVK_DYLIB_DST}
DEPENDS ${MVK_DYLIB_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_ICD_DST} ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadps4 CopyMoltenVK)
if (NOT ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE SDL3::SDL3)
if (ARCHITECTURE STREQUAL "x86_64")
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-ld_classic,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x4000,-segaddr,TCB_SPACE,0x4000,-segaddr,SYSTEM_MANAGED,0x400000,-segaddr,SYSTEM_RESERVED,0x7FFFFC000,-image_base,0x20000000000)
endif()
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
endif()
if (ENABLE_QT_GUI)
@ -1060,7 +1186,7 @@ if (ENABLE_QT_GUI)
endif()
if (WIN32)
target_link_libraries(shadps4 PRIVATE mincore winpthreads)
target_link_libraries(shadps4 PRIVATE mincore)
if (MSVC)
# MSVC likes putting opinions on what people can use, disable:
@ -1113,15 +1239,15 @@ target_include_directories(shadps4 PRIVATE ${HOST_SHADERS_INCLUDE})
# embed resources
include(CMakeRC)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/CMakeRC.cmake")
cmrc_add_resource_library(embedded-resources
ALIAS res::embedded
NAMESPACE res
src/images/trophy.wav
src/images/bronze.png
src/images/gold.png
src/images/platinum.png
src/images/silver.png)
target_link_libraries(shadps4 PRIVATE res::embedded)
# ImGui resources
@ -1135,8 +1261,8 @@ if (ENABLE_QT_GUI)
MACOSX_BUNDLE ON
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/dist/MacOSBundleInfo.plist.in"
MACOSX_BUNDLE_ICON_FILE "shadPS4.icns"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.4.1"
)
MACOSX_BUNDLE_SHORT_VERSION_STRING "${APP_VERSION}"
)
set_source_files_properties(src/images/shadPS4.icns PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)

62
CMakePresets.json Normal file
View File

@ -0,0 +1,62 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"include": ["CMake${hostSystemName}Presets.json"],
"configurePresets": [
{
"name": "x64-Clang-Debug",
"displayName": "Clang x64 Debug",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "x64-Clang-Debug-Qt",
"displayName": "Clang x64 Debug with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"ENABLE_QT_GUI": "ON"
}
},
{
"name": "x64-Clang-Release",
"displayName": "Clang x64 Release",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "x64-Clang-Release-Qt",
"displayName": "Clang x64 Release with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ENABLE_QT_GUI": "ON"
}
},
{
"name": "x64-Clang-RelWithDebInfo",
"displayName": "Clang x64 RelWithDebInfo",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "x64-Clang-RelWithDebInfo-Qt",
"displayName": "Clang x64 RelWithDebInfo with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"ENABLE_QT_GUI": "ON"
}
}
]
}

View File

@ -12,6 +12,18 @@
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Release-Qt",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Debug",
"generator": "Ninja",
@ -24,6 +36,18 @@
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Debug-Qt",
"generator": "Ninja",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-RelWithDebInfo",
"generator": "Ninja",
@ -35,6 +59,18 @@
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-RelWithDebInfo-Qt",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
}
]
}

26
CMakeWindowsPresets.json Normal file
View File

@ -0,0 +1,26 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang-cl",
"CMAKE_CXX_COMPILER": "clang-cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
"intelliSenseMode": "windows-clang-x64"
}
}
}
]
}

View File

@ -13,7 +13,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<h1 align="center">
<a href="https://discord.gg/bFJxfftGW6">
<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4%20Discord&logo=Discord&logoColor=white" width="275">
<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
<img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140">
<a href="https://shadps4.net/">
@ -36,8 +36,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-compatibility/shadps4-game-compatibility).\
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\
For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)!
@ -71,7 +71,7 @@ Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shad
Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md).
> [!IMPORTANT]
> macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices.
> macOS users need at least macOS 15.4 to run shadPS4. Due to GPU issues there are currently heavy bugs on Intel Macs.
# Debugging and reporting issues
@ -122,34 +122,51 @@ R3 | M |
Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.
# Firmware files
shadPS4 can load some PlayStation 4 firmware files, these must be dumped from your legally owned PlayStation 4 console.
The following firmware modules are supported and must be placed in shadPS4's `sys_modules` folder.
<div align="center">
| Modules | Modules | Modules | Modules |
|-------------------------|-------------------------|-------------------------|-------------------------|
| libSceCesCs.sprx | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOt.sprx |
| libSceJson.sprx | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx |
| libSceRtc.sprx | libSceUlt.sprx | | |
</div>
> [!Caution]
> The above modules are required to run the games properly and must be extracted from your PlayStation 4.
# Main team
- [**georgemoralis**](https://github.com/georgemoralis)
- [**raphaelthegreat**](https://github.com/raphaelthegreat)
- [**psucien**](https://github.com/psucien)
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
- [**viniciuslrangel**](https://github.com/viniciuslrangel)
- [**roamic**](https://github.com/vladmikhalin)
- [**poly**](https://github.com/polybiusproxy)
- [**roamic**](https://github.com/roamic)
- [**squidbus**](https://github.com/squidbus)
- [**frodo**](https://github.com/baggins183)
- [**Stephen Miller**](https://github.com/StevenMiller123)
- [**kalaposfos13**](https://github.com/kalaposfos13)
Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
If you want to contribute, please read the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
Open a PR and we'll check it :)
# Translations
If you want to translate shadPS4 to your language we use [**crowdin**](https://crowdin.com/project/shadps4-emulator).
If you want to translate shadPS4 to your language we use [**Crowdin**](https://crowdin.com/project/shadps4-emulator).
# Contributors
<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=24">
</a>

View File

@ -5,10 +5,13 @@ path = [
"REUSE.toml",
"crowdin.yml",
"CMakeSettings.json",
"CMakeLinuxPresets.json",
"CMakeWindowsPresets.json",
"CMakePresets.json",
".github/FUNDING.yml",
".github/shadps4.png",
".github/workflows/scripts/update_translation.sh",
".github/workflows/update_translation.yml",
".github/workflows/scripts/update_translation.sh",
".github/workflows/update_translation.yml",
".gitmodules",
"dist/MacOSBundleInfo.plist.in",
"dist/net.shadps4.shadPS4.desktop",
@ -29,7 +32,9 @@ path = [
"src/images/discord.png",
"src/images/dump_icon.png",
"src/images/exit_icon.png",
"src/images/favorite_icon.png",
"src/images/file_icon.png",
"src/images/trophy_icon.png",
"src/images/flag_china.png",
"src/images/flag_eu.png",
"src/images/flag_jp.png",
@ -48,20 +53,30 @@ path = [
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/ps4_controller.png",
"src/images/refresh_icon.png",
"src/images/restart_game_icon.png",
"src/images/refreshlist_icon.png",
"src/images/settings_icon.png",
"src/images/fullscreen_icon.png",
"src/images/stop_icon.png",
"src/images/utils_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/shadps4.png",
"src/images/net.shadps4.shadPS4.svg",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/images/youtube.png",
"src/images/website.png",
"src/images/discord.svg",
"src/images/github.svg",
"src/images/ko-fi.svg",
"src/images/shadps4.svg",
"src/images/website.svg",
"src/images/youtube.svg",
"src/images/trophy.wav",
"src/shadps4.qrc",
"src/shadps4.rc",
"src/qt_gui/translations/update_translation.sh",
"src/qt_gui/translations/update_translation.sh",
]
precedence = "aggregate"
SPDX-FileCopyrightText = "shadPS4 Emulator Project"

View File

@ -0,0 +1,28 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(highest_version "0")
set(CANDIDATE_DRIVES A B C D E F G H I J K L M N O P Q R S T U V W X Y Z)
foreach(drive ${CANDIDATE_DRIVES})
file(GLOB kits LIST_DIRECTORIES true CONFIGURE_DEPENDS "${drive}:/Qt/*/msvc*_64")
foreach(kit IN LISTS kits)
get_filename_component(version_dir "${kit}" DIRECTORY)
get_filename_component(kit_version "${version_dir}" NAME)
message(STATUS "DetectQtInstallation.cmake: Detected Qt: ${kit}")
if (kit_version VERSION_GREATER highest_version)
set(highest_version "${kit_version}")
set(QT_PREFIX "${kit}")
endif()
endforeach()
endforeach()
if(QT_PREFIX)
set(CMAKE_PREFIX_PATH "${QT_PREFIX}" CACHE PATH "Qt prefix autodetected" FORCE)
message(STATUS "DetectQtInstallation.cmake: Choose newest Qt: ${QT_PREFIX}")
else()
message(STATUS "DetectQtInstallation.cmake: No QtDirectory found in <drive>:/Qt please set CMAKE_PREFIX_PATH manually")
endif()

View File

@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(CRYPTOPP QUIET IMPORTED_TARGET libcryptopp)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(cryptopp
REQUIRED_VARS CRYPTOPP_LINK_LIBRARIES
VERSION_VAR CRYPTOPP_VERSION
)
if (cryptopp_FOUND AND NOT TARGET cryptopp::cryptopp)
add_library(cryptopp::cryptopp ALIAS PkgConfig::CRYPTOPP)
endif()

15
cmake/Findlibusb.cmake Normal file
View File

@ -0,0 +1,15 @@
# SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(LIBUSB QUIET IMPORTED_TARGET libusb-1.0)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libusb
REQUIRED_VARS LIBUSB_LINK_LIBRARIES
VERSION_VAR LIBUSB_VERSION
)
if (libusb_FOUND AND NOT TARGET libusb::usb)
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
endif()

View File

@ -37,6 +37,15 @@
<category translate="no">Game</category>
</categories>
<releases>
<release version="0.10.0" date="2025-07-06">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.10.0</url>
</release>
<release version="0.9.0" date="2025-05-22">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.9.0</url>
</release>
<release version="0.8.0" date="2025-04-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.8.0</url>
</release>
<release version="0.7.0" date="2025-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.7.0</url>
</release>

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@ -147,7 +147,7 @@ Accurately identifying games will help other developers that own that game recog
- If your issue is small or you aren't sure whether you have properly identified something, [join the Discord server](https://discord.gg/MyZRaBngxA) and use the #development channel
to concisely explain the issue, as well as any findings you currently have.
- It is recommended that you check the [game compatibility issue tracker](https://github.com/shadps4-emu/shadps4-game-compatibility/issues) and post very short summaries of progress changes there,
- It is recommended that you check the [game compatibility issue tracker](https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues) and post very short summaries of progress changes there,
(such as the game now booting into the menu or getting in-game) for organizational and status update purposes.
- ⚠ **Do not post theoretical, unproven game-specific issues in the emulator issue tracker that you cannot verify and locate in the emulator source code as being a bug.**\

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@ -13,7 +13,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
- [**RAM**](#ram)
- [**OS**](#os)
- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
- [**Install PKG files (Games and Updates)**](#install-pkg-files)
- [**Configure the emulator**](#configure-the-emulator)
## Minimum PC requirements
@ -22,16 +21,16 @@ SPDX-License-Identifier: GPL-2.0-or-later
- A processor with at least 4 cores and 6 threads
- Above 2.5 GHz frequency
- A CPU supporting the following instruction sets: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE, XSAVE, ABM
- A CPU supporting the x86-64-v3 baseline.
- **Intel**: Haswell generation or newer
- **AMD**: Jaguar generation or newer
- **Apple**: Rosetta 2 on macOS 15 or newer
- **AMD**: Excavator generation or newer
- **Apple**: Rosetta 2 on macOS 15.4 or newer
### GPU
- A graphics card with at least 1GB of VRAM
- Keep your graphics drivers up to date
- Vulkan 1.3 support (required)
- Up-to-date graphics drivers
- Vulkan 1.3 with the `VK_KHR_swapchain` and `VK_KHR_push_descriptor` extensions
### RAM
@ -48,13 +47,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that contains your dumped games.
## Configure the emulator
@ -62,4 +55,4 @@ To configure the emulator, you can go through the interface and go to "settings"
You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
Some settings may be related to more technical development and debugging.\
For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).

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@ -25,11 +25,11 @@ sudo apt install build-essential clang git cmake libasound2-dev \
```bash
sudo dnf install clang git cmake libatomic alsa-lib-devel \
pipewire-jack-audio-connection-kit-devel openal-devel \
pipewire-jack-audio-connection-kit-devel openal-soft-devel \
openssl-devel libevdev-devel libudev-devel libXext-devel \
qt6-qtbase-devel qt6-qtbase-private-devel \
qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel \
vulkan-devel vulkan-validation-layers libpng-devel
vulkan-devel vulkan-validation-layers libpng-devel libuuid-devel
```
#### Arch Linux
@ -74,6 +74,7 @@ and install the dependencies on that container as cited above.
This option is **highly recommended** for distributions with immutable/atomic filesystems (example: Fedora Kinoite, SteamOS).
### Cloning
The project uses submodules to manage dependencies, and they need to be initialized before you can build the project. To achieve this, make sure you've cloned the repository with the --recursive flag
```bash
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
@ -108,7 +109,7 @@ Now run the emulator. If Qt was enabled at configure time:
./build/shadps4
```
Otherwise, specify the path to your PKG's boot file:
Otherwise, specify the path to your game's boot file:
```bash
./build/shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin

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@ -26,21 +26,7 @@ if (NOT TARGET fmt::fmt)
add_subdirectory(fmt)
endif()
# CryptoPP
if (NOT TARGET cryptopp::cryptopp)
set(CRYPTOPP_INSTALL OFF)
set(CRYPTOPP_BUILD_TESTING OFF)
set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp)
# cryptopp instruction set checks do not account for added compile options,
# so disable extensions in the library config to match our chosen target CPU.
set(CRYPTOPP_DISABLE_AESNI ON)
set(CRYPTOPP_DISABLE_AVX2 ON)
add_subdirectory(cryptopp-cmake)
file(COPY cryptopp DESTINATION cryptopp FILES_MATCHING PATTERN "*.h")
# remove externals/cryptopp from include directories because it contains a conflicting zlib.h file
set_target_properties(cryptopp PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
endif()
# FFmpeg
if (NOT TARGET FFmpeg::ffmpeg)
add_subdirectory(ffmpeg-core)
add_library(FFmpeg::ffmpeg ALIAS ffmpeg)
@ -151,12 +137,6 @@ if (NOT TARGET Zydis::Zydis)
add_subdirectory(zydis)
endif()
# Winpthreads
if (WIN32)
add_subdirectory(winpthreads)
target_include_directories(winpthreads INTERFACE winpthreads/include)
endif()
# sirit
add_subdirectory(sirit)
if (WIN32)
@ -215,6 +195,12 @@ if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml)
endif()
# libusb
if (NOT TARGET libusb::usb)
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
add_subdirectory(discord-rpc)

@ -1 +1 @@
Subproject commit 2048427e50f9eb20f2b8f98d316ecaee398c9b91
Subproject commit 00abd384ce01cbd439045905d2fa6cf799dfa2f6

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@ -1,8 +0,0 @@
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
"api_version": "1.2.0",
"is_portability_driver": true
}
}

@ -1 +1 @@
Subproject commit 2c32b6bf86f3c4a5539aa1f0bacbd59fe61759cf
Subproject commit 1a69a919fa302e92b337594bd0a8aaea61037d91

@ -1 +1 @@
Subproject commit d1fcec807b372f04e4c1041b3058e11c12853e6e
Subproject commit a56bad8bbb770ee266e930c95d37fff2a5be7fea

1
externals/cryptopp vendored

@ -1 +0,0 @@
Subproject commit effed0d0b865afc23ed67e0916f83734e4b9b3b7

@ -1 +0,0 @@
Subproject commit 2c384c28265a93358a2455e610e76393358794df

2
externals/date vendored

@ -1 +1 @@
Subproject commit 28b7b232521ace2c8ef3f2ad4126daec3569c14f
Subproject commit a45ea7c17b4a7f320e199b71436074bd624c9e15

@ -1 +1 @@
Subproject commit 636cd4a7d623a2bc9bf59bb3acbb4ca075befba3
Subproject commit f4d9359095eff3eb03f685921edc1cf0e37b1687

@ -1 +1 @@
Subproject commit 51b09d426a4a1bcfa6ee6d4894e57d669f4a2e65
Subproject commit 19f66e6dcabb2268965f453db9e5774ede43238f

1
externals/ext-libusb vendored Submodule

@ -0,0 +1 @@
Subproject commit e1f4ac1472bdf6aab27f8b836a2f47df85465bac

@ -1 +1 @@
Subproject commit 27de97c826b6b40c255891c37ac046a25836a575
Subproject commit b0de1dcca26c0ebfb8011b8e59dd17fc399db0ff

2
externals/fmt vendored

@ -1 +1 @@
Subproject commit 8ee89546ffcf046309d1f0d38c0393f02fde56c8
Subproject commit 64db979e38ec644b1798e41610b28c8d2c8a2739

2
externals/glslang vendored

@ -1 +1 @@
Subproject commit a0995c49ebcaca2c6d3b03efbabf74f3843decdb
Subproject commit ba1640446f3826a518721d1f083f3a8cca1120c3

@ -1 +1 @@
Subproject commit 1a1824df7ac798177a521eed952720681b0bf482
Subproject commit a413fcc9c46a020a746907136a384c227f3cd095

2
externals/pugixml vendored

@ -1 +1 @@
Subproject commit 4bc14418d12d289dd9978fdce9490a45deeb653e
Subproject commit caade5a28aad86b92a4b5337a9dc70c4ba73c5eb

2
externals/robin-map vendored

@ -1 +1 @@
Subproject commit fe845fd7852ef541c5479ae23b3d36b57f8608ee
Subproject commit 4ec1bf19c6a96125ea22062f38c2cf5b958e448e

2
externals/sdl3 vendored

@ -1 +1 @@
Subproject commit a336b62d8b0b97b09214e053203e442e2b6e2be5
Subproject commit 86b206dadf8ad40e6657fa37db371a0aeff74e9c

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit 8b9b12c2089505ac8b10fa56bf56b3ed49d9d7b0
Subproject commit 282083a595dcca86814dedab2f2b0363ef38f1ec

2
externals/toml11 vendored

@ -1 +1 @@
Subproject commit 7f6c574ff5aa1053534e7e19c0a4f22bf4c6aaca
Subproject commit a01fe3b4c14c6d7b99ee3f07c9e80058c6403097

2
externals/vma vendored

@ -1 +1 @@
Subproject commit 5a53a198945ba8260fbc58fadb788745ce6aa263
Subproject commit f378e7b3f18f6e2b06b957f6ba7b1c7207d2a536

@ -1 +1 @@
Subproject commit a03d2f6d5753b365d704d58161825890baad0755
Subproject commit 9c77de5c3dd216f28e407eec65ed9c0a296c1f74

@ -1 +0,0 @@
Subproject commit f00c973a6ab2a23573708568b8ef4acc20a9d36b

2
externals/xbyak vendored

@ -1 +1 @@
Subproject commit 4e44f4614ddbf038f2a6296f5b906d5c72691e0f
Subproject commit 44a72f369268f7d552650891b296693e91db86bb

2
externals/xxhash vendored

@ -1 +1 @@
Subproject commit 2bf8313b934633b2a5b7e8fd239645b85e10c852
Subproject commit 953a09abc39096da9e216b6eb0002c681cdc1199

2
externals/zlib-ng vendored

@ -1 +1 @@
Subproject commit d54e3769be0c522015b784eca2af258b1c026107
Subproject commit fd0d263cedab1a136f40d65199987e3eaeecfcbd

2
externals/zydis vendored

@ -1 +1 @@
Subproject commit bffbb610cfea643b98e87658b9058382f7522807
Subproject commit 120e0e705f8e3b507dc49377ac2879979f0d545c

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@ -18,6 +18,9 @@ public:
void unlock() {
pthread_mutex_unlock(&mutex);
}
[[nodiscard]] bool try_lock() {
return pthread_mutex_trylock(&mutex) == 0;
}
private:
pthread_mutex_t mutex = PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP;

1195
src/common/aes.h Normal file

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406
src/common/bit_array.h Normal file
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@ -0,0 +1,406 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include "common/types.h"
#ifdef __AVX2__
#define BIT_ARRAY_USE_AVX
#include <immintrin.h>
#endif
namespace Common {
template <size_t N>
class BitArray {
static_assert(N % 64 == 0, "BitArray size must be a multiple of 64 bits.");
static constexpr size_t BITS_PER_WORD = 64;
static constexpr size_t WORD_COUNT = N / BITS_PER_WORD;
static constexpr size_t WORDS_PER_AVX = 4;
static constexpr size_t AVX_WORD_COUNT = WORD_COUNT / WORDS_PER_AVX;
public:
using Range = std::pair<size_t, size_t>;
class Iterator {
public:
explicit Iterator(const BitArray& bit_array_, u64 start) : bit_array(bit_array_) {
range = bit_array.FirstRangeFrom(start);
}
Iterator& operator++() {
range = bit_array.FirstRangeFrom(range.second);
return *this;
}
bool operator==(const Iterator& other) const {
return range == other.range;
}
bool operator!=(const Iterator& other) const {
return !(*this == other);
}
const Range& operator*() const {
return range;
}
const Range* operator->() const {
return &range;
}
private:
const BitArray& bit_array;
Range range;
};
using const_iterator = Iterator;
using iterator_category = std::forward_iterator_tag;
using value_type = Range;
using difference_type = std::ptrdiff_t;
using pointer = const Range*;
using reference = const Range&;
BitArray() = default;
BitArray(const BitArray& other) = default;
BitArray& operator=(const BitArray& other) = default;
BitArray(BitArray&& other) noexcept = default;
BitArray& operator=(BitArray&& other) noexcept = default;
~BitArray() = default;
BitArray(const BitArray& other, size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] = other.data[first_word] & (start_mask & end_mask);
} else {
data[first_word] = other.data[first_word] & start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&other.data[i]));
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), current);
}
#endif
for (; i < last_word; ++i) {
data[i] = other.data[i];
}
data[last_word] = other.data[last_word] & end_mask;
}
}
BitArray(const BitArray& other, const Range& range)
: BitArray(other, range.first, range.second) {}
const_iterator begin() const {
return Iterator(*this, 0);
}
const_iterator end() const {
return Iterator(*this, N);
}
inline constexpr void Set(size_t idx) {
data[idx / BITS_PER_WORD] |= (1ULL << (idx % BITS_PER_WORD));
}
inline constexpr void Unset(size_t idx) {
data[idx / BITS_PER_WORD] &= ~(1ULL << (idx % BITS_PER_WORD));
}
inline constexpr bool Get(size_t idx) const {
return (data[idx / BITS_PER_WORD] & (1ULL << (idx % BITS_PER_WORD))) != 0;
}
inline void SetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] |= start_mask & end_mask;
} else {
data[first_word] |= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_set1_epi64x(-1);
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = ~0ULL;
}
data[last_word] |= end_mask;
}
}
inline void UnsetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = (1ULL << start_bit) - 1;
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? 0ULL : ~((1ULL << (end_bit + 1)) - 1);
if (first_word == last_word) {
data[first_word] &= start_mask | end_mask;
} else {
data[first_word] &= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_setzero_si256();
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = 0ULL;
}
data[last_word] &= end_mask;
}
}
inline constexpr void SetRange(const Range& range) {
SetRange(range.first, range.second);
}
inline constexpr void UnsetRange(const Range& range) {
UnsetRange(range.first, range.second);
}
inline constexpr void Clear() {
data.fill(0);
}
inline constexpr void Fill() {
data.fill(~0ULL);
}
inline constexpr bool None() const {
u64 result = 0;
for (const auto& word : data) {
result |= word;
}
return result == 0;
}
inline constexpr bool Any() const {
return !None();
}
Range FirstRangeFrom(size_t start) const {
if (start >= N) {
return {N, N};
}
const auto find_end_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_one = _mm256_set1_epi64x(-1);
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_one);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != ~0ULL) {
return (word * BITS_PER_WORD) + std::countr_one(data[word]);
}
}
return N;
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countr_zero(word);
const int ones_count = std::countr_one(word >> empty_bits);
const size_t start_bit = index * BITS_PER_WORD + empty_bits;
if (ones_count + empty_bits < BITS_PER_WORD) {
return Range{start_bit, start_bit + ones_count};
}
return Range{start_bit, find_end_bit(index + 1)};
};
const size_t start_word = start / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const u64 masked_first = data[start_word] & (~((1ULL << start_bit) - 1));
if (masked_first) {
return word_bits(start_word, masked_first);
}
size_t word = start_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != 0) {
return word_bits(word, data[word]);
}
}
return {N, N};
}
inline constexpr Range FirstRange() const {
return FirstRangeFrom(0);
}
Range LastRangeFrom(size_t end) const {
if (end == 0) {
return {0, 0};
}
if (end > N) {
end = N;
}
const auto find_start_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_zero = _mm256_setzero_si256();
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current = _mm256_loadu_si256(
reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_zero);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != ~0ULL) {
return word * BITS_PER_WORD - std::countl_one(data[word - 1]);
}
}
return size_t(0);
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countl_zero(word);
const int ones_count = std::countl_one(word << empty_bits);
const size_t end_bit = index * BITS_PER_WORD - empty_bits;
if (empty_bits + ones_count < BITS_PER_WORD) {
return Range{end_bit - ones_count, end_bit};
}
return Range{find_start_bit(index - 1), end_bit};
};
const size_t end_word = ((end - 1) / BITS_PER_WORD) + 1;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
u64 masked_last = data[end_word - 1];
if (end_bit < BITS_PER_WORD - 1) {
masked_last &= (1ULL << (end_bit + 1)) - 1;
}
if (masked_last) {
return word_bits(end_word, masked_last);
}
size_t word = end_word - 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != 0) {
return word_bits(word, data[word - 1]);
}
}
return {0, 0};
}
inline constexpr Range LastRange() const {
return LastRangeFrom(N);
}
inline constexpr size_t Size() const {
return N;
}
inline constexpr BitArray& operator|=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] |= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator&=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] &= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator^=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] ^= other.data[i];
}
return *this;
}
inline constexpr BitArray operator|(const BitArray& other) const {
BitArray result = *this;
result |= other;
return result;
}
inline constexpr BitArray operator&(const BitArray& other) const {
BitArray result = *this;
result &= other;
return result;
}
inline constexpr BitArray operator^(const BitArray& other) const {
BitArray result = *this;
result ^= other;
return result;
}
inline constexpr BitArray operator~() const {
BitArray result = *this;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result.data[i] = ~result.data[i];
}
return result;
}
inline constexpr bool operator==(const BitArray& other) const {
u64 result = 0;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result |= data[i] ^ other.data[i];
}
return result == 0;
}
inline constexpr bool operator!=(const BitArray& other) const {
return !(*this == other);
}
private:
std::array<u64, WORD_COUNT> data{};
};
} // namespace Common

File diff suppressed because it is too large Load Diff

View File

@ -9,170 +9,138 @@
namespace Config {
enum HideCursorState : s16 { Never, Idle, Always };
struct GameInstallDir {
std::filesystem::path path;
bool enabled;
};
enum HideCursorState : int { Never, Idle, Always };
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
void saveMainWindow(const std::filesystem::path& path);
int getVolumeSlider();
void setVolumeSlider(int volumeValue);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool getIsFullscreen();
void setIsFullscreen(bool enable);
std::string getFullscreenMode();
void setFullscreenMode(std::string mode);
u32 getWindowWidth();
u32 getWindowHeight();
void setWindowWidth(u32 width);
void setWindowHeight(u32 height);
u32 getInternalScreenWidth();
u32 getInternalScreenHeight();
void setInternalScreenWidth(u32 width);
void setInternalScreenHeight(u32 height);
bool debugDump();
void setDebugDump(bool enable);
s32 getGpuId();
void setGpuId(s32 selectedGpuId);
bool allowHDR();
void setAllowHDR(bool enable);
bool collectShadersForDebug();
void setCollectShaderForDebug(bool enable);
bool showSplash();
void setShowSplash(bool enable);
std::string sideTrophy();
void setSideTrophy(std::string side);
bool nullGpu();
void setNullGpu(bool enable);
bool copyGPUCmdBuffers();
void setCopyGPUCmdBuffers(bool enable);
bool readbacks();
void setReadbacks(bool enable);
bool readbackLinearImages();
bool directMemoryAccess();
void setDirectMemoryAccess(bool enable);
bool dumpShaders();
void setDumpShaders(bool enable);
u32 vblankDiv();
void setVblankDiv(u32 value);
bool getisTrophyPopupDisabled();
void setisTrophyPopupDisabled(bool disable);
s16 getCursorState();
void setCursorState(s16 cursorState);
bool vkValidationEnabled();
void setVkValidation(bool enable);
bool vkValidationSyncEnabled();
void setVkSyncValidation(bool enable);
bool getVkCrashDiagnosticEnabled();
void setVkCrashDiagnosticEnabled(bool enable);
bool getVkHostMarkersEnabled();
void setVkHostMarkersEnabled(bool enable);
bool getVkGuestMarkersEnabled();
void setVkGuestMarkersEnabled(bool enable);
bool getEnableDiscordRPC();
void setEnableDiscordRPC(bool enable);
bool isRdocEnabled();
void setRdocEnabled(bool enable);
std::string getLogType();
void setLogType(const std::string& type);
std::string getLogFilter();
void setLogFilter(const std::string& type);
double getTrophyNotificationDuration();
void setTrophyNotificationDuration(double newTrophyNotificationDuration);
int getCursorHideTimeout();
std::string getMicDevice();
void setCursorHideTimeout(int newcursorHideTimeout);
void setMicDevice(std::string device);
void setSeparateLogFilesEnabled(bool enabled);
bool getSeparateLogFilesEnabled();
u32 GetLanguage();
void setLanguage(u32 language);
void setUseSpecialPad(bool use);
bool getUseSpecialPad();
void setSpecialPadClass(int type);
int getSpecialPadClass();
bool getPSNSignedIn();
void setPSNSignedIn(bool sign); // no ui setting
bool patchShaders(); // no set
bool fpsColor(); // no set
bool isNeoModeConsole();
void setNeoMode(bool enable); // no ui setting
bool isDevKitConsole(); // no set
bool vkValidationGpuEnabled(); // no set
bool getIsMotionControlsEnabled();
void setIsMotionControlsEnabled(bool use);
// TODO
bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();
bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
int getBackgroundImageOpacity();
bool getShowBackgroundImage();
std::string getLogFilter();
std::string getLogType();
std::string getUserName();
std::string getUpdateChannel();
std::string getChooseHomeTab();
s16 getCursorState();
int getCursorHideTimeout();
double getTrophyNotificationDuration();
std::string getBackButtonBehavior();
bool getUseSpecialPad();
int getSpecialPadClass();
bool getIsMotionControlsEnabled();
bool GetUseUnifiedInputConfig();
void SetUseUnifiedInputConfig(bool use);
bool GetOverrideControllerColor();
void SetOverrideControllerColor(bool enable);
int* GetControllerCustomColor();
void SetControllerCustomColor(int r, int b, int g);
u32 getScreenWidth();
u32 getScreenHeight();
s32 getGpuId();
bool allowHDR();
bool debugDump();
bool collectShadersForDebug();
bool showSplash();
bool autoUpdate();
bool alwaysShowChangelog();
std::string sideTrophy();
bool nullGpu();
bool copyGPUCmdBuffers();
bool dumpShaders();
bool patchShaders();
bool isRdocEnabled();
bool fpsColor();
u32 vblankDiv();
void setDebugDump(bool enable);
void setCollectShaderForDebug(bool enable);
void setShowSplash(bool enable);
void setAutoUpdate(bool enable);
void setAlwaysShowChangelog(bool enable);
void setSideTrophy(std::string side);
void setNullGpu(bool enable);
void setAllowHDR(bool enable);
void setCopyGPUCmdBuffers(bool enable);
void setDumpShaders(bool enable);
void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width);
void setScreenHeight(u32 height);
void setIsFullscreen(bool enable);
void setFullscreenMode(std::string mode);
void setisTrophyPopupDisabled(bool disable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
void setEnableDiscordRPC(bool enable);
void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setChooseHomeTab(const std::string& type);
void setSeparateUpdateEnabled(bool use);
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setBackgroundImageOpacity(int opacity);
void setShowBackgroundImage(bool show);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);
void setTrophyNotificationDuration(double newTrophyNotificationDuration);
void setBackButtonBehavior(const std::string& type);
void setUseSpecialPad(bool use);
void setSpecialPadClass(int type);
void setIsMotionControlsEnabled(bool use);
void setLogType(const std::string& type);
void setLogFilter(const std::string& type);
void setSeparateLogFilesEnabled(bool enabled);
bool getSeparateLogFilesEnabled();
void setVkValidation(bool enable);
void setVkSyncValidation(bool enable);
void setRdocEnabled(bool enable);
bool vkValidationEnabled();
bool vkValidationSyncEnabled();
bool vkValidationGpuEnabled();
bool getVkCrashDiagnosticEnabled();
bool getVkHostMarkersEnabled();
bool getVkGuestMarkersEnabled();
void setVkCrashDiagnosticEnabled(bool enable);
void setVkHostMarkersEnabled(bool enable);
void setVkGuestMarkersEnabled(bool enable);
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
bool addGameInstallDir(const std::filesystem::path& dir);
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
void removeGameInstallDir(const std::filesystem::path& dir);
void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
void setIconSizeGrid(u32 size);
void setSliderPosition(u32 pos);
void setSliderPositionGrid(u32 pos);
void setTableMode(u32 mode);
void setMainWindowWidth(u32 width);
void setMainWindowHeight(u32 height);
void setPkgViewer(const std::vector<std::string>& pkgList);
void setElfViewer(const std::vector<std::string>& elfList);
void setRecentFiles(const std::vector<std::string>& recentFiles);
void setEmulatorLanguage(std::string language);
u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
const std::vector<std::filesystem::path>& getGameInstallDirs();
const std::vector<std::filesystem::path> getGameInstallDirs();
const std::vector<bool> getGameInstallDirsEnabled();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();
u32 getIconSizeGrid();
u32 getSliderPosition();
u32 getSliderPositionGrid();
u32 getTableMode();
u32 getMainWindowWidth();
u32 getMainWindowHeight();
std::vector<std::string> getPkgViewer();
std::vector<std::string> getElfViewer();
std::vector<std::string> getRecentFiles();
std::string getEmulatorLanguage();
void setDefaultValues();
// todo: name and function location pending
std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id = "");
// settings
u32 GetLanguage();
}; // namespace Config

View File

@ -71,6 +71,7 @@ class ElfInfo {
PSFAttributes psf_attributes{};
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
public:
static constexpr u32 FW_15 = 0x1500000;
@ -123,6 +124,10 @@ public:
[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
return splash_path;
}
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
};
} // namespace Common

View File

@ -125,12 +125,13 @@ namespace {
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) {
case SeekOrigin::SetOrigin:
default:
return SEEK_SET;
case SeekOrigin::CurrentPosition:
return SEEK_CUR;
case SeekOrigin::End:
return SEEK_END;
default:
UNREACHABLE_MSG("Impossible SeekOrigin {}", static_cast<u32>(origin));
}
}
@ -377,20 +378,6 @@ bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
return false;
}
if (False(file_access_mode & (FileAccessMode::Write | FileAccessMode::Append))) {
u64 size = GetSize();
if (origin == SeekOrigin::CurrentPosition && Tell() + offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::SetOrigin && (u64)offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::End && offset > 0) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
}
}
errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;

View File

@ -186,7 +186,9 @@ public:
template <typename T>
size_t WriteRaw(const void* data, size_t size) const {
return std::fwrite(data, sizeof(T), size, file);
auto bytes = std::fwrite(data, sizeof(T), size, file);
std::fflush(file);
return bytes;
}
template <typename T>

View File

@ -101,6 +101,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Ssl2) \
SUB(Lib, SysModule) \
SUB(Lib, Move) \
SUB(Lib, NpAuth) \
SUB(Lib, NpCommon) \
SUB(Lib, NpManager) \
SUB(Lib, NpScore) \
@ -136,6 +137,11 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpParty) \
SUB(Lib, Zlib) \
SUB(Lib, Hmd) \
SUB(Lib, SigninDialog) \
SUB(Lib, Camera) \
SUB(Lib, CompanionHttpd) \
SUB(Lib, CompanionUtil) \
SUB(Lib, Voice) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

View File

@ -69,6 +69,7 @@ enum class Class : u8 {
Lib_Http2, ///< The LibSceHttp2 implementation.
Lib_SysModule, ///< The LibSceSysModule implementation
Lib_NpCommon, ///< The LibSceNpCommon implementation
Lib_NpAuth, ///< The LibSceNpAuth implementation
Lib_NpManager, ///< The LibSceNpManager implementation
Lib_NpScore, ///< The LibSceNpScore implementation
Lib_NpTrophy, ///< The LibSceNpTrophy implementation
@ -97,12 +98,17 @@ enum class Class : u8 {
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Lib_Voice, ///< The LibSceVoice implementation.
Lib_RazorCpu, ///< The LibRazorCpu implementation.
Lib_Mouse, ///< The LibSceMouse implementation
Lib_WebBrowserDialog, ///< The LibSceWebBrowserDialog implementation
Lib_NpParty, ///< The LibSceNpParty implementation
Lib_Zlib, ///< The LibSceZlib implementation.
Lib_Hmd, ///< The LibSceHmd implementation.
Lib_SigninDialog, ///< The LibSigninDialog implementation.
Lib_Camera, ///< The LibCamera implementation.
Lib_CompanionHttpd, ///< The LibCompanionHttpd implementation.
Lib_CompanionUtil, ///< The LibCompanionUtil implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

View File

@ -23,7 +23,7 @@
namespace MemoryPatcher {
uintptr_t g_eboot_address;
EXPORT uintptr_t g_eboot_address;
uint64_t g_eboot_image_size;
std::string g_game_serial;
std::string patchFile;
@ -169,7 +169,8 @@ void OnGameLoaded() {
if (type == "mask_jump32")
patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
if (type == "mask" || type == "mask_jump32" && !maskOffsetStr.empty()) {
if ((type == "mask" || type == "mask_jump32") &&
!maskOffsetStr.empty()) {
maskOffsetValue = std::stoi(maskOffsetStr, 0, 10);
}

View File

@ -6,9 +6,15 @@
#include <string>
#include <vector>
#if defined(WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __attribute__((visibility("default")))
#endif
namespace MemoryPatcher {
extern uintptr_t g_eboot_address;
extern EXPORT uintptr_t g_eboot_address;
extern uint64_t g_eboot_image_size;
extern std::string g_game_serial;
extern std::string patchFile;

View File

@ -60,7 +60,7 @@ static CFURLRef UntranslocateBundlePath(const CFURLRef bundle_path) {
return nullptr;
}
static std::filesystem::path GetBundleParentDirectory() {
static std::optional<std::filesystem::path> GetBundleParentDirectory() {
if (CFBundleRef bundle_ref = CFBundleGetMainBundle()) {
if (CFURLRef bundle_url_ref = CFBundleCopyBundleURL(bundle_ref)) {
SCOPE_EXIT {
@ -83,14 +83,16 @@ static std::filesystem::path GetBundleParentDirectory() {
}
}
}
return std::filesystem::current_path();
return std::nullopt;
}
#endif
static auto UserPaths = [] {
#ifdef __APPLE__
#if defined(__APPLE__) && defined(ENABLE_QT_GUI)
// Set the current path to the directory containing the app bundle.
std::filesystem::current_path(GetBundleParentDirectory());
if (const auto bundle_dir = GetBundleParentDirectory()) {
std::filesystem::current_path(*bundle_dir);
}
#endif
// Try the portable user directory first.
@ -126,7 +128,6 @@ static auto UserPaths = [] {
create_path(PathType::LogDir, user_dir / LOG_DIR);
create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);

View File

@ -18,7 +18,6 @@ enum class PathType {
LogDir, // Where log files are stored.
ScreenshotsDir, // Where screenshots are stored.
ShaderDir, // Where shaders are stored.
SaveDataDir, // Where guest save data is stored.
TempDataDir, // Where game temp data is stored.
GameDataDir, // Where game data is stored.
SysModuleDir, // Where system modules are stored.
@ -36,7 +35,6 @@ constexpr auto PORTABLE_DIR = "user";
constexpr auto LOG_DIR = "log";
constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader";
constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp";
constexpr auto SYSMODULES_DIR = "sys_modules";

101
src/common/range_lock.h Normal file
View File

@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <iterator>
#include <mutex>
namespace Common {
// From boost thread locking
template <typename Iterator>
struct RangeLockGuard {
Iterator begin;
Iterator end;
RangeLockGuard(Iterator begin_, Iterator end_) : begin(begin_), end(end_) {
LockRange(begin, end);
}
void release() {
begin = end;
}
~RangeLockGuard() {
for (; begin != end; ++begin) {
begin->unlock();
}
}
};
template <typename Iterator>
Iterator TryLockRange(Iterator begin, Iterator end) {
using LockType = typename std::iterator_traits<Iterator>::value_type;
if (begin == end) {
return end;
}
std::unique_lock<LockType> guard(*begin, std::try_to_lock);
if (!guard.owns_lock()) {
return begin;
}
Iterator failed = TryLockRange(++begin, end);
if (failed == end) {
guard.release();
}
return failed;
}
template <typename Iterator>
void LockRange(Iterator begin, Iterator end) {
using LockType = typename std::iterator_traits<Iterator>::value_type;
if (begin == end) {
return;
}
bool start_with_begin = true;
Iterator second = begin;
++second;
Iterator next = second;
while (true) {
std::unique_lock<LockType> begin_lock(*begin, std::defer_lock);
if (start_with_begin) {
begin_lock.lock();
const Iterator failed_lock = TryLockRange(next, end);
if (failed_lock == end) {
begin_lock.release();
return;
}
start_with_begin = false;
next = failed_lock;
} else {
RangeLockGuard<Iterator> guard(next, end);
if (begin_lock.try_lock()) {
const Iterator failed_lock = TryLockRange(second, next);
if (failed_lock == next) {
begin_lock.release();
guard.release();
return;
}
start_with_begin = false;
next = failed_lock;
} else {
start_with_begin = true;
next = second;
}
}
}
}
} // namespace Common

View File

@ -0,0 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include "common/assert.h"
#include "common/recursive_lock.h"
namespace Common::Detail {
struct RecursiveLockState {
RecursiveLockType type;
int count;
};
thread_local std::unordered_map<void*, RecursiveLockState> g_recursive_locks;
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
if (state.count == 0) {
ASSERT(state.type == RecursiveLockType::None);
state.type = type;
}
ASSERT(state.type == type);
return state.count++ == 0;
}
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
ASSERT(state.type == type && state.count > 0);
if (--state.count == 0) {
g_recursive_locks.erase(mutex);
return true;
}
return false;
}
} // namespace Common::Detail

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@ -0,0 +1,67 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <optional>
#include <shared_mutex>
namespace Common {
namespace Detail {
enum class RecursiveLockType { None, Shared, Exclusive };
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type);
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type);
} // namespace Detail
template <typename MutexType>
class RecursiveScopedLock {
public:
explicit RecursiveScopedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveScopedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::unique_lock<MutexType>> m_lock;
bool m_locked = false;
};
template <typename MutexType>
class RecursiveSharedLock {
public:
explicit RecursiveSharedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveSharedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::shared_lock<MutexType>> m_lock;
bool m_locked = false;
};
} // namespace Common

View File

@ -1,23 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scm_rev.h"
#include <string>
#define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@"
#define GIT_REMOTE_NAME "@GIT_REMOTE_NAME@"
#define GIT_REMOTE_URL "@GIT_REMOTE_URL@"
#define BUILD_DATE "@BUILD_DATE@"
#include "common/scm_rev.h"
namespace Common {
const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
const char g_scm_remote_name[] = GIT_REMOTE_NAME;
const char g_scm_remote_url[] = GIT_REMOTE_URL;
const char g_scm_date[] = BUILD_DATE;
constexpr char g_version[] = "@APP_VERSION@";
constexpr bool g_is_release = @APP_IS_RELEASE@;
constexpr char g_scm_rev[] = "@GIT_REV@";
constexpr char g_scm_branch[] = "@GIT_BRANCH@";
constexpr char g_scm_desc[] = "@GIT_DESC@";
constexpr char g_scm_remote_name[] = "@GIT_REMOTE_NAME@";
constexpr char g_scm_remote_url[] = "@GIT_REMOTE_URL@";
constexpr char g_scm_date[] = "@BUILD_DATE@";
const std::string GetRemoteNameFromLink() {
std::string remote_url(Common::g_scm_remote_url);
std::string remote_host;
try {
if (remote_url.starts_with("http")) {
if (*remote_url.rbegin() == '/') {
remote_url.pop_back();
}
remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
} else if (remote_url.starts_with("git@")) {
auto after_comma_pos = remote_url.find(':') + 1, slash_pos = remote_url.find('/');
remote_host = remote_url.substr(after_comma_pos, slash_pos - after_comma_pos);
} else {
remote_host = "unknown";
}
} catch (...) {
remote_host = "unknown";
}
return remote_host;
}
} // namespace

View File

@ -3,8 +3,13 @@
#pragma once
#include <string>
namespace Common {
extern const char g_version[];
extern const bool g_is_release;
extern const char g_scm_rev[];
extern const char g_scm_branch[];
extern const char g_scm_desc[];
@ -12,4 +17,6 @@ extern const char g_scm_remote_name[];
extern const char g_scm_remote_url[];
extern const char g_scm_date[];
const std::string GetRemoteNameFromLink();
} // namespace Common

180
src/common/sha1.h Normal file
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@ -0,0 +1,180 @@
// SPDX-FileCopyrightText: 2012 SAURAV MOHAPATRA <mohaps@gmail.com>
// SPDX-License-Identifier: MIT
#pragma once
#include <cstdint>
#include <cstdlib>
#include <cstring>
namespace sha1 {
class SHA1 {
public:
typedef uint32_t digest32_t[5];
typedef uint8_t digest8_t[20];
inline static uint32_t LeftRotate(uint32_t value, size_t count) {
return (value << count) ^ (value >> (32 - count));
}
SHA1() {
reset();
}
virtual ~SHA1() {}
SHA1(const SHA1& s) {
*this = s;
}
const SHA1& operator=(const SHA1& s) {
memcpy(m_digest, s.m_digest, 5 * sizeof(uint32_t));
memcpy(m_block, s.m_block, 64);
m_blockByteIndex = s.m_blockByteIndex;
m_byteCount = s.m_byteCount;
return *this;
}
SHA1& reset() {
m_digest[0] = 0x67452301;
m_digest[1] = 0xEFCDAB89;
m_digest[2] = 0x98BADCFE;
m_digest[3] = 0x10325476;
m_digest[4] = 0xC3D2E1F0;
m_blockByteIndex = 0;
m_byteCount = 0;
return *this;
}
SHA1& processByte(uint8_t octet) {
this->m_block[this->m_blockByteIndex++] = octet;
++this->m_byteCount;
if (m_blockByteIndex == 64) {
this->m_blockByteIndex = 0;
processBlock();
}
return *this;
}
SHA1& processBlock(const void* const start, const void* const end) {
const uint8_t* begin = static_cast<const uint8_t*>(start);
const uint8_t* finish = static_cast<const uint8_t*>(end);
while (begin != finish) {
processByte(*begin);
begin++;
}
return *this;
}
SHA1& processBytes(const void* const data, size_t len) {
const uint8_t* block = static_cast<const uint8_t*>(data);
processBlock(block, block + len);
return *this;
}
const uint32_t* getDigest(digest32_t digest) {
size_t bitCount = this->m_byteCount * 8;
processByte(0x80);
if (this->m_blockByteIndex > 56) {
while (m_blockByteIndex != 0) {
processByte(0);
}
while (m_blockByteIndex < 56) {
processByte(0);
}
} else {
while (m_blockByteIndex < 56) {
processByte(0);
}
}
processByte(0);
processByte(0);
processByte(0);
processByte(0);
processByte(static_cast<unsigned char>((bitCount >> 24) & 0xFF));
processByte(static_cast<unsigned char>((bitCount >> 16) & 0xFF));
processByte(static_cast<unsigned char>((bitCount >> 8) & 0xFF));
processByte(static_cast<unsigned char>((bitCount) & 0xFF));
memcpy(digest, m_digest, 5 * sizeof(uint32_t));
return digest;
}
const uint8_t* getDigestBytes(digest8_t digest) {
digest32_t d32;
getDigest(d32);
size_t di = 0;
digest[di++] = ((d32[0] >> 24) & 0xFF);
digest[di++] = ((d32[0] >> 16) & 0xFF);
digest[di++] = ((d32[0] >> 8) & 0xFF);
digest[di++] = ((d32[0]) & 0xFF);
digest[di++] = ((d32[1] >> 24) & 0xFF);
digest[di++] = ((d32[1] >> 16) & 0xFF);
digest[di++] = ((d32[1] >> 8) & 0xFF);
digest[di++] = ((d32[1]) & 0xFF);
digest[di++] = ((d32[2] >> 24) & 0xFF);
digest[di++] = ((d32[2] >> 16) & 0xFF);
digest[di++] = ((d32[2] >> 8) & 0xFF);
digest[di++] = ((d32[2]) & 0xFF);
digest[di++] = ((d32[3] >> 24) & 0xFF);
digest[di++] = ((d32[3] >> 16) & 0xFF);
digest[di++] = ((d32[3] >> 8) & 0xFF);
digest[di++] = ((d32[3]) & 0xFF);
digest[di++] = ((d32[4] >> 24) & 0xFF);
digest[di++] = ((d32[4] >> 16) & 0xFF);
digest[di++] = ((d32[4] >> 8) & 0xFF);
digest[di++] = ((d32[4]) & 0xFF);
return digest;
}
protected:
void processBlock() {
uint32_t w[80];
for (size_t i = 0; i < 16; i++) {
w[i] = (m_block[i * 4 + 0] << 24);
w[i] |= (m_block[i * 4 + 1] << 16);
w[i] |= (m_block[i * 4 + 2] << 8);
w[i] |= (m_block[i * 4 + 3]);
}
for (size_t i = 16; i < 80; i++) {
w[i] = LeftRotate((w[i - 3] ^ w[i - 8] ^ w[i - 14] ^ w[i - 16]), 1);
}
uint32_t a = m_digest[0];
uint32_t b = m_digest[1];
uint32_t c = m_digest[2];
uint32_t d = m_digest[3];
uint32_t e = m_digest[4];
for (std::size_t i = 0; i < 80; ++i) {
uint32_t f = 0;
uint32_t k = 0;
if (i < 20) {
f = (b & c) | (~b & d);
k = 0x5A827999;
} else if (i < 40) {
f = b ^ c ^ d;
k = 0x6ED9EBA1;
} else if (i < 60) {
f = (b & c) | (b & d) | (c & d);
k = 0x8F1BBCDC;
} else {
f = b ^ c ^ d;
k = 0xCA62C1D6;
}
uint32_t temp = LeftRotate(a, 5) + f + e + k + w[i];
e = d;
d = c;
c = LeftRotate(b, 30);
b = a;
a = temp;
}
m_digest[0] += a;
m_digest[1] += b;
m_digest[2] += c;
m_digest[3] += d;
m_digest[4] += e;
}
private:
digest32_t m_digest;
uint8_t m_block[64];
size_t m_blockByteIndex;
size_t m_byteCount;
};
} // namespace sha1

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@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <mutex>
namespace Common {
// Like std::shared_mutex, but reader has priority over writer.
class SharedFirstMutex {
public:
void lock() {
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !writer_active && readers == 0; });
writer_active = true;
}
void unlock() {
std::lock_guard<std::mutex> lock(mtx);
writer_active = false;
cv.notify_all();
}
void lock_shared() {
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !writer_active; });
++readers;
}
void unlock_shared() {
std::lock_guard<std::mutex> lock(mtx);
if (--readers == 0) {
cv.notify_all();
}
}
private:
std::mutex mtx;
std::condition_variable cv;
int readers = 0;
bool writer_active = false;
};
} // namespace Common

View File

@ -14,6 +14,9 @@ namespace Common {
struct SlotId {
static constexpr u32 INVALID_INDEX = std::numeric_limits<u32>::max();
SlotId() noexcept = default;
constexpr SlotId(u32 index) noexcept : index(index) {}
constexpr auto operator<=>(const SlotId&) const noexcept = default;
constexpr explicit operator bool() const noexcept {
@ -28,6 +31,63 @@ class SlotVector {
constexpr static std::size_t InitialCapacity = 2048;
public:
template <typename ValueType, typename Pointer, typename Reference>
class Iterator {
public:
using iterator_category = std::forward_iterator_tag;
using value_type = ValueType;
using difference_type = std::ptrdiff_t;
using pointer = Pointer;
using reference = Reference;
Iterator(SlotVector& vector_, SlotId index_) : vector(vector_), slot(index_) {
AdvanceToValid();
}
reference operator*() const {
return vector[slot];
}
pointer operator->() const {
return &vector[slot];
}
Iterator& operator++() {
++slot.index;
AdvanceToValid();
return *this;
}
Iterator operator++(int) {
Iterator temp = *this;
++(*this);
return temp;
}
bool operator==(const Iterator& other) const {
return slot == other.slot;
}
bool operator!=(const Iterator& other) const {
return !(*this == other);
}
private:
void AdvanceToValid() {
while (slot < vector.values_capacity && !vector.ReadStorageBit(slot.index)) {
++slot.index;
}
}
SlotVector& vector;
SlotId slot;
};
using iterator = Iterator<T, T*, T&>;
using const_iterator = Iterator<const T, const T*, const T&>;
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
SlotVector() {
Reserve(InitialCapacity);
}
@ -60,7 +120,7 @@ public:
}
template <typename... Args>
[[nodiscard]] SlotId insert(Args&&... args) noexcept {
SlotId insert(Args&&... args) noexcept {
const u32 index = FreeValueIndex();
new (&values[index].object) T(std::forward<Args>(args)...);
SetStorageBit(index);
@ -78,6 +138,54 @@ public:
return values_capacity - free_list.size();
}
iterator begin() noexcept {
return iterator(*this, 0);
}
const_iterator begin() const noexcept {
return const_iterator(*this, 0);
}
const_iterator cbegin() const noexcept {
return begin();
}
iterator end() noexcept {
return iterator(*this, values_capacity);
}
const_iterator end() const noexcept {
return const_iterator(*this, values_capacity);
}
const_iterator cend() const noexcept {
return end();
}
reverse_iterator rbegin() noexcept {
return reverse_iterator(end());
}
const_reverse_iterator rbegin() const noexcept {
return const_reverse_iterator(end());
}
const_reverse_iterator crbegin() const noexcept {
return rbegin();
}
reverse_iterator rend() noexcept {
return reverse_iterator(begin());
}
const_reverse_iterator rend() const noexcept {
return const_reverse_iterator(begin());
}
const_reverse_iterator crend() const noexcept {
return rend();
}
private:
struct NonTrivialDummy {
NonTrivialDummy() noexcept {}

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@ -2,6 +2,7 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <ctime>
#include <string>
#include <thread>
@ -104,14 +105,24 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
SetThreadPriority(handle, windows_priority);
}
static void AccurateSleep(std::chrono::nanoseconds duration) {
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
const auto begin_sleep = std::chrono::high_resolution_clock::now();
LARGE_INTEGER interval{
.QuadPart = -1 * (duration.count() / 100u),
};
HANDLE timer = ::CreateWaitableTimer(NULL, TRUE, NULL);
SetWaitableTimer(timer, &interval, 0, NULL, NULL, 0);
WaitForSingleObject(timer, INFINITE);
const auto ret = WaitForSingleObjectEx(timer, INFINITE, interruptible);
::CloseHandle(timer);
if (remaining) {
const auto end_sleep = std::chrono::high_resolution_clock::now();
const auto sleep_time = end_sleep - begin_sleep;
*remaining = duration > sleep_time ? duration - sleep_time : std::chrono::nanoseconds(0);
}
return ret == WAIT_OBJECT_0;
}
#else
@ -134,8 +145,24 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_setschedparam(this_thread, scheduling_type, &params);
}
static void AccurateSleep(std::chrono::nanoseconds duration) {
std::this_thread::sleep_for(duration);
bool AccurateSleep(const std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
const bool interruptible) {
timespec request = {
.tv_sec = duration.count() / 1'000'000'000,
.tv_nsec = duration.count() % 1'000'000'000,
};
timespec remain;
int ret;
while ((ret = nanosleep(&request, &remain)) < 0 && errno == EINTR) {
if (interruptible) {
break;
}
request = remain;
}
if (remaining) {
*remaining = std::chrono::nanoseconds(remain.tv_sec * 1'000'000'000 + remain.tv_nsec);
}
return ret == 0 || errno != EINTR;
}
#endif
@ -196,9 +223,9 @@ AccurateTimer::AccurateTimer(std::chrono::nanoseconds target_interval)
: target_interval(target_interval) {}
void AccurateTimer::Start() {
auto begin_sleep = std::chrono::high_resolution_clock::now();
const auto begin_sleep = std::chrono::high_resolution_clock::now();
if (total_wait.count() > 0) {
AccurateSleep(total_wait);
AccurateSleep(total_wait, nullptr, false);
}
start_time = std::chrono::high_resolution_clock::now();
total_wait -= std::chrono::duration_cast<std::chrono::nanoseconds>(start_time - begin_sleep);

View File

@ -25,6 +25,9 @@ void SetCurrentThreadName(const char* name);
void SetThreadName(void* thread, const char* name);
bool AccurateSleep(std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
bool interruptible);
class AccurateTimer {
std::chrono::nanoseconds target_interval{};
std::chrono::nanoseconds total_wait{};

View File

@ -8,7 +8,7 @@
#define VA_ARGS \
uint64_t rdi, uint64_t rsi, uint64_t rdx, uint64_t rcx, uint64_t r8, uint64_t r9, \
uint64_t overflow_arg_area, __m128 xmm0, __m128 xmm1, __m128 xmm2, __m128 xmm3, \
__m128 xmm4, __m128 xmm5, __m128 xmm6, __m128 xmm7, ...
__m128 xmm4, __m128 xmm5, __m128 xmm6, __m128 xmm7
#define VA_CTX(ctx) \
alignas(16)::Common::VaCtx ctx{}; \

View File

@ -1,14 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <string_view>
namespace Common {
constexpr char VERSION[] = "0.7.0";
constexpr bool isRelease = true;
} // namespace Common

View File

@ -302,14 +302,15 @@ struct AddressSpace::Impl {
new_flags = PAGE_READWRITE;
} else if (read && !write) {
new_flags = PAGE_READONLY;
} else if (execute && !read && not write) {
} else if (execute && !read && !write) {
new_flags = PAGE_EXECUTE;
} else if (!read && !write && !execute) {
new_flags = PAGE_NOACCESS;
} else {
LOG_CRITICAL(Common_Memory,
"Unsupported protection flag combination for address {:#x}, size {}",
virtual_addr, size);
"Unsupported protection flag combination for address {:#x}, size {}, "
"read={}, write={}, execute={}",
virtual_addr, size, read, write, execute);
return;
}
@ -357,9 +358,17 @@ enum PosixPageProtection {
[[nodiscard]] constexpr PosixPageProtection ToPosixProt(Core::MemoryProt prot) {
if (True(prot & Core::MemoryProt::CpuReadWrite) ||
True(prot & Core::MemoryProt::GpuReadWrite)) {
return PAGE_READWRITE;
if (True(prot & Core::MemoryProt::CpuExec)) {
return PAGE_EXECUTE_READWRITE;
} else {
return PAGE_READWRITE;
}
} else if (True(prot & Core::MemoryProt::CpuRead) || True(prot & Core::MemoryProt::GpuRead)) {
return PAGE_READONLY;
if (True(prot & Core::MemoryProt::CpuExec)) {
return PAGE_EXECUTE_READ;
} else {
return PAGE_READONLY;
}
} else {
return PAGE_NOACCESS;
}

View File

@ -11,6 +11,7 @@
namespace Core {
enum class MemoryPermission : u32 {
None = 0,
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
@ -19,8 +20,6 @@ enum class MemoryPermission : u32 {
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
constexpr VAddr CODE_BASE_OFFSET = 0x100000000ULL;
constexpr VAddr SYSTEM_MANAGED_MIN = 0x00000400000ULL;
constexpr VAddr SYSTEM_MANAGED_MAX = 0x07FFFFBFFFULL;
constexpr VAddr SYSTEM_RESERVED_MIN = 0x07FFFFC000ULL;

File diff suppressed because it is too large Load Diff

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@ -7,12 +7,6 @@
namespace Core {
/// Initializes a stack for the current thread for use by patch implementations.
void InitializeThreadPatchStack();
/// Cleans up the patch stack for the current thread.
void CleanupThreadPatchStack();
/// Registers a module for patching, providing an area to generate trampoline code.
void RegisterPatchModule(void* module_ptr, u64 module_size, void* trampoline_area_ptr,
u64 trampoline_area_size);

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@ -1,215 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include "crypto.h"
CryptoPP::RSA::PrivateKey Crypto::key_pkg_derived_key3_keyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(PkgDerivedKey3Keyset::Prime1, 0x80));
params.SetPrime2(CryptoPP::Integer(PkgDerivedKey3Keyset::Prime2, 0x80));
params.SetPublicExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::PublicExponent, 4));
params.SetPrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::PrivateExponent, 0x100));
params.SetModPrime1PrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::Exponent1, 0x80));
params.SetModPrime2PrivateExponent(CryptoPP::Integer(PkgDerivedKey3Keyset::Exponent2, 0x80));
params.SetModulus(CryptoPP::Integer(PkgDerivedKey3Keyset::Modulus, 0x100));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(PkgDerivedKey3Keyset::Coefficient, 0x80));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
CryptoPP::RSA::PrivateKey Crypto::FakeKeyset_keyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(FakeKeyset::Prime1, 0x80));
params.SetPrime2(CryptoPP::Integer(FakeKeyset::Prime2, 0x80));
params.SetPublicExponent(CryptoPP::Integer(FakeKeyset::PublicExponent, 4));
params.SetPrivateExponent(CryptoPP::Integer(FakeKeyset::PrivateExponent, 0x100));
params.SetModPrime1PrivateExponent(CryptoPP::Integer(FakeKeyset::Exponent1, 0x80));
params.SetModPrime2PrivateExponent(CryptoPP::Integer(FakeKeyset::Exponent2, 0x80));
params.SetModulus(CryptoPP::Integer(FakeKeyset::Modulus, 0x100));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(FakeKeyset::Coefficient, 0x80));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
CryptoPP::RSA::PrivateKey Crypto::DebugRifKeyset_init() {
CryptoPP::InvertibleRSAFunction params;
params.SetPrime1(CryptoPP::Integer(DebugRifKeyset::Prime1, sizeof(DebugRifKeyset::Prime1)));
params.SetPrime2(CryptoPP::Integer(DebugRifKeyset::Prime2, sizeof(DebugRifKeyset::Prime2)));
params.SetPublicExponent(
CryptoPP::Integer(DebugRifKeyset::PublicExponent, sizeof(DebugRifKeyset::PublicExponent)));
params.SetPrivateExponent(CryptoPP::Integer(DebugRifKeyset::PrivateExponent,
sizeof(DebugRifKeyset::PrivateExponent)));
params.SetModPrime1PrivateExponent(
CryptoPP::Integer(DebugRifKeyset::Exponent1, sizeof(DebugRifKeyset::Exponent1)));
params.SetModPrime2PrivateExponent(
CryptoPP::Integer(DebugRifKeyset::Exponent2, sizeof(DebugRifKeyset::Exponent2)));
params.SetModulus(CryptoPP::Integer(DebugRifKeyset::Modulus, sizeof(DebugRifKeyset::Modulus)));
params.SetMultiplicativeInverseOfPrime2ModPrime1(
CryptoPP::Integer(DebugRifKeyset::Coefficient, sizeof(DebugRifKeyset::Coefficient)));
CryptoPP::RSA::PrivateKey privateKey(params);
return privateKey;
}
void Crypto::RSA2048Decrypt(std::span<CryptoPP::byte, 32> dec_key,
std::span<const CryptoPP::byte, 256> ciphertext,
bool is_dk3) { // RSAES_PKCS1v15_
// Create an RSA decryptor
CryptoPP::RSA::PrivateKey privateKey;
if (is_dk3) {
privateKey = key_pkg_derived_key3_keyset_init();
} else {
privateKey = FakeKeyset_keyset_init();
}
CryptoPP::RSAES_PKCS1v15_Decryptor rsaDecryptor(privateKey);
// Allocate memory for the decrypted data
std::array<CryptoPP::byte, 256> decrypted;
// Perform the decryption
CryptoPP::AutoSeededRandomPool rng;
CryptoPP::DecodingResult result =
rsaDecryptor.Decrypt(rng, ciphertext.data(), decrypted.size(), decrypted.data());
std::copy(decrypted.begin(), decrypted.begin() + dec_key.size(), dec_key.begin());
}
void Crypto::ivKeyHASH256(std::span<const CryptoPP::byte, 64> cipher_input,
std::span<CryptoPP::byte, 32> ivkey_result) {
CryptoPP::SHA256 sha256;
std::array<CryptoPP::byte, CryptoPP::SHA256::DIGESTSIZE> hashResult;
auto array_sink = new CryptoPP::ArraySink(hashResult.data(), CryptoPP::SHA256::DIGESTSIZE);
auto filter = new CryptoPP::HashFilter(sha256, array_sink);
CryptoPP::ArraySource r(cipher_input.data(), cipher_input.size(), true, filter);
std::copy(hashResult.begin(), hashResult.begin() + ivkey_result.size(), ivkey_result.begin());
}
void Crypto::aesCbcCfb128Decrypt(std::span<const CryptoPP::byte, 32> ivkey,
std::span<const CryptoPP::byte, 256> ciphertext,
std::span<CryptoPP::byte, 256> decrypted) {
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> key;
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> iv;
std::copy(ivkey.begin() + 16, ivkey.begin() + 16 + key.size(), key.begin());
std::copy(ivkey.begin(), ivkey.begin() + iv.size(), iv.begin());
CryptoPP::AES::Decryption aesDecryption(key.data(), CryptoPP::AES::DEFAULT_KEYLENGTH);
CryptoPP::CBC_Mode_ExternalCipher::Decryption cbcDecryption(aesDecryption, iv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
cbcDecryption.ProcessData(decrypted.data() + i, ciphertext.data() + i,
CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> key;
std::array<CryptoPP::byte, CryptoPP::AES::DEFAULT_KEYLENGTH> iv;
std::copy(ivkey.begin() + 16, ivkey.begin() + 16 + key.size(), key.begin());
std::copy(ivkey.begin(), ivkey.begin() + iv.size(), iv.begin());
CryptoPP::AES::Decryption aesDecryption(key.data(), CryptoPP::AES::DEFAULT_KEYLENGTH);
CryptoPP::CBC_Mode_ExternalCipher::Decryption cbcDecryption(aesDecryption, iv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
cbcDecryption.ProcessData(decrypted.data() + i, ciphertext.data() + i,
CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID,
std::span<CryptoPP::byte, 16> efsmIv, std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted) {
// step 1: Encrypt NPcommID
CryptoPP::CBC_Mode<CryptoPP::AES>::Encryption encrypt;
std::vector<CryptoPP::byte> trophyIv(16, 0);
std::vector<CryptoPP::byte> trpKey(16);
encrypt.SetKeyWithIV(trophyKey.data(), trophyKey.size(), trophyIv.data());
encrypt.ProcessData(trpKey.data(), NPcommID.data(), 16);
// step 2: decrypt efsm.
CryptoPP::CBC_Mode<CryptoPP::AES>::Decryption decrypt;
decrypt.SetKeyWithIV(trpKey.data(), trpKey.size(), efsmIv.data());
for (size_t i = 0; i < decrypted.size(); i += CryptoPP::AES::BLOCKSIZE) {
decrypt.ProcessData(decrypted.data() + i, ciphertext.data() + i, CryptoPP::AES::BLOCKSIZE);
}
}
void Crypto::PfsGenCryptoKey(std::span<const CryptoPP::byte, 32> ekpfs,
std::span<const CryptoPP::byte, 16> seed,
std::span<CryptoPP::byte, 16> dataKey,
std::span<CryptoPP::byte, 16> tweakKey) {
CryptoPP::HMAC<CryptoPP::SHA256> hmac(ekpfs.data(), ekpfs.size());
CryptoPP::SecByteBlock d(20); // Use Crypto++ SecByteBlock for better memory management
// Copy the bytes of 'index' to the 'd' array
uint32_t index = 1;
std::memcpy(d, &index, sizeof(uint32_t));
// Copy the bytes of 'seed' to the 'd' array starting from index 4
std::memcpy(d + sizeof(uint32_t), seed.data(), seed.size());
// Allocate memory for 'u64' using new
std::vector<CryptoPP::byte> data_tweak_key(hmac.DigestSize());
// Calculate the HMAC
hmac.CalculateDigest(data_tweak_key.data(), d, d.size());
std::copy(data_tweak_key.begin(), data_tweak_key.begin() + dataKey.size(), tweakKey.begin());
std::copy(data_tweak_key.begin() + tweakKey.size(),
data_tweak_key.begin() + tweakKey.size() + dataKey.size(), dataKey.begin());
}
void Crypto::decryptPFS(std::span<const CryptoPP::byte, 16> dataKey,
std::span<const CryptoPP::byte, 16> tweakKey, std::span<const u8> src_image,
std::span<CryptoPP::byte> dst_image, u64 sector) {
// Start at 0x10000 to keep the header when decrypting the whole pfs_image.
for (int i = 0; i < src_image.size(); i += 0x1000) {
const u64 current_sector = sector + (i / 0x1000);
CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encrypt(tweakKey.data(), tweakKey.size());
CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decrypt(dataKey.data(), dataKey.size());
std::array<CryptoPP::byte, 16> tweak{};
std::array<CryptoPP::byte, 16> encryptedTweak;
std::array<CryptoPP::byte, 16> xorBuffer;
std::memcpy(tweak.data(), &current_sector, sizeof(u64));
// Encrypt the tweak for each sector.
encrypt.ProcessData(encryptedTweak.data(), tweak.data(), 16);
for (int plaintextOffset = 0; plaintextOffset < 0x1000; plaintextOffset += 16) {
xtsXorBlock(xorBuffer.data(), src_image.data() + i + plaintextOffset,
encryptedTweak.data()); // x, c, t
decrypt.ProcessData(xorBuffer.data(), xorBuffer.data(), 16); // x, x
xtsXorBlock(dst_image.data() + i + plaintextOffset, xorBuffer.data(),
encryptedTweak.data()); //(p) c, x , t
xtsMult(encryptedTweak);
}
}
}

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <cryptopp/aes.h>
#include <cryptopp/filters.h>
#include <cryptopp/modes.h>
#include <cryptopp/oaep.h>
#include <cryptopp/osrng.h>
#include <cryptopp/rsa.h>
#include <cryptopp/sha.h>
#include "common/types.h"
#include "keys.h"
class Crypto {
public:
CryptoPP::RSA::PrivateKey key_pkg_derived_key3_keyset_init();
CryptoPP::RSA::PrivateKey FakeKeyset_keyset_init();
CryptoPP::RSA::PrivateKey DebugRifKeyset_init();
void RSA2048Decrypt(std::span<CryptoPP::byte, 32> dk3,
std::span<const CryptoPP::byte, 256> ciphertext,
bool is_dk3); // RSAES_PKCS1v15_
void ivKeyHASH256(std::span<const CryptoPP::byte, 64> cipher_input,
std::span<CryptoPP::byte, 32> ivkey_result);
void aesCbcCfb128Decrypt(std::span<const CryptoPP::byte, 32> ivkey,
std::span<const CryptoPP::byte, 256> ciphertext,
std::span<CryptoPP::byte, 256> decrypted);
void aesCbcCfb128DecryptEntry(std::span<const CryptoPP::byte, 32> ivkey,
std::span<CryptoPP::byte> ciphertext,
std::span<CryptoPP::byte> decrypted);
void decryptEFSM(std::span<CryptoPP::byte, 16> trophyKey,
std::span<CryptoPP::byte, 16> NPcommID, std::span<CryptoPP::byte, 16> efsmIv,
std::span<CryptoPP::byte> ciphertext, std::span<CryptoPP::byte> decrypted);
void PfsGenCryptoKey(std::span<const CryptoPP::byte, 32> ekpfs,
std::span<const CryptoPP::byte, 16> seed,
std::span<CryptoPP::byte, 16> dataKey,
std::span<CryptoPP::byte, 16> tweakKey);
void decryptPFS(std::span<const CryptoPP::byte, 16> dataKey,
std::span<const CryptoPP::byte, 16> tweakKey, std::span<const u8> src_image,
std::span<CryptoPP::byte> dst_image, u64 sector);
void xtsXorBlock(CryptoPP::byte* x, const CryptoPP::byte* a, const CryptoPP::byte* b) {
for (int i = 0; i < 16; i++) {
x[i] = a[i] ^ b[i];
}
}
void xtsMult(std::span<CryptoPP::byte, 16> encryptedTweak) {
int feedback = 0;
for (int k = 0; k < encryptedTweak.size(); k++) {
const auto tmp = (encryptedTweak[k] >> 7) & 1;
encryptedTweak[k] = ((encryptedTweak[k] << 1) + feedback) & 0xFF;
feedback = tmp;
}
if (feedback != 0) {
encryptedTweak[0] ^= 0x87;
}
}
};

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cryptopp/rsa.h>
class FakeKeyset {
public:
// Constructor
static constexpr CryptoPP::byte Exponent1[] = {
0x6D, 0x48, 0xE0, 0x54, 0x40, 0x25, 0xC8, 0x41, 0x29, 0x52, 0x42, 0x27, 0xEB, 0xD2, 0xC7,
0xAB, 0x6B, 0x9C, 0x27, 0x0A, 0xB4, 0x1F, 0x94, 0x4E, 0xFA, 0x42, 0x1D, 0xB7, 0xBC, 0xB9,
0xAE, 0xBC, 0x04, 0x6F, 0x75, 0x8F, 0x10, 0x5F, 0x89, 0xAC, 0xAB, 0x9C, 0xD2, 0xFA, 0xE6,
0xA4, 0x13, 0x83, 0x68, 0xD4, 0x56, 0x38, 0xFE, 0xE5, 0x2B, 0x78, 0x44, 0x9C, 0x34, 0xE6,
0x5A, 0xA0, 0xBE, 0x05, 0x70, 0xAD, 0x15, 0xC3, 0x2D, 0x31, 0xAC, 0x97, 0x5D, 0x88, 0xFC,
0xC1, 0x62, 0x3D, 0xE2, 0xED, 0x11, 0xDB, 0xB6, 0x9E, 0xFC, 0x5A, 0x5A, 0x03, 0xF6, 0xCF,
0x08, 0xD4, 0x5D, 0x90, 0xC9, 0x2A, 0xB9, 0x9B, 0xCF, 0xC8, 0x1A, 0x65, 0xF3, 0x5B, 0xE8,
0x7F, 0xCF, 0xA5, 0xA6, 0x4C, 0x5C, 0x2A, 0x12, 0x0F, 0x92, 0xA5, 0xE3, 0xF0, 0x17, 0x1E,
0x9A, 0x97, 0x45, 0x86, 0xFD, 0xDB, 0x54, 0x25};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0x2A, 0x51, 0xCE, 0x02, 0x44, 0x28, 0x50, 0xE8, 0x30, 0x20, 0x7C, 0x9C, 0x55, 0xBF, 0x60,
0x39, 0xBC, 0xD1, 0xF0, 0xE7, 0x68, 0xF8, 0x08, 0x5B, 0x61, 0x1F, 0xA7, 0xBF, 0xD0, 0xE8,
0x8B, 0xB5, 0xB1, 0xD5, 0xD9, 0x16, 0xAC, 0x75, 0x0C, 0x6D, 0xF2, 0xE0, 0xB5, 0x97, 0x75,
0xD2, 0x68, 0x16, 0x1F, 0x00, 0x7D, 0x8B, 0x17, 0xE8, 0x78, 0x48, 0x41, 0x71, 0x2B, 0x18,
0x96, 0x80, 0x11, 0xDB, 0x68, 0x39, 0x9C, 0xD6, 0xE0, 0x72, 0x42, 0x86, 0xF0, 0x1B, 0x16,
0x0D, 0x3E, 0x12, 0x94, 0x3D, 0x25, 0xA8, 0xA9, 0x30, 0x9E, 0x54, 0x5A, 0xD6, 0x36, 0x6C,
0xD6, 0x8C, 0x20, 0x62, 0x8F, 0xA1, 0x6B, 0x1F, 0x7C, 0x6D, 0xB2, 0xB1, 0xC1, 0x2E, 0xAD,
0x36, 0x02, 0x9C, 0x3A, 0xCA, 0x2F, 0x09, 0xD2, 0x45, 0x9E, 0xEB, 0xF2, 0xBC, 0x6C, 0xAA,
0x3B, 0x3E, 0x90, 0xBC, 0x38, 0x67, 0x35, 0x4D};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0, 1, 0, 1};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0x0B, 0x67, 0x1C, 0x0D, 0x6C, 0x57, 0xD3, 0xE7, 0x05, 0x65, 0x94, 0x31, 0x56, 0x55, 0xFD,
0x28, 0x08, 0xFA, 0x05, 0x8A, 0xCC, 0x55, 0x39, 0x61, 0x97, 0x63, 0xA0, 0x16, 0x27, 0x3D,
0xED, 0xC1, 0x16, 0x40, 0x2A, 0x12, 0xEA, 0x6F, 0xD9, 0xD8, 0x58, 0x56, 0xA8, 0x56, 0x8B,
0x0D, 0x38, 0x5E, 0x1E, 0x80, 0x3B, 0x5F, 0x40, 0x80, 0x6F, 0x62, 0x4F, 0x28, 0xA2, 0x69,
0xF3, 0xD3, 0xF7, 0xFD, 0xB2, 0xC3, 0x52, 0x43, 0x20, 0x92, 0x9D, 0x97, 0x8D, 0xA0, 0x15,
0x07, 0x15, 0x6E, 0xA4, 0x0D, 0x56, 0xD3, 0x37, 0x1A, 0xC4, 0x9E, 0xDF, 0x02, 0x49, 0xB8,
0x0A, 0x84, 0x62, 0xF5, 0xFA, 0xB9, 0x3F, 0xA4, 0x09, 0x76, 0xCC, 0xAA, 0xB9, 0x9B, 0xA6,
0x4F, 0xC1, 0x6A, 0x64, 0xCE, 0xD8, 0x77, 0xAB, 0x4B, 0xF9, 0xA0, 0xAE, 0xDA, 0xF1, 0x67,
0x87, 0x7C, 0x98, 0x5C, 0x7E, 0xB8, 0x73, 0xF5};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xC6, 0xCF, 0x71, 0xE7, 0xE5, 0x9A, 0xF0, 0xD1, 0x2A, 0x2C, 0x45, 0x8B, 0xF9, 0x2A, 0x0E,
0xC1, 0x43, 0x05, 0x8B, 0xC3, 0x71, 0x17, 0x80, 0x1D, 0xCD, 0x49, 0x7D, 0xDE, 0x35, 0x9D,
0x25, 0x9B, 0xA0, 0xD7, 0xA0, 0xF2, 0x7D, 0x6C, 0x08, 0x7E, 0xAA, 0x55, 0x02, 0x68, 0x2B,
0x23, 0xC6, 0x44, 0xB8, 0x44, 0x18, 0xEB, 0x56, 0xCF, 0x16, 0xA2, 0x48, 0x03, 0xC9, 0xE7,
0x4F, 0x87, 0xEB, 0x3D, 0x30, 0xC3, 0x15, 0x88, 0xBF, 0x20, 0xE7, 0x9D, 0xFF, 0x77, 0x0C,
0xDE, 0x1D, 0x24, 0x1E, 0x63, 0xA9, 0x4F, 0x8A, 0xBF, 0x5B, 0xBE, 0x60, 0x19, 0x68, 0x33,
0x3B, 0xFC, 0xED, 0x9F, 0x47, 0x4E, 0x5F, 0xF8, 0xEA, 0xCB, 0x3D, 0x00, 0xBD, 0x67, 0x01,
0xF9, 0x2C, 0x6D, 0xC6, 0xAC, 0x13, 0x64, 0xE7, 0x67, 0x14, 0xF3, 0xDC, 0x52, 0x69, 0x6A,
0xB9, 0x83, 0x2C, 0x42, 0x30, 0x13, 0x1B, 0xB2, 0xD8, 0xA5, 0x02, 0x0D, 0x79, 0xED, 0x96,
0xB1, 0x0D, 0xF8, 0xCC, 0x0C, 0xDF, 0x81, 0x95, 0x4F, 0x03, 0x58, 0x09, 0x57, 0x0E, 0x80,
0x69, 0x2E, 0xFE, 0xFF, 0x52, 0x77, 0xEA, 0x75, 0x28, 0xA8, 0xFB, 0xC9, 0xBE, 0xBF, 0x9F,
0xBB, 0xB7, 0x79, 0x8E, 0x18, 0x05, 0xE1, 0x80, 0xBD, 0x50, 0x34, 0x94, 0x81, 0xD3, 0x53,
0xC2, 0x69, 0xA2, 0xD2, 0x4C, 0xCF, 0x6C, 0xF4, 0x57, 0x2C, 0x10, 0x4A, 0x3F, 0xFB, 0x22,
0xFD, 0x8B, 0x97, 0xE2, 0xC9, 0x5B, 0xA6, 0x2B, 0xCD, 0xD6, 0x1B, 0x6B, 0xDB, 0x68, 0x7F,
0x4B, 0xC2, 0xA0, 0x50, 0x34, 0xC0, 0x05, 0xE5, 0x8D, 0xEF, 0x24, 0x67, 0xFF, 0x93, 0x40,
0xCF, 0x2D, 0x62, 0xA2, 0xA0, 0x50, 0xB1, 0xF1, 0x3A, 0xA8, 0x3D, 0xFD, 0x80, 0xD1, 0xF9,
0xB8, 0x05, 0x22, 0xAF, 0xC8, 0x35, 0x45, 0x90, 0x58, 0x8E, 0xE3, 0x3A, 0x7C, 0xBD, 0x3E,
0x27};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xFE, 0xF6, 0xBF, 0x1D, 0x69, 0xAB, 0x16, 0x25, 0x08, 0x47, 0x55, 0x6B, 0x86, 0xE4, 0x35,
0x88, 0x72, 0x2A, 0xB1, 0x3D, 0xF8, 0xB6, 0x44, 0xCA, 0xB3, 0xAB, 0x19, 0xD1, 0x04, 0x24,
0x28, 0x0A, 0x74, 0x55, 0xB8, 0x15, 0x45, 0x09, 0xCC, 0x13, 0x1C, 0xF2, 0xBA, 0x37, 0xA9,
0x03, 0x90, 0x8F, 0x02, 0x10, 0xFF, 0x25, 0x79, 0x86, 0xCC, 0x18, 0x50, 0x9A, 0x10, 0x5F,
0x5B, 0x4C, 0x1C, 0x4E, 0xB0, 0xA7, 0xE3, 0x59, 0xB1, 0x2D, 0xA0, 0xC6, 0xB0, 0x20, 0x2C,
0x21, 0x33, 0x12, 0xB3, 0xAF, 0x72, 0x34, 0x83, 0xCD, 0x52, 0x2F, 0xAF, 0x0F, 0x20, 0x5A,
0x1B, 0xC0, 0xE2, 0xA3, 0x76, 0x34, 0x0F, 0xD7, 0xFC, 0xC1, 0x41, 0xC9, 0xF9, 0x79, 0x40,
0x17, 0x42, 0x21, 0x3E, 0x9D, 0xFD, 0xC7, 0xC1, 0x50, 0xDE, 0x44, 0x5A, 0xC9, 0x31, 0x89,
0x6A, 0x78, 0x05, 0xBE, 0x65, 0xB4, 0xE8, 0x2D};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xC7, 0x9E, 0x47, 0x58, 0x00, 0x7D, 0x62, 0x82, 0xB0, 0xD2, 0x22, 0x81, 0xD4, 0xA8, 0x97,
0x1B, 0x79, 0x0C, 0x3A, 0xB0, 0xD7, 0xC9, 0x30, 0xE3, 0xC3, 0x53, 0x8E, 0x57, 0xEF, 0xF0,
0x9B, 0x9F, 0xB3, 0x90, 0x52, 0xC6, 0x94, 0x22, 0x36, 0xAA, 0xE6, 0x4A, 0x5F, 0x72, 0x1D,
0x70, 0xE8, 0x76, 0x58, 0xC8, 0xB2, 0x91, 0xCE, 0x9C, 0xC3, 0xE9, 0x09, 0x7F, 0x2E, 0x47,
0x97, 0xCC, 0x90, 0x39, 0x15, 0x35, 0x31, 0xDE, 0x1F, 0x0C, 0x8C, 0x0D, 0xC1, 0xC2, 0x92,
0xBE, 0x97, 0xBF, 0x2F, 0x91, 0xA1, 0x8C, 0x7D, 0x50, 0xA8, 0x21, 0x2F, 0xD7, 0xA2, 0x9A,
0x7E, 0xB5, 0xA7, 0x2A, 0x90, 0x02, 0xD9, 0xF3, 0x3D, 0xD1, 0xEB, 0xB8, 0xE0, 0x5A, 0x79,
0x9E, 0x7D, 0x8D, 0xCA, 0x18, 0x6D, 0xBD, 0x9E, 0xA1, 0x80, 0x28, 0x6B, 0x2A, 0xFE, 0x51,
0x24, 0x9B, 0x6F, 0x4D, 0x84, 0x77, 0x80, 0x23};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x7F, 0x76, 0xCD, 0x0E, 0xE2, 0xD4, 0xDE, 0x05, 0x1C, 0xC6, 0xD9, 0xA8, 0x0E, 0x8D, 0xFA,
0x7B, 0xCA, 0x1E, 0xAA, 0x27, 0x1A, 0x40, 0xF8, 0xF1, 0x22, 0x87, 0x35, 0xDD, 0xDB, 0xFD,
0xEE, 0xF8, 0xC2, 0xBC, 0xBD, 0x01, 0xFB, 0x8B, 0xE2, 0x3E, 0x63, 0xB2, 0xB1, 0x22, 0x5C,
0x56, 0x49, 0x6E, 0x11, 0xBE, 0x07, 0x44, 0x0B, 0x9A, 0x26, 0x66, 0xD1, 0x49, 0x2C, 0x8F,
0xD3, 0x1B, 0xCF, 0xA4, 0xA1, 0xB8, 0xD1, 0xFB, 0xA4, 0x9E, 0xD2, 0x21, 0x28, 0x83, 0x09,
0x8A, 0xF6, 0xA0, 0x0B, 0xA3, 0xD6, 0x0F, 0x9B, 0x63, 0x68, 0xCC, 0xBC, 0x0C, 0x4E, 0x14,
0x5B, 0x27, 0xA4, 0xA9, 0xF4, 0x2B, 0xB9, 0xB8, 0x7B, 0xC0, 0xE6, 0x51, 0xAD, 0x1D, 0x77,
0xD4, 0x6B, 0xB9, 0xCE, 0x20, 0xD1, 0x26, 0x66, 0x7E, 0x5E, 0x9E, 0xA2, 0xE9, 0x6B, 0x90,
0xF3, 0x73, 0xB8, 0x52, 0x8F, 0x44, 0x11, 0x03, 0x0C, 0x13, 0x97, 0x39, 0x3D, 0x13, 0x22,
0x58, 0xD5, 0x43, 0x82, 0x49, 0xDA, 0x6E, 0x7C, 0xA1, 0xC5, 0x8C, 0xA5, 0xB0, 0x09, 0xE0,
0xCE, 0x3D, 0xDF, 0xF4, 0x9D, 0x3C, 0x97, 0x15, 0xE2, 0x6A, 0xC7, 0x2B, 0x3C, 0x50, 0x93,
0x23, 0xDB, 0xBA, 0x4A, 0x22, 0x66, 0x44, 0xAC, 0x78, 0xBB, 0x0E, 0x1A, 0x27, 0x43, 0xB5,
0x71, 0x67, 0xAF, 0xF4, 0xAB, 0x48, 0x46, 0x93, 0x73, 0xD0, 0x42, 0xAB, 0x93, 0x63, 0xE5,
0x6C, 0x9A, 0xDE, 0x50, 0x24, 0xC0, 0x23, 0x7D, 0x99, 0x79, 0x3F, 0x22, 0x07, 0xE0, 0xC1,
0x48, 0x56, 0x1B, 0xDF, 0x83, 0x09, 0x12, 0xB4, 0x2D, 0x45, 0x6B, 0xC9, 0xC0, 0x68, 0x85,
0x99, 0x90, 0x79, 0x96, 0x1A, 0xD7, 0xF5, 0x4D, 0x1F, 0x37, 0x83, 0x40, 0x4A, 0xEC, 0x39,
0x37, 0xA6, 0x80, 0x92, 0x7D, 0xC5, 0x80, 0xC7, 0xD6, 0x6F, 0xFE, 0x8A, 0x79, 0x89, 0xC6,
0xB1};
};
class DebugRifKeyset {
public:
// std::uint8_t* PrivateExponent;
static constexpr CryptoPP::byte Exponent1[] = {
0xCD, 0x9A, 0x61, 0xB0, 0xB8, 0xD5, 0xB4, 0xE4, 0xE4, 0xF6, 0xAB, 0xF7, 0x27, 0xB7, 0x56,
0x59, 0x6B, 0xB9, 0x11, 0xE7, 0xF4, 0x83, 0xAF, 0xB9, 0x73, 0x99, 0x7F, 0x49, 0xA2, 0x9C,
0xF0, 0xB5, 0x6D, 0x37, 0x82, 0x14, 0x15, 0xF1, 0x04, 0x8A, 0xD4, 0x8E, 0xEB, 0x2E, 0x1F,
0xE2, 0x81, 0xA9, 0x62, 0x6E, 0xB1, 0x68, 0x75, 0x62, 0xF3, 0x0F, 0xFE, 0xD4, 0x91, 0x87,
0x98, 0x78, 0xBF, 0x26, 0xB5, 0x07, 0x58, 0xD0, 0xEE, 0x3F, 0x21, 0xE8, 0xC8, 0x0F, 0x5F,
0xFA, 0x1C, 0x64, 0x74, 0x49, 0x52, 0xEB, 0xE7, 0xEE, 0xDE, 0xBA, 0x23, 0x26, 0x4A, 0xF6,
0x9C, 0x1A, 0x09, 0x3F, 0xB9, 0x0B, 0x36, 0x26, 0x1A, 0xBE, 0xA9, 0x76, 0xE6, 0xF2, 0x69,
0xDE, 0xFF, 0xAF, 0xCC, 0x0C, 0x9A, 0x66, 0x03, 0x86, 0x0A, 0x1F, 0x49, 0xA4, 0x10, 0xB6,
0xBC, 0xC3, 0x7C, 0x88, 0xE8, 0xCE, 0x4B, 0xD9};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0xB3, 0x73, 0xA3, 0x59, 0xE6, 0x97, 0xC0, 0xAB, 0x3B, 0x68, 0xFC, 0x39, 0xAC, 0xDB, 0x44,
0xB1, 0xB4, 0x9E, 0x35, 0x4D, 0xBE, 0xC5, 0x36, 0x69, 0x6C, 0x3D, 0xC5, 0xFC, 0xFE, 0x4B,
0x2F, 0xDC, 0x86, 0x80, 0x46, 0x96, 0x40, 0x1A, 0x0D, 0x6E, 0xFA, 0x8C, 0xE0, 0x47, 0x91,
0xAC, 0xAD, 0x95, 0x2B, 0x8E, 0x1F, 0xF2, 0x0A, 0x45, 0xF8, 0x29, 0x95, 0x70, 0xC6, 0x88,
0x5F, 0x71, 0x03, 0x99, 0x79, 0xBC, 0x84, 0x71, 0xBD, 0xE8, 0x84, 0x8C, 0x0E, 0xD4, 0x7B,
0x30, 0x74, 0x57, 0x1A, 0x95, 0xE7, 0x90, 0x19, 0x8D, 0xAD, 0x8B, 0x4C, 0x4E, 0xC3, 0xE7,
0x6B, 0x23, 0x86, 0x01, 0xEE, 0x9B, 0xE0, 0x2F, 0x15, 0xA2, 0x2C, 0x4C, 0x39, 0xD3, 0xDF,
0x9C, 0x39, 0x01, 0xF1, 0x8C, 0x44, 0x4A, 0x15, 0x44, 0xDC, 0x51, 0xF7, 0x22, 0xD7, 0x7F,
0x41, 0x7F, 0x68, 0xFA, 0xEE, 0x56, 0xE8, 0x05};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0x00, 0x01, 0x00, 0x01};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0xC0, 0x32, 0x43, 0xD3, 0x8C, 0x3D, 0xB4, 0xD2, 0x48, 0x8C, 0x42, 0x41, 0x24, 0x94, 0x6C,
0x80, 0xC9, 0xC1, 0x79, 0x36, 0x7F, 0xAC, 0xC3, 0xFF, 0x6A, 0x25, 0xEB, 0x2C, 0xFB, 0xD4,
0x2B, 0xA0, 0xEB, 0xFE, 0x25, 0xE9, 0xC6, 0x77, 0xCE, 0xFE, 0x2D, 0x23, 0xFE, 0xD0, 0xF4,
0x0F, 0xD9, 0x7E, 0xD5, 0xA5, 0x7D, 0x1F, 0xC0, 0xE8, 0xE8, 0xEC, 0x80, 0x5B, 0xC7, 0xFD,
0xE2, 0xBD, 0x94, 0xA6, 0x2B, 0xDD, 0x6A, 0x60, 0x45, 0x54, 0xAB, 0xCA, 0x42, 0x9C, 0x6A,
0x6C, 0xBF, 0x3C, 0x84, 0xF9, 0xA5, 0x0E, 0x63, 0x0C, 0x51, 0x58, 0x62, 0x6D, 0x5A, 0xB7,
0x3C, 0x3F, 0x49, 0x1A, 0xD0, 0x93, 0xB8, 0x4F, 0x1A, 0x6C, 0x5F, 0xC5, 0xE5, 0xA9, 0x75,
0xD4, 0x86, 0x9E, 0xDF, 0x87, 0x0F, 0x27, 0xB0, 0x26, 0x78, 0x4E, 0xFB, 0xC1, 0x8A, 0x4A,
0x24, 0x3F, 0x7F, 0x8F, 0x9A, 0x12, 0x51, 0xCB};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xC2, 0xD2, 0x44, 0xBC, 0xDD, 0x84, 0x3F, 0xD9, 0xC5, 0x22, 0xAF, 0xF7, 0xFC, 0x88, 0x8A,
0x33, 0x80, 0xED, 0x8E, 0xE2, 0xCC, 0x81, 0xF7, 0xEC, 0xF8, 0x1C, 0x79, 0xBF, 0x02, 0xBB,
0x12, 0x8E, 0x61, 0x68, 0x29, 0x1B, 0x15, 0xB6, 0x5E, 0xC6, 0xF8, 0xBF, 0x5A, 0xE0, 0x3B,
0x6A, 0x6C, 0xD9, 0xD6, 0xF5, 0x75, 0xAB, 0xA0, 0x6F, 0x34, 0x81, 0x34, 0x9A, 0x5B, 0xAD,
0xED, 0x31, 0xE3, 0xC6, 0xEA, 0x1A, 0xD1, 0x13, 0x22, 0xBB, 0xB3, 0xDA, 0xB3, 0xB2, 0x53,
0xBD, 0x45, 0x79, 0x87, 0xAD, 0x0A, 0x01, 0x72, 0x18, 0x10, 0x29, 0x49, 0xF4, 0x41, 0x7F,
0xD6, 0x47, 0x0C, 0x72, 0x92, 0x9E, 0xE9, 0xBB, 0x95, 0xA9, 0x5D, 0x79, 0xEB, 0xE4, 0x30,
0x76, 0x90, 0x45, 0x4B, 0x9D, 0x9C, 0xCF, 0x92, 0x03, 0x60, 0x8C, 0x4B, 0x6C, 0xB3, 0x7A,
0x3A, 0x05, 0x39, 0xA0, 0x66, 0xA9, 0x35, 0xCF, 0xB9, 0xFA, 0xAD, 0x9C, 0xAB, 0xEB, 0xE4,
0x6A, 0x8C, 0xE9, 0x3B, 0xCC, 0x72, 0x12, 0x62, 0x63, 0xBD, 0x80, 0xC4, 0xEE, 0x37, 0x2B,
0x32, 0x03, 0xA3, 0x09, 0xF7, 0xA0, 0x61, 0x57, 0xAD, 0x0D, 0xCF, 0x15, 0x98, 0x9E, 0x4E,
0x49, 0xF8, 0xB5, 0xA3, 0x5C, 0x27, 0xEE, 0x45, 0x04, 0xEA, 0xE4, 0x4B, 0xBC, 0x8F, 0x87,
0xED, 0x19, 0x1E, 0x46, 0x75, 0x63, 0xC4, 0x5B, 0xD5, 0xBC, 0x09, 0x2F, 0x02, 0x73, 0x19,
0x3C, 0x58, 0x55, 0x49, 0x66, 0x4C, 0x11, 0xEC, 0x0F, 0x09, 0xFA, 0xA5, 0x56, 0x0A, 0x5A,
0x63, 0x56, 0xAD, 0xA0, 0x0D, 0x86, 0x08, 0xC1, 0xE6, 0xB6, 0x13, 0x22, 0x49, 0x2F, 0x7C,
0xDB, 0x4C, 0x56, 0x97, 0x0E, 0xC2, 0xD9, 0x2E, 0x87, 0xBC, 0x0E, 0x67, 0xC0, 0x1B, 0x58,
0xBC, 0x64, 0x2B, 0xC2, 0x6E, 0xE2, 0x93, 0x2E, 0xB5, 0x6B, 0x70, 0xA4, 0x42, 0x9F, 0x64,
0xC1};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xE5, 0x62, 0xE1, 0x7F, 0x9F, 0x86, 0x08, 0xE2, 0x61, 0xD3, 0xD0, 0x42, 0xE2, 0xC4, 0xB6,
0xA8, 0x51, 0x09, 0x19, 0x14, 0xA4, 0x3A, 0x11, 0x4C, 0x33, 0xA5, 0x9C, 0x01, 0x5E, 0x34,
0xB6, 0x3F, 0x02, 0x1A, 0xCA, 0x47, 0xF1, 0x4F, 0x3B, 0x35, 0x2A, 0x07, 0x20, 0xEC, 0xD8,
0xC1, 0x15, 0xD9, 0xCA, 0x03, 0x4F, 0xB8, 0xE8, 0x09, 0x73, 0x3F, 0x85, 0xB7, 0x41, 0xD5,
0x51, 0x3E, 0x7B, 0xE3, 0x53, 0x2B, 0x48, 0x8B, 0x8E, 0xCB, 0xBA, 0xF7, 0xE0, 0x60, 0xF5,
0x35, 0x0E, 0x6F, 0xB0, 0xD9, 0x2A, 0x99, 0xD0, 0xFF, 0x60, 0x14, 0xED, 0x40, 0xEA, 0xF8,
0xD7, 0x0B, 0xC3, 0x8D, 0x8C, 0xE8, 0x81, 0xB3, 0x75, 0x93, 0x15, 0xB3, 0x7D, 0xF6, 0x39,
0x60, 0x1A, 0x00, 0xE7, 0xC3, 0x27, 0xAD, 0xA4, 0x33, 0xD5, 0x3E, 0xA4, 0x35, 0x48, 0x6F,
0x22, 0xEF, 0x5D, 0xDD, 0x7D, 0x7B, 0x61, 0x05};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xD9, 0x6C, 0xC2, 0x0C, 0xF7, 0xAE, 0xD1, 0xF3, 0x3B, 0x3B, 0x49, 0x1E, 0x9F, 0x12, 0x9C,
0xA1, 0x78, 0x1F, 0x35, 0x1D, 0x98, 0x26, 0x13, 0x71, 0xF9, 0x09, 0xFD, 0xF0, 0xAD, 0x38,
0x55, 0xB7, 0xEE, 0x61, 0x04, 0x72, 0x51, 0x87, 0x2E, 0x05, 0x84, 0xB1, 0x1D, 0x0C, 0x0D,
0xDB, 0xD4, 0x25, 0x3E, 0x26, 0xED, 0xEA, 0xB8, 0xF7, 0x49, 0xFE, 0xA2, 0x94, 0xE6, 0xF2,
0x08, 0x92, 0xA7, 0x85, 0xF5, 0x30, 0xB9, 0x84, 0x22, 0xBF, 0xCA, 0xF0, 0x5F, 0xCB, 0x31,
0x20, 0x34, 0x49, 0x16, 0x76, 0x34, 0xCC, 0x7A, 0xCB, 0x96, 0xFE, 0x78, 0x7A, 0x41, 0xFE,
0x9A, 0xA2, 0x23, 0xF7, 0x68, 0x80, 0xD6, 0xCE, 0x4A, 0x78, 0xA5, 0xB7, 0x05, 0x77, 0x81,
0x1F, 0xDE, 0x5E, 0xA8, 0x6E, 0x3E, 0x87, 0xEC, 0x44, 0xD2, 0x69, 0xC6, 0x54, 0x91, 0x6B,
0x5E, 0x13, 0x8A, 0x03, 0x87, 0x05, 0x31, 0x8D};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x01, 0x61, 0xAD, 0xD8, 0x9C, 0x06, 0x89, 0xD0, 0x60, 0xC8, 0x41, 0xF0, 0xB3, 0x83, 0x01,
0x5D, 0xE3, 0xA2, 0x6B, 0xA2, 0xBA, 0x9A, 0x0A, 0x58, 0xCD, 0x1A, 0xA0, 0x97, 0x64, 0xEC,
0xD0, 0x31, 0x1F, 0xCA, 0x36, 0x0E, 0x69, 0xDD, 0x40, 0xF7, 0x4E, 0xC0, 0xC6, 0xA3, 0x73,
0xF0, 0x69, 0x84, 0xB2, 0xF4, 0x4B, 0x29, 0x14, 0x2A, 0x6D, 0xB8, 0x23, 0xD8, 0x1B, 0x61,
0xD4, 0x9E, 0x87, 0xB3, 0xBB, 0xA9, 0xC4, 0x85, 0x4A, 0xF8, 0x03, 0x4A, 0xBF, 0xFE, 0xF9,
0xFE, 0x8B, 0xDD, 0x54, 0x83, 0xBA, 0xE0, 0x2F, 0x3F, 0xB1, 0xEF, 0xA5, 0x05, 0x5D, 0x28,
0x8B, 0xAB, 0xB5, 0xD0, 0x23, 0x2F, 0x8A, 0xCF, 0x48, 0x7C, 0xAA, 0xBB, 0xC8, 0x5B, 0x36,
0x27, 0xC5, 0x16, 0xA4, 0xB6, 0x61, 0xAC, 0x0C, 0x28, 0x47, 0x79, 0x3F, 0x38, 0xAE, 0x5E,
0x25, 0xC6, 0xAF, 0x35, 0xAE, 0xBC, 0xB0, 0xF3, 0xBC, 0xBD, 0xFD, 0xA4, 0x87, 0x0D, 0x14,
0x3D, 0x90, 0xE4, 0xDE, 0x5D, 0x1D, 0x46, 0x81, 0xF1, 0x28, 0x6D, 0x2F, 0x2C, 0x5E, 0x97,
0x2D, 0x89, 0x2A, 0x51, 0x72, 0x3C, 0x20, 0x02, 0x59, 0xB1, 0x98, 0x93, 0x05, 0x1E, 0x3F,
0xA1, 0x8A, 0x69, 0x30, 0x0E, 0x70, 0x84, 0x8B, 0xAE, 0x97, 0xA1, 0x08, 0x95, 0x63, 0x4C,
0xC7, 0xE8, 0x5D, 0x59, 0xCA, 0x78, 0x2A, 0x23, 0x87, 0xAC, 0x6F, 0x04, 0x33, 0xB1, 0x61,
0xB9, 0xF0, 0x95, 0xDA, 0x33, 0xCC, 0xE0, 0x4C, 0x82, 0x68, 0x82, 0x14, 0x51, 0xBE, 0x49,
0x1C, 0x58, 0xA2, 0x8B, 0x05, 0x4E, 0x98, 0x37, 0xEB, 0x94, 0x0B, 0x01, 0x22, 0xDC, 0xB3,
0x19, 0xCA, 0x77, 0xA6, 0x6E, 0x97, 0xFF, 0x8A, 0x53, 0x5A, 0xC5, 0x24, 0xE4, 0xAF, 0x6E,
0xA8, 0x2B, 0x53, 0xA4, 0xBE, 0x96, 0xA5, 0x7B, 0xCE, 0x22, 0x56, 0xA3, 0xF1, 0xCF, 0x14,
0xA5};
};
class PkgDerivedKey3Keyset {
public:
// std::uint8_t* PrivateExponent;
static constexpr CryptoPP::byte Exponent1[] = {
0x52, 0xCC, 0x2D, 0xA0, 0x9C, 0x9E, 0x75, 0xE7, 0x28, 0xEE, 0x3D, 0xDE, 0xE3, 0x45, 0xD1,
0x4F, 0x94, 0x1C, 0xCC, 0xC8, 0x87, 0x29, 0x45, 0x3B, 0x8D, 0x6E, 0xAB, 0x6E, 0x2A, 0xA7,
0xC7, 0x15, 0x43, 0xA3, 0x04, 0x8F, 0x90, 0x5F, 0xEB, 0xF3, 0x38, 0x4A, 0x77, 0xFA, 0x36,
0xB7, 0x15, 0x76, 0xB6, 0x01, 0x1A, 0x8E, 0x25, 0x87, 0x82, 0xF1, 0x55, 0xD8, 0xC6, 0x43,
0x2A, 0xC0, 0xE5, 0x98, 0xC9, 0x32, 0xD1, 0x94, 0x6F, 0xD9, 0x01, 0xBA, 0x06, 0x81, 0xE0,
0x6D, 0x88, 0xF2, 0x24, 0x2A, 0x25, 0x01, 0x64, 0x5C, 0xBF, 0xF2, 0xD9, 0x99, 0x67, 0x3E,
0xF6, 0x72, 0xEE, 0xE4, 0xE2, 0x33, 0x5C, 0xF8, 0x00, 0x40, 0xE3, 0x2A, 0x9A, 0xF4, 0x3D,
0x22, 0x86, 0x44, 0x3C, 0xFB, 0x0A, 0xA5, 0x7C, 0x3F, 0xCC, 0xF5, 0xF1, 0x16, 0xC4, 0xAC,
0x88, 0xB4, 0xDE, 0x62, 0x94, 0x92, 0x6A, 0x13};
// exponent2 = d mod (q - 1)
static constexpr CryptoPP::byte Exponent2[] = {
0x7C, 0x9D, 0xAD, 0x39, 0xE0, 0xD5, 0x60, 0x14, 0x94, 0x48, 0x19, 0x7F, 0x88, 0x95, 0xD5,
0x8B, 0x80, 0xAD, 0x85, 0x8A, 0x4B, 0x77, 0x37, 0x85, 0xD0, 0x77, 0xBB, 0xBF, 0x89, 0x71,
0x4A, 0x72, 0xCB, 0x72, 0x68, 0x38, 0xEC, 0x02, 0xC6, 0x7D, 0xC6, 0x44, 0x06, 0x33, 0x51,
0x1C, 0xC0, 0xFF, 0x95, 0x8F, 0x0D, 0x75, 0xDC, 0x25, 0xBB, 0x0B, 0x73, 0x91, 0xA9, 0x6D,
0x42, 0xD8, 0x03, 0xB7, 0x68, 0xD4, 0x1E, 0x75, 0x62, 0xA3, 0x70, 0x35, 0x79, 0x78, 0x00,
0xC8, 0xF5, 0xEF, 0x15, 0xB9, 0xFC, 0x4E, 0x47, 0x5A, 0xC8, 0x70, 0x70, 0x5B, 0x52, 0x98,
0xC0, 0xC2, 0x58, 0x4A, 0x70, 0x96, 0xCC, 0xB8, 0x10, 0xE1, 0x2F, 0x78, 0x8B, 0x2B, 0xA1,
0x7F, 0xF9, 0xAC, 0xDE, 0xF0, 0xBB, 0x2B, 0xE2, 0x66, 0xE3, 0x22, 0x92, 0x31, 0x21, 0x57,
0x92, 0xC4, 0xB8, 0xF2, 0x3E, 0x76, 0x20, 0x37};
// e
static constexpr CryptoPP::byte PublicExponent[] = {0, 1, 0, 1};
// (InverseQ)(q) = 1 mod p
static constexpr CryptoPP::byte Coefficient[] = {
0x45, 0x97, 0x55, 0xD4, 0x22, 0x08, 0x5E, 0xF3, 0x5C, 0xB4, 0x05, 0x7A, 0xFD, 0xAA, 0x42,
0x42, 0xAD, 0x9A, 0x8C, 0xA0, 0x6C, 0xBB, 0x1D, 0x68, 0x54, 0x54, 0x6E, 0x3E, 0x32, 0xE3,
0x53, 0x73, 0x76, 0xF1, 0x3E, 0x01, 0xEA, 0xD3, 0xCF, 0xEB, 0xEB, 0x23, 0x3E, 0xC0, 0xBE,
0xCE, 0xEC, 0x2C, 0x89, 0x5F, 0xA8, 0x27, 0x3A, 0x4C, 0xB7, 0xE6, 0x74, 0xBC, 0x45, 0x4C,
0x26, 0xC8, 0x25, 0xFF, 0x34, 0x63, 0x25, 0x37, 0xE1, 0x48, 0x10, 0xC1, 0x93, 0xA6, 0xAF,
0xEB, 0xBA, 0xE3, 0xA2, 0xF1, 0x3D, 0xEF, 0x63, 0xD8, 0xF4, 0xFD, 0xD3, 0xEE, 0xE2, 0x5D,
0xE9, 0x33, 0xCC, 0xAD, 0xBA, 0x75, 0x5C, 0x85, 0xAF, 0xCE, 0xA9, 0x3D, 0xD1, 0xA2, 0x17,
0xF3, 0xF6, 0x98, 0xB3, 0x50, 0x8E, 0x5E, 0xF6, 0xEB, 0x02, 0x8E, 0xA1, 0x62, 0xA7, 0xD6,
0x2C, 0xEC, 0x91, 0xFF, 0x15, 0x40, 0xD2, 0xE3};
// n = p * q
static constexpr CryptoPP::byte Modulus[] = {
0xd2, 0x12, 0xfc, 0x33, 0x5f, 0x6d, 0xdb, 0x83, 0x16, 0x09, 0x62, 0x8b, 0x03, 0x56, 0x27,
0x37, 0x82, 0xd4, 0x77, 0x85, 0x35, 0x29, 0x39, 0x2d, 0x52, 0x6b, 0x8c, 0x4c, 0x8c, 0xfb,
0x06, 0xc1, 0x84, 0x5b, 0xe7, 0xd4, 0xf7, 0xbc, 0xd2, 0x4e, 0x62, 0x45, 0xcd, 0x2a, 0xbb,
0xd7, 0x77, 0x76, 0x45, 0x36, 0x55, 0x27, 0x3f, 0xb3, 0xf5, 0xf9, 0x8e, 0xda, 0x4b, 0xef,
0xaa, 0x59, 0xae, 0xb3, 0x9b, 0xea, 0x54, 0x98, 0xd2, 0x06, 0x32, 0x6a, 0x58, 0x31, 0x2a,
0xe0, 0xd4, 0x4f, 0x90, 0xb5, 0x0a, 0x7d, 0xec, 0xf4, 0x3a, 0x9c, 0x52, 0x67, 0x2d, 0x99,
0x31, 0x8e, 0x0c, 0x43, 0xe6, 0x82, 0xfe, 0x07, 0x46, 0xe1, 0x2e, 0x50, 0xd4, 0x1f, 0x2d,
0x2f, 0x7e, 0xd9, 0x08, 0xba, 0x06, 0xb3, 0xbf, 0x2e, 0x20, 0x3f, 0x4e, 0x3f, 0xfe, 0x44,
0xff, 0xaa, 0x50, 0x43, 0x57, 0x91, 0x69, 0x94, 0x49, 0x15, 0x82, 0x82, 0xe4, 0x0f, 0x4c,
0x8d, 0x9d, 0x2c, 0xc9, 0x5b, 0x1d, 0x64, 0xbf, 0x88, 0x8b, 0xd4, 0xc5, 0x94, 0xe7, 0x65,
0x47, 0x84, 0x1e, 0xe5, 0x79, 0x10, 0xfb, 0x98, 0x93, 0x47, 0xb9, 0x7d, 0x85, 0x12, 0xa6,
0x40, 0x98, 0x2c, 0xf7, 0x92, 0xbc, 0x95, 0x19, 0x32, 0xed, 0xe8, 0x90, 0x56, 0x0d, 0x65,
0xc1, 0xaa, 0x78, 0xc6, 0x2e, 0x54, 0xfd, 0x5f, 0x54, 0xa1, 0xf6, 0x7e, 0xe5, 0xe0, 0x5f,
0x61, 0xc1, 0x20, 0xb4, 0xb9, 0xb4, 0x33, 0x08, 0x70, 0xe4, 0xdf, 0x89, 0x56, 0xed, 0x01,
0x29, 0x46, 0x77, 0x5f, 0x8c, 0xb8, 0xa9, 0xf5, 0x1e, 0x2e, 0xb3, 0xb9, 0xbf, 0xe0, 0x09,
0xb7, 0x8d, 0x28, 0xd4, 0xa6, 0xc3, 0xb8, 0x1e, 0x1f, 0x07, 0xeb, 0xb4, 0x12, 0x0b, 0x95,
0xb8, 0x85, 0x30, 0xfd, 0xdc, 0x39, 0x13, 0xd0, 0x7c, 0xdc, 0x8f, 0xed, 0xf9, 0xc9, 0xa3,
0xc1};
// p
static constexpr CryptoPP::byte Prime1[] = {
0xF9, 0x67, 0xAD, 0x99, 0x12, 0x31, 0x0C, 0x56, 0xA2, 0x2E, 0x16, 0x1C, 0x46, 0xB3, 0x4D,
0x5B, 0x43, 0xBE, 0x42, 0xA2, 0xF6, 0x86, 0x96, 0x80, 0x42, 0xC3, 0xC7, 0x3F, 0xC3, 0x42,
0xF5, 0x87, 0x49, 0x33, 0x9F, 0x07, 0x5D, 0x6E, 0x2C, 0x04, 0xFD, 0xE3, 0xE1, 0xB2, 0xAE,
0x0A, 0x0C, 0xF0, 0xC7, 0xA6, 0x1C, 0xA1, 0x63, 0x50, 0xC8, 0x09, 0x9C, 0x51, 0x24, 0x52,
0x6C, 0x5E, 0x5E, 0xBD, 0x1E, 0x27, 0x06, 0xBB, 0xBC, 0x9E, 0x94, 0xE1, 0x35, 0xD4, 0x6D,
0xB3, 0xCB, 0x3C, 0x68, 0xDD, 0x68, 0xB3, 0xFE, 0x6C, 0xCB, 0x8D, 0x82, 0x20, 0x76, 0x23,
0x63, 0xB7, 0xE9, 0x68, 0x10, 0x01, 0x4E, 0xDC, 0xBA, 0x27, 0x5D, 0x01, 0xC1, 0x2D, 0x80,
0x5E, 0x2B, 0xAF, 0x82, 0x6B, 0xD8, 0x84, 0xB6, 0x10, 0x52, 0x86, 0xA7, 0x89, 0x8E, 0xAE,
0x9A, 0xE2, 0x89, 0xC6, 0xF7, 0xD5, 0x87, 0xFB};
// q
static constexpr CryptoPP::byte Prime2[] = {
0xD7, 0xA1, 0x0F, 0x9A, 0x8B, 0xF2, 0xC9, 0x11, 0x95, 0x32, 0x9A, 0x8C, 0xF0, 0xD9, 0x40,
0x47, 0xF5, 0x68, 0xA0, 0x0D, 0xBD, 0xC1, 0xFC, 0x43, 0x2F, 0x65, 0xF9, 0xC3, 0x61, 0x0F,
0x25, 0x77, 0x54, 0xAD, 0xD7, 0x58, 0xAC, 0x84, 0x40, 0x60, 0x8D, 0x3F, 0xF3, 0x65, 0x89,
0x75, 0xB5, 0xC6, 0x2C, 0x51, 0x1A, 0x2F, 0x1F, 0x22, 0xE4, 0x43, 0x11, 0x54, 0xBE, 0xC9,
0xB4, 0xC7, 0xB5, 0x1B, 0x05, 0x0B, 0xBC, 0x56, 0x9A, 0xCD, 0x4A, 0xD9, 0x73, 0x68, 0x5E,
0x5C, 0xFB, 0x92, 0xB7, 0x8B, 0x0D, 0xFF, 0xF5, 0x07, 0xCA, 0xB4, 0xC8, 0x9B, 0x96, 0x3C,
0x07, 0x9E, 0x3E, 0x6B, 0x2A, 0x11, 0xF2, 0x8A, 0xB1, 0x8A, 0xD7, 0x2E, 0x1B, 0xA5, 0x53,
0x24, 0x06, 0xED, 0x50, 0xB8, 0x90, 0x67, 0xB1, 0xE2, 0x41, 0xC6, 0x92, 0x01, 0xEE, 0x10,
0xF0, 0x61, 0xBB, 0xFB, 0xB2, 0x7D, 0x4A, 0x73};
static constexpr CryptoPP::byte PrivateExponent[] = {
0x32, 0xD9, 0x03, 0x90, 0x8F, 0xBD, 0xB0, 0x8F, 0x57, 0x2B, 0x28, 0x5E, 0x0B, 0x8D, 0xB3,
0xEA, 0x5C, 0xD1, 0x7E, 0xA8, 0x90, 0x88, 0x8C, 0xDD, 0x6A, 0x80, 0xBB, 0xB1, 0xDF, 0xC1,
0xF7, 0x0D, 0xAA, 0x32, 0xF0, 0xB7, 0x7C, 0xCB, 0x88, 0x80, 0x0E, 0x8B, 0x64, 0xB0, 0xBE,
0x4C, 0xD6, 0x0E, 0x9B, 0x8C, 0x1E, 0x2A, 0x64, 0xE1, 0xF3, 0x5C, 0xD7, 0x76, 0x01, 0x41,
0x5E, 0x93, 0x5C, 0x94, 0xFE, 0xDD, 0x46, 0x62, 0xC3, 0x1B, 0x5A, 0xE2, 0xA0, 0xBC, 0x2D,
0xEB, 0xC3, 0x98, 0x0A, 0xA7, 0xB7, 0x85, 0x69, 0x70, 0x68, 0x2B, 0x64, 0x4A, 0xB3, 0x1F,
0xCC, 0x7D, 0xDC, 0x7C, 0x26, 0xF4, 0x77, 0xF6, 0x5C, 0xF2, 0xAE, 0x5A, 0x44, 0x2D, 0xD3,
0xAB, 0x16, 0x62, 0x04, 0x19, 0xBA, 0xFB, 0x90, 0xFF, 0xE2, 0x30, 0x50, 0x89, 0x6E, 0xCB,
0x56, 0xB2, 0xEB, 0xC0, 0x91, 0x16, 0x92, 0x5E, 0x30, 0x8E, 0xAE, 0xC7, 0x94, 0x5D, 0xFD,
0x35, 0xE1, 0x20, 0xF8, 0xAD, 0x3E, 0xBC, 0x08, 0xBF, 0xC0, 0x36, 0x74, 0x9F, 0xD5, 0xBB,
0x52, 0x08, 0xFD, 0x06, 0x66, 0xF3, 0x7A, 0xB3, 0x04, 0xF4, 0x75, 0x29, 0x5D, 0xE9, 0x5F,
0xAA, 0x10, 0x30, 0xB2, 0x0F, 0x5A, 0x1A, 0xC1, 0x2A, 0xB3, 0xFE, 0xCB, 0x21, 0xAD, 0x80,
0xEC, 0x8F, 0x20, 0x09, 0x1C, 0xDB, 0xC5, 0x58, 0x94, 0xC2, 0x9C, 0xC6, 0xCE, 0x82, 0x65,
0x3E, 0x57, 0x90, 0xBC, 0xA9, 0x8B, 0x06, 0xB4, 0xF0, 0x72, 0xF6, 0x77, 0xDF, 0x98, 0x64,
0xF1, 0xEC, 0xFE, 0x37, 0x2D, 0xBC, 0xAE, 0x8C, 0x08, 0x81, 0x1F, 0xC3, 0xC9, 0x89, 0x1A,
0xC7, 0x42, 0x82, 0x4B, 0x2E, 0xDC, 0x8E, 0x8D, 0x73, 0xCE, 0xB1, 0xCC, 0x01, 0xD9, 0x08,
0x70, 0x87, 0x3C, 0x44, 0x08, 0xEC, 0x49, 0x8F, 0x81, 0x5A, 0xE2, 0x40, 0xFF, 0x77, 0xFC,
0x0D};
};

View File

@ -40,6 +40,10 @@ public:
return ORBIS_KERNEL_ERROR_EBADF;
}
virtual size_t pwritev(const Libraries::Kernel::SceKernelIovec* iov, int iovcnt, u64 offset) {
return ORBIS_KERNEL_ERROR_EBADF;
}
virtual s64 lseek(s64 offset, int whence) {
return ORBIS_KERNEL_ERROR_EBADF;
}

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <ctime>
#include "common/logging/log.h"
#include "random_device.h"

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <ctime>
#include "common/logging/log.h"
#include "srandom_device.h"

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <ctime>
#include "common/logging/log.h"
#include "urandom_device.h"

View File

@ -5,6 +5,7 @@
#include <imgui.h>
#include "SDL3/SDL_log.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
@ -16,6 +17,7 @@
#include "widget/frame_dump.h"
#include "widget/frame_graph.h"
#include "widget/memory_map.h"
#include "widget/module_list.h"
#include "widget/shader_list.h"
extern std::unique_ptr<Vulkan::Presenter> presenter;
@ -39,6 +41,7 @@ static bool just_opened_options = false;
static Widget::MemoryMapViewer memory_map;
static Widget::ShaderList shader_list;
static Widget::ModuleList module_list;
// clang-format off
static std::string help_text =
@ -107,6 +110,9 @@ void L::DrawMenuBar() {
if (MenuItem("Memory map")) {
memory_map.open = true;
}
if (MenuItem("Module list")) {
module_list.open = true;
}
ImGui::EndMenu();
}
@ -117,22 +123,6 @@ void L::DrawMenuBar() {
EndMainMenuBar();
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
}
if (!io.KeyCtrl && !io.KeyAlt) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
}
if (open_popup_options) {
OpenPopup("GPU Tools Options");
just_opened_options = true;
@ -271,6 +261,9 @@ void L::DrawAdvanced() {
if (shader_list.open) {
shader_list.Draw();
}
if (module_list.open) {
module_list.Draw();
}
}
void L::DrawSimple() {
@ -381,6 +374,32 @@ void L::Draw() {
visibility_toggled = true;
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
} else {
if (DebugState.IsGuestThreadsPaused()) {
DebugState.ResumeGuestThreads();
SDL_Log("Game resumed from Keyboard");
show_pause_status = false;
} else {
DebugState.PauseGuestThreads();
SDL_Log("Game paused from Keyboard");
show_pause_status = true;
}
visibility_toggled = true;
}
}
if (show_pause_status) {
ImVec2 pos = ImVec2(10, 10);
ImU32 color = IM_COL32(255, 255, 255, 255);
ImGui::GetForegroundDrawList()->AddText(pos, color, "Game Paused Press F9 to Resume");
}
if (show_simple_fps) {
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |

View File

@ -19,6 +19,7 @@ public:
static void SetupSettings();
void Draw() override;
bool show_pause_status = false;
};
} // namespace Core::Devtools

View File

@ -1,9 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "options.h"
#include <memory>
#include <imgui.h>
#include "options.h"
#include "video_core/renderer_vulkan/vk_presenter.h"
extern std::unique_ptr<Vulkan::Presenter> presenter;
namespace Core::Devtools {
@ -12,6 +17,7 @@ TOptions Options;
void LoadOptionsConfig(const char* line) {
char str[512];
int i;
float f;
if (sscanf(line, "disassembler_cli_isa=%511[^\n]", str) == 1) {
Options.disassembler_cli_isa = str;
return;
@ -24,12 +30,26 @@ void LoadOptionsConfig(const char* line) {
Options.frame_dump_render_on_collapse = i != 0;
return;
}
if (sscanf(line, "fsr_enabled=%d", &i) == 1) {
presenter->GetFsrSettingsRef().enable = i != 0;
return;
}
if (sscanf(line, "fsr_rcas_enabled=%d", &i) == 1) {
presenter->GetFsrSettingsRef().use_rcas = i != 0;
return;
}
if (sscanf(line, "fsr_rcas_attenuation=%f", &f) == 1) {
presenter->GetFsrSettingsRef().rcas_attenuation = f;
}
}
void SerializeOptionsConfig(ImGuiTextBuffer* buf) {
buf->appendf("disassembler_cli_isa=%s\n", Options.disassembler_cli_isa.c_str());
buf->appendf("disassembler_cli_spv=%s\n", Options.disassembler_cli_spv.c_str());
buf->appendf("frame_dump_render_on_collapse=%d\n", Options.frame_dump_render_on_collapse);
buf->appendf("fsr_enabled=%d\n", presenter->GetFsrSettingsRef().enable);
buf->appendf("fsr_rcas_enabled=%d\n", presenter->GetFsrSettingsRef().use_rcas);
buf->appendf("fsr_rcas_attenuation=%f\n", presenter->GetFsrSettingsRef().rcas_attenuation);
}
} // namespace Core::Devtools

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdio>
#include <ctime>
#include <fmt/chrono.h>
#include <imgui.h>
#include <magic_enum/magic_enum.hpp>

View File

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "module_list.h"
#include <imgui.h>
#include "common.h"
#include "core/debug_state.h"
#include "imgui/imgui_std.h"
using namespace ImGui;
namespace Core::Devtools::Widget {
void ModuleList::Draw() {
SetNextWindowSize({550.0f, 600.0f}, ImGuiCond_FirstUseEver);
if (!Begin("Module List", &open)) {
End();
return;
}
if (BeginTable("ModuleTable", 3,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable |
ImGuiTableFlags_RowBg)) {
TableSetupColumn("Modulname", ImGuiTableColumnFlags_WidthStretch);
TableHeadersRow();
std::scoped_lock lock(modules_mutex);
for (const auto& module : modules) {
TableNextRow();
TableSetColumnIndex(0);
TextUnformatted(module.name.c_str());
TableSetColumnIndex(1);
if (module.is_sys_module) {
TextColored({0.2f, 0.6f, 0.8f, 1.0f}, "System Module");
} else {
TextColored({0.8f, 0.4f, 0.2f, 1.0f}, "Game Module");
}
TableSetColumnIndex(2);
if (module.is_lle) {
TextColored({0.4f, 0.7f, 0.4f, 1.0f}, "LLE");
} else {
TextColored({0.7f, 0.4f, 0.5f, 1.0f}, "HLE");
}
}
EndTable();
}
End();
}
} // namespace Core::Devtools::Widget

View File

@ -0,0 +1,82 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <filesystem>
#include <mutex>
#include <string>
#include <vector>
#include "common/elf_info.h"
#include "common/path_util.h"
namespace Core::Devtools::Widget {
class ModuleList {
public:
ModuleList() = default;
~ModuleList() = default;
void Draw();
bool open = false;
static bool IsSystemModule(const std::filesystem::path& path) {
const auto sys_modules_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
const auto abs_path = std::filesystem::absolute(path).lexically_normal();
const auto abs_sys_path = std::filesystem::absolute(sys_modules_path).lexically_normal();
const auto path_str = abs_path.string();
const auto sys_path_str = abs_sys_path.string();
return path_str.starts_with(sys_path_str);
}
static bool IsSystemModule(const std::string& name) {
const auto game_modules_path = Common::ElfInfo::Instance().GetGameFolder() / "sce_module";
const auto prx_path = game_modules_path / name;
if (!std::filesystem::exists(prx_path)) {
return true;
}
return false;
}
static void AddModule(const std::string& name, std::filesystem::path path) {
if (name == "eboot.bin") {
return;
}
std::scoped_lock lock(modules_mutex);
modules.push_back({name, IsSystemModule(path), true});
}
static void AddModule(std::string name) {
name = name + ".prx";
std::scoped_lock lock(modules_mutex);
bool is_sys_module = IsSystemModule(name);
bool is_lle = false;
auto it = std::find_if(modules.begin(), modules.end(),
[&name, is_sys_module, is_lle](const ModuleInfo& entry) {
return entry.name == name && !entry.is_lle;
});
if (it == modules.end()) {
modules.push_back({name, is_sys_module, is_lle});
}
}
private:
struct ModuleInfo {
std::string name;
bool is_sys_module;
bool is_lle;
};
static inline std::mutex modules_mutex;
static inline std::vector<ModuleInfo> modules;
};
} // namespace Core::Devtools::Widget

View File

@ -627,65 +627,56 @@ void TextEditor::HandleKeyboardInputs() {
io.WantCaptureKeyboard = true;
io.WantTextInput = true;
if (!IsReadOnly() && ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Z)))
if (!IsReadOnly() && ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Z))
Undo();
else if (!IsReadOnly() && !ctrl && !shift && alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Backspace)))
else if (!IsReadOnly() && !ctrl && !shift && alt && ImGui::IsKeyPressed(ImGuiKey_Backspace))
Undo();
else if (!IsReadOnly() && ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Y)))
else if (!IsReadOnly() && ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Y))
Redo();
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)))
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_UpArrow))
MoveUp(1, shift);
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)))
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_DownArrow))
MoveDown(1, shift);
else if (!alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)))
else if (!alt && ImGui::IsKeyPressed(ImGuiKey_LeftArrow))
MoveLeft(1, shift, ctrl);
else if (!alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)))
else if (!alt && ImGui::IsKeyPressed(ImGuiKey_RightArrow))
MoveRight(1, shift, ctrl);
else if (!alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageUp)))
else if (!alt && ImGui::IsKeyPressed(ImGuiKey_PageUp))
MoveUp(GetPageSize() - 4, shift);
else if (!alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageDown)))
else if (!alt && ImGui::IsKeyPressed(ImGuiKey_PageDown))
MoveDown(GetPageSize() - 4, shift);
else if (!alt && ctrl && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Home)))
else if (!alt && ctrl && ImGui::IsKeyPressed(ImGuiKey_Home))
MoveTop(shift);
else if (ctrl && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_End)))
else if (ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_End))
MoveBottom(shift);
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Home)))
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_Home))
MoveHome(shift);
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_End)))
else if (!ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_End))
MoveEnd(shift);
else if (!IsReadOnly() && !ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)))
else if (!IsReadOnly() && !ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Delete))
Delete();
else if (!IsReadOnly() && !ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Backspace)))
ImGui::IsKeyPressed(ImGuiKey_Backspace))
Backspace();
else if (!ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Insert)))
else if (!ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Insert))
mOverwrite ^= true;
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Insert)))
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Insert))
Copy();
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_C))
Copy();
else if (!IsReadOnly() && !ctrl && shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Insert)))
else if (!IsReadOnly() && !ctrl && shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Insert))
Paste();
else if (!IsReadOnly() && ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_V)))
else if (!IsReadOnly() && ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_V))
Paste();
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_X)))
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_X))
Cut();
else if (!ctrl && shift && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Delete)))
else if (!ctrl && shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Delete))
Cut();
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_A)))
else if (ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_A))
SelectAll();
else if (!IsReadOnly() && !ctrl && !shift && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Enter)))
else if (!IsReadOnly() && !ctrl && !shift && !alt && ImGui::IsKeyPressed(ImGuiKey_Enter))
EnterCharacter('\n', false);
else if (!IsReadOnly() && !ctrl && !alt &&
ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Tab)))
else if (!IsReadOnly() && !ctrl && !alt && ImGui::IsKeyPressed(ImGuiKey_Tab))
EnterCharacter('\t', shift);
if (!IsReadOnly() && !io.InputQueueCharacters.empty()) {

View File

@ -1,473 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <zlib.h>
#include "common/io_file.h"
#include "common/logging/formatter.h"
#include "core/file_format/pkg.h"
#include "core/file_format/pkg_type.h"
static void DecompressPFSC(std::span<char> compressed_data, std::span<char> decompressed_data) {
z_stream decompressStream;
decompressStream.zalloc = Z_NULL;
decompressStream.zfree = Z_NULL;
decompressStream.opaque = Z_NULL;
if (inflateInit(&decompressStream) != Z_OK) {
// std::cerr << "Error initializing zlib for deflation." << std::endl;
}
decompressStream.avail_in = compressed_data.size();
decompressStream.next_in = reinterpret_cast<unsigned char*>(compressed_data.data());
decompressStream.avail_out = decompressed_data.size();
decompressStream.next_out = reinterpret_cast<unsigned char*>(decompressed_data.data());
if (inflate(&decompressStream, Z_FINISH)) {
}
if (inflateEnd(&decompressStream) != Z_OK) {
// std::cerr << "Error ending zlib inflate" << std::endl;
}
}
u32 GetPFSCOffset(std::span<const u8> pfs_image) {
static constexpr u32 PfscMagic = 0x43534650;
u32 value;
for (u32 i = 0x20000; i < pfs_image.size(); i += 0x10000) {
std::memcpy(&value, &pfs_image[i], sizeof(u32));
if (value == PfscMagic)
return i;
}
return -1;
}
PKG::PKG() = default;
PKG::~PKG() = default;
bool PKG::Open(const std::filesystem::path& filepath, std::string& failreason) {
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
return false;
}
pkgSize = file.GetSize();
file.Read(pkgheader);
if (pkgheader.magic != 0x7F434E54)
return false;
for (const auto& flag : flagNames) {
if (isFlagSet(pkgheader.pkg_content_flags, flag.first)) {
if (!pkgFlags.empty())
pkgFlags += (", ");
pkgFlags += (flag.second);
}
}
// Find title id it is part of pkg_content_id starting at offset 0x40
file.Seek(0x47); // skip first 7 characters of content_id
file.Read(pkgTitleID);
u32 offset = pkgheader.pkg_table_entry_offset;
u32 n_files = pkgheader.pkg_table_entry_count;
if (!file.Seek(offset)) {
failreason = "Failed to seek to PKG table entry offset";
return false;
}
for (int i = 0; i < n_files; i++) {
PKGEntry entry{};
file.Read(entry.id);
file.Read(entry.filename_offset);
file.Read(entry.flags1);
file.Read(entry.flags2);
file.Read(entry.offset);
file.Read(entry.size);
file.Seek(8, Common::FS::SeekOrigin::CurrentPosition);
// Try to figure out the name
const auto name = GetEntryNameByType(entry.id);
if (name == "param.sfo") {
sfo.clear();
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to param.sfo offset";
return false;
}
sfo.resize(entry.size);
file.ReadRaw<u8>(sfo.data(), entry.size);
}
}
file.Close();
return true;
}
bool PKG::Extract(const std::filesystem::path& filepath, const std::filesystem::path& extract,
std::string& failreason) {
extract_path = extract;
pkgpath = filepath;
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
return false;
}
pkgSize = file.GetSize();
file.ReadRaw<u8>(&pkgheader, sizeof(PKGHeader));
if (pkgheader.magic != 0x7F434E54)
return false;
if (pkgheader.pkg_size > pkgSize) {
failreason = "PKG file size is different";
return false;
}
if ((pkgheader.pkg_content_size + pkgheader.pkg_content_offset) > pkgheader.pkg_size) {
failreason = "Content size is bigger than pkg size";
return false;
}
u32 offset = pkgheader.pkg_table_entry_offset;
u32 n_files = pkgheader.pkg_table_entry_count;
std::array<u8, 64> concatenated_ivkey_dk3;
std::array<u8, 32> seed_digest;
std::array<std::array<u8, 32>, 7> digest1;
std::array<std::array<u8, 256>, 7> key1;
std::array<u8, 256> imgkeydata;
if (!file.Seek(offset)) {
failreason = "Failed to seek to PKG table entry offset";
return false;
}
for (int i = 0; i < n_files; i++) {
PKGEntry entry{};
file.Read(entry.id);
file.Read(entry.filename_offset);
file.Read(entry.flags1);
file.Read(entry.flags2);
file.Read(entry.offset);
file.Read(entry.size);
file.Seek(8, Common::FS::SeekOrigin::CurrentPosition);
auto currentPos = file.Tell();
// Try to figure out the name
const auto name = GetEntryNameByType(entry.id);
const auto filepath = extract_path / "sce_sys" / name;
std::filesystem::create_directories(filepath.parent_path());
if (name.empty()) {
// Just print with id
Common::FS::IOFile out(extract_path / "sce_sys" / std::to_string(entry.id),
Common::FS::FileAccessMode::Write);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
out.WriteRaw<u8>(data.data(), entry.size);
out.Close();
file.Seek(currentPos);
continue;
}
if (entry.id == 0x1) { // DIGESTS, seek;
// file.Seek(entry.offset, fsSeekSet);
} else if (entry.id == 0x10) { // ENTRY_KEYS, seek;
file.Seek(entry.offset);
file.Read(seed_digest);
for (int i = 0; i < 7; i++) {
file.Read(digest1[i]);
}
for (int i = 0; i < 7; i++) {
file.Read(key1[i]);
}
PKG::crypto.RSA2048Decrypt(dk3_, key1[3], true); // decrypt DK3
} else if (entry.id == 0x20) { // IMAGE_KEY, seek; IV_KEY
file.Seek(entry.offset);
file.Read(imgkeydata);
// The Concatenated iv + dk3 imagekey for HASH256
std::memcpy(concatenated_ivkey_dk3.data(), &entry, sizeof(entry));
std::memcpy(concatenated_ivkey_dk3.data() + sizeof(entry), dk3_.data(), sizeof(dk3_));
PKG::crypto.ivKeyHASH256(concatenated_ivkey_dk3, ivKey); // ivkey_
// imgkey_ to use for last step to get ekpfs
PKG::crypto.aesCbcCfb128Decrypt(ivKey, imgkeydata, imgKey);
// ekpfs key to get data and tweak keys.
PKG::crypto.RSA2048Decrypt(ekpfsKey, imgKey, false);
} else if (entry.id == 0x80) {
// GENERAL_DIGESTS, seek;
// file.Seek(entry.offset, fsSeekSet);
}
Common::FS::IOFile out(extract_path / "sce_sys" / name, Common::FS::FileAccessMode::Write);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
out.WriteRaw<u8>(data.data(), entry.size);
out.Close();
// Decrypt Np stuff and overwrite.
if (entry.id == 0x400 || entry.id == 0x401 || entry.id == 0x402 ||
entry.id == 0x403) { // somehow 0x401 is not decrypting
decNp.resize(entry.size);
if (!file.Seek(entry.offset)) {
failreason = "Failed to seek to PKG entry offset";
return false;
}
std::vector<u8> data;
data.resize(entry.size);
file.ReadRaw<u8>(data.data(), entry.size);
std::span<u8> cipherNp(data.data(), entry.size);
std::array<u8, 64> concatenated_ivkey_dk3_;
std::memcpy(concatenated_ivkey_dk3_.data(), &entry, sizeof(entry));
std::memcpy(concatenated_ivkey_dk3_.data() + sizeof(entry), dk3_.data(), sizeof(dk3_));
PKG::crypto.ivKeyHASH256(concatenated_ivkey_dk3_, ivKey);
PKG::crypto.aesCbcCfb128DecryptEntry(ivKey, cipherNp, decNp);
Common::FS::IOFile out(extract_path / "sce_sys" / name,
Common::FS::FileAccessMode::Write);
out.Write(decNp);
out.Close();
}
file.Seek(currentPos);
}
// Read the seed
std::array<u8, 16> seed;
if (!file.Seek(pkgheader.pfs_image_offset + 0x370)) {
failreason = "Failed to seek to PFS image offset";
return false;
}
file.Read(seed);
// Get data and tweak keys.
PKG::crypto.PfsGenCryptoKey(ekpfsKey, seed, dataKey, tweakKey);
const u32 length = pkgheader.pfs_cache_size * 0x2; // Seems to be ok.
int num_blocks = 0;
std::vector<u8> pfsc(length);
if (length != 0) {
// Read encrypted pfs_image
std::vector<u8> pfs_encrypted(length);
file.Seek(pkgheader.pfs_image_offset);
file.Read(pfs_encrypted);
file.Close();
// Decrypt the pfs_image.
std::vector<u8> pfs_decrypted(length);
PKG::crypto.decryptPFS(dataKey, tweakKey, pfs_encrypted, pfs_decrypted, 0);
// Retrieve PFSC from decrypted pfs_image.
pfsc_offset = GetPFSCOffset(pfs_decrypted);
std::memcpy(pfsc.data(), pfs_decrypted.data() + pfsc_offset, length - pfsc_offset);
PFSCHdr pfsChdr;
std::memcpy(&pfsChdr, pfsc.data(), sizeof(pfsChdr));
num_blocks = (int)(pfsChdr.data_length / pfsChdr.block_sz2);
sectorMap.resize(num_blocks + 1); // 8 bytes, need extra 1 to get the last offset.
for (int i = 0; i < num_blocks + 1; i++) {
std::memcpy(&sectorMap[i], pfsc.data() + pfsChdr.block_offsets + i * 8, 8);
}
}
u32 ent_size = 0;
u32 ndinode = 0;
int ndinode_counter = 0;
bool dinode_reached = false;
bool uroot_reached = false;
std::vector<char> compressedData;
std::vector<char> decompressedData(0x10000);
// Get iNdoes and Dirents.
for (int i = 0; i < num_blocks; i++) {
const u64 sectorOffset = sectorMap[i];
const u64 sectorSize = sectorMap[i + 1] - sectorOffset;
compressedData.resize(sectorSize);
std::memcpy(compressedData.data(), pfsc.data() + sectorOffset, sectorSize);
if (sectorSize == 0x10000) // Uncompressed data
std::memcpy(decompressedData.data(), compressedData.data(), 0x10000);
else if (sectorSize < 0x10000) // Compressed data
DecompressPFSC(compressedData, decompressedData);
if (i == 0) {
std::memcpy(&ndinode, decompressedData.data() + 0x30, 4); // number of folders and files
}
int occupied_blocks =
(ndinode * 0xA8) / 0x10000; // how many blocks(0x10000) are taken by iNodes.
if (((ndinode * 0xA8) % 0x10000) != 0)
occupied_blocks += 1;
if (i >= 1 && i <= occupied_blocks) { // Get all iNodes, gives type, file size and location.
for (int p = 0; p < 0x10000; p += 0xA8) {
Inode node;
std::memcpy(&node, &decompressedData[p], sizeof(node));
if (node.Mode == 0) {
break;
}
iNodeBuf.push_back(node);
}
}
// let's deal with the root/uroot entries here.
// Sometimes it's more than 2 entries (Tomb Raider Remastered)
const std::string_view flat_path_table(&decompressedData[0x10], 15);
if (flat_path_table == "flat_path_table") {
uroot_reached = true;
}
if (uroot_reached) {
for (int i = 0; i < 0x10000; i += ent_size) {
Dirent dirent;
std::memcpy(&dirent, &decompressedData[i], sizeof(dirent));
ent_size = dirent.entsize;
if (dirent.ino != 0) {
ndinode_counter++;
} else {
// Set the the folder according to the current inode.
// Can be 2 or more (rarely)
auto parent_path = extract_path.parent_path();
auto title_id = GetTitleID();
if (parent_path.filename() != title_id &&
!fmt::UTF(extract_path.u8string()).data.ends_with("-UPDATE")) {
extractPaths[ndinode_counter] = parent_path / title_id;
} else {
// DLCs path has different structure
extractPaths[ndinode_counter] = extract_path;
}
uroot_reached = false;
break;
}
}
}
const char dot = decompressedData[0x10];
const std::string_view dotdot(&decompressedData[0x28], 2);
if (dot == '.' && dotdot == "..") {
dinode_reached = true;
}
// Get folder and file names.
bool end_reached = false;
if (dinode_reached) {
for (int j = 0; j < 0x10000; j += ent_size) { // Skip the first parent and child.
Dirent dirent;
std::memcpy(&dirent, &decompressedData[j], sizeof(dirent));
// Stop here and continue the main loop
if (dirent.ino == 0) {
break;
}
ent_size = dirent.entsize;
auto& table = fsTable.emplace_back();
table.name = std::string(dirent.name, dirent.namelen);
table.inode = dirent.ino;
table.type = dirent.type;
if (table.type == PFS_CURRENT_DIR) {
current_dir = extractPaths[table.inode];
}
extractPaths[table.inode] = current_dir / std::filesystem::path(table.name);
if (table.type == PFS_FILE || table.type == PFS_DIR) {
if (table.type == PFS_DIR) { // Create dirs.
std::filesystem::create_directory(extractPaths[table.inode]);
}
ndinode_counter++;
if ((ndinode_counter + 1) == ndinode) // 1 for the image itself (root).
end_reached = true;
}
}
if (end_reached) {
break;
}
}
}
return true;
}
void PKG::ExtractFiles(const int index) {
int inode_number = fsTable[index].inode;
int inode_type = fsTable[index].type;
std::string inode_name = fsTable[index].name;
if (inode_type == PFS_FILE) {
int sector_loc = iNodeBuf[inode_number].loc;
int nblocks = iNodeBuf[inode_number].Blocks;
int bsize = iNodeBuf[inode_number].Size;
Common::FS::IOFile inflated;
inflated.Open(extractPaths[inode_number], Common::FS::FileAccessMode::Write);
Common::FS::IOFile pkgFile; // Open the file for each iteration to avoid conflict.
pkgFile.Open(pkgpath, Common::FS::FileAccessMode::Read);
int size_decompressed = 0;
std::vector<char> compressedData;
std::vector<char> decompressedData(0x10000);
u64 pfsc_buf_size = 0x11000; // extra 0x1000
std::vector<u8> pfsc(pfsc_buf_size);
std::vector<u8> pfs_decrypted(pfsc_buf_size);
for (int j = 0; j < nblocks; j++) {
u64 sectorOffset =
sectorMap[sector_loc + j]; // offset into PFSC_image and not pfs_image.
u64 sectorSize = sectorMap[sector_loc + j + 1] -
sectorOffset; // indicates if data is compressed or not.
u64 fileOffset = (pkgheader.pfs_image_offset + pfsc_offset + sectorOffset);
u64 currentSector1 =
(pfsc_offset + sectorOffset) / 0x1000; // block size is 0x1000 for xts decryption.
int sectorOffsetMask = (sectorOffset + pfsc_offset) & 0xFFFFF000;
int previousData = (sectorOffset + pfsc_offset) - sectorOffsetMask;
pkgFile.Seek(fileOffset - previousData);
pkgFile.Read(pfsc);
PKG::crypto.decryptPFS(dataKey, tweakKey, pfsc, pfs_decrypted, currentSector1);
compressedData.resize(sectorSize);
std::memcpy(compressedData.data(), pfs_decrypted.data() + previousData, sectorSize);
if (sectorSize == 0x10000) // Uncompressed data
std::memcpy(decompressedData.data(), compressedData.data(), 0x10000);
else if (sectorSize < 0x10000) // Compressed data
DecompressPFSC(compressedData, decompressedData);
size_decompressed += 0x10000;
if (j < nblocks - 1) {
inflated.WriteRaw<u8>(decompressedData.data(), decompressedData.size());
} else {
// This is to remove the zeros at the end of the file.
const u32 write_size = decompressedData.size() - (size_decompressed - bsize);
inflated.WriteRaw<u8>(decompressedData.data(), write_size);
}
}
pkgFile.Close();
inflated.Close();
}
}

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@ -1,174 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <filesystem>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/endian.h"
#include "core/crypto/crypto.h"
#include "pfs.h"
#include "trp.h"
struct PKGHeader {
u32_be magic; // Magic
u32_be pkg_type;
u32_be pkg_0x8; // unknown field
u32_be pkg_file_count;
u32_be pkg_table_entry_count;
u16_be pkg_sc_entry_count;
u16_be pkg_table_entry_count_2; // same as pkg_entry_count
u32_be pkg_table_entry_offset; // file table offset
u32_be pkg_sc_entry_data_size;
u64_be pkg_body_offset; // offset of PKG entries
u64_be pkg_body_size; // length of all PKG entries
u64_be pkg_content_offset;
u64_be pkg_content_size;
u8 pkg_content_id[0x24]; // packages' content ID as a 36-byte string
u8 pkg_padding[0xC]; // padding
u32_be pkg_drm_type; // DRM type
u32_be pkg_content_type; // Content type
u32_be pkg_content_flags; // Content flags
u32_be pkg_promote_size;
u32_be pkg_version_date;
u32_be pkg_version_hash;
u32_be pkg_0x088;
u32_be pkg_0x08C;
u32_be pkg_0x090;
u32_be pkg_0x094;
u32_be pkg_iro_tag;
u32_be pkg_drm_type_version;
u8 pkg_zeroes_1[0x60];
/* Digest table */
u8 digest_entries1[0x20]; // sha256 digest for main entry 1
u8 digest_entries2[0x20]; // sha256 digest for main entry 2
u8 digest_table_digest[0x20]; // sha256 digest for digest table
u8 digest_body_digest[0x20]; // sha256 digest for main table
u8 pkg_zeroes_2[0x280];
u32_be pkg_0x400;
u32_be pfs_image_count; // count of PFS images
u64_be pfs_image_flags; // PFS flags
u64_be pfs_image_offset; // offset to start of external PFS image
u64_be pfs_image_size; // size of external PFS image
u64_be mount_image_offset;
u64_be mount_image_size;
u64_be pkg_size;
u32_be pfs_signed_size;
u32_be pfs_cache_size;
u8 pfs_image_digest[0x20];
u8 pfs_signed_digest[0x20];
u64_be pfs_split_size_nth_0;
u64_be pfs_split_size_nth_1;
u8 pkg_zeroes_3[0xB50];
u8 pkg_digest[0x20];
};
enum class PKGContentFlag {
FIRST_PATCH = 0x100000,
PATCHGO = 0x200000,
REMASTER = 0x400000,
PS_CLOUD = 0x800000,
GD_AC = 0x2000000,
NON_GAME = 0x4000000,
UNKNOWN_0x8000000 = 0x8000000,
SUBSEQUENT_PATCH = 0x40000000,
DELTA_PATCH = 0x41000000,
CUMULATIVE_PATCH = 0x60000000
};
struct PKGEntry {
u32_be id; // File ID, useful for files without a filename entry
u32_be filename_offset; // Offset into the filenames table (ID 0x200) where this file's name is
// located
u32_be flags1; // Flags including encrypted flag, etc
u32_be flags2; // Flags including encryption key index, etc
u32_be offset; // Offset into PKG to find the file
u32_be size; // Size of the file
u64_be padding; // blank padding
};
static_assert(sizeof(PKGEntry) == 32);
class PKG {
public:
PKG();
~PKG();
bool Open(const std::filesystem::path& filepath, std::string& failreason);
void ExtractFiles(const int index);
bool Extract(const std::filesystem::path& filepath, const std::filesystem::path& extract,
std::string& failreason);
std::vector<u8> sfo;
u32 GetNumberOfFiles() {
return fsTable.size();
}
u64 GetPkgSize() {
return pkgSize;
}
std::string GetPkgFlags() {
return pkgFlags;
}
std::string_view GetTitleID() {
return std::string_view(pkgTitleID, 9);
}
PKGHeader GetPkgHeader() {
return pkgheader;
}
static bool isFlagSet(u32_be variable, PKGContentFlag flag) {
return (variable) & static_cast<u32>(flag);
}
static constexpr std::array<std::pair<PKGContentFlag, std::string_view>, 10> flagNames = {
{{PKGContentFlag::FIRST_PATCH, "FIRST_PATCH"},
{PKGContentFlag::PATCHGO, "PATCHGO"},
{PKGContentFlag::REMASTER, "REMASTER"},
{PKGContentFlag::PS_CLOUD, "PS_CLOUD"},
{PKGContentFlag::GD_AC, "GD_AC"},
{PKGContentFlag::NON_GAME, "NON_GAME"},
{PKGContentFlag::UNKNOWN_0x8000000, "UNKNOWN_0x8000000"},
{PKGContentFlag::SUBSEQUENT_PATCH, "SUBSEQUENT_PATCH"},
{PKGContentFlag::DELTA_PATCH, "DELTA_PATCH"},
{PKGContentFlag::CUMULATIVE_PATCH, "CUMULATIVE_PATCH"}}};
private:
Crypto crypto;
TRP trp;
u64 pkgSize = 0;
char pkgTitleID[9];
PKGHeader pkgheader;
std::string pkgFlags;
std::unordered_map<int, std::filesystem::path> extractPaths;
std::vector<pfs_fs_table> fsTable;
std::vector<Inode> iNodeBuf;
std::vector<u64> sectorMap;
u64 pfsc_offset;
std::array<u8, 32> dk3_;
std::array<u8, 32> ivKey;
std::array<u8, 256> imgKey;
std::array<u8, 32> ekpfsKey;
std::array<u8, 16> dataKey;
std::array<u8, 16> tweakKey;
std::vector<u8> decNp;
std::filesystem::path pkgpath;
std::filesystem::path current_dir;
std::filesystem::path extract_path;
};

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@ -1,638 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "pkg_type.h"
struct PkgEntryValue {
u32 type;
std::string_view name;
operator u32() const noexcept {
return type;
}
};
constexpr static std::array<PkgEntryValue, 611> PkgEntries = {{
{0x0001, "digests"},
{0x0010, "entry_keys"},
{0x0020, "image_key"},
{0x0080, "general_digests"},
{0x0100, "metas"},
{0x0200, "entry_names"},
{0x0400, "license.dat"},
{0x0401, "license.info"},
{0x0402, "nptitle.dat"},
{0x0403, "npbind.dat"},
{0x0404, "selfinfo.dat"},
{0x0406, "imageinfo.dat"},
{0x0407, "target-deltainfo.dat"},
{0x0408, "origin-deltainfo.dat"},
{0x0409, "psreserved.dat"},
{0x1000, "param.sfo"},
{0x1001, "playgo-chunk.dat"},
{0x1002, "playgo-chunk.sha"},
{0x1003, "playgo-manifest.xml"},
{0x1004, "pronunciation.xml"},
{0x1005, "pronunciation.sig"},
{0x1006, "pic1.png"},
{0x1007, "pubtoolinfo.dat"},
{0x1008, "app/playgo-chunk.dat"},
{0x1009, "app/playgo-chunk.sha"},
{0x100A, "app/playgo-manifest.xml"},
{0x100B, "shareparam.json"},
{0x100C, "shareoverlayimage.png"},
{0x100D, "save_data.png"},
{0x100E, "shareprivacyguardimage.png"},
{0x1200, "icon0.png"},
{0x1201, "icon0_00.png"},
{0x1202, "icon0_01.png"},
{0x1203, "icon0_02.png"},
{0x1204, "icon0_03.png"},
{0x1205, "icon0_04.png"},
{0x1206, "icon0_05.png"},
{0x1207, "icon0_06.png"},
{0x1208, "icon0_07.png"},
{0x1209, "icon0_08.png"},
{0x120A, "icon0_09.png"},
{0x120B, "icon0_10.png"},
{0x120C, "icon0_11.png"},
{0x120D, "icon0_12.png"},
{0x120E, "icon0_13.png"},
{0x120F, "icon0_14.png"},
{0x1210, "icon0_15.png"},
{0x1211, "icon0_16.png"},
{0x1212, "icon0_17.png"},
{0x1213, "icon0_18.png"},
{0x1214, "icon0_19.png"},
{0x1215, "icon0_20.png"},
{0x1216, "icon0_21.png"},
{0x1217, "icon0_22.png"},
{0x1218, "icon0_23.png"},
{0x1219, "icon0_24.png"},
{0x121A, "icon0_25.png"},
{0x121B, "icon0_26.png"},
{0x121C, "icon0_27.png"},
{0x121D, "icon0_28.png"},
{0x121E, "icon0_29.png"},
{0x121F, "icon0_30.png"},
{0x1220, "pic0.png"},
{0x1240, "snd0.at9"},
{0x1241, "pic1_00.png"},
{0x1242, "pic1_01.png"},
{0x1243, "pic1_02.png"},
{0x1244, "pic1_03.png"},
{0x1245, "pic1_04.png"},
{0x1246, "pic1_05.png"},
{0x1247, "pic1_06.png"},
{0x1248, "pic1_07.png"},
{0x1249, "pic1_08.png"},
{0x124A, "pic1_09.png"},
{0x124B, "pic1_10.png"},
{0x124C, "pic1_11.png"},
{0x124D, "pic1_12.png"},
{0x124E, "pic1_13.png"},
{0x124F, "pic1_14.png"},
{0x1250, "pic1_15.png"},
{0x1251, "pic1_16.png"},
{0x1252, "pic1_17.png"},
{0x1253, "pic1_18.png"},
{0x1254, "pic1_19.png"},
{0x1255, "pic1_20.png"},
{0x1256, "pic1_21.png"},
{0x1257, "pic1_22.png"},
{0x1258, "pic1_23.png"},
{0x1259, "pic1_24.png"},
{0x125A, "pic1_25.png"},
{0x125B, "pic1_26.png"},
{0x125C, "pic1_27.png"},
{0x125D, "pic1_28.png"},
{0x125E, "pic1_29.png"},
{0x125F, "pic1_30.png"},
{0x1260, "changeinfo/changeinfo.xml"},
{0x1261, "changeinfo/changeinfo_00.xml"},
{0x1262, "changeinfo/changeinfo_01.xml"},
{0x1263, "changeinfo/changeinfo_02.xml"},
{0x1264, "changeinfo/changeinfo_03.xml"},
{0x1265, "changeinfo/changeinfo_04.xml"},
{0x1266, "changeinfo/changeinfo_05.xml"},
{0x1267, "changeinfo/changeinfo_06.xml"},
{0x1268, "changeinfo/changeinfo_07.xml"},
{0x1269, "changeinfo/changeinfo_08.xml"},
{0x126A, "changeinfo/changeinfo_09.xml"},
{0x126B, "changeinfo/changeinfo_10.xml"},
{0x126C, "changeinfo/changeinfo_11.xml"},
{0x126D, "changeinfo/changeinfo_12.xml"},
{0x126E, "changeinfo/changeinfo_13.xml"},
{0x126F, "changeinfo/changeinfo_14.xml"},
{0x1270, "changeinfo/changeinfo_15.xml"},
{0x1271, "changeinfo/changeinfo_16.xml"},
{0x1272, "changeinfo/changeinfo_17.xml"},
{0x1273, "changeinfo/changeinfo_18.xml"},
{0x1274, "changeinfo/changeinfo_19.xml"},
{0x1275, "changeinfo/changeinfo_20.xml"},
{0x1276, "changeinfo/changeinfo_21.xml"},
{0x1277, "changeinfo/changeinfo_22.xml"},
{0x1278, "changeinfo/changeinfo_23.xml"},
{0x1279, "changeinfo/changeinfo_24.xml"},
{0x127A, "changeinfo/changeinfo_25.xml"},
{0x127B, "changeinfo/changeinfo_26.xml"},
{0x127C, "changeinfo/changeinfo_27.xml"},
{0x127D, "changeinfo/changeinfo_28.xml"},
{0x127E, "changeinfo/changeinfo_29.xml"},
{0x127F, "changeinfo/changeinfo_30.xml"},
{0x1280, "icon0.dds"},
{0x1281, "icon0_00.dds"},
{0x1282, "icon0_01.dds"},
{0x1283, "icon0_02.dds"},
{0x1284, "icon0_03.dds"},
{0x1285, "icon0_04.dds"},
{0x1286, "icon0_05.dds"},
{0x1287, "icon0_06.dds"},
{0x1288, "icon0_07.dds"},
{0x1289, "icon0_08.dds"},
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{0x1791, "keymap_rp/24/002.png"},
{0x1792, "keymap_rp/24/003.png"},
{0x1793, "keymap_rp/24/004.png"},
{0x1794, "keymap_rp/24/005.png"},
{0x1795, "keymap_rp/24/006.png"},
{0x1796, "keymap_rp/24/007.png"},
{0x1797, "keymap_rp/24/008.png"},
{0x1798, "keymap_rp/24/009.png"},
{0x1799, "keymap_rp/24/010.png"},
{0x17A0, "keymap_rp/25/001.png"},
{0x17A1, "keymap_rp/25/002.png"},
{0x17A2, "keymap_rp/25/003.png"},
{0x17A3, "keymap_rp/25/004.png"},
{0x17A4, "keymap_rp/25/005.png"},
{0x17A5, "keymap_rp/25/006.png"},
{0x17A6, "keymap_rp/25/007.png"},
{0x17A7, "keymap_rp/25/008.png"},
{0x17A8, "keymap_rp/25/009.png"},
{0x17A9, "keymap_rp/25/010.png"},
{0x17B0, "keymap_rp/26/001.png"},
{0x17B1, "keymap_rp/26/002.png"},
{0x17B2, "keymap_rp/26/003.png"},
{0x17B3, "keymap_rp/26/004.png"},
{0x17B4, "keymap_rp/26/005.png"},
{0x17B5, "keymap_rp/26/006.png"},
{0x17B6, "keymap_rp/26/007.png"},
{0x17B7, "keymap_rp/26/008.png"},
{0x17B8, "keymap_rp/26/009.png"},
{0x17B9, "keymap_rp/26/010.png"},
{0x17C0, "keymap_rp/27/001.png"},
{0x17C1, "keymap_rp/27/002.png"},
{0x17C2, "keymap_rp/27/003.png"},
{0x17C3, "keymap_rp/27/004.png"},
{0x17C4, "keymap_rp/27/005.png"},
{0x17C5, "keymap_rp/27/006.png"},
{0x17C6, "keymap_rp/27/007.png"},
{0x17C7, "keymap_rp/27/008.png"},
{0x17C8, "keymap_rp/27/009.png"},
{0x17C9, "keymap_rp/27/010.png"},
{0x17D0, "keymap_rp/28/001.png"},
{0x17D1, "keymap_rp/28/002.png"},
{0x17D2, "keymap_rp/28/003.png"},
{0x17D3, "keymap_rp/28/004.png"},
{0x17D4, "keymap_rp/28/005.png"},
{0x17D5, "keymap_rp/28/006.png"},
{0x17D6, "keymap_rp/28/007.png"},
{0x17D7, "keymap_rp/28/008.png"},
{0x17D8, "keymap_rp/28/009.png"},
{0x17D9, "keymap_rp/28/010.png"},
{0x17E0, "keymap_rp/29/001.png"},
{0x17E1, "keymap_rp/29/002.png"},
{0x17E2, "keymap_rp/29/003.png"},
{0x17E3, "keymap_rp/29/004.png"},
{0x17E4, "keymap_rp/29/005.png"},
{0x17E5, "keymap_rp/29/006.png"},
{0x17E6, "keymap_rp/29/007.png"},
{0x17E7, "keymap_rp/29/008.png"},
{0x17E8, "keymap_rp/29/009.png"},
{0x17E9, "keymap_rp/29/010.png"},
{0x17F0, "keymap_rp/30/001.png"},
{0x17F1, "keymap_rp/30/002.png"},
{0x17F2, "keymap_rp/30/003.png"},
{0x17F3, "keymap_rp/30/004.png"},
{0x17F4, "keymap_rp/30/005.png"},
{0x17F5, "keymap_rp/30/006.png"},
{0x17F6, "keymap_rp/30/007.png"},
{0x17F7, "keymap_rp/30/008.png"},
{0x17F8, "keymap_rp/30/009.png"},
{0x17F9, "keymap_rp/30/010.png"},
}};
std::string_view GetEntryNameByType(u32 type) {
const auto key = PkgEntryValue{type};
const auto it = std::ranges::lower_bound(PkgEntries, key);
if (it != PkgEntries.end() && it->type == type) {
return it->name;
}
return "";
}

View File

@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string_view>
#include "common/types.h"
/// Retrieves the PKG entry name from its type identifier.
std::string_view GetEntryNameByType(u32 type);

View File

@ -1,10 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/aes.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "trp.h"
#include "core/file_format/trp.h"
static void DecryptEFSM(std::span<u8, 16> trophyKey, std::span<u8, 16> NPcommID,
std::span<u8, 16> efsmIv, std::span<u8> ciphertext,
std::span<u8> decrypted) {
// Step 1: Encrypt NPcommID
std::array<u8, 16> trophyIv{};
std::array<u8, 16> trpKey;
aes::encrypt_cbc(NPcommID.data(), NPcommID.size(), trophyKey.data(), trophyKey.size(),
trophyIv.data(), trpKey.data(), trpKey.size(), false);
// Step 2: Decrypt EFSM
aes::decrypt_cbc(ciphertext.data(), ciphertext.size(), trpKey.data(), trpKey.size(),
efsmIv.data(), decrypted.data(), decrypted.size(), nullptr);
}
TRP::TRP() = default;
TRP::~TRP() = default;
@ -54,7 +69,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
return false;
}
std::array<CryptoPP::byte, 16> user_key{};
std::array<u8, 16> user_key{};
hexToBytes(user_key_str.c_str(), user_key.data());
for (int index = 0; const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
@ -115,7 +130,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
return false;
}
file.Read(ESFM);
crypto.decryptEFSM(user_key, np_comm_id, esfmIv, ESFM, XML); // decrypt
DecryptEFSM(user_key, np_comm_id, esfmIv, ESFM, XML); // decrypt
removePadding(XML);
std::string xml_name = entry.entry_name;
size_t pos = xml_name.find("ESFM");

View File

@ -7,7 +7,6 @@
#include "common/endian.h"
#include "common/io_file.h"
#include "common/types.h"
#include "core/crypto/crypto.h"
struct TrpHeader {
u32_be magic; // (0xDCA24D00)
@ -37,10 +36,9 @@ public:
void GetNPcommID(const std::filesystem::path& trophyPath, int index);
private:
Crypto crypto;
std::vector<u8> NPcommID = std::vector<u8>(12);
std::array<u8, 16> np_comm_id{};
std::array<u8, 16> esfmIv{};
std::filesystem::path trpFilesPath;
static constexpr int iv_len = 16;
};
};

View File

@ -10,6 +10,8 @@
namespace Core::FileSys {
bool MntPoints::ignore_game_patches = false;
std::string RemoveTrailingSlashes(const std::string& path) {
// Remove trailing slashes to make comparisons simpler.
std::string path_sanitized = path;
@ -70,10 +72,14 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
std::filesystem::path host_path = mount->host_path / rel_path;
std::filesystem::path patch_path = mount->host_path;
patch_path += "-UPDATE";
if (!std::filesystem::exists(patch_path)) {
patch_path = mount->host_path;
patch_path += "-patch";
}
patch_path /= rel_path;
if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
!force_base_path && std::filesystem::exists(patch_path)) {
!force_base_path && !ignore_game_patches && std::filesystem::exists(patch_path)) {
return patch_path;
}
@ -133,7 +139,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
return std::optional<std::filesystem::path>(current_path);
};
if (!force_base_path) {
if (!force_base_path && !ignore_game_patches) {
if (const auto path = search(patch_path)) {
return *path;
}

View File

@ -21,6 +21,7 @@ class MntPoints {
static constexpr bool NeedsCaseInsensitiveSearch = true;
#endif
public:
static bool ignore_game_patches;
struct MntPair {
std::filesystem::path host_path;
std::string mount; // e.g /app0

View File

@ -219,7 +219,7 @@ int PS4_SYSV_ABI sceAjmStrError() {
return ORBIS_OK;
}
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym) {
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("NVDXiUesSbA", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchCancel);
LIB_FUNCTION("WfAiBW8Wcek", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchErrorDump);
LIB_FUNCTION("dmDybN--Fn8", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobControlBufferRa);

View File

@ -229,5 +229,5 @@ int PS4_SYSV_ABI sceAjmModuleRegister(u32 context, AjmCodecType codec_type, s64
int PS4_SYSV_ABI sceAjmModuleUnregister();
int PS4_SYSV_ABI sceAjmStrError();
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym);
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ajm

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