1262 Commits

Author SHA1 Message Date
georgemoralis
f06e126330 tagged v0.12.0 2025-10-31 09:01:12 +02:00
Stephen Miller
715eb512c9 Core: Read-only file mmap fix (#3757)
* Extra validity checks for file mmaps

* Add comment
2025-10-30 15:47:08 -07:00
jzwmvqttmd-svg
87e09b613b Fixes scePlayGoDialog status stub (#3750)
* Fixes scePlayGoDialog status stub

* input: Fix analog stick stuttering caused by excessive state buffering
2025-10-26 05:40:00 +02:00
Randomuser8219
6c08c6983b Change log level from WARNING to INFO for tiler compilation (#3749) 2025-10-25 17:43:52 -07:00
squidbus
6bd74ef769 Add CMake presets for macOS. (#3748) 2025-10-24 16:55:41 -07:00
squidbus
bf34665a8f externals: Update and simplify MoltenVK setup. (#3747) 2025-10-23 10:17:47 +03:00
DanielSvoboda
2d17ab8e4b Add informative update message for Qt build deprecation (#3740)
* Add informative update message for Qt build deprecation

* Update ru_RU.ts
2025-10-20 13:19:35 +03:00
Valdis Bogdāns
db9921baf2 GE2: Fix IME text conversion length handling (#3735)
- Reserve an extra space for the terminating character, resolving an issue in GE2 where the last character did not appear when input reached the maximum length.

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-14 08:41:47 +03:00
rainmakerv2
17fab7fdf1 IPC: commands for volume adjustment, input parsing, fsr, gamepad select (#3734)
* Add IPC functions: volume, fsr settings, parse inputs

* always process fsr values

* set controller command
2025-10-13 15:04:34 +03:00
Valdis Bogdāns
0cd6248eee Ime fixes (#3731)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

* IME Fixes
- Add missing flags to `OrbisImeExtOption`
- Improve debug logging
- Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254`

* IME: guard null params for CUSA04909

- Add null checks in IME constructors to prevent crashes seen in CUSA04909.
- Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready.

* Some improvements
- Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back.
- Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates.
- Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone.

* CLang

* IME: simplify handlers, add param checks, fix caret index

- Unify ImeHandler init; support optional OrbisImeParamExtended; drop userId from keyboard handler.
- Add basic null checks for work and inputTextBuffer; early error logging.
- Fixed incorrect caret position. Make caret and text area indices 1-based in ImeUi::InputTextCallback.
- Set default user_id to ORBIS_USER_SERVICE_USER_ID_INVALID in sceImeParamInit.
- Reduce noisy debug logs; promote key calls to LOG_INFO.
- Remove unused extended fields from ImeState; minor cleanups.

* IME: text/caret sync fixes; add Enter payload

- Sync UI input and work buffers on UpdateText
- Sync caret position on mouse click by emiting multiple UpdateCaret events for jumps (loop over delta)
- Add text payload to PressEnter (and Close); fixes IME in God Eater 2
- Queue initial Open event after open
- Fix UTF-8 → UTF-16 conversion bounds
- Add debug logs for all queued events

* CLang

* fixed accidental copy / paste replacement in text update event that broke text deletion.

* IME: Add code-point limited InputText and use in IME UI

- Add InputTextExLimited helper to cap Unicode code points and forward callbacks
- Switch IME input to InputTextExLimited with ime_param->maxTextLength and CallbackAlways

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-13 13:38:44 +03:00
Stephen Miller
a1973438db Documents: More verbose warning about using --depth 1 when cloning (#3732)
* More verbose warning about --depth 1 flag in git clone

Just spent an hour and a half learning what this does the hard way, hopefully this prevents at least a few others from facing the same issues.

* Adjust grammar

Also updated copyright year, because why not.
2025-10-12 21:07:51 -07:00
tomboylover93
a7376dd41f Mark linux-sdl and macos-sdl binaries as executable (#3730) 2025-10-12 15:59:02 -07:00
Stephen Miller
6b6294a750 Filesystem: Always log mode as an octal (#3729)
Mode is an octal, print it as one.
2025-10-11 20:22:35 -07:00
Alexandre Bouvier
999960a6e6 fix for fmt 12 (#3719) 2025-10-08 01:49:46 -07:00
kalaposfos13
6805baffb2 posix_pthread_mutex_destroy (#3720) 2025-10-08 01:44:17 -07:00
Stephen Miller
109b239ddf Fix NoOverwrite flag behavior in MapMemory (#3718)
Reserved memory counts here, so we need to use !IsFree instead of IsMapped.
I swear this is like the 10th time I've messed this sorta thing up. Seems like it's the last case of this type of mistake in our current code though.
2025-10-07 18:39:39 -07:00
Stephen Miller
1714647343 Fix return for running out of flexible memory (#3717) 2025-10-07 17:33:09 -07:00
Stephen Miller
794d593a02 Fix alignment for mmap (#3716) 2025-10-07 16:22:21 -07:00
Stephen Miller
b34556702e NpAuth: Improved stubs (#3712)
* Some structs and function definitions

* Fill in remaining function definitions and structs

The original variants of GetIdToken and GetAuthorizationCode use an online id instead of user id.
The V3 functions use the same internal function, but with a different flag. Unless games show me something different, they likely use the same structs, and definitely use the same parameters.

* Some errors

* Minor formatting change

* Some more errors

* GetIdToken error cases

* Remaining error cases

Just need to tackle request-related logic now.

* Basic request handling

Seems to internally behave similarly to libSceNpManager, but the actual data stored in libSceNpAuth requests appears to be different, so I've kept everything separated.

* NpAuthRequest usage

Again, behavior mirrors libSceNpManager request behavior, though it appears to be a separate implementation.
The only time libSceNpAuth uses libSceNpManager is to actually send the requests, where the act of sending a request involves creating a completely separate NpManager request, using NpManager functions to retrieve the desired data, then deleting the underlying NpManager request. All of this would happen inside GetAuthorizationCode and GetIdToken.

* Oops

* Missing mutexes

* Default output variables to zero

Not sure what all games might check for here, but setting the outputs to zero is probably safe.
2025-10-05 17:31:21 -07:00
Stephen Miller
a0e7f7fb65 NpManager: Implement more request-related behavior (#3703)
* Implement sceNpCheckPlus

* Rework request storage

We'll need to store more data to "fake" async requests.

* sceNpAbortRequest

Pretty simple to add, so might as well.

* Formatting changes

* Async request logic

There's probably some things I'm getting wrong for cases where PSN is connected, but for reasons that should be pretty obvious, learning how that all works is a little more involved than the PSN disconnected results.

* Add missing error check

* Update np_manager.cpp

* Add a mutex to prevent concurrent reads/writes to g_requests

I imagine multi-threading is a lot more commonly used with the async functions, though I haven't tested enough to know.

* Update np_manager.h

* Move request creation to separate internal function

* Oops

Not sure how that got missed, but good thing I spotted it

* Oops
2025-10-05 17:25:46 -07:00
TheTurtle
8f37cfb739 amdgpu: Split liverpool registers and cleanup (#3707) 2025-10-05 13:42:40 -07:00
Stephen Miller
d17a4fb8cc Include older Windows 11 builds in the address space workaround (#3711)
For now, I've included up to Windows 11 22H2 in the workaround.
I've only personally seen reports of issues on Windows 11 21H2, but better safe than sorry (considering Windows 10 22H2 has issues).
2025-10-05 12:46:06 -07:00
kalaposfos13
4fa435490c Add missing function exports for OpenOrbis (#3708)
* Add missing function exports for OpenOrbis

* copyright 2025

* review comment
2025-10-05 19:31:05 +03:00
Stephen Miller
11229c1dc0 Use correct trophy folder for games with multiple trophy lists (#3704)
Based on the games I've checked, it seems like the service label parameter of sceNpTrophyCreateContext is what determines the trophy list.
Since we're already storing the service label in our contexts, and we're already extracting all trophy lists, all that needs doing is using the service label to select the right trophy list.
2025-10-05 18:39:14 +03:00
Stephen Miller
455cd37aae Fix tess addr (#3706) 2025-10-05 18:23:42 +03:00
Stephen Miller
e7194af881 Core: Increase address space limits and rework Windows address space initialization. (#3697)
* SearchFree adjustments

* Robust address validation

I've adjusted IsValidAddress to take in a size, and check whether the whole range is contained in vma map.
If no size is provided, the function reverts to the old form of address validation instead.

* Map around gaps

As is, this should work mostly.
Only remaining issue is adding logic to pass the "mapped regions" to the guest vma map (and make such logic cross-platform).

* Initialize vma_map using gaps

This should allow memory code to catch any issues from address space gaps, and prevent non-fixed mappings from jumping to a location that isn't actually available.

* Clang

* Fix compile

* Clang

* Fix compile again

* Set system_managed_base and system_managed_size based on

Many places in our code use system_managed_base as the minimum mappable address, ensure this fact remains the same  on Windows to prevent potential bugs.

* Reduce address validation in SearchFree

Allows SearchFree to function when a certain Windows GPU driver goes and reserves the whole system managed area.

Since SearchFree is only called on flexible addresses, allowing this particular case, where addresses are in bounds, but there's not enough space to map, should be safe enough.

* Bump address space size further

To handle Madden NFL 16 (and any games like it)

* More thorough logging of available memory regions

Should help with spotting weirdness.

* Formatting fixes

* Clang

* Slight reduction of user space

Still large enough to handle EA's shenanigans, but small enough that Linux doesn't break.

* Assert on VirtualQuery failure

* Extra debugging information

* Further reduce user space

This will unfix most of EA's titles, but UFC will still work.
Older windows versions support the high addresses, but trying to actually use them causes significant performance issues.

* Extra debugging info

Just in case other testers still run into issues.

* Remove debug logging

* Revert user space increases

Technically this constant is still higher than before, but weird side effects of our old logic resulted in a max address somewhere around this in main.

* address_space: Support expanded virtual memory space on macOS.

Co-Authored-By: squidbus <175574877+squidbus@users.noreply.github.com>

* Move address space constants to address_space.cpp

This ensures that all code must use the calculated address space memory values instead of the constants, since the calculated values can differ based on the platform.

This does require slight modification to thread state and gnmdriver code, since both were already using these constants directly.

* Workaround Windows 10 limitations

If a Windows 10 device is detected, use a lower value for USER_MAX to prevent system-wide hangs in VirtualAlloc2 calls.

* Fix compile for Windows-Qt

* Move tessellation_factors_ring_addr initialization to sceGnmGetTheTessellationFactorRingBufferBaseAddress

* Set image base address on Windows

This seems to work fine on Windows 11, needs testing from Windows 10 due to the previously discussed bugs.

* Set Linux executable base to 0x700000000000

This allows Linux to map the full user space without any workarounds.

Co-Authored-By: Marcin Mikołajczyk <2052578+mikusp@users.noreply.github.com>

* Basic formatting changes

* Reduce USER_MAX on Linux

Seems like finding a reliable way to move shadPS4's position in memory is difficult, for now limit the user size so we aren't trying to overwrite ourselves.

* Move memory and address_space variables.

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Marcin Mikołajczyk <2052578+mikusp@users.noreply.github.com>
2025-10-04 14:52:50 -07:00
TheTurtle
08878385e1 image_info: Fix guest size calculation for linear render targets (#3700) 2025-10-04 23:09:40 +03:00
kalaposfos13
81098da509 did really no one ever test this (#3702) 2025-10-04 23:09:10 +03:00
kalaposfos13
5fedf9daea add missing pthread_condvar_signal export (#3701) 2025-10-04 12:09:03 +03:00
Niram7777
23d0fc6493 Vk validation core on for game specific + optimize search extension (#3698)
* VK validation Core on by default

* VK stop searching extension when found
2025-10-03 12:45:46 -07:00
Niram7777
5c7f802233 VK Layer Settings remove deprecated (#3676) 2025-10-02 12:50:23 -07:00
Niram7777
54b5520c1a VK settings activation based on layers (#3691) 2025-10-02 12:50:12 -07:00
kalaposfos13
02f9aef34a restore accidentally deleted line (#3695) 2025-10-02 12:34:17 +03:00
Valdis Bogdāns
8de385a4f1 IME: guard null params for CUSA04909 (#3680)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

* IME Fixes
- Add missing flags to `OrbisImeExtOption`
- Improve debug logging
- Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254`

* IME: guard null params for CUSA04909

- Add null checks in IME constructors to prevent crashes seen in CUSA04909.
- Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready.

* Some improvements
- Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back.
- Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates.
- Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone.

* CLang

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-02 10:25:58 +03:00
squidbus
110a735a04 externals: Update MoltenVK (#3694) 2025-10-01 18:52:12 -07:00
kalaposfos13
74c0ea8432 Add CLI argument to launch the emulator with global config or with default settings (#3688)
* --config-clean, --config-global

* copyright 2025

* fine you win

* copyright 2024
2025-10-01 12:28:34 -07:00
Stephen Miller
af147debc6 Lock linker mutex in RelocateAnyImports (#3693)
Module relocation is not thread safe, games calling LoadAndStartModule on multiple threads can invalidate pointers while iterating through m_modules.

This fixes crashes in some apps on Windows.
2025-10-01 22:27:12 +03:00
Vladislav Mikhalin
1020c3150f avplayer: remove maximum audio delay (#3692) 2025-10-01 22:26:28 +03:00
TheTurtle
0134b8c3a8 buffer_cache: Bring back CPU path (#3679)
It was reported this resulted in a noticeable 10+ fps drop in Driveclub so bring it back just with check to avoid it if the source range is an image alias
2025-10-01 22:22:48 +03:00
Stephen Miller
6fb64a8054 Kernel.Fs: Device file cleanup and /dev/rng implementation (#3682)
* Add RNG device

* rng device implementation

Tailored around libSceSsl2's usage, and based on fpPS4's implementation.

* Device file function types and log fixups

* Updated creates

Updates device file create functions to be the same as the directory file create functions.

* Fix compile

* Includes cleanup

Generally preferred to have full paths. Also removed some unused imports too.

* Fix buffer size

* Bring back cstdlib imports

Needed for Mac OS.
2025-10-01 12:20:58 -07:00
squidbus
6d0b179d24 videoout: Move HDR swapchain configuration to present thread. (#3690) 2025-10-01 12:20:43 -07:00
squidbus
68fca2552f audioout: Do not wait for data within timer. (#3689) 2025-10-01 12:20:35 -07:00
¥IGA
0e6dea1059 Update Qt to 6.9.3 (#3683) 2025-10-01 16:11:39 +03:00
squidbus
8a8ee395c5 image: Improve enforcement of image copy layer rules. (#3681) 2025-09-30 22:47:56 -07:00
Niram7777
a8f4a20b24 VK Wayland RenderDoc log incompatible (#3675) 2025-09-30 07:21:48 -07:00
squidbus
505e80e756 video_core: Fix some image copy and buffer offset validation errors. (#3673) 2025-09-30 16:17:22 +03:00
TheTurtle
ad99bda08d video_core: Better handling of image copies with DmaData (#3672) 2025-09-30 15:51:30 +03:00
TheTurtle
a35c9f3586 Handle mixed samples attachments (V2) (#3667)
* video_core: Refactor render target bind to allow disabling MSAA

* video_core: Implement swapping of backing samples

* clang format

* video_core: Better implementation

Instead of downgrading to 1 sample, always try to match depth samples. This avoids needing to copy depth-stencil attachment and copying multisampled stencil is not possible on some vendors

* video_core: Small bugfixes

* image: Add null check

* vk_rasterizer: Swap backing samples on resolve dst

* vk_presenter: Reset backing samples before present

* video_core: Small refactor to make this implementation better

* reinterpret: Fix channel check for degamma

Seems this was simpler than I thought, hardware doesn't apply degamma on the W channel regardless of swizzle

* image: Add missing end rendering call

* blit_helper: Fix bug in old reinterpret path

* blit_helper: Remove unused layer vertex

Should be used in the future if copying many layers is needed

* vk_rasterizer: Apply suggestion

* vk_rasterizer: More bind refactor

* vk_instance: Re-enable extensions
2025-09-29 16:27:39 +03:00
kalaposfos13
cad027845f Add configurable extra memory (#3513)
* Add configurable extra memory

* lowercase getter and setter

* Refactor memory setup to configure maximum memory limits at runtime

* sir clang offnir, the all-formatting

* Correctly update BackingSize on W*ndows too

* small format change

* remove total_memory_to_use from the header

* i have no idea how to name this commit
"addressing review comments" is a good name i guess

* Do not include extraDmem in the general config
2025-09-28 20:16:03 +03:00
Stephen Miller
6c5a84dc99 Core: Handle various edge cases related to executable permissions. (#3660)
* Fix flag handling on Windows

Fixes a weird homebrew kalaposfos made

* Fix backing protects

Windows requires that protections on areas committed through MapViewOfFile functions are less than the original mapping.
The best way to make sure everything works is to VirtualProtect the code area with the requested protection instead of applying prot directly.

* Fix error code for sceKernelMapDirectMemory2

Real hardware returns EINVAL instead of EACCES here

* Fix prot setting in ProtectBytes

* Handle some extra protection-related edge cases.

Real hardware treats read and write as separate perms, but appends read if you call with write-only (this is visible in VirtualQuery calls)

Additionally, execute permissions are ignored when protecting dmem mappings.

* Properly handle exec permission behavior for memory pools

Calling sceKernelMemoryPoolCommit with executable permissions returns EINVAL, mprotect on pooled mappings ignores the exec protection.

* Clang

* Allow execution protection for direct memory

Further hardware tests show that the dmem area is actually executable, this permission is just hidden from the end user.

* Clang

* More descriptive assert message

* Align address and size in mmap

Like most POSIX functions, mmap aligns address down to the nearest page boundary, and aligns address up to the nearest page boundary.
Since mmap is the only memory mapping function that doesn't error early on misaligned length or size, handle the alignment in the libkernel code.

* Clang

* Fix valid flags

After changing the value, games that specify just CpuWrite would hit the error return.

* Fix prot conversion functions

The True(bool) function returns true whenever value is greater than 0. While this rarely manifested before because of our wrongly defined CpuReadWrite prot, it's now causing trouble with the corrected values.
Technically this could've also caused trouble with games mapping GpuRead permissions, but that seems to be a rare enough use case that I guess it never happened?

I've also added a warning for the case where `write & !read`, since we don't properly handle write-only permissions, and I'm not entirely sure what it would take to deal with that.

* Fix some lingering dmem issues

ReleaseDirectMemory was always unmapping with the size parameter, which could cause it to unmap too much. Since multiple mappings can reference the same dmem area, I've calculated how much of each VMA we're supposed to unmap.
Additionally, I've adjusted the logic for carving out the free dmem area to properly work if ReleaseDirectMemory is called over multiple dmem areas.

Finally, I've patched a bug with my code in UnmapMemory.
2025-09-28 11:36:12 +03:00
Marcin Mikołajczyk
937d50cb00 np: stub sceNpSnsFacebookDialogUpdateStatus (#3661) 2025-09-26 19:19:41 -07:00
georgemoralis
905c536ef4 make sys_modules folder configurable (#3657)
* make sys_modules folder configurable

* Update src/common/config.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-09-26 12:35:43 -07:00
Stephen Miller
528a060709 Core: Memory code cleanup and further direct memory fixes (#3655)
* Remove mapped dmem type

Since physical addresses can be mapped multiple times, tracking mapped pages is not necessary.
This also allows me to significantly simplify the MapMemory physical address validation logic.

* Proper implementation for sceKernelMtypeprotect

I've rewritten SetDirectMemoryType to use virtual addresses instead of physical addresses, allowing it to be used in sceKernelMtypeprotect.

To accommodate this change, I've also moved address and size alignment out of MemoryManager::Protect

* Apply memory type in sceKernelMemoryPoolCommit

* Organization

Some potentially important missing mutexes, removed some unnecessary mutexes, moved some mutexes after early error returns, and updated copyright dates

* Iterator logic cleanup

Missing end check in ClampRangeSize, and adjusted VirtualQuery and DirectMemoryQuery.

* Clang

* Adjustments

* Properly account for behavior differences in MapDirectMemory2

Undid the changes to direct memory areas, added more robust logic for changing dma types, and fixed DirectMemoryQuery to return hardware-accurate direct memory information in cases where dmas split here, but not on real hardware.

I've also changed MapMemory's is_exec flag to a validate_dmem flag, used to handle alternate behavior in MapDirectMemory2. is_exec is now determined by the use of MemoryProt::CpuExec instead.

* Clang

* Add execute permissions to physical backing

Needed for executable mappings to work properly on Windows, fixes regression in RE2 with prior commit.

* Minor variable cleanup

* Update memory.h

* Prohibit direct memory mappings with exec protections

Did a quick hardware test to confirm, only seems to be prohibited for dmem mappings though.

* Update memory.cpp
2025-09-26 02:28:32 -07:00
georgemoralis
6e27842562 Trophy fixes IXXXX (#3653)
* fixing missing trophy files extraction

* implemented sceNpTrophyGetGameIcon

* adjustments

* improvements

* argg

* added assert

* done

* fixed compiling
2025-09-26 00:00:12 -07:00
Vinicius Rangel
71f343d2d6 Impl sceSystemServiceLoadExec (#3647)
* Add support for restarting the emulator with new configurations

- Implement `Restart` function in `Emulator` to enable process relaunch with updated parameters.
- Modify `sceSystemServiceLoadExec` to use the restart functionality.

* Add logging for emulator restart and system service load execution

* Add IPC emulator PID output command

Impl `PID` output command to return the emulator process ID
- required for launches supporting emulator restart

* Add log file append mode support (used after restarting to keep the same log file)

* Keep game root between restarts

* add --wait-for-debugger option flag

* add --wait-for-pid flag

used for sync between parent & child process during restart

* impl restart via ipc

* fix override game root

* add qt flags to allow restart
2025-09-25 23:01:52 -03:00
Marcin Mikołajczyk
a6f5e4c7dc net: silence some epoll logs (#3654) 2025-09-25 12:41:31 -07:00
Stephen Miller
98ceb6e43e Allow overlapping direct memory mappings (#3648)
Real hardware allows this, and it worked fine in the past, so allow it here.
2025-09-24 19:22:48 +03:00
Stephen Miller
eeee6ad0ee Memory: Implement sceKernelMemoryPoolGetBlockStats (#3646)
* Implement sceKernelMemoryPoolGetBlockStats

Not entirely sure on the logic behind the cached blocks work, but flushed blocks seems to just be based on committed direct memory.

* Fix comment
2025-09-24 02:40:26 -07:00
Stephen Miller
5d8027f0c0 Core: Refactor direct memory handling (#3645)
* Refactor direct memory areas

At this point, swapping the multiple booleans for an enum is cleaner, and makes it easier to track the state of a direct memory area.

I've also sped up the logic for mapping direct memory by checking for out-of-bounds physical addresses before looping, and made the logic more solid using my dma type logic.

* Fix PoolCommit assert

Windows devices will throw an access violation if we don't check for iterator reaching end.
2025-09-23 22:42:15 +03:00
Vladislav Mikhalin
1eead6a5ee avplayer: fix play request state handling (#3644) 2025-09-23 21:17:48 +03:00
Stephen Miller
419ea140ab Core: physical backing for flexible and pooled memory allocations (#3639)
* Fix isDevKit

Previously, isDevKit could increase the physical memory used above the length we reserve in the backing file.

* Physical backing for flexible allocations

I took the simple approach here, creating a separate map for flexible allocations and pretty much just copying over the logic used in the direct memory map.

* Various fixups

* Fix mistake #1

* Assert + clang

* Fix 2

* Clang

* Fix CanMergeWith

Validate physical base for flexible mappings

* Clang

* Physical backing for pooled memory

* Allow VMA splitting in NameVirtualRange

This should be safe, since with the changes in this PR, the only issues that come from discrepancies between address space and vma_map are issues related to vmas being larger than address space mappings. NameVirtualRange will only ever shrink VMAs by naming part of one.

* Fix

* Fix NameVirtualRange

* Revert NameVirtualRange changes

Seems like it doesn't play nice for Windows

* Clean up isDevKit logic

We already log both isNeo and isDevKit in Emulator::Run, so the additional logging in MemoryManager::SetupMemoryRegions isn't really necessary.

I've also added a separate constant for non-pro devkit memory, as suggested.

Finally I've changed a couple constants to use the ORBIS prefix we generally follow here, instead of the SCE prefix.

* Erase flexible memory contents from physical memory on unmap

Flexible memory should not be preserved on unmap, so erase flexible contents from the physical backing when unmapping.

* Expand flexible memory map

Some games will end up fragmenting the physical backing space used for flexible memory. To reduce the frequency of this happening under normal circumstances, allocate the entirety of the remaining physical backing to the flexible memory map.

This is effectively a workaround to the problem, but at the moment I think this should suffice.

* Clang
2025-09-23 17:24:37 +03:00
Marcin Mikołajczyk
976d12f4e6 Epolls are file descriptors (#3622)
* net: Register epolls in file descriptor table

* fstat: stub epoll, resolver

* Fake async hostname resolution

* net: epoll fixes

* epoll: actually close the file descriptor
2025-09-22 22:57:51 +03:00
Vladislav Mikhalin
50a3081084 ajm: handle ParseRiffHeader flag (#3618)
* ajm: handle ParseRiffheader flag

* small optimizations and cleanup

* allow uninitialized instances handle RIFF

* fixed audio cutoff and small refactoring

* small fix to the returned data

* fix gapless init, reset total samples on RIFF init

* warning reporting + consume input buffer on gapless loop
2025-09-22 18:50:57 +03:00
Vladislav Mikhalin
525d24a7fc avplayer: do not start the video multiple times (#3638) 2025-09-21 16:03:24 +03:00
Missake212
51c96b8ee6 Lower "Trophy key is not specified" message from critical to info (#3636) 2025-09-20 12:47:46 -07:00
Vladislav Mikhalin
2b1c0b4f82 avplayer: implemented AddSourceEx, SetAvSyncMode, Pause and Resume (#2456)
* avplayer: code improvements

* avplayer: implemented pause/resume

* avplayer: implemented sync modes

* avplayer: issue warning on loopback

* avplayer: sync on video ts in default mode when audio ts is not available

* avplayer: removed waits for the frame in Get*Data, replaced cv with sleep

* avplayer: removed all waits from GetVideoData

* avplayer: fix warning propagation + small fixes

* Using texture memory for video frames, dropped video frame cache, syncing audio to video

* do not sync to audio when audio is not enabled

* removed logs, fixed sync

* reverted the removal of pre-allocated buffers
2025-09-20 19:27:16 +03:00
DanielSvoboda
eb18382396 Fix: V_MUL_I32_I24 | V_MUL_U32_U24 (#3632) 2025-09-19 19:05:22 -07:00
Missake212
fa489c023e Update game-bug-report.yaml (#3628) 2025-09-19 18:36:52 +03:00
kalaposfos13
f01b6295dd Make UpdatePlayTime not depend on Qt (#3629)
* Make UpdatePlayTime not depend on Qt

* sir clang offnir, the all-formatting
2025-09-19 18:34:21 +03:00
squidbus
be80276ec3 Fix Pthread memset warning and add comment. (#3625) 2025-09-19 02:17:30 -07:00
DanielSvoboda
71e81c836c Remove Crowdin integration and related Actions (#3623) 2025-09-18 23:36:38 +03:00
kalaposfos13
ddb59edd3e Enable autoupdating on actions that run for tags, not commits (#3621) 2025-09-18 16:30:53 +03:00
Marcin Mikołajczyk
7bd3eb485f Epoll (#3476)
* Epoll

* Change companion util stub to return NO_EVENT

* Revert "Change companion util stub to return NO_EVENT"

This reverts commit 8dd9913cda39b641cd3b65925e1f31fa713e8a24.

* added wepoll

* shallow..

* dist branch

* updated wepoll

* compiles on windows

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-18 11:53:04 +03:00
squidbus
0eff74223a shader_recompiler: Implement fallback path for missing shaderFloat16 support. (#3604) 2025-09-18 00:43:47 -07:00
georgemoralis
1e949c5813 started 0.11.1 WIP 2025-09-18 10:18:02 +03:00
georgemoralis
1c0ec3be2a tagged 0.11.0 release 2025-09-18 09:54:56 +03:00
georgemoralis
cf1f0f25c1 New Crowdin updates (#3619)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))
2025-09-18 09:37:53 +03:00
georgemoralis
932bb25a4c [ci skip] Qt GUI: Update Translation. (#3617)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-18 08:45:31 +03:00
georgemoralis
99a398bd41 New Crowdin updates (#3611)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (German)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (German)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Russian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (German)
2025-09-18 08:28:47 +03:00
Randomuser8219
cf9b5a2942 Some new README images for 0.11.0 (#3615)
* New Bloodborne image for README

* Replace P4G with Driveclub

So Atlus doesn't go ham on us just like RPCS3.

* Update README.md

I hope I got the Yakuza game correct

* Downscale Project DIVA image to 720p

So the table scale isn't weird

* Whoops

* Update README.md

* Yakuza image is actually 1280x720

Should fix the misaligning
2025-09-18 08:28:36 +03:00
nickci2002
0d09c32df9 Ds4 Speaker Audio Rebase Fix (#3607)
* Logic update, no QT ui

* Fixing errors

* Gui boxes

* fixes

* prevent device list refreshing too fast when game not running

* Removed duplicate Socket declarations in kernel/file_system.cpp and fs.h

* Fixed clang-format and micDevice errors

* Ran clang-format and fixed rebase compiler issues

* Settings dialog fix

* Addressed squidbus' concerns

* Update config.cpp to adhere to clang-format

* Removed a space causing clang-format to complain

* Addressed squidbus' concerns and added fallbacks

Concerns:
- Changed dev_name construct to remove unnecessary cast
- Added an invalid AudioDeviceID macro to replace magic number

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-09-18 08:28:12 +03:00
Gabriel
7101caa80b Fix: Extend strlcpy implementation to Linux builds (#3616)
* Fix: Add libbsd dependency for Linux builds

Adds conditional libbsd support to resolve strlcpy undefined reference
on Linux systems. Includes proper CMake detection and header includes.

* Fix: Use internal strlcpy implementation for Linux

- Extend existing Windows strlcpy implementation to Linux
- Remove libbsd dependency from CMakeLists.txt
- Resolves undefined reference to strlcpy on glibc systems

Uses the project's existing approach instead of adding external dependencies.
2025-09-17 20:45:28 -07:00
Marcin Mikołajczyk
6ab7aa3b18 Open a dummy audio input device if none is present in the system (#3514) 2025-09-17 12:50:47 -07:00
Stephen Miller
775d27c0cd Core: Log error on MapMemory out of flexible memory case (#3614)
* Log error for out-of-flexible-memory error case in MapMemory

Should reduce confusion when looking as some logs.

* Clang
2025-09-17 21:58:48 +03:00
georgemoralis
0e8d350f8e New Crowdin updates (#3567)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Russian)

* New translations en_us.ts (German)

* New translations en_us.ts (German)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (German)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (German)

* New translations en_us.ts (Catalan)
2025-09-16 12:23:41 +03:00
georgemoralis
58fc05a127 [ci skip] Qt GUI: Update Translation. (#3610)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-16 12:23:25 +03:00
Randomuser8219
d555241e51 QT: Note Vulkan SDK requirement for validation tooltips (#3608) 2025-09-15 17:46:03 -07:00
rainmakerv2
c106a98bd6 Hotfix: fix creating new game config and loading experimental tab (#3600) 2025-09-14 16:31:29 +03:00
squidbus
fb090dc90f kernel: More thread code clean-up. (#3599) 2025-09-14 02:22:13 -07:00
georgemoralis
c42d0cff2e [ci skip] Qt GUI: Update Translation. (#3586)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-14 09:06:32 +03:00
rainmakerv2
fd9f372a86 Qt: Group game-specific and non-game-specific items in the same tabs (#3574)
* Group game-specific and non-game-specific items in the same tabs

* Fix rebase

* Transfer default settings tab to general, rename some items

* Fix experimental tab contents not filling the tab

* prevent saving game specific value if no valid value provided

* Fix console language saving, add error message if trying to save nullopt
2025-09-14 09:04:17 +03:00
DanielSvoboda
260e0438a7 QT: Fix Patches 'Incompatibility Notice' (#3597) 2025-09-13 15:34:40 -07:00
squidbus
21a1888857 build: Fix a couple more warnings. (#3598) 2025-09-13 15:33:42 -07:00
squidbus
c51abe4e8b texture_cache: Make sure that readback images are downloaded in time (#3593) 2025-09-13 14:43:38 -07:00
squidbus
e402ea3de4 externals: Update MoltenVK and re-enable private API use (#3594) 2025-09-13 10:32:10 -07:00
squidbus
321fa34892 kernel: Improvements to condvars. (#3592) 2025-09-13 08:41:26 -07:00
squidbus
70d33be7b7 externals/MoltenVK: Disable MVK_USE_METAL_PRIVATE_API (#3591) 2025-09-13 05:06:29 -07:00
Stephen Miller
0bfde1fcde video_core: Check DB_SHADER_CONTROL register before performing depth exports (#3588)
The DB_SHADER_CONTROL register has several enable flags which must be set before certain depth exports are enabled.
This commit adds logic to respect the values in this register when performing depth exports, which fixes the regression in earlier versions of KNACK.
I've also renamed DepthBufferControl to DepthShaderControl, since that's closer to the official name for the register.
2025-09-13 04:32:24 -07:00
Missake212
c885b522db log copy gpu buffers (#3587) 2025-09-13 11:39:50 +03:00
rainmakerv2
fa543d3cc8 Qt: Add descriptions for new experimental settings in GUI (#3573)
* add descriptions for new experimental settings in GUI

* Change PS4 to neo in the GUI, add note on Neo instability
2025-09-13 11:39:10 +03:00
squidbus
9cdb6b1097 config: Fix typo saving logEnabled setting. (#3584) 2025-09-12 17:50:31 -07:00
UltraDaCat
698458061e Minimum Vblank Frequency of 60Hz (#3561) 2025-09-12 09:39:20 -07:00
squidbus
dc6bfbeb12 build: Fix a few warnings (#3581) 2025-09-12 09:31:59 -07:00
TheTurtle
374c2194d4 video_core: Address various UE bugs (#3559)
* vk_rasterizer: Reorder image query in fast clear elimination

Fixes missing clears when a texture is being cleared using this method but never actually used for rendering purposes by ensuring the texture cache has at least a chance to register cmask

* shader_recompiler: Partial support for ANCILLARY_ENA

* pixel_format: Add number conversion of BC6 srgb format

* texture_cache: Support aliases of 3D and 2D array images

Used be UE to render its post processing LUT

* pixel_format: Test BC6 srgb as unorm

Still not sure what is up with snorm/unorm can be useful to have both actions to compare for now

* video_core: Use attachment feedback layout instead of general if possible

UE games often do mipgen passes where the previous mip of the image being rendered to is bound for reading. This appears to cause corruption issues so use attachment feedback loop extension to ensure correct output

* renderer_vulkan: Improve feedback loop code

* Set proper usage flag for feedback loop usage
* Add dynamic state extension and enable it for color aspect when necessary
* Check if image is bound instead of force_general for better code consistency

* shader_recompiler: More proper depth export implementation

* shader_recompiler: Fix bug in output modifiers

* shader_recompiler: Fix sampling from MSAA images

This is not allowed by any graphics API but seems hardware supports it somehow and it can be encountered. To avoid glitched output translate to to a texelFetch call on sample 0

* clang format

* image: Add back missing code

* shader_recompiler: Better ancillary implementation

Now is implemented with a custom attribute that is constant propagated depending on which parts of it are extracted. It will assert if an unknown part is used or if the attribute itself is not removed by dead code elim

* copy_shader: Ignore not enabled export channels

* constant_propagation: Invalidate ancillary after successful elimination

* spirv: Fix f11/f10 conversion to f32

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-12 19:29:16 +03:00
squidbus
de7652384d video_core: Upload buffer memory around unmapped pages (#3580) 2025-09-12 18:23:00 +03:00
kalaposfos13
f3e344dfcf Add missing ioctl export (#3579) 2025-09-12 00:44:02 -07:00
Missake212
b132739014 sceVideoOutSetWindowModeMargins Stub (#3578) 2025-09-11 21:08:38 -07:00
squidbus
eb8a454089 vk_rasterizer: Only assert on primitive restart if performing indexed draw. (#3577) 2025-09-11 20:30:57 -07:00
squidbus
d4d179610d image: Do not set storage usage for block-encoded formats. (#3572) 2025-09-11 00:47:01 -07:00
georgemoralis
c13502d618 [ci skip] Qt GUI: Update Translation. (#3571)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-11 09:58:36 +03:00
Stephen Miller
99d0f85739 libkernel: Reduce log spam (#3569)
* Fix address formatting for invalid address asserts

* Reduce event flag message to trace

This log effectively contributes nothing to debugging.

* Remove excess logging in sceKernelBatchMap

Every one of these opcodes will just log from their individual function calls anyway, and if there were issues with batch map logic, we would've known for a while now.

* Log error return during sceKernelBatchMap

May help with debugging some unstable UE games?
2025-09-10 17:38:56 -07:00
rainmakerv2
4b0069b296 fix fullscreen loading (#3570) 2025-09-10 17:38:00 -07:00
Stephen Miller
35d3d4f763 Core: Fix MXCSR and FPUCW registers on created threads (#3568)
* Use _mm_setcsr over assembly

Exists on all platforms, so might as well use it.

* Clang

* Missing include

* Unconditionally set FPUCW

As per review suggestions.

* Fix FPUCW and MXCSR registers on Windows

For some reason only Microsoft knows, settings these values in the context doesn't work.
Also their controlfp functions don't seem to work either, so I used assembly instead.

* Set MXCSR on all platforms

All three platforms use the same default MXCSR register value. Use an assembly instruction to set this for all platforms.
2025-09-10 14:32:05 -07:00
zf06gaius
2c4f573d3a Simple implementation of sceGnmUnmapComputeQueue in gnmdriver (#3565) 2025-09-10 11:03:49 -07:00
georgemoralis
98abb4e372 New Crowdin updates (#3537)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)
2025-09-10 12:19:22 +03:00
rainmakerv2
319db3bebe Qt: Add GUI for game-specific settings (#3533)
* Open settings dialog from context menu

* initial version complete

* add context menu item to delete game config if it exists

* Create game config from base value instead of default value

* Require confirmation before deleting game configs with menu item

* fix rebase

* Reset game specific values when creating a new game config

* Add icon for entries with game config

* clang format

* Add submenu for game-specific settings

* Log if game-specific config exists, remove hidden tab from tab selection

* Add other experimental options to game-specific GUI

* clang format

* Add flag to specify if game-specific file needs creation

* refactor: remove additional arguments, reset game-specific status on save instead

* Fix return

* cleanup - remove unneeded load

* Set tab to general if hidden tab is set as default

* Cleanup variable names and strings, default tab fix, volumeslider fix

* cleanup: missed a couple of variables to standardize

* More readable way to reset volume slider
2025-09-10 12:18:39 +03:00
kalaposfos13
4abc6b3010 Implement getargc and getargv (#3562)
* Implement getargc and getargv

* update copyright year

* the loathsome clang-formatter
2025-09-09 14:58:22 -07:00
Fire Cube
c05695fde5 extend IPC functionalities (#3545)
* extend IPC

* clang

* clang
2025-09-09 14:57:42 -07:00
squidbus
e885d52ad0 vk_pipeline_cache: Fix pipeline log class. (#3560) 2025-09-09 04:48:12 -07:00
squidbus
ac318b56ac equeue: Few fixes for sceKernelWaitEqueue (#3548) 2025-09-08 19:47:12 -07:00
Stephen Miller
f4531fd927 Core: Remove checks for symbol version_major and version_minor (#3540)
* Remove checks for module version_major and version_minor

Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.

* Clang

* Fix rebase

* Disable libSceSsl HLE

Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
2025-09-08 19:30:03 -07:00
Stephen Miller
707fe9faff Core: Improve memory address validation logic (#3556)
Somehow I missed that we already had a IsValidAddress function that could be used for ensuring addresses is inside vma map (for non Mac platforms at least). This PR swaps my Contains(addr) checks for calls to IsValidAddress.

This should help with some weird inconsistent memory asserts and exceptions caused by inconsistent iterator behavior on Windows devices.
2025-09-08 19:25:41 -07:00
squidbus
e38876b5b2 amdgpu: Report GPU perf counter in GPU cycles. (#3557) 2025-09-08 19:17:35 -07:00
georgemoralis
b5e2503418 [ci skip] Qt GUI: Update Translation. (#3554)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-08 17:47:22 +03:00
Stephen Miller
133f4b9187 Core: ClampRangeSize fixes (#3555)
* Swap !IsFree() for IsMapped()

IsFree only checks if the VMAType == Free. As is, that means ClampRangeSize will include memory that is Reserved or PoolReserved, and neither of those types are GPU mapped.

This fixes this bug, may help with some non-GPU memory asserts.

* Apply ClampRangeSize to vertex buffers

Helps with some cases encountered by UE and Minecraft.
2025-09-07 20:27:40 -07:00
TheTurtle
eb9a7e8fbd liverpool: Write valid queries on PixelPipeStatDump (#3553)
* liverpool: Write valid queries on PixelPipeStatDump

* export: Small assert swap

* liverpool: Advance zpass counter on every dump request
2025-09-07 18:08:26 -07:00
Missake212
f6219e0382 Adjusting vblank frequency description (#3552) 2025-09-07 15:42:52 -07:00
squidbus
ce6681b991 externals: Update libusb to fix more ABI issues. (#3551) 2025-09-07 14:39:16 -07:00
Randomuser8219
582daef658 Remove PKG icon from PKG installer remains (#3549)
file_icon.png was a leftover from the PKG installer.
2025-09-07 14:19:13 -07:00
DanielSvoboda
0ee348622d QT: Add the Log tab to 'Default tab when opening settings' (#3550) 2025-09-07 14:18:58 -07:00
squidbus
d8e52c599b vk_pipeline_cache: Log pipeline creation. (#3544) 2025-09-07 23:13:26 +03:00
Stephen Miller
b5d8426db7 Libraries: Implement sceKernelIsInSandbox, update OrbisSysModule enum (#3546)
* Implement sceKernelIsInSandbox

libSceSysmodule uses this to determine if it should use sceKernelGetFsSandboxRandomWord or just hardcode "system" for retrieving modules.
Also changes some function types to use our types.

* Update OrbisSysModule enum

Adds missing values based on library testing.

* Clang
2025-09-07 13:11:15 -07:00
georgemoralis
d34ae8ce08 Net Fixes (#3468)
* Fix handling of ORBIS_NET_SO_ONESBCAST to support proper broadcast address translation on send.
    Fix setsockopt for SO_(RCV/SND)TIMEO on Windows/Linux.

* fixed suggestion

* fixes
2025-09-07 18:02:02 +03:00
squidbus
38e6dd49b1 shader_recompiler: Support PointSize and ViewportIndex attributes. (#3541) 2025-09-06 20:11:46 -07:00
georgemoralis
081d52e615 [ci skip] Qt GUI: Update Translation. (#3543)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-07 03:08:01 +03:00
UltraDaCat
5e3ffeafbe Replace Vblank Divider with Vblank Frequency (#3532) 2025-09-06 15:00:26 -07:00
Stephen Miller
0e7e100a7e Libraries: Np libraries cleanup (#3535)
* Np library cleanup

Moved all Np libraries to a Np folder, created files for Np error codes and structs shared between the libraries, removed empty auto-generated stubs from NpCommon and NpManager, and more things of that nature.

Also implemented sceNpGetAccountCountry, since we already had sceNpGetAccountCountryA anyway.

* Cleanup NpManager signed_out checks

The PR that introduced the PSN signed in status reverted some of the changes I'd previously made to improve accuracy.
Also they missed sceNpHasSignedUp, which just uses an internal variant of sceNpGetState for it's own check.

* Copyright dates

* Move signin check to NpManager RegisterLib

Hardcoding it the way I did caused it to read signin status before config was read.

* Fix RegisterLib names

Not sure why these weren't adjusted yet, so I've adjusted them myself.

* Fix NpCommon exports

* Basic parameter validation in sceNpDeleteRequest and sceNpCreateRequest

* More thorough request logic

Created an enum to capture the current state of each request, using a vector to store them.
I've made 3 states, none represents deleted requests, active represents requests that were made, but haven't been used yet, and complete represents used requests (a request cannot be used for multiple functions).

* Functions

sceNpCheckAvailability, sceNpCheckAvailabilityA, sceNpCheckNpReachability, sceNpGetAccountDateOfBirth, sceNpGetAccountDateOfBirthA added.

* sceNpGetAccountLanguage, sceNpGetAccountLanguageA

* sceNpGetGamePresenceStatus, sceNpGetGamePresenceStatusA

Also reduced debug logging for functions with early signed out returns, since those should behave identically to real hardware so long as you keep PSN emulation disabled.

* Fix sceNpGetAccountLanguage parameters

Oops

* sceNpGetNpReachabilityState

* sceNpGetParentalControlInfo, sceNpGetParentalControlInfoA

* Move OrbisNpState back to np_manager.h

Until this sees use elsewhere, this doesn't need to be with np-wide things.

* Clang
2025-09-06 14:32:22 -07:00
georgemoralis
6f5036f8dc [ci skip] Qt GUI: Update Translation. (#3539)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-06 22:13:12 +03:00
kalaposfos13
72e00e5d91 Add missing export (#3538) 2025-09-06 22:10:59 +03:00
DanielSvoboda
40f6c27a50 QT: TrophyViewer size adjustment | and 'Log' tab translated (#3536)
* TrophyViewer size adjustment

* +

* fix Log...
2025-09-06 22:10:36 +03:00
Marcin Mikołajczyk
90f6bf0516 AF_UNIX preliminary support (#3506)
* AF_UNIX preliminary support

* fixed windows

* added windows implemenation for socketpair

* More gotos

* added sys_socketpair for libkernel_ps2emu

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-06 19:49:21 +03:00
georgemoralis
17568353a9 [ci skip] Qt GUI: Update Translation. (#3534)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-06 19:23:03 +03:00
georgemoralis
c06a923b66 New Crowdin updates (#3522)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)
2025-09-06 19:22:45 +03:00
DanielSvoboda
7db456299e minor adjustments to the interface and translation (#3531)
* minor adjustments to the interface and translation

* +

Deadzone Offset (def 0.50): 0.50
Speed Multiplier (def 1.0): 1.0
Speed Offset (def 0.125): 0.125

Log position adjustment

* RGB

RED
GREEN
BLUE

* + -
2025-09-06 19:22:26 +03:00
Marcin Mikołajczyk
53181b005c Handle null event flags in cancel and clear (#3530) 2025-09-06 00:05:43 +03:00
Missake212
ced900f98e get rid of Qt version (#3528) 2025-09-05 22:52:12 +03:00
Valdis Bogdāns
50683a3b87 Log filters presets feature update (#3529)
* Log presets feature
- Add “Load Presets…” button in Logger → Log Filter (settings_dialog.ui)
- Implement LogPresetsDialog (table: Comment, Filter)
- Support add (+), multi-remove (−), load via button or double-click
- Persist presets via QSettings at logger_presets/entries (qt_ui.ini)
- Wire button to open dialog and set logFilterLineEdit
- Update CMakeLists.txt to include new dialog sources

* CLang fix

* CLang fix again

* Log Presets: checkbox selection + tri-state header

- Added first column with per-row checkboxes
- Implemented header checkbox with tri-state; click toggles select-all/none
- Synced checkboxes and row selection in both directions
- Header toggle also updates row selection to match
- Remove operates on checked rows; falls back to selected rows if none checked
- Load uses first checked row; falls back to first selected row
- Double-click row triggers the same action as Load
- Load button visible only when exactly one row is selected
- Remove button visible only when at least one row is selected
- Dialog opens with no selected rows and no focused buttons; focus set to table
- New rows start editing in the Comment column
- Serialization updated for new column indices; checkbox state not persisted
- Cleanups: removed unused include and empty helper; pruned temporary comments

* Clang

* Fix: tri‑state header checkbox visible and aligned

- Overlay real QCheckBox in header section 0 (tri‑state)
- Align with row checkboxes using SE_ItemViewItemCheckIndicator
- Reposition on header resize and geometry changes
- Header click + checkbox click toggle select‑all/none
- Tri‑state reflects per‑row checkbox states

* CLang

* feat: add clear button to Log Filter input field

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-09-05 22:51:53 +03:00
squidbus
43b72b59a2 rtc: Fix date parsing detection. (#3524) 2025-09-05 06:50:54 -07:00
Missake212
3af5a6b1bf changes Qt GUI build instruction (#3525) 2025-09-05 06:10:14 -07:00
squidbus
781f51afe7 emulator: Fix blank entry at end of sysmodules list. (#3523) 2025-09-05 05:32:20 -07:00
georgemoralis
acd8dd7074 New Crowdin updates (#3510)
* New translations en_us.ts (Japanese)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)
2025-09-05 09:51:54 +03:00
georgemoralis
73d6771b16 [ci skip] Qt GUI: Update Translation. (#3521)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-05 09:51:13 +03:00
Valdis Bogdāns
5f0b13ac57 Log presets feature (#3509)
* Log presets feature
- Add “Load Presets…” button in Logger → Log Filter (settings_dialog.ui)
- Implement LogPresetsDialog (table: Comment, Filter)
- Support add (+), multi-remove (−), load via button or double-click
- Persist presets via QSettings at logger_presets/entries (qt_ui.ini)
- Wire button to open dialog and set logFilterLineEdit
- Update CMakeLists.txt to include new dialog sources

* CLang fix

* CLang fix again

* Log Presets: checkbox selection + tri-state header

- Added first column with per-row checkboxes
- Implemented header checkbox with tri-state; click toggles select-all/none
- Synced checkboxes and row selection in both directions
- Header toggle also updates row selection to match
- Remove operates on checked rows; falls back to selected rows if none checked
- Load uses first checked row; falls back to first selected row
- Double-click row triggers the same action as Load
- Load button visible only when exactly one row is selected
- Remove button visible only when at least one row is selected
- Dialog opens with no selected rows and no focused buttons; focus set to table
- New rows start editing in the Comment column
- Serialization updated for new column indices; checkbox state not persisted
- Cleanups: removed unused include and empty helper; pruned temporary comments

* Clang

* Fix: tri‑state header checkbox visible and aligned

- Overlay real QCheckBox in header section 0 (tri‑state)
- Align with row checkboxes using SE_ItemViewItemCheckIndicator
- Reposition on header resize and geometry changes
- Header click + checkbox click toggle select‑all/none
- Tri‑state reflects per‑row checkbox states

* CLang

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-09-05 09:50:59 +03:00
Stephen Miller
b2269f628a renderer_vk: Set image flag bits in resolve (#3518)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-09-04 14:47:04 -07:00
UltraDaCat
e0a697f1b7 Update settings_dialog.ui (#3519) 2025-09-04 14:46:36 -07:00
DanielSvoboda
4478b47666 Adjust 'image view type' error log (#3517)
* Adjust 'image view type' error log

* +
2025-09-04 14:46:21 -07:00
TheTurtle
35933d61fc tiling: Pass correct tile split to shader (#3515) 2025-09-04 13:16:35 -07:00
kalaposfos13
487bcaae85 Game specific configs (#3376)
* poc

* Set up variable game specific variable copies

* Set up getters to return the game specific option if it exists

* Avoid exceptions if a value isn't in the config

* Make sure the custom configs folder exists

* Update + review comments + rewrite

* The loathsome clang-formatter

* Specify which getter/setter is used everywhere
2025-09-04 21:25:04 +03:00
georgemoralis
e06667d307 SaveData fixes IXXXXXX (#3511)
* fixed possible savepath issue

* one more fix
2025-09-04 15:16:50 -03:00
kalaposfos13
bcbe07e6b1 Hotkey config changes (#3391)
* This works, but it's missing some hotkeys and the GUI isn't hooked up to anything now

* More hotkeys

* Remove debug log

* clang

* accidentally used the wrong value here

* gui changes for new backend (#10)

* gui changes for new backend

* fix lmeta

* don't erase non-hotkey lines

* do not erase hotkey configs in kbm or controller guis

* Fix repeated inputs

* Documentation

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-09-04 20:47:06 +03:00
georgemoralis
e8abbd4305 New Crowdin updates (#3500)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)
2025-09-04 12:42:10 +03:00
baggins183
df52585086 Allow vector and scalar offset in buffer address arg to LoadBuffer/StoreBuffer (#3439)
* Allow vector and scalar offset in buffer address arg to
LoadBuffer/StoreBuffer

* remove is_ring check

* fix atomics and update pattern matching for tess factor stores

* remove old asserts about soffset

* small fixes

* copyright

* Handle sgpr initialization for 2 special hull shader values, including tess factor buffer offset
2025-09-03 20:54:23 -07:00
georgemoralis
59eea3b49e [ci skip] Qt GUI: Update Translation. (#3507)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-03 13:34:10 +03:00
georgemoralis
59f00dc051 [ci skip] Qt GUI: Update Translation. (#3505)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-02 22:04:21 +03:00
rainmakerv2
77b1d11796 Qt: Add FSR options to settings GUI (#3504)
* Qt: Add FSR settings to settings GUI

* Move FSR settings from Imgui.ini to main config

* move passing fsr settings to presenter constuctor

* cleanup: use struct instead of function call

* cleanup: make variable names consistent with others

* Update fsr settings real-time in qt, save button in Imgui

* Linux build fix, missing running game check

* syntax fix

* Change gamerunning checks to if (presenter)
2025-09-02 12:03:33 -07:00
UltraDaCat
d9b4618085 Use icons, music and background images of updates if available (#3494)
* Update game_info.h

* fix clang game_info.h

* SceUpdateChecker game_info.h

* fix clang game_info.h

* fix clang(darn you space) game_info.h

* there was another space... game_info.h

* Update game_info.h

* fix clang game_info.h
2025-09-01 18:18:30 -07:00
squidbus
c43ab1217d shader_recompiler: Relax dual source blending assert to allow up to two targets. (#3495) 2025-09-01 16:42:48 -07:00
squidbus
9246b4277b config: Add present mode option. (#3502)
* config: Add present mode option.

* settings_dialog: Add details for present modes.
2025-09-01 16:42:31 -07:00
UltraDaCat
f09c0e5a28 Add an option to change DLC path from the settings (#3501)
* Update settings_dialog.ui

* Update settings_dialog.cpp

* rename PLACEHOLDER settings_dialog.cpp

* Move DLC above save data settings_dialog.ui
2025-09-01 11:08:53 -07:00
rainmakerv2
b4a82bfcdd Qt: prevent saving/canceling for remapping/hotkeys dialogs while waiting for inputs (#3499)
* prevent saving/canceling dialog while mapping mode is enabled

* do not disable cancel button

* diable defaults button
2025-09-01 11:08:17 -07:00
georgemoralis
47e0d488d8 New Crowdin updates (#3451)
* New translations en_us.ts (Polish)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Korean)

* New translations en_us.ts (French)

* New translations en_us.ts (French)

* New translations en_us.ts (Urdu (Pakistan))
2025-09-01 08:04:38 +03:00
georgemoralis
3de73371c1 [ci skip] Qt GUI: Update Translation. (#3498)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-01 08:04:12 +03:00
Stephen Miller
bcea7a02c3 Return EINVAL if mmap is called with length 0 (#3496)
Hit by some multimedia apps
2025-08-31 16:14:51 -07:00
Marcin Mikołajczyk
be8c35eef1 Implement send/recvmsg (#3487)
* Implement send/recvmsg

* Windows

* fixed windows

* cleanups

* updated

* suggestions

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-01 01:02:26 +03:00
squidbus
af9947a862 semaphore: Fix determining wait status when canceled/deleted (#3490) 2025-08-31 14:39:57 -07:00
UltraDaCat
ba65408608 Toggle to enable/disable logging (#3493)
* Update config.cpp

* Update config.h

* Update backend.cpp

* Update settings_dialog.cpp

* Update settings_dialog.ui

* fix clang settings_dialog.cpp

* fix description in settings_dialog.cpp

* added back the backslash settings_dialog.cpp

* move enable logging and separate log files to logger settings_dialog.ui
2025-08-31 13:11:49 -07:00
UltraDaCat
e6f0ee7ed2 Move QT plugins to the qtplugins folder on Windows QT builds (#3491)
* test build.yml

* add qt.conf for windows-qt

* test 2 build.yml

* Update build.yml

* placeholder license and copyright in qt.conf

* proper copyright qt.conf

* Add files via upload

* Delete qt.conf from root

* changes to build.yml

* Update REUSE.toml
2025-08-31 04:19:52 -07:00
squidbus
52d2c4ddc1 semaphore: Invert priority order. (#3488)
* semaphore: Invert priority order.

* playgo: Lower logs for some spammed functions.
2025-08-30 19:24:58 -07:00
squidbus
31aa7539d3 sampler: Fix custom border color fallback condition. (#3489) 2025-08-30 18:42:49 -07:00
Stephen Miller
c26f56ab02 Handle offsets and format overrides in fetch shaders (#3486)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-30 14:20:23 -07:00
Loong
ed3f9ee626 Fix error compiling with certain math functions in std namespace (#3383)
e.g. error: no member named 'atan2f' in namespace 'std'
2025-08-29 21:22:34 -07:00
rainmakerv2
507bd777f9 Qt: enforce set order for kbm string mapping to prevent duplicate combo mappings (#3461)
* enforce set order for kbm string mapping to prevent duplicate combo mappings

* remove F keys for now

* re-add escape case to unmap

* cleanup
2025-08-29 21:18:31 -07:00
squidbus
af322c3a2f renderer_vulkan: Ignore blend parameters when disabled. (#3485) 2025-08-29 20:25:57 -07:00
squidbus
673b2afaa8 vk_platform: Remove workaround to use Vulkan loader on macOS. (#3484) 2025-08-29 18:29:34 -07:00
squidbus
32244c097c shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. (#3483) 2025-08-29 18:11:21 -07:00
squidbus
bfa5c508ce constant_propagation_pass: Handle a few more bitwise instructions. (#3482)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 18:11:14 -07:00
squidbus
62ddc0664b vk_scheduler: Properly initialize vulkan structures in RenderState. (#3479) 2025-08-29 17:28:20 -07:00
Stephen Miller
56626111ab Properly use float type for float buffer atomics (#3480)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 17:18:10 -07:00
Stephen Miller
6f26f66d77 Handle ExecLo source in S_FF1_I32_B64 (#3481)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:59:11 -07:00
Stephen Miller
ae89a492ea shader_recompiler: Initialize all ClipDistance and CullDistance values (#3478)
* Initialize all values in clip_distances

Co-Authored-By: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Clang

* Apply initializer for CullDistance

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:47:30 -07:00
Stephen Miller
90757d6d09 Handle S_LSHL_B32 in ParseCopyShader (#3477)
Fixes an assert in My First Gran Turismo

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:33:19 -07:00
Stephen Miller
412355aab4 shader_recompiler: Support multiple attributes using the same load in vertex fetch shaders (#3475)
* Support multiple uses of the same load.

Co-Authored-By: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Keep base_sgpr as a s32

Requires manually casting to s32 now.

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:06:40 -07:00
TheTurtle
8ae45559fc vector_interpolation: Address some assertions (#3473) 2025-08-29 13:44:45 -07:00
Missake212
d4a2ca01bf QT version in the Windows build instructions (#3474) 2025-08-29 13:43:24 -07:00
squidbus
e85308c011 vk_pipeline_cache: Add storage images to descriptor heaps. (#3472) 2025-08-29 08:03:14 -07:00
squidbus
8ed6572393 vk_graphics_pipeline: Prioritize depth clip when separate clip/clamp control is not supported. (#3471) 2025-08-29 07:45:53 -07:00
squidbus
1d459474a2 externals: Update SDL3 (#3466) 2025-08-27 21:42:24 -07:00
kalaposfos13
10afc6b3c6 Replace direct usage of wrgsbase and rdgsbase with a more portable solution (#3464) 2025-08-27 03:12:39 -07:00
rainmakerv2
adcf4d9749 test 6.9.2 update (#3463) 2025-08-26 22:41:17 -07:00
Stephen Miller
e172323dd0 Libraries: libSceVrTracker stubs (#3462)
* libSceVrTracker stubs, structs, enums, and errors

* sceVrTrackerQueryMemory

* Clang and slight struct cleanup

* Implement sceVrTrackerInit

* Store memory pointers and sizes

Mainly for future developers, since I doubt these memory areas will be particularly useful for these stubs.

* sceVrTrackerRegisterDevice

I haven't really identified the difference between the two register device functions, but I do know that they both internally call the internal function with slightly different parameters.

* sceVrTrackerUnregisterDevice

Also changes Hmd and Move handles to be values closer to what real hardware returns, since this function seemingly relies on handles being different for all these device types.

* sceVrTrackerTerm

* Additional error checks in sceVrTrackerRegisterDeviceInternal

* sceVrTrackerGetTime

* sceVrTrackerRecalibrate

Recalibration succeeds on real hardware (at least for some device types), so I've left the stub log intact.

* Update vr_tracker.cpp

* sceVrTrackerSetDurationUntilStatusNotTracking stub

Only handled the error checks, so I left the stub log intact.

* sceVrTrackerGpu* functions

Most of these can't succeed without a camera attached.
2025-08-26 17:16:10 -07:00
Stephen Miller
dcb256c930 libSceHmdSetupDialog stubs (#3460)
Basic stubs designed to get some VR-optional titles further.
2025-08-25 18:11:35 -07:00
Stephen Miller
1b2ac916f1 Filesystem: Abstract handling of directory files (#3455)
* Rename SceKernelIovec to OrbisKernelIovec

Fixes the naming scheme to match the rest of the project.

* Type fixups

Noticed this while working on the actual thing this PR is about.

* More type fixups

* Update file_system.cpp

* Abstract directory handling

* Clang

* Directory fstat

* Fix dirent loading logic

* PfsDirectory size

Seemed to be hardcoded when I ran tests, so I've hardcoded it here.
Also fixed up the reclen-aligning logic based on hardware observations.

* GetDents cleanup

Bring back the bytes < 512 error return from before, as that's still something that can be checked for out here.
I've also swapped the file type stuff to run from a switch case, so that the check for invalid file type can be used as the default case

* Support reading directories

* getdents

For PfsDirectory, getdents behaves like read does on normal directories. Since dirents are stored internally with a different struct, this means getdents has to convert the dirents before returning data.
For NormalDirectory, getdents is identical to read, so it can just call read and set the basep output.

* Directory readv

* Directory preadv

Since the file mutex is locked before these calls, messing with dirents_index like this shouldn't cause any weird side effects.

* return ORBIS_OK instead of 0

to better align with our coding standards.

* Directory lseek

* Un-modify CMakePresets.json

I keep this modified locally for Linux, but accidentally pushed it.

* Clang

* Fix mac compile

* Potential windows compile fix?

* Filename fix

* Fix normal directory d_reclen

* Comment cleanup

* Remove unnecessary dirent conversion logic

On real hardware, the records are still returned with the same reclen, despite the change in structure.

* PfsDirectory dirents_index fixes

Some weird stuff happens once you reach eof on directories.
Thankfully, PfsDirectories are rather tame in this regard.

* Change comment

* Rewrite normal directory reads

The logic for these seems to behave like a normal file, so instead of tracking a dirents_index, keep an internal buffer representing the file contents, and copy that to output buffers as needed.

* Update pfs_directory.cpp

* Clang

* Fix normal dirents

When rewriting the code, I forgot to account for the increased reclen value for the last dirent in the buffer.

* PfsDirectory::lseek fixes

Based on some additional tests, it seems like lseek unconditionally returns dirents_index, not the actual file position.
Also fixed some bugs with the logic for calculating the proper offset when games do wonky things, and fixed a potential area where games could crash.

* Downgrade stat and fstat log to debug

These functions can get pretty spammy.

* PfsDirectory: Properly track if end of file is reached

Using the metric `dirents_index < directory_content_size` fails when `directory_content_size` is larger than the actual directory size we report.
Since, from what I can tell, PfsDirectories shouldn't ever report more than 0x10000 bytes for size, this change is necessary.

* Revert "PfsDirectory: Properly track if end of file is reached"

I need to do some hardware tests to see if all this excess logic is actually necessary.

* Fix PfsDirectory directory_size

Turns out, if your game has over 1000 files in a folder, it will actually cause the size to increase.

* Update copyright date

* Move devices and directories into file_sys

I've also updated the copyright dates on all these files.

* C++ style type casts

* Remove unnecessary memset

* Use a vector for the data buffer

Simplifies logic for freeing the buffer, based on review suggestions.

* Fix potential oob array access

* Change type casts in Create function

* Clang

* std::memcpy instead of memcpy

* NormalDirectory::lseek cleanup

* Create constants for directory alignment values.

* Use const wherever possible

* Includes cleanup
2025-08-25 23:41:24 +03:00
Randomuser8219
56599bcba4 Certain changes to README (#3456)
* README updates

Several improvements

* Update README.md
2025-08-25 18:54:57 +03:00
squidbus
25d1defb5b shader_recompiler: Do not emit Layer when emulating primitive type with tessellation. (#3457)
Layer must be output from the final pre-rasterization stage, so when tessellation is
being used the vertex shader cannot set it. We could pass it through to the tessellation
shaders in some way, but unless it becomes an issue that's more effort than it's worth.
2025-08-25 04:17:20 -07:00
squidbus
875724a982 memory_patcher: Fix isEnabled not being reset between patches. (#3458) 2025-08-25 12:17:08 +02:00
TheTurtle
c90781d3e2 renderer_vulkan: Resore color write dynamic state (#3453) 2025-08-24 14:30:59 -07:00
TheTurtle
6d98a5ab60 vk_pipeline_cache: Cleanup graphics key refresh (#3449)
* vk_pipeline_cache: Cleanup graphics key refresh

* position: Don't assert on None mapping

Also check outputs in runtime info so shader is recompiled if they change
2025-08-23 17:16:58 -07:00
squidbus
6590f07772 video_core: Fix some struct comparisons. (#3450) 2025-08-23 17:16:52 -07:00
TheTurtle
6dd2b3090c shader_recompiler: Improve shader exports accuracy (part 1) (#3447)
* video_core: support for RT layer outputs

- support for RT layer outputs
- refactor for handling of export attributes
- move output->attribute mapping to a separate header

* export: Rework render target exports

- Centralize all code related to MRT exports into a single function to make it easier to follow
- Apply swizzle to output RGBA colors instead of the render target channel.
  This fixes swizzles on formats with < 4 channels

For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output

frag_color.a = color.r;

instead of

frag_color.r = color.a;

which would result in incorrect output in some cases

* vk_pipeline_cache: Apply swizzle to write masks

---------

Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
2025-08-23 14:39:59 -07:00
georgemoralis
d42f4fcc4f New Crowdin updates (#3427)
* New translations en_us.ts (Korean)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Polish)
2025-08-23 22:12:27 +03:00
marecl
babe19dcd4 "Common Config" in keyboard/pad settings is translated now (#3448) 2025-08-23 22:11:32 +03:00
Stephen Miller
7165772e9b Only queue image downloads if the image address is greater than zero. (#3446)
If the image address is zero, that means we're trying to download a null image, which causes other issues down the line.
2025-08-23 04:18:40 -07:00
Missake212
788228c0f3 Getting rid of "Outdated config" message (#3445) 2025-08-22 08:36:32 -07:00
georgemoralis
975166e5e1 [ci skip] Qt GUI: Update Translation. (#3444)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-08-22 17:33:43 +03:00
Stephen Miller
709a9ac0c8 Libraries: Improved libSceHmd stubs (#3442)
* Initial work

* More work

* More stuff

* Update hmd.cpp

* Separate Reprojection and Distortion functions

Mainly doing this to clean up the code, since these sub-libraries are fairly self-contained.

* Fix weird Git issue

* Improve error documentation

After thorough decompilation, it seems clear that Sony didn't really put much thought into how libSceHmd behaves with no headset connected.

* Fix sceHmdGet2DEyeOffset

* Update hmd.cpp

* Add sceHmdInternalGetDeviceInformation and sceHmdInternalGetDeviceInformationByHandle

Based entirely off decompilation, these two functions are internally the cause of much of my trouble with this library.
They're also called by libSceVrTracker, but I don't think we'll be LLE'ing that anytime soon.

* Cleanup

* sceHmdGetAssyError

Struct isn't fully decompiled, but since it goes entirely unused when PSVR is disconnected, it doesn't matter too much.
I'm pretty certain it's 4 floats though, based on what I've decompiled of this function.

* More organization and fixes

* sceHmdGetInertialSensorData

Behavior should be fully accurate, but I've left the stub log since I haven't decompiled the parameters properly.
Also gave NID aTg7K0466r8 a proper name, based on what I've seen while decompiling. It behaves identically to sceHmdGetInertialSensorData, but with a slight difference in the params used for an internal function call.

* Update hmd.cpp

* Revert name change

* Organizational changes

These two functions modify internal variables used exclusively by reprojection functions.

* Remove internal device information calls

* Log PSVR-related attributes from param.sfo

Would mainly be helpful for compatibility list moderation, since these notices will be much more reliable for games that crash instantly.

* Remove unnecessary includes
2025-08-22 01:49:05 +03:00
Missake212
630fba2822 Dropping "SDL audio queue backed up..." to INFO (#3437)
* Update sdl_audio.cpp

* clang (I hope)

* clang
2025-08-21 04:47:43 -07:00
Missake212
165f3e1e78 Make shadps4 default repo for patches (#3431)
* make shadps4 default repo for patches

* if present, put shadPS4 patches on top of listview

* Update cheats_patches.cpp

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-08-21 04:23:34 -07:00
kalaposfos13
8a84f1b778 Implement V_CMP_GT_U64 (#3352)
* Implement V_CMP_GT_U64

* Add GroupAny

* Use GroupAny

* Add assert

* clang
2025-08-20 19:53:54 -07:00
rainmakerv2
2d98adef17 Fix stop hotkey (#3438) 2025-08-20 19:45:02 -07:00
kalaposfos13
8e8f359b56 Implement ORBIS_NET_SO_ERROR_EX in GetSocketOptions (#3365) 2025-08-20 18:36:08 -07:00
Missake212
a166e0c2e9 Update settings_dialog.cpp (#3436) 2025-08-20 18:29:04 -07:00
squidbus
defd826a73 externals: Update MoltenVK (#3435) 2025-08-19 19:05:15 -07:00
Stephen Miller
07bae57a16 Libraries: Better libSceCamera stubs (#3434)
* Initial work on improved stubs

Simulates library behaviors for when a camera is not connected.

* Get* functions complete

I ended up leaving some stubs behind, but most of what I didn't do seem to be internal functions called by other libraries we'd be running HLE anyway.

* Finished stubs

Everything I can reasonably confirm the behavior of should behave as expected, emulating the behavior of a PS4 with no camera attached.

* sceCameraStart firmware check

This check only applies to higher eboot firmwares, since my previous test eboots used firmware 1.00 I completely missed this.

* sceCameraGetAutoExposureGain fix

When option is provided and valid, size is also set to 0.

* Track opened handles

Extremely basic for now, if the library was ever properly implemented this could be swapped for a map of some kind instead.

* Fix errors for sceCameraStart

The firmware-related parameter checks come after the library opened check.

* Promote sceCameraIsAttached log to info

Since you don't need to initialize the library to call this function, some games will call sceCameraIsAttached before anything else.
2025-08-19 18:36:07 -07:00
Stephen Miller
68e35d57d2 Libraries: Better libSceMove stubs (#3433)
* Improved libSceMove stubs

These should more accurately represent how an actual PS4 behaves when a game calls libSceMove functions while no move controllers are connected.

* Clang

* Change sceMoveGetExtensionPortInfo stub

Not entirely sure the ExtensionPortData struct is for this one, but the struct itself isn't exactly important for now anyway.

* Fix sceMoveTerm

* Update move.cpp
2025-08-18 17:41:50 -07:00
TheTurtle
0b02364f97 ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma

* specialization: Add srgb if image is sampled

Might fix cases where sampler force_degamma is used with srgb image
2025-08-18 17:41:41 -07:00
Missake212
2d53d1a1e2 remove wolf (#3432) 2025-08-18 19:38:46 +03:00
baggins183
670067c001 Improve heuristic for attributes passed via ring buffers. (#3426)
Previously a buffer load in a vertex shader could be treated like a ring access, dropping offen vgpr and possibly asserting during resource tracking because of mismatch between types (u32x2 vs U32), caused by inconsistencies in flags (index_enable and offset_enable)
2025-08-17 23:22:40 +03:00
georgemoralis
72db53a257 [ci skip] Qt GUI: Update Translation. (#3425)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-08-17 11:03:24 +03:00
rainmakerv2
3a929515e7 Config: toggle background controller inputs (#3424) 2025-08-16 19:45:54 +03:00
georgemoralis
e93fd00dc7 New Crowdin updates (#3412)
* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (French)
2025-08-15 20:16:11 +03:00
Missake212
8deefa63b0 Update building-windows.md (#3422) 2025-08-15 20:16:00 +03:00
Stephen Miller
1c0a5c60ea Memory: Align size and address in posix_munmap (#3418)
* Properly align address and size in munmap

Based on observations of FreeBSD source code, fixes a Windows-related memory issue in War Thunder (CUSA00224)

* Format len and phys_addr in mmap

This should make logs slightly easier to understand, since we format these parameters in other memory calls.

* Update memory.cpp
2025-08-15 12:21:59 +03:00
Alexandre Bouvier
51559033ef hwinfo: track the correct commit (#3419) 2025-08-15 11:29:53 +03:00
Stephen Miller
a285543134 Filesystem: Directory-related fixes (#3416)
* Various GetDents fixes

Fixed return and parameter types, and made the function return all the entries that will fit in nbytes during one call.

* Fstat dir stub changes

Changes the returned statistics to match what my PS4 tests generally show.

* Stat dir stub changes

To match my fstat changes
2025-08-14 14:50:20 +03:00
rainmakerv2
2c906dc280 Log user CPU, total RAM, and OS (#3402)
* cpu info

Update cpu_info.h

Revert "Update cpu_info.h"

This reverts commit 6db3814e7f8162ca546c33479942d7204524b281.

Revert "cpu info"

This reverts commit cfecdf694fd7bee0fdf025c3933ff7b9498a1c3f.

hardware info

* log OS

* Round RAM, add space

* switch temporarily to local fork

* Update CMakeLists.txt

* set shallow = true for submodule

* Log logical cores as well

* point submodule to shadps4 fork
2025-08-14 13:04:08 +03:00
Stephen Miller
882dd889df Add entries for . and .. in MntPoints::IterateDirectory (#3414)
Grand Theft Auto V uses sceKernelGetdents in a loop to search through the contents of /download0, but will always check the first returned directory entry regardless of what value the function returns.
As it turns out, this will never fail on real hardware because all directories have entries for . and .., while the game code throws an exception on shadPS4 because we don't emulate these entries.
2025-08-13 16:36:41 +03:00
kalaposfos13
1b621e4b1d Add stubbed libSceNpProfileDialog library (#3411)
* Stubbed library

* Silence sceNpProfileDialogUpdateStatus

* the loathsome clang-formatter
2025-08-10 20:05:50 +03:00
Stephen Miller
d6b2845dcc Stub NOT_IN_PARTY behavior (#3409)
From what I can tell, this is valid behavior since a user could choose not to enter a party.
This fixes a potential crash on boot in Grand Theft Auto V.
2025-08-10 20:05:38 +03:00
kalaposfos13
ff6ab9444a Fix handling of RFC 3339 formatted dates (#3410) 2025-08-10 20:04:50 +03:00
DanielSvoboda
54de156e1e Fix sceVoicePortInfo (#3408)
The VoicePortInfo 'state' was changed from 3-RUNNING to 0-IDLE. This prevents it from getting into a loop.
2025-08-10 20:04:15 +03:00
Stephen Miller
d1f9594b9d libSceAppContent: Determine entitlement labels from additional content param.sfo (#3405)
* Update app_content.cpp

* Use hyphenation to determine entitlement id from folder name

The original approach I took had two limitations: it relied on entitlement ids being 16 characters long, and it relied on the end of the folder name containing the entitlement. If the former wasn't the case, my code would throw an exception, while the latter would cause the DLC to not detect.
To resolve both issues, I've created a more robust algorithm based on observations from the most commonly used PS4 dumpers for modern firmware.

* Use DLC param.sfo to determine entitlement id

While the logic ends up slightly more complex, this makes the code more robust for other dumping methods/weird DLC folder names from people installing DLC manually.

* Update sceAppContentAddcontMount to properly detect additional content folders

Based on what I've done in sceAppContentInitialize, I've added code for detecting the correct folder to mount.
I've also removed the redundant check for addcont_info status, since we're marking all additional content as installed during sceAppContentInitialize
2025-08-10 00:19:08 +03:00
DanielSvoboda
c5aed0873f SystemGesture - Rename files to match naming convention (#3403) 2025-08-08 15:51:30 -03:00
georgemoralis
4ff9d371f6 New Crowdin updates (#3380)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Italian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Swedish)
2025-08-08 16:13:43 +02:00
DanielSvoboda
adef2ff231 SystemGesture (#3382)
* SystemGesture

* only STUBBED
2025-08-08 15:44:54 +03:00
squidbus
e7b97580b7 vk_instance: Temporarily disable maintenance8 for MoltenVK
Working on getting fix in for image copy issue.
2025-08-08 05:29:01 -07:00
TheTurtle
d9108cd39a video_core: Rework tile manager (#3374)
* video_core: Rework detiling

* video_core: Support tiling and macrotile detiling

* clang format

* image_info: Cleanups

* resource: Revert some changes

* texture_cache: Fix small error

* image_info: Set depth flag on depth promote

* buffer_cache: Remove level check

* tile_manager: Handle case of staging buffer causing flush

* image_info: Add 2D thick array mode

* image_info: Add slices to mip size

* tile_manager: Set bank swizzle

* buffer_cache: Support image copies from DmaData

* vk_rasterizer: Accelerate trivial render target copies with compute

Before tiling PR compute image copies were done with the following sequence

vkCmdCopyImageToBuffer (in SynchronizeBufferFromImage)  -> vkCmdDispatch (copy) -> vkCmdCopyBufferToImage (in RefreshImage)

With the tiling PR it added extra tiling/detiling steps

vkCmdCopyImageToBuffer -> vkCmdDispatch (tiling) -> vkCmdDispatch (copy) -> vkCmdDispatch (detiling) -> vkCmdCopyBufferToImage

This is quite a bit of overhead for a simple image copy. This commit tries to detect trivial image copies i.e cs shaders that copy the full source image to all of the destination.
So now all this sequence is just a vkCmdCopyImage. How much it triggers depends on the guest

* texture_cache: Fix build

* image: Copy all subresources with buffer too
2025-08-08 05:27:11 -07:00
Marcin Mikołajczyk
befc5ec17b select (#3353)
* select

* select for windows

* fixed windows only function

* windows error converts

* fixed up

* fixed compile

* another implementation for windows

* draft rewrite for windows

* implementation for windows

* added some debugging info

* more debugging

* extensive log

* Windows: Add device files to output fd_sets

Cyberpunk 2077 breaks without this.
Also added some formatting changes, to bring the implementation closer to our typical coding standards.

* Clang

* Formatting + cleanup

Removed some excessive logging used for debugging, and did some cleanup on the non-Windows implementation.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
Co-authored-by: Stephen Miller <millerste004@gmail.com>
2025-08-08 00:20:49 +03:00
Valdis Bogdāns
f9ab6c48e3 Ime fixes (#3399)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

* IME Fixes
- Add missing flags to `OrbisImeExtOption`
- Improve debug logging
- Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254`

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-08-07 19:24:14 +03:00
marecl
f83619e313 Fixed green artifacts in movies/animations (ffmpeg) (#3398)
* Fixed green artifacts in movies/animations (ffmpeg)

* cleanup&clang

* Avoid for-loop when source and target widths are equal
2025-08-06 22:08:59 +03:00
kalaposfos13
5b46216bae Make libSceRtc fully HLE (#3330)
* Add stubbed libkernel time functions

* Implement remaining stubbed Rtc functions

* Move Rtc from the optionally HLE loading part to the always loaded part

* Remove Rtc from the README list of LLE modules

* Mfw last second hotfix I noticed while double checking that everything's good before opening the PR
2025-08-06 20:08:26 +03:00
Lander Gallastegi
841aa9e43d video_core: garbage collector (part 1) (#3350)
* Memory information

* Buffer cache GC

* Texture cache GC

* Fix ChangeRegister

* Better image touching

* Buffer async download on GC destroy

* Handle image download, SKIP NON-LINEAR WORKAROUND

* Only download when not dirty

* Correctly handle BDA pagefile update

* Restructure ChangeRegistration
2025-08-06 12:30:13 +02:00
Marcin Mikołajczyk
2f701311f2 Sockets fixes (#3392)
* Print errnos as decimal

* SetSocketOptions: prevent setting SO_TYPE

* Extract net error handler

* Change the local IP retrieval method

* Fix windows
2025-08-06 08:00:29 +03:00
Stephen Miller
074dfe2571 Update file_system.cpp (#3388) 2025-08-05 19:58:23 +03:00
Valdis Bogdāns
7dd64f889f FF9 ImeDialog Hotfix (#3386)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-08-05 19:57:31 +03:00
Stephen Miller
7ec3a38b89 libSceAppContent: Use last 16 characters of DLC folder to determine entitlement label (#3375)
* Use last 16 characters of DLC folder name to determine entitlement label

Code comments and commit name say it all.

* Clang

* Adjust comment

ftpdump appends -ac at the end of the entitlement label, so my comment was partially incorrect.
2025-08-05 11:52:53 +03:00
psucien
afb9e220aa libkernel: more network functions for OpenOrbis compatibility (#3373) 2025-08-05 11:25:18 +03:00
Vinicius Rangel
0044a27c1f Simple IPC for external control (#3345)
* add simple IPC protocol

to allow communication via stdin/stdout

* ipc: add PATCH_MEMORY command

enables patches & cheates
2025-08-04 20:32:50 -03:00
Marcin Mikołajczyk
77410fd228 Stub remaining netctl properties (#3385) 2025-08-04 23:20:39 +03:00
Marcin Mikołajczyk
b53bda852d Fix get/setsockopt levels (#3384) 2025-08-04 22:48:56 +03:00
georgemoralis
339081d08f [ci skip] Qt GUI: Update Translation. (#3378)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-08-04 13:20:21 +03:00
georgemoralis
7f4183eb27 New Crowdin updates (#3358)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Italian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Chinese Simplified)
2025-08-04 13:20:06 +03:00
DanielSvoboda
42e3ce9465 Fix Play Time (#3377) 2025-08-03 23:13:30 +03:00
Valdis Bogdāns
012b01d81f Another ImeDialog hotfix (#3371)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-08-03 12:51:26 +03:00
rainmakerv2
e56232134f Minor fixes (#3370) 2025-08-03 12:25:08 +03:00
rainmakerv2
c7f1c66b82 Qt: add customizable controller hotkeys (#3369)
* customizable controller hotkeys - initial

* Update input_handler.h
2025-08-03 11:59:12 +03:00
kalaposfos13
a362f20dae Implement ORBIS_NET_CTL_INFO_HTTP_PROXY_CONFIG (#3366) 2025-08-03 11:15:13 +03:00
Valdis Bogdāns
1e7c4bb69c ime-changes (#3348)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-31 12:24:36 +03:00
rainmakerv2
1b195c9613 controller select crash fix + minor changes (#3355)
* fix crash and ingame controller check

* performance issue fix

* add change controller event to imgui
2025-07-31 09:12:06 +03:00
georgemoralis
ecc924791d [ci skip] Qt GUI: Update Translation. (#3357)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-07-31 09:11:53 +03:00
Marcin Mikołajczyk
78936f31fc sys_getpeername (#3354) 2025-07-31 00:28:09 +03:00
Stephen Miller
6c34b86add Net: Fix various socket-related issues (#3347)
* Store platform-specific level in a separate variable

So the level logged in the getsockopt/setsockopt unreachable is actually useful in cases where the level is unknown.

* Define ORBIS_NET_IPPROTO_IPV6

Not implemented yet, but since it's known we might as well add it.

* Fix error codes

Our libSceNet code expects accurate ORBIS_NET_E* errors, while the sys_net code returns ORBIS_NET_ERROR_* errors.

* Remove duplicate getsockname implementation

* Use separate mutex for ReceivePacket calls

Calls to ReceivePacket shouldn't block other socket functions, and allowing them to block these functions frequently causes deadlocks in games that use multiple threads for socket behaviors.
That said, concurrent receives are still a potential issue, so the function should still have a mutex.

* Add missing error codes

* Clang

* Minor nit

Not sure why these were left separate from the rest of the net errnos

* Set __Error() in ConvertReturnErrorCode

Because the new error values are positive, the logic of "negative return is an error" doesn't work anymore. The easiest fix, while retaining corrected error values, is to just set __Error() in ConvertReturnErrorCode, and have that return -1 instead.
I also added some formatting fixes here too.

* Set errno on stubbed P2P socket error returns.

Otherwise the errno is just whatever was set by a previous failing function, which may cause issues in some games.
I used EAGAIN here since it appears to be valid for all three of these functions, but this can be changed if requested.

* Fix missed error returns

* Fix socket methods in file_system

Missed these
2025-07-30 21:54:28 +03:00
georgemoralis
f685233401 New Crowdin updates (#3321)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)
2025-07-30 21:53:09 +03:00
rainmakerv2
c924c20575 Multiple controllers: Select active controller and set default controller (#3169)
* initial commit - not cleanup yet, not usable with imGUI

* Ugly solution to working with ImGUI

* Populate the default controller labels

* Add remove default button

* missing tr calls

* edit imgui flag after updating

* Refactor

* Update sirit
2025-07-30 21:37:45 +03:00
DanielSvoboda
35132d9fdc fix patches - Different AppVer (#3344)
* fix patches

* fix linux?

* + mask, mask_jump32 |  - insideMetadata
2025-07-29 10:37:03 +03:00
Marcin Mikołajczyk
26a92d97fa Sockets are now files (#3319)
* Socket support for read/write/fstat

* Sockets are now files

* Fix ssize_t for windows

* Return posix error codes in net functions
2025-07-29 00:20:10 +03:00
TheTurtle
93767ae31b shader_recompiler: Rework sharp tracking for robustness (#3327)
* shader_recompiler: Remove remnants of old discard

Also constant propagate conditional discard if condition is constant

* resource_tracking_pass: Rework sharp tracking for robustness

* resource_tracking_pass: Add source dominance analysis

When reachability is not enough to prune source list, check if a source dominates all other sources

* resource_tracking_pass: Fix immediate check

How did this work before

* resource_tracking_pass: Remove unused template type

* readlane_elimination_pass: Don't add phi when all args are the same

New sharp tracking exposed some bad sources coming on sampler sharps with aniso disable pattern that also were part of readlane pattern, fix tracking by removing the unnecessary phis inbetween

* resource_tracking_pass: Allow phi in disable aniso pattern

* resource_tracking_pass: Handle not valid buffer sharp and more phi in aniso pattern
2025-07-28 13:32:16 -07:00
marecl
d286631798 Patch is enabled only when game version matches patch version (#3336)
Removed redundancies from CheatsPatches::onSaveButtonClicked()
2025-07-28 16:52:23 +03:00
kalaposfos13
968cfe1180 Reset orientation on scePadOpen call (#3341) 2025-07-28 00:27:49 -07:00
baggins183
116554e425 V_ALIGNBYTE_B32 and V_ALIGNBIT_B32 (#3316)
* implement V_ALIGNBYTE_B32 and V_ALIGNBIT_B32

* fix mask

* uncomment alignbit
2025-07-28 00:27:13 -07:00
georgemoralis
df85efde7c fixed RetrieveNetmask for windows (#3338)
* fixed RetrieveNetmask for windows

* clang..
2025-07-27 19:14:11 +03:00
marecl
e3fe6e2809 Fixed missing hint (#3334) 2025-07-27 11:25:47 +03:00
Marcin Mikołajczyk
ee3816ffd6 Fix sceAudioOutOutputs (#3335) 2025-07-26 16:05:01 -07:00
DanielSvoboda
2e237051e3 scePadResetOrientation (#3332) 2025-07-26 15:48:30 -07:00
Marcin Mikołajczyk
c863b350b2 Return an error before a pad is opened (#3323) 2025-07-25 16:23:57 -07:00
Marcin Mikołajczyk
446426224e Return the number of samples enqueued in AudioOut (#3324) 2025-07-25 16:23:10 -07:00
squidbus
d62d65af62 texture_cache: Do not modify mip height for copy in volume texture. (#3326) 2025-07-25 16:21:20 -07:00
Stephen Miller
90705cbe51 Return error if dmem query address is too high (#3325)
Also adjusts the log message to align with how we log error returns in sceKernelVirtualQuery.
2025-07-25 21:40:14 +03:00
Marcin Mikołajczyk
8b1b0fa0dc Implement simple DNS name resolution (#3318)
* Implement simple DNS name resolution

* Remove conversion of getaddrinfo errors to string

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-25 19:05:28 +03:00
Marcin Mikołajczyk
923c5f3ef5 Include epoll-shim library (#3312) 2025-07-25 16:53:46 +03:00
Marcin Mikołajczyk
d46792da94 Extract netmask and default gateway from host system (#3294)
* Retrieve correct netmask in netctl

* Retrieve correct default route in netctl (Linux)

* Retrieve default gateway on mac

* added default gateway for windows

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-25 13:20:23 +03:00
Marcin Mikołajczyk
61ce393673 inet_ntop and inet_pton (#3317) 2025-07-25 09:53:41 +03:00
georgemoralis
4c22137255 New Crowdin updates (#3298)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (French)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))
2025-07-25 08:52:03 +03:00
georgemoralis
2cd42aaba9 [ci skip] Qt GUI: Update Translation. (#3320)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-07-25 07:09:35 +03:00
tomboylover93
6a476fdb42 qt: Add toggle in the settings window for readbacks (#3305)
* Add readback and readback linear image toggles to the settings window

* reuse and crowdin

* clang-format... my worst enemy...

* Experimental group box (#3)

* New Groupbox

* adjustments

* revised warning on experimental group box

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-07-24 14:02:29 +03:00
Valdis Bogdāns
7ef0cc0698 ime-fixes-hotfix (#3304)
* ime-fixes-hotfix
- Fixed incorrect validation of internal errors causing the keyboard GUI to not close on call to sceImeClose.
- Removed nonstop spam when ImeDialog is opened.
- Fixed text and data decoding for logs.
- Fixed incorrect validation of internal errors in sceImeKeyboardClose.
- Added partial implementation of sceImeKeyboardGetResourceId (always returns that the USB keyboard is disconnected); used in CUSA33782.

* fix clang in ime.cpp

* Update ime_dialog.cpp

Remove unnecessary Log spam

* Update ime.cpp

- use brackets for loops
- removed duplicated Log

* Update ime_dialog_ui.cpp

- fixed comment style code removal

* Update ime.cpp

- more brackets

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-24 13:20:39 +03:00
Marcin Mikołajczyk
539b1b91a8 Define NetEpoll structures (#3311) 2025-07-24 10:57:55 +03:00
Marcin Mikołajczyk
fb5ac912cd Wiring misc functions (#3293)
* Register some posix functions

* Stub sceKernelIsAddressSanitizerEnabled

* Wire more pthread_attr functions

* Register sys_getsockopt to libScePosix

* Register sys_getpeername to libScePosix

* getpid() returns tid now

* Log sceKernelIsAddressSanitizerEnabled
2025-07-24 00:34:13 +03:00
Missake212
88161535cf Delete documents/Quickstart directory (#3314) 2025-07-24 00:06:06 +03:00
TheTurtle
93b06ba2da translate: Correct instance id fetch in local shader (#3309) 2025-07-23 23:27:11 +03:00
Marcin Mikołajczyk
824d332d0f Setsockopt fixes (#3308)
* setsockopt: return correct error values for EPROCUNAVAIL

* setsockopt: handle SO_CONNECTTIMEO
2025-07-23 21:34:25 +03:00
TheTurtle
19c3d05ac1 shader_recompiler: Use VM bit for conditional discard (#3306) 2025-07-23 20:58:09 +03:00
Marcin Mikołajczyk
8dc50ffc79 Ssl stub (#3307)
* Correctly return zero root CA certs

* Stub sceHttpsGetCaList
2025-07-23 20:34:07 +03:00
Marcin Mikołajczyk
ea37ea11fc Network config (#3292)
* Config entry isConnectedToNetwork

* Respect Config::isConnectedToNetwork when returning connection state

* Return connection status in NetCtlGetInfo

* Print connection data in log
2025-07-23 20:07:42 +03:00
TheTurtle
4d3578edbe shader_recompiler: Fix incorrect bary coord loads when unsupported (#3303)
* shader_recompiler: Fix incorrect bary coord loads when unsupported

Also properly set sample rate shading

* emit_spirv: Implement BaryCoordSmoothCentroid
2025-07-23 19:46:06 +03:00
Stephen Miller
800b332f60 Core: Only update configs when using a different build. (#3299)
* Use a config version constant to check for config updates

Should address the largest issue with the prior update logic, where configs with removed/additional entries will no longer force config updates on every emulator boot.
This also makes it easier to add config entries, since you don't need to keep track of how many entries you add, or how many entries you removed.

* Use git revision hash instead of constant

In exchange for updating configs on every update, this removes the need for PR authors to manually change a constant when adding new settings.
2025-07-23 12:04:00 +03:00
DanielSvoboda
b4ec1bd371 qt: fix broken interface (#3301) 2025-07-23 11:01:55 +03:00
georgemoralis
0ad7fcb341 Microphone support (#3228)
* initial drafts

* initial implementation

* clang+reuse

* restore main

* improved AudioInInput

* fix microphone

* +

* +

* adds microphone selection to the interface

* added squidbus review fixes

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Increased entries in config.cpp

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-07-23 06:54:18 +03:00
georgemoralis
16a6469b75 [ci skip] Qt GUI: Update Translation. (#3297)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-07-23 06:53:34 +03:00
TheTurtle
7502739425 control_flow_graph: Treat empty conditional branch as noop (#3296) 2025-07-23 06:09:14 +03:00
DanielSvoboda
de11de43f2 qt: fix display full version string in Release channel (#3295) 2025-07-23 05:36:55 +03:00
georgemoralis
14ef56d148 clang fix 2025-07-23 00:11:09 +03:00
georgemoralis
9e2af5f619 New Crowdin updates (#3270)
* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Vietnamese)
2025-07-23 00:00:21 +03:00
Valdis Bogdāns
637e503685 Ime fixes (#3288)
* - typo fix
- added validations for sceImeKeyboardOpen/Close
- fixed mistakes in logs
- additional  log spam for debuging

* Disable user id validation

Disable user id validation until user manager is ready.

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-22 11:27:02 +03:00
rainmakerv2
1fc9eedbab Add default trophy sound (#3271)
* Add default trophy sound

* delete include to removed folder

* remove redundant conditions

* Change trophy sound - credit to Tlarok
2025-07-22 00:52:20 +03:00
kalaposfos13
bad9cd097a Make remote link verification for disabling the autoupdater case-independent (#3287) 2025-07-22 00:52:01 +03:00
georgemoralis
a4c5fa4b5c Using custom usb lib (#3284)
* added ext-libusb to overcome sysv_abi changes

* Fully remove libusb submodule
2025-07-21 12:24:11 +03:00
kalaposfos13
95a386308a Implement sceKernelError (#3282)
* Implement sceKernelError

* Oh come on
2025-07-20 22:52:44 +03:00
Randomuser8219
0706223aaf Small typo fix for avplayer assert (#3283)
Found that this assert message was typoed when running Knack 2 through a debugger.
2025-07-20 22:52:31 +03:00
Marcin Mikołajczyk
fd03fe2b5a Register posix_rename (#3281) 2025-07-20 22:07:37 +03:00
kalaposfos13
f0cd981548 Implement sceAudioOutGetLastOutputTime (#3279)
* Implement sceAudioOutGetLastOutputTime

* Error returns

* Logging
2025-07-20 21:15:16 +03:00
Marcin Mikołajczyk
bd0102c8d0 Misc fixes (#3171) 2025-07-20 20:52:05 +03:00
TheTurtle
0b72a795eb vk_rasterizer: Improve stencil clears (#3268) 2025-07-19 02:39:54 +03:00
TheTurtle
2ae7037c08 texture_cache: Clamp buffer image height to microtile height (#3261)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 13:14:41 +03:00
Valdis Bogdāns
af67473de3 Ime lib fixes (#3244)
* IME fixes

- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

* Ime lib fixes
- Updated functions to consistently use the Error enum type for return values.
- Added detailed logging to aid future IME/OSK development and debugging.
- Now use OrbisUserServiceUserId (s32) and OrbisImeKeycodeState in relevant functions and structs.
- Introduced a generic template method to generate full bitmasks for all Orbis flag-style enums, simplifying validation and mask creation.
- Implemented additional parameter validations in sceImeOpen.
- Added missing enums: OrbisDisableDevice, OrbisImeInputMethodState, OrbisImeInitExtKeyboardMode, OrbisImeKeycodeState, and other USB keyboard-related enums.
- Fixed incorrect usage of format specifiers in calls to logging macros (LOG_*).

* Data Type Fixes

- Replaced the use of the type alias OrbisUserServiceUserId = s32 with Libraries::UserService::OrbisUserServiceUserId directly.

* Fixed IDE warnings
- generate_full_mask now returns const instead of constexpr.
- Added argument list to std::unique_lock<std::mutex> construction for clarity.

* Clang fixes

* Removed unneccessary comment

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-18 12:40:05 +03:00
TheTurtle
b56039b15a vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
baggins183
3019bfb978 Implement MUBUF instructions for shorts/bytes (#2856)
* implement loads/store instructions for types smaller than dwords

* initialize s16/s8 types

* set profile for int8/16/64

* also need to zero extend u8/u16 to u32 result

* document unrelated bugs with atomic fmin/max

* remove profile checks and simple emit for added opcodes

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 12:04:50 +03:00
kalaposfos13
76f003d388 Disable autoupdate on branches that aren't the official main (#3262)
* Disable autoupdate on branches that aren't the official main

* Change to status messages because Fire Cube was complaining about this
2025-07-18 11:37:29 +03:00
UltraDaCat
fafd3fb564 Volume slider that adjusts how loud games are on a global level (#3240)
* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 11:20:05 +03:00
DanielSvoboda
e914099ae2 new compatibility repository (#3265) 2025-07-18 10:50:32 +03:00
georgemoralis
1689cdb1a2 Update Readme with new compatibility list link 2025-07-17 20:30:14 +03:00
kalaposfos13
fddded8d20 Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop (#3257)
* Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop

* Add [[unlikely]] to get ahead of the inevitable PR review comment
2025-07-16 18:06:58 +03:00
georgemoralis
161aa49f37 New Crowdin updates (#3219)
* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (German)
2025-07-16 18:04:27 +03:00
kalaposfos13
68b147488e If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback (#3258)
* If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback

* Remove assert that is now not needed and fix me switching up variable names
2025-07-16 18:03:39 +03:00
Stephen Miller
aeab525a7f Fix create flag handling in open (#3255)
If the create flag is specified, but the file already exists, then the file should open successfully, regardless of permissions.
This fixes a crash seen in Phantasy Star Online 2 New Genesis (CUSA29813)
2025-07-16 12:30:20 +03:00
kalaposfos13
499451bb80 Standardize RegisterLib names for HLE libraries (#3234) 2025-07-16 12:23:03 +03:00
TheTurtle
cf8a6efd37 liverpool_to_vk: Don't use remapped format for clear value (#3254) 2025-07-16 01:54:56 +03:00
TheTurtle
6e350a5085 Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
DanielSvoboda
a82698d601 qt: fix gui emulatorLanguage (#3250) 2025-07-16 00:15:59 +03:00
TheTurtle
83475ac828 attribute: Correct bary coord function (#3253) 2025-07-15 22:55:57 +03:00
Marcin Mikołajczyk
6d6068e0e2 Fix ff1_i32_b64 not accepting vcc as its argument (#3251) 2025-07-15 11:39:37 -07:00
TheTurtle
4407ebdd9b shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics

* Review comments and some cleanup
2025-07-15 18:49:12 +03:00
TheTurtle
87f6cce7b1 vk_instance: Remove usage of depth clamp control (#3248) 2025-07-15 18:36:13 +03:00
Stephen Miller
bf623d4f85 Libraries: Implement sceAudio3dTerminate (#3247)
* sceAudio3dTerminate

My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.

* Properly close AudioOut handle

Based on library decompilation.
2025-07-15 15:48:05 +03:00
Stephen Miller
97daee836a Core: Fix read-only file unmaps on Windows (#3246)
* Fix read-only file unmaps

Fixes Genshin Impact (CUSA23681)

* Slight cleanup

Don't need `post_merge_it` anymore.
2025-07-15 14:11:56 +03:00
kalaposfos13
b68ca43166 Implement sceKernelGetSystemSwVersion (#3243)
* Implement sceKernelGetSystemSwVersion

* Set the reported firmware version to that of the game executable
2025-07-14 23:44:13 +03:00
TheTurtle
00f4eeddaf renderer_vulkan: Handle more miscellaneous GPU settings (#3241)
* renderer_vulkan: Respect provoking vertex setting

* renderer_vulkan: Handle rasterization discard

* renderer_vulkan: Implement logic ops

* renderer_vulkan: Properly implement depth clamp and clip

* renderer_vulkan: Handle line width

* Fix build

* vk_pipeline_cache: Don't check depth clamp without a depth buffer

* liverpool: Fix line control offset

* vk_pipeline_cache: Don't run search if depth clamp is disabled

* vk_pipeline_cache: Allow using viewport range when it's more restrictive then depth clamp

* liverpool: Disable depth clip when near and far planes have different setting

* vk_graphics_pipeline: Move warning to pipeline

* vk_pipeline_cache: Revert viewport check and remove log

* vk_graphics_pipeline: Enable depth clamp when depth clip is disabled and extension is not supported

Without the depth clip extension depth clipping is controlled by depth clamping
2025-07-14 21:23:18 +03:00
TheTurtle
399a725343 shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238)
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates

* flatten_extended_userdata: Remove special step rate buffer handling

* Review comments

* spirv_emit_context: Name all instance rate attribs properly

* spirv: Merge ReadConstBuffer again

template function only has 1 user now

* attribute: Add missing attributes

* translate: Reimplement step rate instance id

* Resolve validation warnings

* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
2025-07-14 00:32:02 +03:00
TheTurtle
b403e1be33 vk_rasterizer: Set render area to max when no framebuffers are bound (#3227) 2025-07-10 22:14:02 +03:00
TheTurtle
8bc30270c8 shader_recompiler: Implement ff1 with subgroup ops (#3225) 2025-07-10 21:52:56 +03:00
TheTurtle
88abb93669 ir_passes: Fold readlane with ff1 pattern (#3224) 2025-07-10 14:19:44 +03:00
kalaposfos13
ee97c5c110 Define S_TRAP as InstCategory::FlowControl (#3223) 2025-07-10 13:53:38 +03:00
TheTurtle
27cbd6647f shader_recompiler: Reorganize data share operations and implement GDS bit (#3222)
* shader_recompiler: Reorganize data share operations and implement GDS bit

* Review comments
2025-07-10 13:38:50 +03:00
IndecisiveTurtle
dc6ef99dc7 vector_memory: Handle immediate but non zero offset too
Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-09 18:40:05 +03:00
TheTurtle
7d4b875ee3 Random fixes (#3216)
* buffer_cache: Handle inline data to flexible memory

* control_flow: Fix single instruction scopes edge case

Fixes the following pattern

v_cmpx_gt_u32 cond
buffer_store_dword value
.LABEL:

Before
buffer[index] = value;

After
if (cond)
{
    buffer[index] = value;
}

* vector_memory: Handle soffset when offen is false

When offen is not used we can substitute the offset argument with soffset and have it handled correctly

* scalar_alu: Handle sharp moves with S_MOV_B64

This fixes unable to track sharp errors when this pattern is used in a shader

* emulator: Add log

* video_core: Bump binary info search range and buffer num
2025-07-09 17:00:06 +03:00
Paris Oplopoios
f5336358ea Zero top bits in INSERTQ/EXTRQ (#3217)
* Zero top bits in INSERTQ/EXTRQ

* Clang-format

* Don't assert
2025-07-09 13:55:21 +03:00
Fire Cube
df4314f831 Extend Qt detection to support multiple drives (#3209) 2025-07-08 18:39:51 -07:00
kalaposfos13
e5f899aae3 Fix brace elision for designated initializer warning (#3215) 2025-07-08 18:38:28 -07:00
TheTurtle
2d1a2982df buffer_cache: Bring back upload batching and temporary buffer (#3211)
* buffer_cache: Bring back upload batching and temporary buffer

Because that PR fused the write and read protections under a single function call, it was a requirement to move the actual memory copy part inside the lambda to perform it before the read protection kicks in. However on certain large data transfers it had potential for data corruption. If, for example, an upload had two copies, a 400MB and a 300MB one, the first one would fit in the staging buffer, very likely with an induced stall. However the second one wouldn't have space to fit alongside the other data, but it's also small enough for the buffer to fit it, so the staging buffer would cause a flush and wait to copy it, overwriting the previous transfer.

To address this the upload function has been reworked to allow for batching like previously but with the new locking behavior. Also the condition to use temporary buffers has been expanded to also include cases when staging buffer will stall, which should increase performance a little in some cases.

* buffer_cache: Move buffer barriers and copy outside of lock range
2025-07-08 10:32:39 +03:00
Valdis Bogdāns
ddede4a52d IME fixes (#3207)
- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-08 01:04:16 +03:00
Fire Cube
80f7ec2681 video_out: Internal Resolution Support (#3194)
* impl

* clang

* clang+

* update total_entries too
2025-07-07 19:17:56 +03:00
TheTurtle
7fedbd52e0 texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
georgemoralis
d6163a6edb uber fix 2025-07-07 13:37:08 +03:00
Paris Oplopoios
4eaa992aff Rename 'AddCary' to 'AddCarry' (#3206) 2025-07-07 13:29:11 +03:00
squidbus
70eef0de90 texture_cache: Change depth resolve new image back to max of resources. (#3205) 2025-07-07 13:03:19 +03:00
Paris Oplopoios
146e81a56a Fix V_ADDC_U32 carry-out edge cases (#3200)
* Fix V_ADDC_U32 carry-out edge cases

* Use IAddCarry instead
2025-07-07 12:44:06 +03:00
Marcin Mikołajczyk
5eef2fd28a mmap executable memory (#3201) 2025-07-07 12:26:27 +03:00
Stephen Miller
d1f5a7e8fb libkernel mprotect export (#3199) 2025-07-06 22:03:59 +02:00
kalaposfos13
78cb5334cf started 0.10.1 WIP 2025-07-06 20:54:56 +02:00
kalaposfos13
f56eecea44 tagged 0.10.0 2025-07-06 20:24:57 +02:00
georgemoralis
41b05ce7ed New Crowdin updates (#3175)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)
2025-07-06 11:30:39 +03:00
Stephen Miller
a63db68114 Core: Update config files on startup (#3181)
* Organize settings and fix defaults

setDefaultValues was missing several rather important config options, and some of the defaults were inaccurate.

* Set alternative settings based on defaults

Reduces how many times we redefine the defaults for each setting.
I avoided changing behavior for installDirs and installDirsEnabled because I don't want to introduce any changes I can't easily test.

* Run save after loading to fill in missing config entries

A fix for the growing complaints about config files not updating when new settings are added.
Thanks to the prior changes, default settings are new properly defined everywhere, so running save here will properly fill in missing values with their expected defaults instead of the weird settings load would sometimes use.

* Clang

* Only update config when necessary

Instead of updating the config on each emulator boot, calculate the number of entries stored in the config and compare to a hardcoded constant.
If the config doesn't have the right number of entries, then regenerate it.

* Clang

* Clang
2025-07-06 11:30:10 +03:00
georgemoralis
4f99f304e6 Revert "Avoid clearing depth on partial HTILE writes (#3167)" (#3190)
This reverts commit 59dd73492b.
2025-07-04 09:57:01 +03:00
Stephen Miller
a050c9d65b Only use TRACK_ALLOC for non-reserved mappings (#3188) 2025-07-04 01:01:07 +03:00
TheTurtle
b22da77f9a buffer_cache: Fix various thread races on data upload and invalidation (#3186)
* buffer_cache: Fix various thread races on data upload and invalidation

* memory_tracker: Improve locking more on invalidation

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-03 22:36:01 +02:00
TheTurtle
df22c4225e config: Add toggle for DMA (#3185)
* config: Add toggle for DMA

* config: Log new config
2025-07-03 20:03:06 +03:00
TheTurtle
48460d1cbe vector_alu: Improve handling of mbcnt append/consume patterns (#3184)
* vector_alu: Improve handling of mbcnt append/consume patterns

The existing implementation was written to handle a single pattern of mbcnt before the DS_APPEND instruction

v_mbcnt_hi_u32_b32 vX, exec_hi, 0
v_mbcnt_lo_u32_b32 vX, exec_lo, vX
ds_append       vY offset:4 gds
v_add_i32       vX, vcc, vY, vX

In this case however the DS_APPEND is before the mbcnt pattern

ds_append       vX gds
v_mbcnt_hi_u32_b32 vY, exec_hi, vX
v_mbcnt_lo_u32_b32 vZ, exec_lo, vY

The mbcnt instructions are always in pairs of hi/lo and in general are quite flexible. But they assume the subgroup size is 64 so they are not recompiled literally. Together with DS_APPEND they are used to derive a unique per thread index in a buffer (different from using thread_id as order could be random). DS_APPEND instruction works on per subgroup level, by adding number of active threads of subgroup to the GDS counter, essentially giving a multiple-of-64 base index to all threads. Then each thread executes the mbcnt pair which returns the number of active threads with id less than the itself and adds it with the base.

The recompiler translates DS_APPEND into an atomic increment of a storage buffer counter, which already gives the desired unique index, so this pattern is a no-op. On main it was set to zero as per the first pattern to avoid altering the DS_APPEND result. The new handling passes through the initial value of the pattern instead, which has the same effect but works on either case.

* vk_rasterizer: Always sync DMA buffers
2025-07-03 13:19:38 +03:00
Marcin Mikołajczyk
7431b30005 Support for BUFFER_ATOMIC_S/UMIN_X2 (#3182)
* Fix BufferAtomicS/UMax64 SPIR-V emitting

* Support for BUFFER_ATOMIC_S/UMIN_X2
2025-07-02 18:13:07 -07:00
nickci2002
9eae6b57ce V_CMP_EQ_U64 support (#3153)
* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=)

* Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19

* Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test

* Updated V_CMP_U64 for future addons
2025-07-02 19:22:30 +03:00
Lander Gallastegi
efa7093f34 Use shared_first_mutex (#3179) 2025-07-02 16:54:14 +03:00
TheTurtle
0594dac405 Readbacks proof of concept rebased (#3178)
* Readbacks proof of concept

* liverpool: Use span for acb too

* config: Add readbacks config option

* config: Log readbacks
2025-07-01 23:41:00 +03:00
kalaposfos13
5789fd881c Remove accidentally left in debug logging from touchpad input emulation 2025-06-30 21:53:45 +02:00
Marcin Mikołajczyk
1757dfaf5a buffer_atomic_imax_x2 (#3130)
* buffer_atomic_imax_x2

* Define Int64Atomics SPIR-V capability
2025-06-29 16:16:47 -07:00
Lander Gallastegi
77117abb31 Specify compiler on linux preset (#3177) 2025-06-29 23:35:59 +02:00
Fire Cube
64dfccdf26 restore presets before ositr commit (#3176) 2025-06-29 23:38:54 +03:00
Fire Cube
6bf3c44b9c Fix CMake presets for Linux (#3173)
* Add platform specific base presets

* Revert "Add platform specific base presets"

This reverts commit a949a9f395.

* better

* cleanup

* update REUSE
2025-06-29 22:14:52 +02:00
Missake212
434dcde9f3 Update template hyperlink (#3174) 2025-06-29 21:17:44 +03:00
Osyotr
bdd2419de9 [cmake] Show Windows presets only on Windows (#3172)
Also did a small cleanup to remove duplicated cache variables.
2025-06-29 20:38:06 +03:00
georgemoralis
7f727340aa New Crowdin updates (#3165)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-29 11:48:44 +03:00
TheTurtle
59dd73492b Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
georgemoralis
83056712e0 [ci skip] Qt GUI: Update Translation. (#3164)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-28 09:39:59 +03:00
rainmakerv2
fa32537f40 Controller Remapping GUI v2 (#3144)
* Remapping GUI V2 - initial commit

* Unmap button with escape key

* Allow combination inputs

* Use separate class for SDL event signals so that i can work with the SDL window event loop

* Automatically pause game when GUI open to better manage event queue

* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window

* Use signals on button/trigger to release to make GUI more responsive

* pause game while KBM window is open for consistency

* don't check gamepad when game is running to avoid conflicts

* Block all other sdl events instead of pausing game, automatic parse inputs after saving

* Don't block window restored or window exposed cases

* Properly exit event loop thread on exit
2025-06-27 15:55:52 +02:00
rainmakerv2
09b584b23f Kbm GUI - minor fixes (#3146)
* KBM Gui fixes

* remove unneeded activate window calls
2025-06-27 16:49:31 +03:00
nickci2002
4bfd8b967b Changed symbol bindings to their names (#3158)
* Changed symbol bindings to their names

* Fixed kakposfos' requests on GitHub

* Fine, I'll do it myself.

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-27 12:55:12 +02:00
georgemoralis
52bd92b97d New Crowdin updates (#3152)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-27 09:36:47 +03:00
TheTurtle
8e44a7099f bit_array: Remove non const operator~ (#3161) 2025-06-26 18:07:56 -07:00
Stephen Miller
0a58ead5f6 Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo (#3154)
Older games aren't fond of how our sceVideodec2GetPictureInfo implementation outputs AVC picture info after the struct size increase.
Adding the old struct, and additional code using it for these games works around this problem.
2025-06-26 20:16:23 +03:00
Lander Gallastegi
9f37ede336 video_core: Page manager and memory tracker improvenets (#3155)
* I don't know what to put here

* clang-format

* clang-format 2.0

* Deadlock free locking

* Por boost range lock implementation

* clang-format
2025-06-26 18:38:53 +02:00
TheTurtle
a49b13fe66 shader_recompiler: Optimize general case of buffer addressing (#3159)
* shader_recompiler: Simplify dma types

Only U32 is needed for S_LOAD_DWORD

* shader_recompiler: Perform address shift on IR level

Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case

* shader_recompiler: Optimize common buffer access pattern

* emit_spirv: Use 32-bit integer ops for fault buffer

Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver

* resource_tracking_pass: Fix texel buffer shift
2025-06-26 12:14:36 +03:00
Fire Cube
6eaec7a004 Add CMake Presets for Qt build and add auto-detection for Qt in Windows (#3141)
* add CMakePresets.json

* Update REUSE.toml

* fix vs

* impl

* adjust CMakeSettings.json

* add FindQt.cmake to reuse

* rename cmake file, add check before running cmake and add inheritation to presets

* add error check in cmake

* cleanup

* degrade not detected message and search only for x64 Qt
2025-06-25 17:02:02 +03:00
georgemoralis
075d6425e2 [ci skip] Qt GUI: Update Translation. (#3151)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-23 12:44:26 +03:00
georgemoralis
70e4f81655 New Crowdin updates (#3140)
* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)
2025-06-23 12:44:05 +03:00
Stephen Miller
12198f9255 libkernel: Check returned module in sceKernelGetModuleInfoFromAddr (#3147)
* Error if the module doesn't exist

Fixes another thing kalaposfos found

* Fix error returns

Based on 11.00 libkernel decomp.
2025-06-23 01:32:43 -07:00
davidantunes23
4bfa8c9fc7 Favorites in the game list (#2649) (#3071)
* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
2025-06-22 12:53:47 +03:00
squidbus
669b19c2f3 shader_recompiler: Fix handling unbound depth image. (#3143)
* shader_recompiler: Fix handling unbound depth image.

* shader_recompiler: Consolidate unbound image handling.
2025-06-21 22:18:00 -07:00
Stephen Miller
d9dac05db2 Core: MapMemory fixes (#3142)
* Validate requested dmem range in MapMemory

Handles a rare edge case that only comes up when modding Driveclub

* Specify type

auto has failed us once again.

* Types cleanup

Just some basic tidying up.

* Clang
2025-06-21 19:22:03 -07:00
georgemoralis
802124309d New Crowdin updates (#3134)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)
2025-06-21 20:31:26 +03:00
Daniel Öster
5b5096e9ea Update note on recursive cloning (#3136) 2025-06-21 20:31:12 +03:00
kalaposfos13
54163ffaa5 Initialize system handle in HLE Ngs2 library (#3137) 2025-06-21 20:30:49 +03:00
kalaposfos13
2d335f436c Stub out SetGPO and GetGPI (#3135) 2025-06-21 05:23:14 -07:00
georgemoralis
1fc95bf44b [ci skip] Qt GUI: Update Translation. (#3133)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-21 10:04:57 +03:00
georgemoralis
0bb1ee167f New Crowdin updates (#3128)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Italian)
2025-06-21 10:04:23 +03:00
Fire Cube
a62027d4c2 fix potential out of bound crash (#3132) 2025-06-21 10:03:10 +03:00
nickci2002
8dcd9cc0f9 KBM Input Bug Fixes / Added Binds v2 (#3109)
* fixed nonload issues with background music (#3094)

* Fixing my pull request branch

* Pull request change part 2

* Continued changes to project and altered kbm_help_dialog.h text to QStringLiterals

* Finalized commit and changed kbm_help_dialog.h

* KBM Input Bug Fixes / Added Binds

Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ <static_casts>, added a few macros and one member functions).
This is v2 of my commit, addressing all issues brought up by @kalaposfos

* Updated C-style casts in kbm_gui.cpp

* Fixed formatting from clang-format

* Updated expendable sections location and changed order of appearance

* Merged PR #3098 into kbm_gui.cpp

* Updates from running clang-format

* Potential MacOS error fix

Changes std::string to std::string_view, which prevented MacOS from building

* Undid MacOS commit for new PR

* Revert "Undid MacOS commit for new PR"

This reverts commit fc376c5e1f.

* Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* Update from merge conflicts

Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* FIxed memory.cpp errors from testing PR  #3117 (MacOS fixes)

* Removed "kp;"

* Fixed help dialogue from kalaposfos' changes

Fixed 3 edits made by kalaposfos from a recent commit.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-20 20:33:27 +02:00
rainmakerv2
7b0249d9ca Update gui with new touchpad inputs (#3125)
* Update gui with new touchpad inputs

* Update kbm_gui.ui

---------

Co-authored-by: rainmakerv2 <josefkarloprado@gmail.com>
2025-06-20 16:19:33 +03:00
kalaposfos13
551751df3c Emulate motion controls with a mouse (#3122)
* Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it

* Remove the unnecessary null check now that deltatime is handled differently

* Fix toggle key

* Basic gyro emulation working for two out of the three dimensions

* clang

* Added bindable key to hold for switching from looking to the sides to rolling

* documentation
2025-06-20 13:55:41 +03:00
Lander Gallastegi
be12305f65 video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
kalaposfos13
e214ca6884 Replace Back Button Behaviour with a rebindable solution (#3114) 2025-06-20 12:51:55 +03:00
georgemoralis
43321fb45a QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
Marcin Mikołajczyk
423254692a Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
Marcin Mikołajczyk
612f340292 Log improper image format uses (#3105) 2025-06-19 14:36:50 -07:00
kalaposfos13
6d65ea7314 Silence unmapped keybind mappings and add XBox paddles (#3121) 2025-06-19 21:35:28 +03:00
georgemoralis
e389d03601 Revert "add CMakePresets.json (#3116)" (#3120)
This reverts commit 33f46202d2.
2025-06-19 19:41:50 +03:00
Fire Cube
33f46202d2 add CMakePresets.json (#3116)
* add CMakePresets.json

* Update REUSE.toml
2025-06-19 13:17:50 +03:00
georgemoralis
8e06b1b2b0 New Crowdin updates (#3104)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-19 13:17:29 +03:00
squidbus
1437c5a1de ci: Work around Qt issue on new Xcode. (#3118) 2025-06-18 14:54:04 -07:00
nickci2002
20670186ab Potential MacOS Build Fix (#3117)
* Potential MacOS build fix for update

* Imported string instead of changing name to std::string_view
2025-06-18 19:04:00 +02:00
squidbus
5bc4cc761a shader_recompiler: Fix some shared memory accesses when workgroup struct is omitted. (#3110) 2025-06-17 00:28:44 -07:00
Marcin Mikołajczyk
efa8f6a154 Handle immediate inline samplers (#3015)
* Handle immediate inline sampler

* Simplify inline sampler handling
2025-06-16 23:42:14 -07:00
Marcin Mikołajczyk
9dd35c3a42 Fix shared memory definition when only one type is used (#3106) 2025-06-16 23:37:09 -07:00
Marcin Mikołajczyk
21d14abaee Enable sampleRateShading (#3107) 2025-06-16 23:24:38 +03:00
TheTurtle
c27f45c8c0 texture_cache: Implement color to multisampled depth blit pass (#3103) 2025-06-16 14:39:46 +03:00
georgemoralis
d0e2a40cdc New Crowdin updates (#3089)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)
2025-06-16 13:07:09 +03:00
georgemoralis
e2b8ceb6ba [ci skip] Qt GUI: Update Translation. (#3100)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-16 12:34:58 +03:00
Stephen Miller
213ca72fa1 Filesystem: Fixes for posix_rename and write (#3099)
* Fix rename

We shouldn't be leaving a copy of the original filename laying around.
This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341)

* sceKernelWrite hack

Seems like std::fwrite has some weird edge cases we aren't handling properly.
Until we get to the bottom of this issue, here's a hack that bypasses it.
This fixes saves in DRAGON BALL XENOVERSE (CUSA01341)

* hack fix

* Improved "hack"

* Fix rename for Windows users

Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call.
Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.

* A real fix for the sceKernelWrite issue

Turns out, some data was just buffered.
Running Flush fixes that problem.

* Move fflush call to WriteRaw

To prevent future cases of this issue.
2025-06-15 22:43:39 +03:00
Fire Cube
de69f2b40b Equeue: HrTimer fixes (#2987)
* initial changes

* tmp

* impl

* support wait for multiple timers

* cleanup
2025-06-15 19:03:57 +03:00
rainmakerv2
3f40a8d46e Qt: If duplicate unique inputs found, show which buttons have duplicates (#3098)
* If duplicate unique inputs found, show which buttons have duplicates

* remove duplicate button from list

* cleanup

* Set clang-format off for long translatable string
2025-06-15 18:06:30 +03:00
georgemoralis
226058d2e9 fixed nonload issues with background music (#3094) 2025-06-12 20:29:39 +03:00
UltraDaCat
ae6f7b8d5a remove the accidental backslash in README.md (#3093) 2025-06-12 19:20:39 +02:00
georgemoralis
1a27af6951 fixed non updated values (#3092) 2025-06-12 19:06:54 +03:00
georgemoralis
c35141b33f New Crowdin updates (#3085)
* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))
2025-06-12 13:28:14 +03:00
georgemoralis
a1d6cd15f4 qt: save gui settings to separate file (#2984)
* initial save classes for gui save file

* fixup

* some more settings passed to the new saving file

* even more variables parsing

* more settings

* fixup

* more settings

* more settings

* clang fix

* fixed wrong setting

* more setting

* more setting

* added ca_ES

* rename to general_settings

* added set-addon-folder in main

* fixup

* fixup2

* added sr_CS

* Update CMakeLists.txt

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-12 13:27:52 +03:00
TheTurtle
34d0d85c15 buffer_cache: Bump device local staging buffer size (#3088) 2025-06-12 13:05:25 +03:00
squidbus
c71dc740e2 shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082) 2025-06-11 13:24:41 -07:00
Stephen Miller
69a50fa713 Struct update fixes (#3087)
Neither sceVideodec2Decode or sceVideodec2Flush should be modifying the output's `thisSize`, doing so breaks older games now that we have the updated structs.
We should also only set frameFormat and framePitchInBytes if the game inputted the newer struct, since otherwise we're modifying memory the game never gave us.
These changes might fix the regression in Hatsune Miku Project Diva X, though it's hard to tell due to some weird caching issue with Windows, and the ancient regression this game had on Linux.
2025-06-11 22:22:34 +03:00
Missake212
34a1ffbcda Few changes to the README.md (#3086)
* Update README.md

* backslash
2025-06-11 22:21:55 +03:00
Stephen Miller
3e0ec9ebef Core: Merge Direct Memory Areas (#3084)
* Merge dmem areas

* Fix DirectMemoryArea::CanMergeWith

Don't merge dmem areas if the memory types are different.

* Reduce some warnings to info

Both functions should behave properly now, there's no reason to warn about their use.

* Clang
2025-06-11 17:34:00 +03:00
georgemoralis
2741829545 New translations en_us.ts (Arabic) (#3081) 2025-06-11 12:02:59 +03:00
TheTurtle
dedf6de2ac texture_cache: Implement color<->depth copies (#3079)
* texture_cache: Implement color to depth copies and vise versa

* ir_passes: Adjust shared memory barrier pass to cover more cases

* texture_cache: Remove unused code

* review comment
2025-06-11 01:34:37 -07:00
Stephen Miller
fc4fd0107d libSceNpTrophy: Change initial context and handle values (#3080)
* Change default context and handle values

libSceNpToolkit internally uses context/handle values of zero to indicate NpTrophy calls failed.
This PR returns handle/context as index + 1 instead, avoiding this issue.

* Fix log message
2025-06-10 15:43:11 -07:00
squidbus
ca92e72efe shader_recompiler: Various fixes to shared memory and atomics. (#3075)
* shader_recompiler: Various fixes to shared memory and atomics.

* shader_recompiler: Re-type non-32bit load/stores.
2025-06-10 15:41:58 -07:00
Stephen Miller
b49340dff8 libSceVideodec2: Update structs to match newer firmwares (#3077)
* Update file_system.cpp

* libSceVideodec2 struct fixes

Our code was based on an old version of the libSceVideodec2 library. Based on what I've decompiled, these structs changed somewhere around firmware 6.50, and newer versions of the library have these flexible checks to accommodate both variants of the structs.

* Static assert for AvcPictureInfo struct

All the other Videodec2 structs have static asserts, might as well use one here too.

* Initialize new values

Set proper values for frameFormat and framePitchInBytes.
`frame->linesize[0]` appears to be in bytes already, I'm not sure if that means framePitch is being set wrong though.
2025-06-10 13:22:50 -07:00
Fire Cube
9981c8df03 Add option to ignore game patch (#3039)
* impl

* fix

* cleanup

* more

* clang +

* why
2025-06-10 12:30:45 -07:00
TheTurtle
e0c930f2d8 shader_recompiler: Cleanup fragment attribute handling (#3076)
* image: Take minimum of mip levels

Avoids validation error

* texture_cache: Update depth target image

Avoids using undefined depth target in rendering

* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
squidbus
e2b726382e vulkan: Fix two validation errors introduced by shared memory changes. (#3074) 2025-06-09 19:48:20 -07:00
squidbus
0444e590e0 mac: Fix building on macOS 26. (#3073) 2025-06-09 19:29:15 -07:00
Connor Garey
64bbedeb82 changed package name to openal-soft-devel reflecting the fedora name package change (#3069) 2025-06-09 15:25:57 -07:00
Marcin Mikołajczyk
217d32b502 Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007)
* Handle DS_READ_U16 & DS_WRITE_B16

* Refactor DS translation

* Translate DS_ADD_U64

* format

* Fix RingAccessElimination after changing WriteShared64 type

* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
Lander Gallastegi
a71bfb30a2 shader_recompiler: Patch SRT walker on segfault (#2991)
* Patch srt walker access violations

* Fix range

* clang-format lolz

* Lower log from warning to debug
2025-06-09 13:04:21 +03:00
mailwl
046cf50412 PM4 type 2 in acb (#3047)
* Stub PM4 type 0

* fix command size

* revert command size to actual

* return unreachable for PM4t0

* remove skipping command body
2025-06-09 01:27:37 -07:00
TheTurtle
d7051f15f4 texture_cache: Basic handling of partially resident images (#3066)
* texture_cache: Avoid gpu tracking assert on sparse image

At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero

* tile_manager: Downgrade assert to error

* fix macos
2025-06-09 01:26:10 -07:00
TheTurtle
12f4a8f073 tile_manager: Downgrade assert to error (#3067) 2025-06-09 09:35:43 +03:00
TheTurtle
c20d02dd40 shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
squidbus
ae2053c487 fix: Disable eBlockTexelViewCompatible on MoltenVK 2025-06-08 15:41:58 -07:00
TheTurtle
14b082f5ea buffer_cache: Inline data to cpu unless gpu modified (#3061) 2025-06-08 15:28:00 -07:00
TheTurtle
ce42eccc9d texture_cache: Handle compressed views of uncompressed images (#3056)
* pixel_format: Remove unused tables, refactor

* host_compatibilty: Cleanup and support uncompressed views of compressed formats

* texture_cache: Handle compressed views of uncompressed images

* tile_manager: Bump max supported mips to 16

Fixes a crash during start

* oops

* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
TheTurtle
8ffcfc87bd shader_recompiler: Implement linear interpolation support (#3055) 2025-06-08 22:46:34 +03:00
Paris Oplopoios
5004e41100 Patch movntss and movntsd (#3049)
* Patch movntss and movntsd

* clang-format

* Deduplication

* Allow rep to be in other places
2025-06-08 22:29:33 +03:00
TheTurtle
a07a6bb9d3 buffer_cache: Better image search for buffer validation (#3057) 2025-06-08 22:14:09 +03:00
squidbus
f2bbb6847d fix: Missing switch case for BUFFER_ATOMIC_CMPSWAP 2025-06-08 11:53:11 -07:00
Marcin Mikołajczyk
ce84e80f65 BUFFER_ATOMIC_CMPSWAP (#3045) 2025-06-08 11:43:58 -07:00
TheTurtle
952cef5a15 shader_recompiler: Implement dual source blending (#3054) 2025-06-08 21:38:58 +03:00
Mahmoud Adel
2bc199a41b black image error fix (#3051) 2025-06-08 11:33:08 -07:00
Fire Cube
5d064dd89f Dev Tools: Fix Module Viewer HLE detection (#3058)
* fix

* clang
2025-06-08 21:04:55 +03:00
Stephen Miller
2857ef34f0 Don't coalesce dmem pages (#3059)
Looks like this change is what broke P.T.
I'll need to look closer at this when I have a chance, clearly we're doing something wrong here.
2025-06-08 21:04:43 +03:00
Stephen Miller
5edd9ff54b Improved sceKernelMapNamedFlexibleMemory logging (#3050)
* More descriptive sceKernelMapNamedFlexibleMemory logging

* Misc exports

These functions are used by Overwatch: Origins Edition

* Clang

* Function parameter cleanup

Changes the parameters on our sceKernelMapNamedFlexibleMemory and sceKernelMapFlexibleMemory functions to better align with our current standards.
2025-06-08 00:17:45 +03:00
Marcin Mikołajczyk
91d29459fb Implement PM4CondExec (#3046) 2025-06-05 20:19:05 -07:00
Marcin Mikołajczyk
fff3bf9917 s_flbit_i32_b64 (#3033)
* s_flbit_i32_b64

* Split FindUMsb64 into two 32bit ops
2025-06-05 14:33:25 -07:00
Stephen Miller
43bf4ed1bc sceVideoOutGetResolutionStatus error behavior (#3044) 2025-06-05 12:14:34 -07:00
¥IGA
3b3026ff1c [CI] Update Qt to 6.9.1 (#3037) 2025-06-05 16:44:02 +03:00
Stephen Miller
0e9420a7b2 Fix request queues in libSceZlib (#3041)
Queues are a FIFO data structure, so pop() removes the front, not the end.
2025-06-05 16:43:39 +03:00
georgemoralis
93222c6f9f New Crowdin updates (#3038)
* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)
2025-06-05 08:49:32 +03:00
DanielSvoboda
285df1b5be QT: AutoUpdate - Fix Changelog Error (#3042) 2025-06-05 08:48:47 +03:00
Marcin Mikołajczyk
d4fbeea085 Stub PM4 COPY_DATA opcode (#3032) 2025-06-04 17:00:11 -07:00
Marcin Mikołajczyk
4d1a1ce9c2 v_rcp_legacy_f32 (#3040) 2025-06-04 16:55:47 -07:00
Stephen Miller
23710f397e Reduce clamp threshold to 2MB (#3034)
A proposed solution to the non-GPU memory asserts seen in RESIDENT EVIL 2 (CUSA09193)
2025-06-03 22:17:35 -07:00
Dmugetsu
88f6cb4d41 clean up main window from extraction remains (#3035) 2025-06-04 00:26:04 +03:00
Marcin Mikołajczyk
5b6fc788b3 Fix passing user data in user-triggered equeue events (#2948) 2025-06-03 11:42:20 -07:00
Stephen Miller
8cdd8dd725 Core: Pthread affinity fixups (#3021)
* posix_pthread_attr_getschedparam

* Fixes for scePthreadGetAffinity and scePthreadSetAffinity

Looking at FreeBSD source, and our other pthread functions, we should be using our FindThread function to get the appropriate thread if thread != g_curthread.
2025-06-03 03:43:56 -07:00
Fire Cube
c09d1c3cff Add support for game folder and fail early if eboot.bin is missing or corrupt (#3027) 2025-06-03 13:34:29 +03:00
Schweeeeeeeeeeeeeeee
ca0f458505 Add missing dependency for Fedora (#3005)
Propablly missing because of fedora 42?
2025-06-03 09:40:31 +03:00
Stephen Miller
bb3f8af81a Core: Protect fixes (#3029)
* Swap do-while to while

If we use a do-while loop, we waste time if `aligned_size = 0`.  This is also still accurate to FreeBSD behavior, where it returns success if `start == end` during mprotect.
This also effectively prevents the memory assert seen in updated versions of RESIDENT EVIL 2 (CUSA09193)

* Move prot validation outside loop

The prot variable shouldn't change during a mprotect call, so we can check the flags before protecting instead.
Also cleans up the code for prot validation.
This should improve performance, and is more accurate to FreeBSD code.

* Add logging for protect calls

This will help in debugging future problems
2025-06-03 09:29:25 +03:00
mailwl
eed99141b3 Network Play: set user signed in (#2944)
* Network Play: set user signed in

* get signedIn status from config

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-03 09:11:18 +03:00
Stephen Miller
2c78272185 Emulate libSceGnmDriver's init behavior (#3024)
This time, perform it after the LoadSharedLibraries call, which places it after the various init memory mappings GFD engine titles perform.
2025-06-03 08:02:51 +03:00
kalaposfos13
1930a2132c Fix SSH remote links (#3025) 2025-06-02 19:02:37 +03:00
Stephen Miller
6bdd83684b Libs: libSceVoice stubs (#3022)
* voice lib stubs

Primarily for GTA V

* Clang
2025-06-01 19:30:03 +03:00
WujekFoliarz
b1af1334c9 Fix touchpad handling and change gyro calculation (#3006)
* Change touchpad handling and orientation calculation

* remove unnecessary includes in pad.cpp

* remove the cmake command arguments

* remove the weird file

* try to fix formatting

* limit new gyro and touchpad logic to controller 1

* remove cout

* fix formatting and add the handle check to scePadRead

* swap y and z back
2025-06-01 19:13:02 +03:00
¥IGA
bb199865cf Qt: Set Minimum Icon Size List to 48 (#3018) 2025-06-01 14:52:09 +03:00
Stephen Miller
c09e463b8e Revert new GPU map logic (#3019)
Something's wrong somewhere, and there's just too many places that somewhere could be for me to debug it right now.
2025-05-31 17:35:52 +03:00
Marcin Mikołajczyk
4019319d92 Provide custom border color to samplers (#3014) 2025-05-30 12:04:31 -07:00
Marcin Mikołajczyk
790b54bf29 Misc opcodes fixes (#3009) 2025-05-29 18:51:36 -07:00
Marcin Mikołajczyk
2091bc5651 Handle R128 bit in MIMG instructions (#3010) 2025-05-29 16:56:24 -07:00
Marcin Mikołajczyk
8fffdc3918 Handle V_CVT_F64_U32 (#3008) 2025-05-29 12:20:16 -07:00
Stephen Miller
6cdc52cdde Core: More Memory Cleanup & Fixes (#2997)
* Only perform GPU memory mapping when GPU can access it

This better aligns with hardware observations, and should also speed up unmaps and decommits, since they don't need to be compared with the GPU max address anymore.

* Reserve fixes

ReserveVirtualRange seems to follow the 0x200000000 base address like MemoryPoolReserve does.
Both also need checks in their flags Fixed path to ensure we're mapping in-bounds. If we're not in mapping to our address space, we'll end up reserving and returning the wrong address, which could lead to weird memory issues in games.

I'll need to test on real hardware to verify if such changes are appropriate.

* Better sceKernelMmap

Handles errors where we would previously throw exceptions. Also moves the file logic to MapFile, since that way all the possible errors are in one place.
Also fixes some function parameters to align with our current standards.

* Major refactor

MapDirectMemory, MapFlexibleMemory, ReserveVirtualRange, and MemoryPoolReserve all internally use mmap to perform their mappings. Naturally, this means that all functions have similar behaviors, and a lot of duplicate code.
This add necessary conditional behavior to MapMemory so MemoryPoolReserve and ReserveVirtualRange can use it, without disrupting the behavior of MapDirectMemory or MapFlexibleMemory calls.

* Accurate phys_addr for non-direct mappings

* Properly handle GPU access rights

Since my first commit restricts GPU mappings to memory areas with GPU access permissions, we also need to be updating the GPU mappings appropriately during Protect calls too.

* Update memory.cpp

* Update memory.h

* Update memory.cpp

* Update memory.cpp

* Update memory.cpp

* Revert "Update memory.cpp"

This reverts commit 2c55d014c0.

* Coalesce dmem map

Aligns with hardware observations, hopefully shouldn't break anything since nothing should change hardware-wise when release dmem calls and unmap calls are performed?
Either that or Windows breaks because Windows, will need to test.

* Implement posix_mprotect

Unity calls this
Also fixes the names of sceKernelMprotect and sceKernelMtypeprotect, though that's more of a style change and can be reverted if requested.

* Fix sceKernelSetVirtualRangeName

Partially addresses a "regression" introduced when I fixed up some asserts.
As noted in the code, this implementation is still slightly inaccurate, as handling this properly could cause regressions on Windows.

* Unconditional assert in MapFile

* Remove protect warning

This is expected behavior, shouldn't need any logging.

* Respect alignment

Forgot to properly do this when updating ReserveVirtualRange and MemoryPoolReserve

* Fix Mprotect on free memory

On real hardware, this just does nothing. If something did get protected, there's no way to query that information.
Therefore, it seems pretty safe to just behave like munmap and return size here.

* Minor tidy-up

No functional difference, but looks better.
2025-05-29 18:56:03 +03:00
georgemoralis
aca8e7e9eb New Crowdin updates (#2982)
* New translations en_us.ts (Spanish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Turkish)
2025-05-29 12:42:52 +03:00
Fire Cube
eb9f66c349 Libs: CompanionUtil (#2963)
* impl

* more

* move log

* cleanup type definitions

* error code cleanup and clang

* cleanup ugly RE code

* shame

* clang

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-29 12:33:56 +03:00
georgemoralis
7f0503bf8b Implemented sceNetInetNtop in RE (#3003)
* implemented sceNetInetNtop in RE

* some logging

* added freebsd_inet_ntop4

* freebsd_inet_ntop6

* fixups based on reviews

* review fixes
2025-05-29 11:59:34 +03:00
squidbus
95f04b746d equeue: Move small timer check to WaitForEvents. (#3000) 2025-05-28 19:54:47 +03:00
Fire Cube
e0309a4b01 Equeue: fix WaitEqueue assert on nullptr (#2994)
* fix

* fix infinite call of waitforsmalltimer

* fix wrong nullptr check

* add comment back

* fix discrepancy

* remove assert

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-27 14:47:54 -07:00
Marcin Mikołajczyk
139a253edc Stub PM4 0x8E opcode (#2998) 2025-05-27 12:09:03 -07:00
Lander Gallastegi
99ccf56938 Fix float on f64 (#2985) 2025-05-25 03:49:39 -07:00
Fire Cube
149898193f Devtools: Add Module Viewer (#2976)
* impl

* add User or Sysmodule detection

* fix compiler warning

* clang

* fix string

* add HLE

* prevent crash

* fix mutex

* remove ref in arg

* cleanup

* move gamefolder to elfinfo
2025-05-24 09:15:10 -03:00
Lander Gallastegi
10d09ac977 Added back the "Attempted to track non-GPU memory" assert. (#2980)
* Fix log message

* Add non-GPU memory assert back
2025-05-24 01:48:40 +03:00
squidbus
e5c6c88835 texture_cache: Handle overlap with equal address and different tiling mode (#2981) 2025-05-23 10:56:46 -07:00
squidbus
d124f40503 externals: Update MoltenVK (#2979) 2025-05-22 18:22:05 -07:00
Marcin Mikołajczyk
e518a7062c Fix image extent in buffer copy to image (#2961) 2025-05-22 12:17:34 -07:00
Lander Gallastegi
f9bbde9c79 video_core: Implement DMA. (#2819)
* Import memory

* 64K pages and fix memory mapping

* Queue coverage

* Buffer syncing, faulted readback adn BDA in Buffer

* Base DMA implementation

* Preparations for implementing SPV DMA access

* Base impl (pending 16K pages and getbuffersize)

* 16K pages and stack overflow fix

* clang-format

* clang-format but for real this time

* Try to fix macOS build

* Correct decltype

* Add testing log

* Fix stride and patch phi node blocks

* No need to check if it is a deleted buffer

* Clang format once more

* Offset in bytes

* Removed host buffers (may do it in another PR)

Also some random barrier fixes

* Add IR dumping from my read-const branch

* clang-format

* Correct size insteed of end

* Fix incorrect assert

* Possible fix for NieR deadlock

* Copy to avoid deadlock

* Use 2 mutexes insteed of copy

* Attempt to range sync error

* Revert "Attempt to range sync error"

This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.

* Fix size truncated when syncing range

And memory barrier

* Some fixes (and async testing (doesn't work))

* Use compute to parse fault buffer

* Process faults on submit

* Only sync in the first time we see a readconst

Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).

* Use spec const and 32 bit atomic

* 32 bit counter

* Fix store_index

* Better sync (WIP, breaks PR now)

* Fixes for better sync

* Better sync

* Remove memory coveragte logic

* Point sirit to upstream

* Less waiting and barriers

* Correctly checkout moltenvk

* Bring back applying pending operations in wait

* Sync the whole buffer insteed of only the range

* Implement recursive shared/scoped locks

* Iterators

* Faster syncing with ranges

* Some alignment fixes

* fixed clang format

* Fix clang-format again

* Port page_manager from readbacks-poc

* clang-format

* Defer memory protect

* Remove RENDERER_TRACE

* Experiment: only sync on first readconst

* Added profiling (will be removed)

* Don't sync entire buffers

* Added logging for testing

* Updated temporary workaround to use 4k pages

* clang.-format

* Cleanup part 1

* Make ReadConst a SPIR-V function

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-22 21:00:15 +03:00
georgemoralis
37887e8fde starting 0.9.1 WIP 2025-05-22 19:11:25 +03:00
georgemoralis
9c2f71326a tagged 0.9.0 release 2025-05-22 18:52:44 +03:00
georgemoralis
b55c3f4555 Trophy fix (#2975)
* fixed invalid handle destroy

* removed log
2025-05-22 05:35:00 -07:00
squidbus
3f949d2b6c amdgpu: Handle 32-bit Unorm formats. (#2974) 2025-05-22 03:16:20 -07:00
squidbus
f4eb0b9b9e shader_recompiler: Fix buffer type reading from step rate attribute. (#2973) 2025-05-22 03:03:24 -07:00
squidbus
6935b24440 savedata: Fix missing uses of config based save data dir. (#2971) 2025-05-22 11:28:41 +03:00
kalaposfos13
786ad6f71e Fork detection fixes IIIIX (#2966)
* Fix local builds

* Add remote fork windows title to release builds too

* Remove trailing slah from remote links before processing
2025-05-21 23:00:11 +03:00
kalaposfos13
eb21083078 Lower stack size to clear from 13 to 12 KB (#2967) 2025-05-21 16:22:38 -03:00
Lander Gallastegi
1b952bf173 ReadConst debug msg (#2964) 2025-05-21 19:08:27 +03:00
georgemoralis
60224e1d22 New Crowdin updates (#2953)
* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (French)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Norwegian Bokmal)
2025-05-21 13:57:52 +03:00
squidbus
034ae8cffa qt: Update save data dir open to use name from PSF. (#2954) 2025-05-18 13:16:31 -07:00
Vinicius Rangel
5eb58799fe SaveData: respect install dir in param.sfo to select the game save folder (#2951) 2025-05-17 12:00:35 -03:00
georgemoralis
6ee205d4e2 New Crowdin updates (#2946)
* New translations en_us.ts (Korean)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Italian)
2025-05-17 17:33:24 +03:00
Vinicius Rangel
5f447a815e SaveDataDialog: fix possible null access (#2947) 2025-05-17 10:41:16 -03:00
tlarok
e2513d50be New kbm icon (#2898)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

* Update KBM.png

* resize kbm.png

* Update kbm_gui.ui

* test update kbm_gui.ui

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-17 11:39:35 +03:00
georgemoralis
a09f7158b8 New translations en_us.ts (Korean) (#2943) 2025-05-17 11:38:38 +03:00
georgemoralis
251d0f0d7c [ci skip] Qt GUI: Update Translation. (#2910)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-05-17 11:38:04 +03:00
Stephen Miller
a0acb47185 Only align when flags Fixed is not present (#2945)
Should fix some remaining memory issues.
2025-05-16 14:21:13 -07:00
mailwl
ffd31589cf Fix reading not existing savedata (#2941)
* Fix reading not existing savedata

* alloc save memory instead return error

* save memory saze to save slot instead of global

* remove unused enum

* remove unneeded memory clean
2025-05-16 13:22:47 -03:00
Stephen Miller
4d769d9c7e Proper error handling for MapMemory errors (#2938)
* Properly handle ENOMEM error return in MapMemory

Needed for Assassin's Creed Unity to behave properly.

* Change error message

If I left the message as-is, we'd probably see inexperienced people claiming the assert means your device needs more memory, which is completely false.

* Clang

You know you're doing something right when Clang complains.

* Attempt to handle MemoryMapFlags::NoOverwrite

Based on my interpretation of red_prig's descriptions. These changes are untested, as I'm not able to test right now.

* Fix flag description

* Move overwrite check to while condition
2025-05-16 17:41:22 +03:00
georgemoralis
7de6aec337 [Libs] Companion httpd (#2942)
* stubbed companion httpd

* sceCompanionHttpdGetEvent returns disconnected device

* more function definations

* added error codes file
2025-05-16 16:17:37 +03:00
Stephen Miller
18ff65efc8 Implement sceKernelMapDirectMemory2 (#2940)
* Implement sceKernelMapDirectMemory2

Behaves similarly to sceKernelMapDirectMemory, but has a type parameter.

* Simplify

No need to copy all the MapDirectMemory code over, can just call the function, then do the SetDirectMemoryType call

* Clang
2025-05-16 05:38:40 -07:00
squidbus
aeb4536988 externals: Remove winpthreads. (#2932) 2025-05-15 13:59:34 -07:00
MajorP93
98faff425e build: Target x86-64-v3 CPU architecture (#2934) 2025-05-14 10:37:16 -07:00
Stephen Miller
6d38100a41 Avoid logging nulls in sceKernelIsStack (#2933)
Games would crash if providing nullptr to start or end.
Also don't need the :# part when logging pointers, as they're automatically formatted.
2025-05-14 17:09:23 +03:00
squidbus
26c965cf4a equeue: Fix timer cancel error code check. 2025-05-13 17:31:23 -07:00
squidbus
99eaba7c96 liverpool: Lower SetQueueReg to warning log. (#2930) 2025-05-13 16:08:25 -07:00
squidbus
1639640902 event_flag: Lower error logs to debug. 2025-05-13 14:46:59 -07:00
Marcin Mikołajczyk
647b1d3ee4 Handle VgtStreamoutFlush event (#2929) 2025-05-13 14:34:22 -07:00
Marcin Mikołajczyk
6abda17532 Avoid post-increment of SGPR in S_*_LOAD_DWORD (#2928) 2025-05-13 14:31:14 -07:00
squidbus
3ab69e24db fix: Compiling with newer Boost 2025-05-13 14:22:44 -07:00
squidbus
073f931729 fix: PM4CmdWaitRegMem memory address 2025-05-13 14:14:11 -07:00
squidbus
0d127a82dd equeue: Clean up timers implementation. (#2925) 2025-05-13 14:05:29 -07:00
Marcin Mikołajczyk
e5b675d607 Handle IT_WAIT_REG_MEM with Register argument (#2927) 2025-05-13 13:56:20 -07:00
Marcin Mikołajczyk
1832ec2ac2 Implement sceKernelIsStack (#2917) 2025-05-13 13:54:22 -07:00
Marcin Mikołajczyk
484fbcc320 Handle -1 as V_CMP_NE_U64 argument (#2919) 2025-05-13 13:19:56 -07:00
Fire Cube
7334fb620b sceKernelAddTimerEvent implementation (#2906)
* implementation

* add backend (WIP)

* now should be good
- fix implementation based on homebrew tests
- demote log to debug
- make squidbus happy (hopefully)

* fix moved m_name

* fix clang

* replace existing event when its same id and filter

* run timercallback after addEvent and remove useless code

* move KernelSignalRequest to the end

* clang (i hate you)
2025-05-13 12:16:53 -07:00
georgemoralis
f97c0deea9 ngs2: removed possible nullptr value from logging (#2924) 2025-05-13 11:29:47 -07:00
squidbus
4cd13ea9d8 fix: Disable emitting bounds checks until fixed. 2025-05-12 23:10:48 -07:00
georgemoralis
e6a144ddb0 [Libs] sceNet IV (#2867)
* dummy returns in p2p sockets

* added logging for sceNetSetsockopt

* possible fix for ORBIS_NET_SO_LINGER set

* logging for getsockoption as well

* disable kernel getsockname (seems to create issues with cyberpunk)

* some fixes with SetSocketOptions

* arggg

* posix_getsockname try

* mutex protection

* removed duplicated include (diegolix29)

* posix_getsockname appears to have issues in cyberpunk , comment it for now
2025-05-13 08:54:38 +03:00
squidbus
3a10fda008 kernel: Simplify sceKernelUuidCreate 2025-05-12 22:15:04 -07:00
Roman
2a3a701115 kernel: macos/linux Implement sceKernelUuidCreate (#2923)
* kernel: macos/linux Implement sceKernelUuidCreate

* Fix clang-format

* Fix Linux build

* Fix Linux build (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-12 22:10:33 -07:00
squidbus
6bbb424c28 vk_instance: Enable robustImageAccess2 (#2922) 2025-05-12 18:03:55 -07:00
Marcin Mikołajczyk
3a3a6d8e45 Mprotect only over whole pages (#2918)
* Mprotect only over whole pages

* Fix aligned_size error and clang-format.

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-12 16:55:19 -07:00
squidbus
b23f6fdc1d buffer_cache: Split updateBuffer calls into 65536 byte chunks. (#2915) 2025-05-12 15:27:47 -07:00
Randomuser8219
9baa58dd92 renderer_vulkan: Properly enable dualSrcBlend feature. (#2921)
* renderer_vulkan: Properly enable dualSrcBlend feature

* whoops
2025-05-12 15:26:55 -07:00
Vinicius Rangel
5ab5fa7024 hotfix: replace memset declaration by cstring include
fixes the Arch package build (https://aur.archlinux.org/packages/shadps4-git#comment-1023984)
2025-05-12 18:35:04 -03:00
ringolol
b3abb83fc5 fix rough mouse movement due to incorrect check (#2911)
Co-authored-by: rnglol <kek@example.com>
2025-05-12 21:39:50 +02:00
squidbus
f94c7e52b7 kernel: Implement scePthreadGetaffinity (#2916) 2025-05-12 10:46:53 -07:00
squidbus
8909d9bb89 shader_recompiler: Always mark buffers as storage buffers. (#2914) 2025-05-12 10:46:40 -07:00
squidbus
678f18ddb9 core: Introduce host call wrapper. (#2913) 2025-05-11 20:27:54 -07:00
squidbus
02d3ed4973 liverpool: Log more information on SetQueueReg. (#2912) 2025-05-11 20:27:43 -07:00
Stephen Miller
6206986914 libkernel: Implement sceKernelMemoryPoolBatch (#2909)
* Implement sceKernelMemoryPoolBatch

I've tested Commit and Decommit on real hardware, haven't tested Protect or TypeProtect yet.

Implementation is primarily based on our sceKernelBatchMap implementation.

* Clang
2025-05-11 19:51:03 -07:00
squidbus
c0562a6b1b qt: Delay physical device enumeration to settings open. (#2908) 2025-05-11 14:23:49 -07:00
squidbus
3a090e988c kernel: Clean up and fix some mistakes. (#2907) 2025-05-11 14:22:17 -07:00
georgemoralis
ff1339b0b6 [Libs] Camera (#2902)
* stubbed camera lib

* function definations

* added error codes
2025-05-11 19:03:55 +03:00
Stephen Miller
afcf3a12a3 Core: Pooled Memory Fixes (#2895)
* Update sceKernelMemoryPoolExpand

Hardware tests show that this function is basically the same as sceKernelAllocateDirectMemory, with some minor differences.
Update the memory searching code to match my updated AllocateDirectMemory code, with appropriate error conditions.

* Update MemoryPoolReserve

Only difference between real hw and our code is behavior with addr = 0.

* Don't coalesce PoolReserved areas.

Real hardware doesn't coalesce them.

* Update PoolCommit

Plenty of edge case behaviors to handle here.
Addresses are treated as fixed, EINVAL is returned for bad mappings, name should be preserved from PoolReserving, committed areas should coalesce, reserved areas get their phys_base updated

* Formatting

* Adjust fixed PoolReserve path

Hardware tests suggest this will overwrite all VMAs in the range. Run UnmapMemoryImpl on the full area, then reserve. Same logic applies to normal reservations too.

Also adjusts logic of the non-fixed path to more closely align with hardware observations.

* Remove phys_base modifications

This can be handled later. Doing the logic properly would likely take work in MergeAdjacent, and would probably need to be applied to normal dmem mappings too.

* Use VMAHandle.Contains()

Why do extra math when we have a function specifically for this?

* Update memory.cpp

* Remove unnecessary code

Since I've removed those two asserts, these two lines of code effectively do nothing.

* Clang

* Fix names

* Fix PoolDecommit

Should fix the address space regressions in UE titles on Windows.

* Fix error log

Should make the cause of this clearer?

* Clang

* Oops

* Remove coalesce on PoolCommit

Windows makes this more difficult.

* Track pool budgets

If you try to commit more pooled memory than is allocated, PoolCommit returns ENOMEM.
Also fixes error conditions for PoolDecommit, that should return EINVAL if given an address that isn't part of the pool.

Note: Seems like the pool budget can't hit zero? I used a <= comparison based on hardware tests, otherwise we're able to make more mappings than real hardware can.
2025-05-11 02:59:14 -07:00
Stephen Miller
6ece91c763 sceKernelVirtualQuery Fixes VI (#2904)
* Reduce bitfield size

Linux compilers automatically convert this, Windows not so much.

* Static assert for VirtualQueryInfo struct size

Since compilers can be weird, having a static assert for this will be helpful.
Granted, this probably wont need changing after this PR.
2025-05-10 20:02:00 -07:00
georgemoralis
7eea1fc4d6 log error for videodec ,videodec2 (#2900) 2025-05-10 23:29:23 +03:00
squidbus
c6ea7d8f76 externals: Update SDL3 (#2896) 2025-05-10 13:02:45 +03:00
Stephen Miller
6477dc4f1e Core: Memory Fixes (#2872)
* Fix VirtualQuery behavior on low addresses.

* Fix VirtualQuery struct

Somewhere in our BitField and array use, the size of our VirtualQuery struct became larger than the struct used on real hardware.
Fixing this fixes some data corruption visible in the name parameter during my tests.

* Default name to anon

On real hardware, nameless mappings are given the name "anon:address" where address appears to be the address that made the memory call.
For simplicity sake, I'll stick to the name "anon" for now.

* Place an upper bound on returns from SearchFree

Right now, this upper bound is set based on the limitations of our GPU buffer cache and page table.
Someone with more experience in that area of code should probably fix that at some point.

* More anons

* Clang

* Fix name in sceKernelMapNamedDirectMemory

* strncpy instead of strcpy

Hardcoded the constant size for now, I need to review how real hardware behaves here to determine if anything else is necessary for this to be accurate.

* Fix name behavior

All memory naming functions restrict the name size to a 31 character limit, and return `ORBIS_KERNEL_ERROR_ENAMETOOLONG` if that limit is exceeded.
Since this value is constant for all functions involving names, I've defined it as a constant in kernel's memory.h, and used that in place of any hardcoded 32 character limits.

* Error logging

Hopefully this helps in catching the UFC regression?

* Increase address space upper bound

Probably needs heavy testing, especially on Mac/Windows.
This increases the address space, as needed to accommodate strange memory behaviors seen in UFC.

* VirtualQuery fix

Due to limitations of certain platforms, we initialize our vma_map with 3 separate free mappings.
As such, we need to use a while loop here to accurately query mappings with high addresses

* Fix mappings to high addresses

The PS4's GPU can only handle 40bit addresses. Our texture cache and buffer cache were designed around these limits, and mapping to higher addresses would cause segmentation faults and access violations.
To fix these crashes, only map to the GPU if the mapping is fully contained within the address space the GPU should access.
I'm open to suggestions on how to make this cleaner

* Revert "Increase address space upper bound"

This reverts commit 3d50eeeebb.

* Revert VirtualQuery while loop

Windows wasn't happy with this, again.
Will try to debug and properly fix this when I have a good chance.

* Fix asserts

FindVMA, due to the way it's programmed, never actually returns vma_map.end(), the furthest it ever returns is the last valid memory area. All those asserts we involving vma_map.end() never actually trigger due to this.
This commit removes redundant asserts, adds messages to asserts that were lacking them, and fixes all asserts designed to detect out of bounds memory accesses so they actually trigger.
I've also fixed some potential memory safety issues.

* Proper error behavior in QueryProtection

Might as well handle this properly while I'm here.

* Clang

* More information about ReserveVirtualRange results

Should help debug issues like the one in The Order: 1886 (CUSA00076)

* Fix assert message

* Update assert message

Extra space

* Fix my bug

Oh hey, finally something that's my fault.

* Fix rasterizer unmaps

Should use adjusted_size here, otherwise we could unmap too much.
Thanks to diegolix29 for spotting this.

* Fix edge case in MapMemory

Code comments explain everything.
This should fix some memory asserts.

* Fix fix

Avoid running the code path if it's unnecessary, since there are many additional edge cases to handle when the VMA map is small.

* Fix fix fix

Should prevent infinite loops, haven't tested properly yet though.

* Split logging for inputs and out_addr in ReserveVirtualRange

Addresses review comments.
2025-05-09 12:33:04 -07:00
squidbus
a1439b15cf gnm: Implement sceGnmDrawIndexIndirectMulti (#2889) 2025-05-09 10:04:37 -07:00
Missake212
8d7cbf9943 Adding opcode IMAGE_SAMPLE_B_O (#2894)
* Adding opcode IMAGE_SAMPLE_B_O:

* fix clang (my first time !)
2025-05-09 09:01:34 -07:00
squidbus
b130fe6ed5 vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
kalaposfos13
8e7c5a4d99 Remove deprecated include (#2893) 2025-05-09 08:33:32 -07:00
mailwl
46b88bd10f [Libs] Stubs sceSigninDialog (#2890)
* [Libs] Stubs SigninDialog

* clang-format

* clang-format again

* remove magic constant

* log dialog finished status
2025-05-09 11:08:22 +03:00
Paris Oplopoios
58df609ba0 Optimize games that hit unpatchable EXTRQ/INSERTQ (#2888)
* Make signal handler faster

* I love clang-format

* Use faster decoding

* MacOS CI
2025-05-08 19:59:12 +03:00
Vinicius Rangel
3b7c36e1ba Clear stack before executing guest code (#2877)
* Clear stack before executing guest code

* clang, don't optimize me 🚨

avoid ClearStack function being optimized in release builds
2025-05-07 15:20:55 -07:00
Fire Cube
1aa7eb8a42 add scePthreadSetaffinity and emulate affinity (#2885)
* add implementation

* fix preprocessor

* fixes squidbus's comments

* fix clang

* comment became fucked up?

* fix removed return
2025-05-07 14:50:16 -07:00
MajorP93
c7fb3ebd93 shader_recompiler: Widen num_conversion bitfield (#2886)
We do this in order to be able to actually fit in all possible values from AmdGpu::NumberConversion.

Fixes gcc compiler warnings:
warning: ‘Shader::PsColorBuffer::num_conversion’ is too small to hold all values of ‘enum class AmdGpu::NumberConversion’
2025-05-06 17:11:32 -07:00
Stephen Miller
fed064931a Core: Fix module load addresses (#2879)
* Fix module map addresses

Most modules are mapped starting at 0x800000000, with no gaps between mappings.

* Hardcode hardware accurate base address

Looking at our address space, all platforms will have this base address mapped, so there shouldn't be any problem in using it.

* Clang

* Swap module mapping to NoFlags, remove offset code

Since real hardware has no gap between module mappings, the Fixed flag is just an annoyance to work around, and has no impact on the actual mappings.
Swapping the module mappings to use flags NoFlags instead simplifies our code slightly.

* Fix module mapping names

On real hardware, the file extension is part of the mapping name. Easiest way to manage this is to swap the name to be `file.filename().string()` instead of `file.stem().string()`

* Fix patches

Completely missed this, whoops.
2025-05-05 03:24:08 -07:00
oltolm
9a22185ab7 vulkan: do not use VK_EXT_extended_dynamic_state (#2880)
fixes Bloodborne crashing on RX 580
2025-05-04 03:11:02 -07:00
squidbus
17b6343f18 emulator: Fix log initialization order. (#2878) 2025-05-03 13:47:03 -07:00
Vinicius Rangel
d542d952f4 Savefixes VIII (#2851)
* savedata dialog: fix SaveDialogUi move semantics

fix possible dangling points

* savedata dialog: removed unnecessary firmware version checks
2025-05-03 12:51:10 -03:00
Stephen Miller
0ba9ea6a3b Only perform early read-write open when truncating is needed (#2874)
Should stop some fs error spam when games open files from /app0, as this open call would fail from reduced permissions.
2025-05-02 11:22:05 -07:00
squidbus
eb09c4ccce vk_presenter: Use correct format for output frame image and view. (#2871) 2025-05-01 20:10:42 -07:00
Stephen Miller
6c39bf229c libkernel: Various filesystem fixes (#2868)
* Proper handling of whence 3 & 4

* Accurate directory handling in open

Directories can be opened, and can be created in open, these changes should handle that more accurately.

* Mount /app0 as read only

On real hardware, it's read only.

* Proper directory flag handling.

Even when directory is specified, it will still succeed to open non-directories.

* Check for read only directories

* Earlier ro check in posix_rmdir

Hardware tests suggest these checks are in a different order

* Clear temp folder on boot

My tests rely on this, and some games do too.
Two birds with one stone

* Clang

* Add missing DeleteHandle calls

Whoops

* Final flags adjustment in sceKernelOpen

All my current tests are now hardware accurate.

* Fix truncates

Host ftruncate consistently fails on EINVAL, I'll need to test if this issue affected Windows too.

* Windows hacks

Windows is more limiting about how folders are opened and things like that. For now, pretend these calls didn't error.
Also fixes compilation for Windows

* Final touch-ups

After expanding my test suite further, I found a couple more edge cases that needed addressing.
Bloodborne audio is still broken, I'll look into that soon.

* Remove hacky read-only behavior in posix_stat

Bloodborne apparently uses the mode parameter here when querying it's audio files, and the mode we returned led to it disabling audio entirely.

* Clang

* Cleaner code

* Combine fsync and sync flags

According to FreeBSD docs, the "sync" flag is synonymous with the fsync flag, and is only included to meet the POSIX spec.

* Log if any currently unhandled flags are encountered.

These are rare and probably not too important, but log a warning when they're seen.

* Update file_system.cpp

* Update file_system.cpp

* Clang

* Revert truncate fix

Using ftruncate works fine after moving the call to before the proper file opening code.

* Truncate before open

Open the file as read-write, then try truncating.
This fixes read | truncate flag behavior on Windows.

* Slightly adjust check for invalid flags

Any open call with invalid flags should return EINVAL, regardless of other errors parameters might cause.
2025-05-01 14:47:43 +03:00
Mahmoud Adel
b0e4e87ff3 Implement SnormNz conversion (#2841)
* +

* +

* Unpack Snorm 2x16

* +

* SintToSnormNz

* all is broken ig....

* review changes

* my stupid ass messed all while trying to resolve the conflicts..

* +

* +

* fix rebase

* clang-format fix (1)

* clang-format fix (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-01 02:12:15 -07:00
squidbus
4202d9d621 fix: Add missing ctime includes. 2025-04-30 23:37:37 -07:00
squidbus
5fd5b62539 shader_recompiler: Few fixes for buffer number conversions. (#2869)
* liverpool: Pass correct color buffer number type for conversion mapping.

* shader_recompiler: Apply number conversion to vertex inputs.
2025-04-30 20:46:16 -07:00
squidbus
10b24d04bc fix: Add new image atomic instructions to relevant lists. 2025-04-30 17:55:50 -07:00
anna12831920
c47d9b2ad6 Export eboot address (#2866) 2025-04-30 22:56:44 +03:00
squidbus
ede60e8f7f fix: Do not declare atomic float capability when not supported. 2025-04-30 11:43:51 -07:00
Marcin Mikołajczyk
c08f92aca1 Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820)
* Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats

* Handle missing VK_EXT_shader_atomic_float2
2025-04-30 11:42:08 -07:00
squidbus
a3bbf2274f fix: Mistake in store bounds check index. 2025-04-30 11:39:42 -07:00
georgemoralis
bb59cd81fa [Libs] sceNet (#2815)
* implemented sceNetGetMacAddress

* added all error codes

* added ORBIS_NET_CTL_INFO_DEVICE , ORBIS_NET_CTL_INFO_MTU

* RE sceNetConnect

* sceNetBind RE

* RE sceNetAccept

* RE sceNetGetpeername ,sceNetGetsockname

* fixup

* RE sceNetListen ,sceNetSetsockopt

* sceNetShutdown,sceNetSocket,sceNetSocketAbort,sceNetSocketClose

* sceSend,sceSendTo,sceSendMsg

* sceNetRecv,sceNetRecvFrom,sceNetRecvMsg RE

* some kernel net calls

* init winsock2

* logging

* sockets interface

* added winsock to SCE* error codes conversion

* implemented net basic calls

* some net calls implementation

* clang fixes

* fixes for linux+macOS

* more fix

* added sys_accept implementation

* more posix net calls

* implemented sys_getsockname

* fixed redirection

* fixed posix socket?

* posix_sendto , recvfrom

* added sys_socketclose

* unsigned error log

* added setsocketoptions

* added more posix net calls

* implement getsocketOptions

* stubbed p2p calls
2025-04-30 17:58:39 +03:00
georgemoralis
53b2ccffca New Crowdin updates (#2846)
* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Vietnamese)
2025-04-30 12:41:30 +03:00
Marcin Mikołajczyk
fa9f58446f Implement sceKernelPwritev (#2865) 2025-04-30 02:09:40 -07:00
squidbus
5e3157a82c vk_rasterizer: Fix updating wrong color attachment when skipped by mask. (#2859) 2025-04-29 16:29:35 -07:00
lcjh
beb9c86749 Code Review: SuspiciousPriority (#2854)
Priority of the '&&' operation is higher than that of the '||' operation.It's possible that parentheses should be used in the expression.
2025-04-28 11:27:25 -07:00
squidbus
81fa9b7fff shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
* shader_recompiler: Add lowering pass for when 64-bit float is unsupported.

* shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type.

* shader_recompiler: Remove extra bit cast implementations.
2025-04-28 00:04:16 -07:00
squidbus
385c5a4507 fix: Add missing OpSelectionMerge in bounds check. 2025-04-27 21:53:36 -07:00
squidbus
59d060bc16 fix: gcc compile 2025-04-27 21:06:10 -07:00
squidbus
83fd0683fa fix: Properly enable depthBounds feature. 2025-04-27 20:57:04 -07:00
squidbus
81ad31ce31 pp_pass: Use correct surface format. (#2860) 2025-04-27 20:56:17 -07:00
MajorP93
ff984d3cde ci: Use mold linker for Linux builds (#2847)
* The default linker which happens to be BFD in Ubuntu 24.04 does not support Clang's ThinLTO which CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON tries to enable.
* Using mold linker fixes this and reduces build time a bit.
* For consistency reasons we enable mold linker for GCC builds aswell.
2025-04-27 20:34:59 -07:00
squidbus
b505829e16 lower_buffer_format_to_raw: Fix handling of format remapping. (#2857) 2025-04-27 16:52:52 -07:00
Valdis Bogdāns
254375ef0c Update ime_dialog.h (#2853)
Fix the incorrect ORBIS_IME_DIALOG_MAX_TEXT_LENGTH; a larger value is required for at least the game Undertale
2025-04-27 20:57:20 +03:00
Vinicius Rangel
cef795b80b devtools: persist fsr configs (#2852)
Saves FSR config to imgui.ini so it won't reset every startup
2025-04-27 13:32:29 -03:00
Stephen Miller
410313ca87 Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList (#2850)
* Fix GetModule exception

Simple mistake

* Prevent OOB writes in add_segment

Due to mistakes in our linker logic, OpenOrbis' libSceFios2 causes OOB writes here.
While the ideal solution would be to fix the erroneous behavior, the best I'm capable of right now is just preventing the OOB writes.

* Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, sceKernelGetModuleList

These are implemented based on hardware observations and a homebrew sample made by red_prig. I've yet to test what error cases can show up.

* Clang

* Accurate error returns

If there are more modules than provided space, then return kernel ENOMEM.
If either handles or out_count are null, return kernel EFAULT.

* Accurate error checks in ModuleInfo functions

* Clang
2025-04-27 09:32:01 +03:00
Stephen Miller
c09fff2da6 VideoOut event cleanup (#2849)
* Readable VideoOutEvent data packing

Inspired by the work of former shadPS4 devs and mostly based on red_prig's current code.

* Apply DceData struct to sceVideoOutGetEventCount

Makes the code easier to read

* Update equeue.h

* Update main.cpp

* Update equeue.h

* Proper struct names

* Fix hint mask

Thanks to red_prig for catching my mistake here.

* Clang

* Fix header discrepancy
2025-04-27 09:04:17 +03:00
baggins183
e816bc4b99 Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo) (#2845)
* Use GetSrc in v_add_i32 instead of assuming vector reg (was vcc_lo)

* some other cases
2025-04-25 19:44:03 -07:00
MajorP93
632ed99ee7 ci: Bump Clang to 19 for Linux builds, align LLVM repository with runner version (#2844)
* ci: Bump Clang to 19 for Linux builds
* PR #2434 was intended to bump Clang to 19. In reality it only made sure that clang-format-19 is being used and that the shadPS4 codebase can be compiled with Clang 19.
This PR makes sure that Clang 19 is actually being used for Linux builds which makes sense since we use Clang 19 for Windows builds already (Since Visual Studio 17.13 Clang 19 is being shipped).

* ci: Use noble variant of LLVM repository
* shadPS4 has been using Ubuntu 24.04 runners for some time now. This commit makes sure the correct LLVM repository is being used.
2025-04-25 15:06:51 -07:00
squidbus
15d6a45dcd externals: Simplify MoltenVK bundling. (#2842) 2025-04-24 19:40:50 -07:00
Dmugetsu
d370ea32f4 Sysmodules (#2826)
* Some sysmodules inconsistencies fixed. Based on Visual studio flags if they are irrelevant lmk

* Suggestions - info passed to sceKernelGetModuleInfoForUnwind and if name field matches it gets zeroed

* Final suggestions

* reverting OrbisModuleInfoForUnwind and modifing header.
2025-04-24 14:46:22 -07:00
kalaposfos13
c01590175a Implement sceImeDialogGetPanelSize (#2839)
* Implement sceImeDialogGetPanelSize

* Fix header

* Clang

* Adjust values that are different from Ime

* Add original sizes as comments

* clang

* At this point half of the PR is from squidbus, and I'm just typing out what they say

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-04-24 13:13:44 -07:00
Stephen Miller
a12d447bd6 sceKernelAllocateDirectMemory hotfixes (#2838)
* Update memory.cpp

* Clean logic

FindDmemArea guarantees that the first dmem area we check contains search_start. Any dmem areas beyond the first one will be entirely past search_start, so checking against it in the loop is unnecessary.
2025-04-24 12:21:14 -07:00
squidbus
ce3aded3e5 fix: Intel crash on startup. 2025-04-23 11:09:04 -07:00
squidbus
4ecdcf77d1 build: Update MoltenVK ICD API version. 2025-04-23 09:58:00 -07:00
tlarok
3f4249084c multikey for kbm_gui (#2778)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-04-23 13:41:14 +03:00
squidbus
aeee7706ee renderer_vulkan: Restore Vulkan version to 1.3 (#2827)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
georgemoralis
5db162cbcd started 0.8.1 WIP 2025-04-23 13:24:57 +03:00
georgemoralis
354a2e6946 tagged v0.8.0 release 2025-04-23 13:05:36 +03:00
squidbus
53ca64f6ff renderer_vulkan: Support loading Vulkan layers on macOS SDL build. (#2832) 2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9 fix: Make sure right MoltenVK is loaded for macOS SDL. 2025-04-22 23:18:39 -07:00
squidbus
b1ebb2fec5 fix: Only change macOS working directory for app bundle. 2025-04-22 22:05:49 -07:00
squidbus
96bee58d0f ci: Fix macOS SDL build. (#2831) 2025-04-22 21:41:20 -07:00
squidbus
0297aee3f4 texture_cache: Relax mismatched image type from assert to cache miss. (#2830) 2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59 fix: Texture cache image type assert. 2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b Adding missmatch info to Texture cache assert (#2828) 2025-04-22 22:49:29 +03:00
Fire Cube
0c86c54d48 Implement SET_PC_B64 instruction (#2823)
* basic impl

* minor improvements

* clang

* more clang

* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
Stephen Miller
5be726ca3b Revert libSceGnmDriver initialization emulation (#2816)
Under normal circumstances, this mapping should only occur when libSceGnmDriver initializes. From what I can tell, this can be after game code starts running. Until there's a better way to accurately handle this, allocating this memory breaks some games.
This revert fixes the regression in games using the GFD engine.
2025-04-20 18:26:52 +03:00
kalaposfos13
69777e2ffa hotfix: clang-format 2025-04-19 17:19:40 +02:00
bigqy
111ff2bedd Fixe: Updated the timing of setting text translation for the “Show label under icon” action in the toolbar to set the text after retranslateUi. (#2806) 2025-04-19 17:52:43 +03:00
Missake212
d188510e59 Discord logo fix on the README. (#2811)
* Fix the broken Discord logo on the README

* Update README.md

change the size to match better
2025-04-19 17:51:59 +03:00
georgemoralis
d0dbb737d9 New translations en_us.ts (Arabic) (#2810) 2025-04-19 17:51:43 +03:00
georgemoralis
e11ffe242b Update team member on readme 2025-04-18 23:47:59 +03:00
Missake212
6e963a7f71 Changing the maximum amount of contributors on the README (#2804)
* Update README.md

* Update README.md
2025-04-18 23:42:48 +03:00
kalaposfos13
81ada41baa NpAuth library stub (#2808)
* Add the NpAuth library

* clang

* you didn't see anything

* Add some random return to make games at least start using this library

* i'm once again asking for your continued ignorance of what i'm forgetting to not push

* debug logging

* apparently just this is still enough

* this isn't used but it still shouldn't be incorrect
2025-04-18 23:42:17 +03:00
Stephen Miller
0feb2e7211 Emulate memory behavior of libSceGnmDriver initialization (#2807)
* Emulate memory behavior of libSceGnmDriver _DT_INIT

Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary.

* Clang

* Fix address input for direct memory call

* Fix bug with DirectQueryAvailable

Missed this in my prior PR.

* DirectQueryAvailable fix

Fixes error cases to be more hardware accurate.
2025-04-18 23:41:33 +03:00
kalaposfos13
23c616c647 why was this hardcoded in this one specific place (#2809) 2025-04-18 23:41:13 +03:00
Stephen Miller
20b11f2d63 libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize (#2803)
* AllocateDirectMemory fixes

search_start and search_end were ignored in certain cases, this fixes that issue.
I've also basically rewritten the function in the process, since the lack of documentation made it difficult to make the proper adjustments.

* DirectQueryAvailable fixes

remaining_size was calculated incorrectly in cases where a free dmem_area had a base earlier than search_start, or an end after search_end.

* Reduce sceKernelGetDirectMemorySize log severity

By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.

* Clang

* Fix phys_addr_out

phys_addr_out should be equal to search_start in cases where search_start is greater than the dmem_area base.

* Dividing by zero is fun

Need to check for alignment when aligning things.

* Update memory.cpp

* Clang
2025-04-18 11:00:14 +03:00
squidbus
df89241eb8 vk_rasterizer: Improve viewport depth calculations. (#2799) 2025-04-17 13:04:48 -07:00
¥IGA
703620c7cd [Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00
georgemoralis
b1b7538afd New Crowdin updates (#2785)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-17 09:42:26 +03:00
Dmugetsu
ddc05e8a5f Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797)
* Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32, DS_WRITE_SRC2_B32, DS_WRITE_SRC2_B64.

* Added ir instructions for new opcodes.
Removing Write implementations.
Maping operation S_BFE_I32 as it was added in translate but wasnt pointing to anything.

* Suggestions
2025-04-16 17:56:27 -07:00
squidbus
62a4182aca shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. (#2798) 2025-04-16 17:35:14 -07:00
Fire Cube
aa8dab5371 shader_recompiler: Implement S_SUBB_U32 instruction (#2796)
* add S_SUBB_U32 instruction

* add missing case

* move case to match enum
2025-04-16 14:24:18 -07:00
squidbus
ddf3df7f56 fix: clang-format 2025-04-16 10:48:17 -07:00
Missake212
243ee04b1c Implement DS_READ2ST64_B64 (#2795) 2025-04-16 09:54:05 -07:00
squidbus
04e4ce0775 fix: Bad Intel drivers. 2025-04-16 09:52:18 -07:00
squidbus
52ab1ed04b shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793) 2025-04-16 18:08:09 +03:00
squidbus
3bc876ca78 renderer_vulkan: Improve handling of required vs optional extensions. (#2792)
* renderer_vulkan: Improve handling of required vs optional extensions.

* documents: Update quickstart Vulkan requirements.
2025-04-15 22:31:58 -07:00
squidbus
247e935353 externals: Update MoltenVK (#2791) 2025-04-15 17:13:19 -07:00
squidbus
4bea00135d resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. (#2786) 2025-04-14 20:58:49 -07:00
squidbus
683a223c1b vk_rasterizer: Control mapped_ranges access with shared lock. (#2788) 2025-04-14 20:58:33 -07:00
georgemoralis
2b633fd3c5 downgrade libpng to fix an issue with linux-qt (#2784)
* downgrade libpng

* revert cmake change
2025-04-14 14:08:39 +03:00
georgemoralis
cd8e2c4e79 hotfix: fix libpng issues under linux 2025-04-14 12:37:06 +03:00
georgemoralis
7d32efbd31 New Crowdin updates (#2748)
* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)
2025-04-14 12:26:54 +03:00
Missake212
b8884d9591 Adding requirements to the App Bug Report template based on the Game Bug Report template (#2783)
* Update app-bug-report.yaml

Forcing people to fill information about their hardware to make it easier for debugging problems, example: "shad crashes after I open it" with this we can tell if the user has a CPU with an iGPU instead of asking them.

* Update app-bug-report.yaml

VRAM amount shouldn't be needed actually.
2025-04-14 12:26:39 +03:00
squidbus
bec1b9056f shader_recompiler: Misc shader fixes. (#2781)
* shader_recompiler: Fix frexp exponent type.

* shader_recompiler: Implement V_CMP_CLASS_F32 negative class mask.

* shader_recompiler: Define operands for DS_ORDERED_COUNT.
2025-04-13 23:46:30 -07:00
squidbus
657073b9e2 libraries: Initial Audio3d implementation. (#2776)
* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
2025-04-13 23:46:10 -07:00
davidantunes23
fb146f2a20 Fix #2613: Game icon size not working properly on grid view (#2759)
* Fix #2613: Game icon size not working properly on grid view

When you select grid view mode and try to change the game icon size, the
icons change to the wrong size, or don't change at all. To solve this I
added a line to call the function that populates the game grid with
the games when the user changes the icon size. That way the size of the
icons is updated to match the size selected by the user, which is the
intended behaviour. I also added code to update the check on the size
when changing view mode.

* Fix #2613: fixed clang format issue
2025-04-14 09:17:28 +03:00
Stephen Miller
ec515ad113 Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent (#2753)
* Implement sceVideoOutDeleteVblankEvent

* Implement sceVideoOutGetEventCount

Based on decompilation, needs testing.
I also tidied up some types for other functions in here.

* Change hexadecimal numbers to lowercase

A minor change to make sure my implementation follows the formatting standards seen in https://github.com/shadps4-emu/shadPS4/pull/2423
2025-04-13 17:08:27 -07:00
squidbus
d188d14e19 hotfix: Update discord-rpc to remove invasive macOS minimum linker flag. 2025-04-13 12:18:37 -07:00
squidbus
14fad28a9b misc: Few small fixes. (#2780)
* qt: Use PNG file for logo.

* build: Fix some CMake issues.
2025-04-13 12:10:24 -07:00
Vinicius Rangel
aec6e330dc Update ImGui submodule (#2779)
* update imgui submodule

* fix imgui breaking changes

* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
squidbus
6c2574364b libraries: Reduce some controller log spam. (#2777) 2025-04-13 18:12:02 +03:00
squidbus
8ed82712a0 hotfix: Fix logo resolution in Qt UI. 2025-04-12 21:13:16 -07:00
JohnLogostini
b0fe1532f7 Icon Updates (#2768)
* Updated the trophy icons to match those on the PS4

* Updated the Windows icon to have less harsh aliasing at smaller sizes.

* Created a correctly sized SVG client icon.

* Remade all of the link icons.

Remade all of the icons for links to a standard 1K size and fixed all of the crazy aliasing problems.

* Revert "Updated the trophy icons to match those on the PS4"

This reverts commit 223c70de13.

* Created SVG versions of all of the link icons.

* Update REUSE.toml

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-12 19:09:21 +03:00
georgemoralis
6ebed7ce69 update submodules (#2773) 2025-04-12 18:01:39 +03:00
squidbus
37d4cd091c renderer_vulkan: Make some primitive state dynamic. (#2764)
* renderer_vulkan: Make some primitive state dynamic.

* renderer_vulkan: Silence MoltenVK primitive restart warning spam.
2025-04-10 16:20:01 -07:00
Dmugetsu
5abec2a291 Enabling Depth Bias Explicity (#2766) 2025-04-09 17:06:54 -07:00
squidbus
e3b1c041d0 documents: Update macOS version in quickstart guide. 2025-04-09 00:59:33 -07:00
squidbus
2965656325 build: Target same CPU architecture level as PS4. (#2763) 2025-04-09 00:54:39 -07:00
squidbus
03b1fef331 renderer_vulkan: Only update dynamic state when changed. (#2751) 2025-04-08 07:22:16 -07:00
kalaposfos13
08731303d8 Fix incorrect calculation setting the center of the joysticks one value off causing stick drift in games that assume already corrected input values (#2760) 2025-04-07 13:58:00 -07:00
Missake212
7fee289b66 Add information about firmware files (sys modules) in the README (#2758)
* Update README.md

* Update README.md

* Update README.md
2025-04-07 11:29:51 -07:00
squidbus
040fd79ef7 Revert "build: Target same CPU architecture level as PS4. (#2745)" (#2757)
* Revert "build: Target same CPU architecture level as PS4. (#2745)"

This reverts commit 54b4d7fc78.

Causing issues on M1 CPUs for some reason.

* build: Update architecture comments and set mtune=generic.
2025-04-07 10:57:39 -07:00
kalaposfos13
473b66649f Fix compatibility related issues in the GUI (#2755)
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-07 12:25:49 +03:00
squidbus
b8f6ef1c0b externals: Update MoltenVK (#2754) 2025-04-07 12:23:04 +03:00
squidbus
9d2175180e build: Move versioning to CMake file. (#2752) 2025-04-07 12:22:51 +03:00
squidbus
0c6f2b470f renderer_vulkan: Use more depth-stencil dynamic state. (#2749)
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2025-04-05 23:14:27 +03:00
squidbus
54b4d7fc78 build: Target same CPU architecture level as PS4. (#2745)
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2025-04-04 15:13:13 +03:00
squidbus
1ee2016902 doc: Update README macOS details
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2025-04-03 12:44:16 -07:00
georgemoralis
7bb49d85d3 New Crowdin updates (#2724)
* New translations en_us.ts (Arabic)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (German)
2025-04-03 22:43:04 +03:00
squidbus
806b2ddc89 cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4 (#2743)
* cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4

* cpu_patches: Remove BMI1 patches

These are now only good for very old Intel CPUs that:
* Still do not currently function due to other CPU instruction issues.
* Will probably be too slow to run shadPS4 well.
2025-04-03 22:39:08 +03:00
squidbus
afd0251dd2 shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
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* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
Stephen Miller
eb300d0aa7 libraries: Proper ulobjmgr stubs (#2740)
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* Better ulobjmgr stubs

Main goal is to stop all the Unknown stub spam in titles using libSceUlt.

* Address review comments

* Update ulobjmgr.cpp
2025-04-02 02:41:40 +02:00
Stephen Miller
f6cc245e40 Only log fd warning if there's a file getting closed (#2737) 2025-04-01 13:36:31 -07:00
georgemoralis
9ee5d066a2 hotfix: issue with cmake 4
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2025-04-01 13:22:32 +03:00
Stephen Miller
01243fb8e5 Fix libSceNgs2 HLE regressions (#2732)
* Fix sceNgs2SystemCreateWithAllocator

The cause of the exceptions without libraries.

* Remove error handling for unimplemented functions

Since nothing exists to create any VoiceHandle or RackHandle, we were consistently hitting those error returns.
Also promotes logs for stubbed functions back to LOG_ERROR, with the exception of two functions that get spammed pretty frequently.

* Use Core::ExecuteGuest to execute allocator alloc and free

* Clang

* Fix function definitions in ngs2.h

These should be using the SYSV ABI

* Fix function defs in ngs2_impl.h

This will (hopefully) fix compilation

* Clang

* Clang

again
2025-04-01 08:57:47 +03:00
Alexandre Bouvier
a2a1ecde0a cmake: fix system libusb discovery (#2731)
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2025-03-31 22:29:52 +03:00
Alexandre Bouvier
a5958bf7f0 cmake: remove leftover from #2707 (#2730) 2025-03-31 22:29:24 +03:00
Joshua de Reeper
7533206d89 usbd: Implement libusb passthrough (#2271)
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* usbd: Implement libusb passthrough

* clang-format

* only do kernel activities on non-windows

* use variable to represent "fake" windows kernel driver

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-31 18:55:21 +03:00
Stephen Miller
b0a12c02e1 Add S_SETPRIO to EmitFlowControl (#2727)
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By squidbus' suggestion, I've added a warning log for this case.
2025-03-31 12:55:14 +03:00
Stephen Miller
374b66ad8e Emulate sceKernelInternalMemory mapping (#2726)
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* Emulate sceKernelInternalMemory mapping

This fixes the early crash in CUSA07820 (The Last of Us™ Part II).

* Fix name
2025-03-31 00:27:12 +03:00
squidbus
f85d8df71e vulkan: Lower list primitive restart warning to debug log. (#2725) 2025-03-30 22:02:33 +03:00
georgemoralis
a707d31a4c New Crowdin updates (#2722)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Arabic)
2025-03-30 15:37:16 +03:00
kalaposfos13
f1e0a096d5 casually testing in production (#2718) 2025-03-30 15:37:00 +03:00
georgemoralis
3f33d218b3 New Crowdin updates (#2715)
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* New translations en_us.ts (Italian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)
2025-03-30 01:28:02 +02:00
Stephen Miller
99b90cbd5c Minor libkernel changes (#2721)
* sceKernelDebugOutText

Some homebrew use this for logging, and these logs do show up in console klogs.
I wasn't sure where the most suitable place for this function would be, so I made a separate file for these debug functions.

* Implement kernel exit

Some homebrew I have use this exit when an error occurs. Since actually closing the emulator isn't implemented yet, I've used an unreachable message that logs the status code.
I've placed it in process.cpp for now, let me know if I should change that.

* Improved implementations for sceKernelDebugRaiseException functions

These functions take in two parameters, an error code and some other value that I have no idea what is for. If that second parameter is not zero, they return ORBIS_KERNEL_ERROR_EINVAL before any calls to mdbg_service.
These improved implementations add the early error return and a message with the error code to the unreachable.

* Add missing exports

Homebrew apps like to use these kernel exports of posix functions instead.

* Clang
2025-03-30 01:27:33 +02:00
DanielSvoboda
bad82e7204 Fix Translation on Button in MainWindow (#2720) 2025-03-30 00:50:41 +02:00
Missake212
faae1218fa Getting rid of the "Separate Update Folder" option (#2719)
* real fix this time ?

* should be all of it

* Update en_US.ts
2025-03-30 00:50:22 +02:00
Missake212
064c3161c3 real fix this time ? (#2717)
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2025-03-29 17:58:10 +02:00
kalaposfos13
8122f8ecbf Diplay PR actions as pr-{number}-{branchname} (#2713) 2025-03-29 12:30:59 +02:00
georgemoralis
9dbc79dc96 New Crowdin updates (#2705)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (French)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Norwegian Bokmal)
2025-03-29 11:03:40 +02:00
Missake212
df9151481c Fix the "Open Update Folder" for folders ending with "-patch" (#2712)
* fix open update folder

* Update gui_context_menus.h
2025-03-29 10:32:57 +02:00
squidbus
be7d646e83 externals: Remove need for cryptopp build. (#2707) 2025-03-29 10:32:06 +02:00
Ked
78c8bca2bb Fix support for unicode paths for game install directories (#2699)
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* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting

* Support for unicode paths for game install directories

* Fixed game picture path conversion
2025-03-28 23:14:52 +02:00
georgemoralis
751a23af0f [ci skip] Qt GUI: Update Translation. (#2703)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-28 19:49:04 +02:00
georgemoralis
501f46e515 New Crowdin updates (#2695)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)
2025-03-28 19:48:23 +02:00
squidbus
31e1d4f839 misc: Remove dead code. (#2702) 2025-03-28 10:32:17 -07:00
IndecisiveTurtle
be22674f8c code: Remove fpkg code
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Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-28 16:40:35 +02:00
Missake212
d339b3f7d6 change async to sync (#2698)
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2025-03-27 22:40:40 +02:00
kalaposfos13
602de0c370 Fork detection: Fix PR actions only showing HEAD as the branch name (#2697)
* I'd be very surprised if this works 1st try

* More logging and cleanup

* Minor fixes
2025-03-27 22:40:15 +02:00
georgemoralis
c96853816a [ci skip] Qt GUI: Update Translation. (#2692)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-27 12:14:09 +02:00
georgemoralis
437af93201 New translations en_us.ts (Chinese Traditional) (#2691)
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2025-03-26 23:51:17 +02:00
Dmugetsu
ae2c9a745e Gui: Adding Pause button working, full screen button and labels to buttons on main window gui (#2634)
* Adding names to gui buttoms and adjusting spacing.

* moving refresh button to last slot.

* Changing the implementation to tooltips for hover over them - qstring to detect background color.

* Fixing some themes with inverted tooltip base

* Suggestions / Fixes - Pause and FullScreen Buttons

* Update REUSE.toml

* cleaning up

* Icons stuff

* clang

* Buttons toggle - Cleaning code - Fixing Icons

* cleaning boolean

* Toggle pause and play icons and label to "Resume" when paused.

* Simplifying the toggles.

* New icons and final Push to review

* Reuse

* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu

* clang + reuse

* clang dosent work on this part

* again Clang

* Last fix for review. Light theme white resume icon fix.

* Proper fix for Resume icon

* New Rebase

* Fixed Orientation with docking issues and cleaning boxlayout code

* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins

* Fixed Background not showing on OLED Theme

* Fixing check marks

* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.

* Clang

* reverting all OLED theme changes

* Final suggestions
2025-03-26 23:50:52 +02:00
kalaposfos13
5caab76a45 Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2 (#2680)
* Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2

* Add L2 handling to the other place it's used
2025-03-26 23:03:50 +02:00
illusion0001
9c37aa039b Add isDevKit bool (#2685) 2025-03-26 22:50:21 +02:00
Lizardy
3abe5b0d57 [Libs] Ngs2 (#1604)
* [libSceNgs2] Logging & Structs

* clang

* clang

* stdarg incl

* proper logs

* ngs2 latest

* [libSceNgs2] Logging & Structs

* clang

* latest

* fix includes

* clang

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2025-03-26 18:42:49 +02:00
georgemoralis
90b949b8ce New Crowdin updates (#2679)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Arabic)
2025-03-26 18:04:49 +02:00
Ked
69cb4d5787 Show a dialog only if no game directories are set (#2690)
* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting
2025-03-26 18:04:05 +02:00
Stephen Miller
d8204641fa libkernel: Filesystem code cleanup (#2554)
* sceKernelOpen: Clean up flag handling

* sceKernelOpen: fix params

Based on decompilation, the second parameter of _open should be flags.
Additionally swaps the return and parameter types to align with our current standards.

* sceKernelOpen: Fix errors

Based on POSIX spec, if part of the path is missing, ENOENT is the correct return.
Additionally, decompilation suggests that open sets errno too.

* Fix exports

Fixes function exports to align with what they should be, based on what I've seen from decompilation and our module generator.

* Proper errno behavior on open

Since sceKernelOpen calls posix_open, errno should be set during this process.
Simplest way to handle that is to move the actual open code to posix_open and adjust error cases accordingly.

* Reorganize open calls, add error log

* Improve close

Removes the EPERM return, as it makes no sense, and swaps sceKernelClose with posix_close to properly emulate errno behavior.

* Fix log on close

* posix_open fixups

* Readd hack in posix_close

It's either this, or removing LLE DiscMap.
Or shadow implements posix sockets.

* Missing exports

Commented out while I gradually work through them all

* Remaining placeholder exports

* Swap some stuff around

I see nothing that suggests "open" only takes two parameters, so this should be completely safe.
It's also more accurate to how these are handled in libkernel, and means I won't need to reorganize anything for readv and writev.

* Update file_system.cpp

* Implement write and posix_write

* Oops

* Implement posix_readv and sceKernelReadv

Also fixes error behavior on readv, as that function shouldn't be returning any kernel error codes.

* Move sceKernelUnlink

Will deal with this one later, was just annoyed by how it's location doesn't align with the export order.

* Cleanup readv

* Implement posix_writev and sceKernelWritev

Also fixes error behavior on writev, since it shouldn't ever return kernel errors (since our device files return those)

* More cleanup on older functions

* Swap around sceKernelLseek and posix_lseek

This ensures that these have the correct error behavior, and makes their behavior align with the updated implementations for earlier functions.

* Update file_system.cpp

* Implement read

Also fixes error behavior

* Swap sceKernelMkdir and posix_mkdir

Fixes errno behavior on kernel calls, also fixed some incorrect error returns.

* Fix errno behavior on sceKernelRmdir

Also reduces function logging to bring it closer to the level of logging seen in other filesystem functions.

* Slight clean up of sceKernelStat

Fixes error behavior and changes some of the old data types.

* Refactor fstat

Fixes errno behavior, implements fstat, and shifts exports around based on file position.
Might reorganize function locations later though.

* Implement posix_ftruncate

Implements posix_ftruncate and fixes errno behavior for sceKernelFtruncate

* Add missing error conversions for more device functions

* Implement posix_rename, fix sceKernelRename errno behavior

* Add posix_preadv and posix_pread

Also fixes some incorrect error returns, fixes errno behavior, and removes an unnecessary hack.

* Fix compile

* Implement posix_getdents, getdirentries, and posix_getdirentries

Also fixes errno behavior for the kernel variants of these functions.

* Fix errno behavior of sceKernelFsync

* Implement posix_pwrite and posix_unlink

Also fixes errno behavior in related functions.

* Update file_system.cpp

* Remove SetPosixErrno

Ideally, we've handled all possible error conditions before calling these functions, so treat errors in platform-specific code as IO errors and return POSIX_EIO instead.

* Update header exports

Not sure where these get used, but might as well keep them consistent with the rest of this.

* Check if file exists before calling platform-specific code

Bloodborne checks if a file doesn't exist using open, checking if it specifically failed with error code ENOENT. To avoid working with platform-specific errnos, add a proper error return for if the file doesn't exist.
Fixes a regression in Bloodborne.

* Clang

Out of all the changes, this is apparently the only thing Clang-Format doesn't like.
I'm honestly surprised.

* Improve error checks on posix_unlink

Just because a file isn't opened doesn't mean the file doesn't exist.
Fixes the error returned if host_path.empty(), and removes the error return for when GetFile fails.

* Fix the Bloodborne fix

* Limit exports to tested functions

* More confirmed working exports

* Remaining stuff my games can test

* FS exports from firmware tests

* Bring back missing exports from main

I don't have any bootable things that call these, but since they were working well enough on main, they should be fine to readd.

* Add export for posix_pread

Spotted in Dreams a while back, might as well add it.

* Revert "Remove SetPosixErrno"

This reverts commit bdfc0c246c.

* Revert SetPosixErrno changes

shadow's using it for posix sockets, so significant modifications would introduce unnecessary merge conflicts.

* Update comment

* Add EACCES errno to SetPosixErrno

Seen in Gravity Rush.
Also reorganizes the switch case based on the posix errno value, since ordering by errno makes no sense on some OSes.

* More export fixups

Missed these during my initial pass through FS stuff because they were in kernel.cpp for some reason.

* Symbols from FS tests

Tested by messing around with firmware elfs, these atleast don't cause any crashes.

* Remove inaccurate error behavior

Seek can have offsets past the end of a file.
Also add logging for two valid whence values that are unsupported on Windows.
I'll need to verify that SEEK_HOLE and SEEK_DATA correspond to 3 and 4 respectively, I've yet to check source to verify.

* Fix error log

Oops

* Clang

Clang

* Remove close hack

Since LLE libSceDiscMap is no longer a concern, this hack shouldn't be needed.
Since sockets are still stubbed, and close can be used on sockets, I've added a warning log just in case this still occurs in some titles.

* Change SetPosixErrno unreachable to warning

I changed it to an unreachable in an earlier commit to make testing easier.
At this point, having an unreachable for this seems unnecessary, so change it to a warning instead.

* Remove Bloodborne hack

Games should be able to unlink files that aren't opened file descriptors. As far as I've tested, this doesn't break Bloodborne.
2025-03-26 18:03:35 +02:00
Ked
7d0631cf26 Slightly changed how allInstallDirsDisabled is determined (#2688) 2025-03-26 14:35:43 +02:00
kalaposfos13
a1ec8b0a88 Handle compute packets that are split between the ends of two command buffers (#2476)
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* Squashed initial implementation

* Logging for checking if buffers are memory contiguous

* Add check to see if first instruction is valid in the next buffer to avoid false positives

* Oof

* Replace old code with IndecisiveTurtle's new, better implementation

* Add `unlikely` keyword to the split packet handling branches

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-03-26 00:01:21 +02:00
georgemoralis
5c72030fb8 HLE discmap (#2686)
* HLE discmap

* improved parameters naming

* fixed typo
2025-03-25 23:54:32 +02:00
mailwl
1908d26093 lseek: let the host OS set lseek errors (#2370)
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* Fix lseek(fd, -1, SEEK_SET) for XNA

* be sure, if seek really return error

* refactoring

* let host os set lseek errors
2025-03-24 15:51:36 +02:00
DanielSvoboda
16a68d78eb Trophy Viewer - Select Game (#2678)
* Trophy Viewer - Select Game

* TR - Button in Utils +icon

TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
2025-03-24 10:25:51 +02:00
georgemoralis
4f8e5dfd7c New Crowdin updates (#2671)
* New translations en_us.ts (German)

* New translations en_us.ts (German)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Norwegian Bokmal)
2025-03-24 10:25:37 +02:00
DanielSvoboda
10bf3d383c QT: Fix PR 2662 (#2676)
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2025-03-23 23:25:11 +02:00
kalaposfos13
99332e4ec2 Handle "-patch" as the suffix for game update folders (#2674)
* Handle "-patch" as the suffix for game update folders

* clang

* clang 2
2025-03-23 23:24:49 +02:00
rainmakerv2
6f944ab117 Fix spacing for translated KBM GUI (#2670)
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2025-03-23 16:39:15 +02:00
TheTurtle
1f9ac53c28 shader_recompiler: Improve divergence handling and readlane elimintation (#2667)
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* control_flow_graph: Improve divergence handling

* recompiler: Simplify optimization passes

Removes a redudant constant propagation and cleans up the passes a little

* ir_passes: Add new readlane elimination pass

The algorithm has grown complex enough where it deserves its own pass. The old implementation could only handle a single phi level properly,
however this one should be able to eliminate vast majority of lane cases remaining. It first performs a traversal of the phi tree to ensure
that all phi sources can be rewritten into an expected value and then performs elimintation by recursively duplicating the phi nodes at each step,
in order to preserve control flow.

* clang format

* control_flow_graph: Remove debug code
2025-03-23 00:35:42 +02:00
Pavel
a80c4a7f48 Reset previous buffer label instead of current one (#2663)
* Reset previous buffer label

* Reset flip label also when registering buffer
2025-03-23 00:27:57 +02:00
DanielSvoboda
0fa1220eca Add option to enable/disable game folders individually (#2662)
* Add option to enable/disable game folders individually

A checkbox (button to select) game folders has been added to the menu, allowing you to Enable/Disable them without having to remove the folder.

config.toml is now saved in alphabetical order

* ordering is separation in a function

* remove my comment in portuguese :)
2025-03-23 00:27:42 +02:00
georgemoralis
d7b947dd79 starting v0.7.1 WIP 2025-03-23 00:27:20 +02:00
georgemoralis
3b2c012723 tagged v0.7.0
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2025-03-23 00:14:04 +02:00
georgemoralis
2e54afb295 fix debug version for cryptopp (#2664)
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2025-03-21 16:12:14 +02:00
rainmakerv2
c19b692a66 Sync text editor changes to KBM GUI (#2660)
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-20 22:26:00 +02:00
Dmugetsu
b1885badda clock_gettime fixes for windows (#2659)
* Using OrbisKernelTimespec under clock_gettime, orbis_clock_gettime, sceKernelClockGettime  to fix compatibility issues.

* final fix test

* Roamic suggestions
2025-03-20 22:24:47 +02:00
TheTurtle
2a05af22e1 emit_spirv: Fix comparison type (#2658)
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2025-03-19 23:20:00 +02:00
kalaposfos13
4eb6304076 Only display the "Submit a report" button for release builds (#2656)
Co-authored-by: Missake212 <exomissake@gmail.com>
2025-03-19 23:18:51 +02:00
Missake212
9298b074fc Changing "submit report" button behavior in the GUI (#2654)
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* change code to serial

* delete emulator version function

* Adding the line back, someone else will need to look into it

* fix epic fail
2025-03-19 22:09:29 +02:00
georgemoralis
b520994960 New Crowdin updates (#2644)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Ukrainian)
2025-03-19 12:28:55 +02:00
squidbus
171f755c13 build: Compile for Sandy Bridge CPU target. (#2651)
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2025-03-18 16:02:34 -07:00
Vinicius Rangel
5691046dcc Renderer fixes (Splash + Aspect Ratio) (#2645)
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* rewrite splash

removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error

* handle games with abnormal aspect ratios
2025-03-13 18:10:24 +02:00
georgemoralis
36927a7bbd New Crowdin updates (#2638)
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* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (French)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Albanian)
2025-03-12 20:36:14 +02:00
Stephen Miller
4d0c03fd4a Properly implement sceVideoOutGetBufferLabelAddress (#2642)
* Export sceVideoOutGetBufferLabelAddress

It's an exported function, used by red_prig's BLACKSQUAR2 homebrew sample.
This also fixes the function's return type accordingly.

* More sceVideoOutGetBufferLabelAddress fixups

Library decomp shows a hardcoded return 16 on success. Not sure why it does that, but it never hurts to be accurate.
Also needs to have an openOrbis-specific export to get it to work with the homebrew sample I'm testing.

* Final fixups

Removed the port assert and added asserts in libSceGnmDriver for when sceVideoOutGetBufferLabelAddress calls fail.
2025-03-12 20:36:01 +02:00
Vinicius Rangel
f663176a5d FidelityFX FSR implementation (#2624)
* host_shaders: support for includes

* video_core: add a simpler vulkan asserts

* video_core: refactored post processing pipeline to another file

* renderer_vulkan: add define param to compile shader utility

* video_core: fsr implementation

* devtools: show resolution & fsr state
2025-03-12 20:33:30 +02:00
georgemoralis
ba1eb298de New Crowdin updates (#2631)
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* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)
2025-03-10 11:12:29 +02:00
Pavel
8bcdd9c068 Fix sceKernelLoadStartModule (#2635) 2025-03-10 11:12:12 +02:00
georgemoralis
46b1bafa17 [ci skip] Qt GUI: Update Translation. (#2636)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-10 11:11:59 +02:00
panzone91
a711f4d86e libkernel: improve module finding in sceKernelLoadStartModule (#2541)
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* libkernel: improve module finding in sceKernelLoadStartModule

* clang-format

* asserts for system module

* fixes

* linting

* cleaning

* fix linker impl
2025-03-09 23:44:17 +02:00
Stephen Miller
20ea0ee190 Handle error behavior in sceSysmoduleGetModuleInfoForUnwind stub (#2629)
* Stubby implementation of sceSysmoduleGetModuleInfoForUnwind

* Update sysmodule.cpp

* Minor cleanup
2025-03-09 23:17:33 +02:00
rainmakerv2
74c2c6c74f Make button bar translatable in controller/KBM dialog (#2625)
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2025-03-09 15:13:14 +02:00
georgemoralis
aa22d80c3f New Crowdin updates (#2622)
* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (German)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (German)

* New translations en_us.ts (French)

* New translations en_us.ts (French)

* New translations en_us.ts (French)
2025-03-09 15:12:37 +02:00
Stephen Miller
0e315cbd8f sceKernelReleaseDirectMemory fix (#2623)
* Fix error return on sceKernelMunmap

FreeBSD docs state that len <= 0 is a EINVAL return.

* Early return on ReleaseDirectMemory with len = 0

Calls to these two functions with len = 0 cause an assert in CarveDmemArea. Since there's no memory to release, an early return should be safe here.

* Remove check for negative length in munmap

Addresses review comment
2025-03-09 15:12:05 +02:00
Vladislav Mikhalin
6b3746f3a6 kernel: re-implement clock_gettime (#2615) 2025-03-07 21:42:25 +03:00
georgemoralis
bfb8b46d7d New Crowdin updates (#2608)
* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Arabic)
2025-03-07 15:52:57 +02:00
jarred wilson
b5029ab940 fix:[#2618] load HDR setting from GPU in GUI (#2619) 2025-03-07 15:51:38 +02:00
georgemoralis
8b7eed3ffc [ci skip] Qt GUI: Update Translation. (#2607)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-06 16:21:52 +02:00
smiRaphi
eaa18d4e3c load trophy from .wav (#2603)
Co-authored-by: smiRaphi <neogt404@gmail.com>
2025-03-06 16:20:55 +02:00
georgemoralis
f4dc8dca8d [ci skip] Qt GUI: Update Translation. (#2605)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-06 16:20:22 +02:00
rainmakerv2
0efe9a4d0f Adds missing tr functions for certain GUI strings that should be translatable (#2598)
* Adds missing tr functions for certain GUI strings that should be translatable

* set clang format off for multi-line strings, set userDir as arg

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-06 09:09:27 +02:00
georgemoralis
f1aea5176d New translations en_us.ts (Norwegian Bokmal) (#2599) 2025-03-06 09:09:12 +02:00
georgemoralis
96560ed3ca New Crowdin updates (#2596)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (French)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Albanian)
2025-03-05 18:12:35 +02:00
DanielSvoboda
dc52cfb9bc Clickable links for PRs in the changelog (#2588) 2025-03-04 17:07:45 +02:00
georgemoralis
f62884ffda [ci skip] Qt GUI: Update Translation. (#2595)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-04 17:07:26 +02:00
rainmakerv2
f4bf53402f Fix space (#2594)
* Add missing space so only once translation is auto-generated

* Use suggested format

* delete an extra space

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 17:03:30 +02:00
georgemoralis
ba109a4c53 New Crowdin updates (#2592)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Chinese Simplified)
2025-03-04 17:03:14 +02:00
squidbus
3a9633f553 cpu_patches: Simplify and remove some restrictions on macOS. (#2591) 2025-03-04 13:25:51 +02:00
Paris Oplopoios
7bef4a5c70 Allow our BMI1 emulation to work on non-macOS CPUs - also emulate TZCNT (#2526)
* Allow our BMI1 emulation to work on non-macOS CPUs

* Add TZCNT

* Some changes

* Subtract and add to rsp
2025-03-04 12:40:21 +02:00
georgemoralis
e82c8d2f70 New Crowdin updates (#2584)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese)
2025-03-04 12:39:43 +02:00
georgemoralis
367f08c1b5 [ci skip] Qt GUI: Update Translation. (#2590)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-04 12:39:25 +02:00
rainmakerv2
a4b35f275c Add global/common user folder for Windows (#2589)
* Add global windows user folder

* Add button for creating portable folder

* Add notice about restarting after creating the portable folder

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 12:25:42 +02:00
rainmakerv2
c2adaf41c0 Qt: Add Initial KBM remapping GUI (#2544)
* Initial KBM remapping GUI

* Added Mousewheel mapping

* Make window wider so for mousewheel + modifier string

* Fix alt + mousewheel vertical being changed to horizontal for qwidgets

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 11:52:13 +02:00
DanielSvoboda
517d7f04c6 Grammatical error: thophy to trophy :) (#2585)
* Update settings_dialog.cpp

* Update en_US.ts
2025-03-03 09:29:39 +02:00
baggins183
c59d5eef45 Specialize vertex attributes on dst_sel (#2580)
* Specialize vertex attributes on dst_sel

* compare vs attrib specs by default, ignore NumberFmt when vertex input dynamic state is supported

* specialize data_format when attribute uses step rates

* use num_components in data fmt instead of fmt itself
2025-03-02 19:17:11 -08:00
georgemoralis
951128389d [Lib] libsceHttp (#2576)
* implemented sceHttpUriParse

* argg clang

* improved in case of file:////  (probably)

* rewrote httpuriparse to support file:////

* fixed uriparse
2025-03-02 23:09:38 +02:00
Missake212
a583a9abe0 fixes to get in game (#2583) 2025-03-02 22:13:23 +02:00
baggins183
7a4244ac8b Misc Cleanups (#2579)
-dont do trivial phi removal during SRT pass, that's now done in
ssa_rewrite
-remove unused variable when walking tess attributes
-fix some tess comments
2025-03-02 21:52:32 +02:00
Dmugetsu
d59536a71c Adding Top and Bottom trophy option for pop window + Trophy improvements (#2566)
* Adding top button option for trophy pop up

* Ui fix

* Clang format

* improvements to trophy pr 

* improvements

* Note: The sound will only work in QT versions

* -.

* Update path_util.cpp

* Update path_util.cpp

* centered text when using top and bottom option

* Clang

* trophy viewer now opens in window not fullscreen

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-03-02 21:36:12 +02:00
DanielSvoboda
f4110c43a7 Fix time - sceKernelClockGettime (#2582) 2025-03-02 21:32:28 +02:00
Missake212
76483f9c7b opcode implementation test (#2567) 2025-03-02 21:31:49 +02:00
georgemoralis
4c7c703ea2 New Crowdin updates (#2562)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Swedish)
2025-03-02 21:16:01 +02:00
Randomuser8219
9061028ce5 Reduce some service ID log spam (#2578)
* Change systemserivce param ID calling to debug only

Some games, including Namco Museum Archives spam this.

* Update userservice.cpp

Also reduces log spam in Dysmantle.
2025-03-02 11:55:45 +02:00
DanielSvoboda
0bdd21b4e4 Fix list after deleting a game (#2577) 2025-03-01 22:48:57 +02:00
georgemoralis
636a90386b fix for ime (#2475)
* fix for ime

* typo
2025-03-01 20:02:29 +02:00
DanielSvoboda
db868ea400 Fix: sce_sys/snd0.at9 remains after game deletion (#2565) 2025-02-28 23:11:41 +02:00
kalaposfos13
99c7fc4049 fix deprecation (#2563) 2025-02-28 17:35:13 +02:00
DanielSvoboda
75db253370 'Select' the log when opening the folder if SeparateLogFiles (#2560)
* Select when opening log folder when getSeparateLogFilesEnabled

* TR

* +
2025-02-28 17:33:52 +02:00
Randomuser8219
6331eb1d8a Add unexcepted depth format to unreachable (#2557) 2025-02-28 00:16:53 -08:00
georgemoralis
169cbe90a5 [ci skip] Qt GUI: Update Translation. (#2561)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-02-28 08:37:05 +02:00
georgemoralis
f5c75a5f55 New Crowdin updates (#2527)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (French)

* New translations en_us.ts (French)

* New translations en_us.ts (French)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)
2025-02-28 08:35:49 +02:00
DanielSvoboda
3b5d9459f3 'Game Compatibility' read an issue from another operating system (#2559) 2025-02-28 08:34:01 +02:00
DanielSvoboda
bf995d659b Cheats dont show other authors (#2558) 2025-02-28 08:33:50 +02:00
DanielSvoboda
5e5ca2138e Custom Trophy images / sound | and improvements (#2539)
* Custom Trophy images

* text and button - settings

* Description

* +

* plural

* translation for 'Trophy earned!'

* Revert: translation for 'Trophy earned!'

* play audio

* fixes crash due to having too many trophies

The game 'My Name is Mayo' has so many trophies in sequence that when overlapping them, the emulator ended up crashing, so if there is something on the screen and a new trophies are achieved, it will clear and show the new one.

* Animations, config: position, duration

* -

* TR

* fix sdl/qt

* clang \O/

* Side menu with filter options. Sorting

* +TR

* fix showHiddenCheck

* Time Unlocked

* Fixes ghost text, larger image, black text in light theme

* Button - Delete Trophy

* limits the width of Description - showMaximized

* changing column positions

* useEuropeanDateFormat

en_US, zh_CN, zh_TW, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL
useEuropeanDateFormat = false
2025-02-28 08:31:42 +02:00
smiRaphi
63b50ff92c OLED Theme (#2530)
* OLED Theme

* improve check box & text box visibility

* clang format

---------

Co-authored-by: smiRaphi <neogt404@gmail.com>
2025-02-26 17:53:46 +02:00
Stephen Miller
927f398658 core: Ensure logger is initialized when there is no param.sfo (#2542)
* Make sure log is initialized when there is no param.sfo

Helps with testing firmware elfs and probably some homebrew.

* Clang

* Clang
2025-02-26 14:51:02 +02:00
Osyotr
f0cc8c0d54 config: Keep in order (#2536) 2025-02-25 20:46:35 +02:00
Osyotr
be6840f6a9 cmake: Cleanup (#2535)
- Don't call enable_language before project.
See CMake docs for CMP0165.
- Remove boost-related cache variables.
It's too late to set them because Boost::headers has already been found.
- Don't build SDL3-test library.
Not used by shadps4.
- Remove /Zc:preprocessor from toml11's INTERFACE_COMPILE_OPTIONS.
Clang-cl does not support this flag and emits a lot of warnings.
- Remove dummy.cpp and make gcn a proper INTERFACE target.
2025-02-25 20:46:26 +02:00
jarred wilson
15d10e47ea fix: move trophy pngs to src/images (#2519)
* fix: move trophy pngs to src/images

* Fix pointers to trophy files

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-24 22:39:27 +02:00
DanielSvoboda
eac1daa5f7 QT: Fix Fullscreen (#2533)
There are these 2 options about full screen, and 'Fullscreen' was being set to 'true' because it was comparing the word "Windowed" with the interface information, but if you are using another language it might not identify it and even using 'Borderless' the screen would be full.
2025-02-24 22:38:20 +02:00
kalaposfos13
b8aac357cb Fix SDL gyro and acceleration sensor handling (#2532)
* Fix sensor handling if they are enabled but an error was thrown regardless

* Initialise orientation to a default value + clang
2025-02-24 22:38:06 +02:00
Paris Oplopoios
fd3bfdae80 Implement some RDNA flags (#2510) 2025-02-24 19:52:57 +02:00
IndecisiveTurtle
0a23072938 hot-fix: Compare with correct size 2025-02-24 17:43:05 +02:00
TheTurtle
76b4da6212 video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
Paris Oplopoios
0885d8fce7 Simplify ANDN (#2511) 2025-02-24 02:53:11 -08:00
smiRaphi
f975c0603c change sizeof to TmpMount.size (#2523)
Co-authored-by: smiRaphi <neogt404@gmail.com>
2025-02-24 12:44:22 +02:00
georgemoralis
ad68318515 New Crowdin updates (#2520)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)
2025-02-24 12:43:12 +02:00
Randomuser8219
c9ba8e989e Fix capitalization mistake (#2521) 2025-02-24 12:43:00 +02:00
rainmakerv2
47ac8b6c03 Fix and add back Trophy type icons for both the trophy pop-up and viewer (#2522)
* Add back fixed trophy type icons to trophy viewer

* Remove unused declaration until it is needed again

* Fix trophy pop-up icons

* Adjust size and alignment based on trophy name length

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-24 12:41:57 +02:00
Vladislav Mikhalin
bc0b42ee53 Update libatrac9 (#2524) 2025-02-24 08:26:14 +03:00
Paris Oplopoios
07baf17c2a Save rest of ymms in SaveContext (#2512) 2025-02-23 20:02:52 -08:00
georgemoralis
229740f557 [ci skip] Qt GUI: Update Translation. (#2518)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-02-23 22:52:30 +02:00
georgemoralis
42dd79a32d clang-format fix 2025-02-23 22:41:55 +02:00
Fire Cube
c38e1635ea Add option to save logfiles seperate for each game (#2504)
* add option to split log

* better naming

* fix

* fix

* fix formatting

* fix misspelling

* make clang conform

* clang fix
2025-02-23 22:30:11 +02:00
DanielSvoboda
84a614dddc Fix cache size (#2517) 2025-02-23 22:17:29 +02:00
jarred wilson
f1c70ce53c Fix/display mode default (#2516)
* fix: move fullscreen config options to GUI section of variable declarations

* fix:[#2514] set display mode default to windowed
2025-02-23 22:07:06 +02:00
jarred wilson
02f9d03f57 fix:[#2513] align emulator settings content top (#2515) 2025-02-23 22:06:42 +02:00
jarred wilson
bc85357235 move display mode and hdr to graphics tab (#2485)
* move display mode and hdr to graphics tab

* add left margin to display settings box

* merge display combo box and fullscreen checkbox

* remove commented out checkbox

* Rename borderless to windowed

* rename graphics box and mode

* Rename window modes and map

* fix formatting

* fix: xml formatting

* Rename borderless windowed

* change resolution input layout

* rename resolution to window size

* change window size layout oriention

* add true fullscreen mode

* fix duplicate label name

* set fullscreen on true fullscreen or borderless

* remove commented out ref

* rearrange settings config for new schema

* move HDR config to GPU section
2025-02-23 17:01:09 +02:00
rainmakerv2
e1e697a3ff Revert use of embedded icons (#2509)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-23 17:00:26 +02:00
marcoppenheimer
10486db091 docs: add qt6-tools to Arch build guide (#2495) 2025-02-23 02:09:53 -08:00
DanielSvoboda
e1ae052185 QT: Various interface fixes (#2496)
* QT: Various interface fixes

* fix close without saving

* +

* +

using the save and close buttons, everything works fine, but when using the X button it doesn't work very well...

* fix close (X) without saving
2025-02-23 10:02:00 +02:00
rainmakerv2
22ca57b1f2 Trophy pop-up and viewer enhancements (#2493)
* Include trophy rarity icons in pop up, remove newlines from viewer

Fix layout

Update platinum.png

Fix linux and apple

* Smaller type icons, center text vertically

* use original icons

* MacOS fixes

* Address Review comments

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

test

* Move trophy type to leftmost and trophy art to rightmost

* Embed resources

* Revert packaging of resources with builds

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-23 10:00:24 +02:00
Stephen Miller
4f1baece33 Avoid processing job buffers before codec initialization (#2507) 2025-02-23 06:47:44 +03:00
georgemoralis
0aaeea4837 libcInternal HLE fixes (#2491)
* internal_vprintf was wrong

* reducing the calls to only needed (and tested one) . Fixed strcpy_s

* clang fix

* Added snprintf
2025-02-22 10:56:35 +02:00
squidbus
8a793f64bf misc: Add message indicating unimplemented primitive type. 2025-02-21 21:18:12 -08:00
squidbus
9424047214 shader_recompiler: Proper support for inst-typed buffer format operations. (#2469) 2025-02-21 03:01:18 -08:00
squidbus
6860bb7349 fix: mask_jump32 target 2025-02-21 02:55:52 -08:00
squidbus
5b3e156197 externals: Update MoltenVK (#2492) 2025-02-21 12:41:36 +02:00
DanielSvoboda
745cdd89fd QT: Fix search in Grid mode (#2490)
* QT: Fix search in Grid mode

* Fix performance?

* Fix performance List

* +fix
2025-02-21 08:29:30 +02:00
¥IGA
6f5dfc576f CI: Use Qt 6.9.0 + Update CMake Cache (#2487) 2025-02-21 08:29:09 +02:00
Stephen Miller
54a1694a2b memory: Implement protecting multiple VMAs (#2484)
* Implement protecting multiple VMAs

A handful of games expect this to work, and updated versions of Grand Theft Auto V crash if it doesn't work.

* Clang
2025-02-21 08:28:47 +02:00
georgemoralis
14717b8ecb New Crowdin updates (#2483)
* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)
2025-02-21 08:28:29 +02:00
Paris Oplopoios
3ed1c31678 Update README.md (#2488) 2025-02-21 00:30:40 +02:00
Missake212
b6baf78812 adding info about MSYS2 build (#2482)
adding information about MSYS2 builds being broken right now and redirecting people to VS 2022
2025-02-20 10:16:13 +02:00
Dmugetsu
2af20b0d83 Now lightbar overwrite works on dualsense while using it on bluetooth (#2481) 2025-02-20 10:15:54 +02:00
georgemoralis
cc583b6189 hot-fix: rasterizer 2025-02-19 13:55:18 +02:00
TheTurtle
da0ab005c7 video_core: Fix some cases of "Attempted to track non-GPU memory" (#2447)
* memory: Consider flexible mappings as gpu accessible

Multiple guest apps do this with perfectly valid sharps in simple shaders. This needs some hw testing to see how it is handled but for now doesnt hurt to handle it

* memory: Clamp large buffers to mapped area

Sometimes huge buffers can be bound that start on some valid mapping but arent fully contained by it. It is not reasonable to expect the game needing all of the memory, so clamp the size to avoid the gpu tracking assert

* clang-format fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-19 13:31:35 +02:00
jarred wilson
50aa0f5564 Update linux build docs (#2474)
* fix: update linux build dependencies for libpng

- add libpng to linux build docs
- add libpng to nix build file

* linux docs: reformat code blocks

- add code block bash syntax highlighting
- format long code blocks to multiline
2025-02-19 13:29:31 +02:00
georgemoralis
f686b1df98 New Crowdin updates (#2478)
* New translations en_us.ts (French)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Italian)
2025-02-19 13:29:16 +02:00
DanielSvoboda
48c621532c Cheats/Patches - add mask_jump32 (#2477)
* mask_jump32

* fix qt/sdl

* fix dangling pointer?

fixes the warning: "clang-diagnostic-dangling-gls: object backing the pointer will be destroyed at the end of the full-expression"
2025-02-19 13:29:04 +02:00
georgemoralis
7d756e79ae New Crowdin updates (#2470)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)
2025-02-18 15:55:41 +02:00
¥IGA
8447412c77 Bump to Clang 19 (#2434) 2025-02-18 15:55:13 +02:00
georgemoralis
e67263cc0e New Crowdin updates (#2467)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (French)

* New translations en_us.ts (Turkish)
2025-02-17 19:45:33 +02:00
DanielSvoboda
41496e035a Adjust translation for RGB light (#2468) 2025-02-17 19:45:21 +02:00
georgemoralis
e40451a3f7 [ci skip] Qt GUI: Update Translation. (#2466)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-02-17 17:01:22 +02:00
DanielSvoboda
154473d3b3 Fixes translation BOT (#2465)
* Update update_translation.yml

* Update update_translation.yml

* Update update_translation.yml
2025-02-17 16:59:10 +02:00
squidbus
fd3d3c4158 shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448)
* shader_recompiler: Implement AMD buffer bounds checking behavior.

* shader_recompiler: Use SRT flatbuf for bounds check size.

* shader_recompiler: Fix buffer atomic bounds check.

* buffer_cache: Prevent false image-to-buffer sync.

Lowering vertex fetch to formatted buffer surfaced an issue where a CPU modified range may be overwritten with stale GPU modified image data.

* Address review comments.
2025-02-17 16:13:39 +02:00
¥IGA
b06790dfe5 Qt: Better title bar for SFO Viewer menu (#2462) 2025-02-17 12:38:17 +02:00
georgemoralis
195b94c1f1 New Crowdin updates (#2460)
* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)
2025-02-17 12:38:02 +02:00
¥IGA
90c01f8d92 Qt: Center Installation Dialog (#2453) 2025-02-17 12:37:11 +02:00
rainmakerv2
679f8f1f36 Add default values for Lightbar sliders and checkbox, per-game config (#2454)
* Update control_settings.cpp

* Add default for per game config checkbox as well
2025-02-17 12:36:56 +02:00
¥IGA
e9b44af469 Qt: Use Qt::SmoothTransformation for Cheats Manager (#2450) 2025-02-17 12:36:41 +02:00
¥IGA
0425bd0fd6 Qt: Fix Small Window (#2449) 2025-02-17 12:36:29 +02:00
squidbus
e13fb2e366 renderer_vulkan: Bind descriptors to specific stages in layout. (#2458) 2025-02-16 15:08:16 +02:00
DanielSvoboda
26bb3d40d9 Correct translation no_NO to nb_NO (#2455) 2025-02-16 09:41:37 +02:00
georgemoralis
7af9de353b New Crowdin updates (#2440)
* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Norwegian Bokmal)
2025-02-16 09:40:28 +02:00
DanielSvoboda
b0169de7c4 added language pt_PT (#2452) 2025-02-15 21:40:24 +02:00
DanielSvoboda
e042710eaa Background image sized correctly (#2451) 2025-02-15 18:19:33 +02:00
rainmakerv2
2b9a8e5605 add lightbar color override to Controller GUI (#2443)
* WIP Lightbar GUI, needs saving and loading

* Implement saving and loading lightbar values

* replace license header deleted by QT
2025-02-15 18:19:04 +02:00
¥IGA
bdf4a5249d imgui: Displays FPS color based on FPS (#2437) 2025-02-15 10:53:25 -03:00
TheTurtle
82cacec8eb shader_recompiler: Remove special case buffers and add support for aliasing (#2428)
* shader_recompiler: Move shared mem lowering into emitter

* IR can be quite verbose during first stages of translation, before ssa and constant prop passes have run that drastically simplify it. This lowering can also be done during emission so why not do it then to save some compilation time

* runtime_info: Pack PsColorBuffer into 8 bytes

* Drops the size of the total structure by half from 396 to 204 bytes. Also should make comparison of the array a bit faster, since its a hot path done every draw

* emit_spirv_context: Add infrastructure for buffer aliases

* Splits out the buffer creation function so it can be reused when defining multiple type aliases

* shader_recompiler: Merge srt_flatbuf into buffers list

* Its no longer a special case, yay

* shader_recompiler: Complete buffer aliasing support

* Add a bunch more types into buffers, such as F32 for float reads/writes and 8/16 bit integer types for formatted buffers

* shader_recompiler: Remove existing shared memory emulation

* The current impl relies on backend side implementaton and hooking into every shared memory access. It also doesnt handle atomics. Will be replaced by an IR pass that solves these issues

* shader_recompiler: Reintroduce shared memory on ssbo emulation

* Now it is performed with an IR pass, and combined with the previous commit cleanup, is fully transparent from the backend, other than requiring workgroup_index be provided as an attribute (computing this on every shared memory access is gonna be too verbose

* clang format

* buffer_cache: Reduce buffer sizes

* vk_rasterizer: Cleanup resource binding code

* Reduce noise in the functions, also remove some arguments which are class members

* Fix gcc
2025-02-15 14:06:56 +02:00
DanielSvoboda
290e127a4f More fixes to make the translation work (#2439)
* more fixes to make the translation work

* If size is disabled, it will not appear on the patches screen

* Update game_install_dialog.h
2025-02-15 08:07:22 +02:00
georgemoralis
32763b7af6 New Crowdin updates (#2436)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)
2025-02-14 21:54:49 +02:00
Dmugetsu
1781fcb9ef Kbm icon change and size modified. (#2435)
* Adding KBM icon for kbm remaps.

* New Icon and new size
2025-02-14 21:53:36 +02:00
DanielSvoboda
16451b01e8 Fix PR 2424 (#2433)
* Fix PR 2424

* chooseHomeTab
2025-02-14 21:49:09 +02:00
Dmugetsu
bb6cca3056 Adding KBM icon for kbm remaps. (#2430) 2025-02-14 12:48:52 +02:00
¥IGA
b48975f116 Qt: Resizing Font Size and Icon Grid Size (#2429) 2025-02-14 12:36:23 +02:00
kalaposfos13
1cc9e0d37f Initial implementation of controller color config (#2411) 2025-02-14 12:30:49 +02:00
kalaposfos13
ad43ba5ec7 Fix unified config checkbox behaviour + code style changes (#2427) 2025-02-14 12:17:39 +02:00
georgemoralis
57bdb6cac2 hotfix: another typo.. 2025-02-14 10:24:12 +02:00
georgemoralis
1dca54c165 hotfix: typo 2025-02-14 10:12:43 +02:00
georgemoralis
67a74a9357 hotfix: removed questionable setjmp 2025-02-14 10:03:57 +02:00
kalaposfos13
7db30d12cb Libraries: Update libcInternal (#2265)
* Added all stubs + logging

* Added back memory and math functions from the original code + added some more math functions

* More string functions, snprintf, memmove and setjmp

* Add longjmp + clang

* gmtime, __cxa_atexit and log what functions some games use

* Add Mspace unreachable

* Renaming

* Take out mspace functions to their own file

* Factor out io to a new file

* Empty str and memory files

* Overloaded functions be like:

* str

* memory + math +clang

* clang...

* adjustments :D

* longjmp is questionable

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-14 09:58:38 +02:00
DanielSvoboda
0f8bd509b2 Crowdin translation adjustments (#2426)
* Fix TR

* +
2025-02-14 07:23:24 +02:00
DanielSvoboda
d1e88c40d8 Displays translation in interface, not logs or config (#2424)
Release/Nightly
async/sync
2025-02-14 07:23:11 +02:00
DanielSvoboda
46ef678f55 Fix PR 2422 (#2425) 2025-02-13 19:51:20 -08:00
DanielSvoboda
d76210d24f Set language to en_US if value is incorrect (#2422) 2025-02-13 22:23:19 +02:00
DanielSvoboda
4dfe05db24 language fix (#2421) 2025-02-13 20:01:35 +02:00
DanielSvoboda
3634026436 Standard language fix (#2420)
* Standard language fix

* +
2025-02-13 19:54:50 +02:00
Stephen Miller
455b23c6f1 Update video_out.cpp (#2416) 2025-02-13 16:29:26 +02:00
georgemoralis
b2fb004414 Update README.md with crowdin link 2025-02-13 16:13:33 +02:00
georgemoralis
1e7f651b1b Auto update of english translation file based on sources (#2349)
* added auto-translation action

* made scripts executable

* reuse

* no-obsolete - reuse (#2392)

* other languages - reuse

* no-obsolete

see everything that is 'vanished', because it does not exist

* Update update_translation.sh

* +

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-02-13 15:50:55 +02:00
georgemoralis
c94cd531f0 New Crowdin updates (#2415)
* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Norwegian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)
2025-02-13 15:40:14 +02:00
georgemoralis
40cd5c57c5 Update REUSE.toml 2025-02-13 14:58:54 +02:00
georgemoralis
753a3072ee Update Crowdin configuration file 2025-02-13 14:50:02 +02:00
DanielSvoboda
43191ff426 Formatting for Crowdin (#2413)
* Formatting for crowdin

* +
2025-02-13 14:42:40 +02:00
¥IGA
7728db0dd3 Qt: Use Qt 6.8.2 (#2409)
* Qt: Use Qt 6.8.2

* Update Building Instructions For Windows
2025-02-13 12:01:14 +02:00
squidbus
6e12642151 shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
squidbus
ebe2aadb4c gnmdriver: Implement sceGnmUpdateHsShader (#2412) 2025-02-12 19:45:42 -08:00
squidbus
c9d425dc08 fix: Correct number of allocated VGPRs. 2025-02-12 17:53:52 -08:00
Missake212
5f2467b453 change ts it (#2396) 2025-02-12 19:05:52 +02:00
rainmakerv2
3b1840b7a9 Add error message when trophy data extraction fails (#2393)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-12 19:05:35 +02:00
kalaposfos13
50b27bebd8 fix deprecation (#2406) 2025-02-12 19:05:14 +02:00
squidbus
7624e9482c memory: Log for sceKernelMapNamedDirectMemory in more cases. (#2404) 2025-02-12 19:04:58 +02:00
DanielSvoboda
642c0bc367 QT: AutoUpdate -Formatting/Always Show Changelog (#2401)
* QT: AutoUpdate - Text formatting

* +

* Always Show Changelog

* +

update Channel is already called once, it doesn't need to be called again
2025-02-12 19:04:35 +02:00
DanielSvoboda
98eb8cb741 Fix S_LSHR_B32 (#2405)
the shift value should be extracted from the 5 least significant bits of the second operand (S1.u[4:0]), to ensure that the shift is limited to values ​​from 0 to 31, suitable for 32-bit operations

Instruction S_LSHR_B32
Description D.u = S0.u >> S1.u[4:0]. SCC = 1 if result is non-zero.
2025-02-12 06:31:19 -08:00
squidbus
2188895b40 buffer_cache: Give null buffer full usage flags. (#2400) 2025-02-11 00:19:38 -08:00
squidbus
40eef6a066 shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383) 2025-02-10 21:33:30 -08:00
Stephen Miller
b51c767296 Better bounds checks for sceKernelDlsym (#2394)
Unity, being the awful game engine it is, checks for a return value of zero to determine if sceKernelLoadStartModule failed. This results in it throwing an error code into sceKernelDlsym's handle parameter when the module it's searching for doesn't exist.
2025-02-09 19:31:07 -08:00
squidbus
843cd01308 fix: Disable VK_EXT_tooling_info on AMD proprietary for now. 2025-02-09 16:34:20 -08:00
Stephen Miller
22357f70c2 Improve parameter checks for posix_pthread_rename_np (#2391) 2025-02-09 13:50:59 -08:00
psucien
04fe3a79b9 fix: lower UBO max size to account buffer cache offset (#2388)
* fix: lower UBO max size to account buffer cache offset

* review comments

* remove UBO size from spec and always set it to max on shader side
2025-02-09 22:03:20 +01:00
SaltyBet
34a4f6e60e enableHDRCheckBox fix (#2390)
isHDRAllowed -> allowHDR (per TOML).
2025-02-09 12:31:32 -08:00
squidbus
15b520f4a2 renderer_vulkan: Skip tessellation isolines if not supported. (#2384) 2025-02-09 10:20:13 -08:00
psucien
5d4812d1a6 hot-fix: fix for unintended gamma correction bypass when HDR is disabled 2025-02-09 18:22:07 +01:00
tomboylover93
f3afbfbcec Add HDR option to settings menu (#2387) 2025-02-09 18:59:09 +02:00
squidbus
0e238c87cb cpu_patches: Lower extrq/insertq log to trace. (#2386) 2025-02-09 18:58:48 +02:00
F1219R
89d349ae1c Update SQ translation + fix typo in EN translation (#2382)
* Update sq translation

* Update sq translation

* Fix typo in en translation
2025-02-09 18:58:12 +02:00
Daniel Nylander
95d5343eb4 Updated Swedish translation (#2380)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts

* Updated Swedish translation

* Adding copyright boilerplate

* Updated Swedish translation

* Updated Swedish translation

* Update sv.ts whitespace in boilerplate

* Updated Swedish translation

Please do not add or change anything. Always use lupdate to update TS translation files

* Update sv.ts

* Update sv.ts small typo
2025-02-09 18:57:25 +02:00
squidbus
214eab2c52 gnmdriver: Fill in functions stubbed on real firmware. (#2379) 2025-02-09 18:57:10 +02:00
psucien
8f2883a388 video_out: HDR support (#2381)
* Initial HDR support

* fix for crashes when debug tools used
2025-02-09 15:54:54 +01:00
Vladislav Mikhalin
fb0871dbc8 ajm: mark empty batches as finished immediately (#2385) 2025-02-09 16:11:24 +03:00
squidbus
9dc3e39fc2 address_space: Split macOS reserved memory region. (#2372) 2025-02-08 13:21:32 -08:00
Martin
a7a8ebcd77 Fix duplicated translations (#2377)
* fix spelling and wording mistakes nb.ts

* remove second CompatibilityInfoClass

* fix duplicate compile warnings
2025-02-08 20:49:34 +02:00
DanielSvoboda
d98face501 Game-compatibility - improved (#2367)
* Game-compatibility - improved

* +

none of these texts have a translation \o/

* Fix

- html_url has been removed, the url is now built dynamically from the issue_number, and the file has decreased in size from 537kb to 355KB;
-Fix QProgressDialog
- change the correct directory, from my ford to the official one

* TR
2025-02-08 17:25:55 +02:00
Ivan Kovalev
cb14431ee5 Add nix-shell to allow native build on NixOS (#2333)
* Add nix-shell to allow native build on NixOS

* Remove unnecessary README for nix. Move major comment to shell.nix

* Update path in building-linux.md

* Use cached nix packages from unstable channel

* Add proper license to nix shell
2025-02-07 19:05:33 +02:00
DemoJameson
3c5cb093de Update zh_CN translation (#2361) 2025-02-07 18:21:24 +02:00
squidbus
cfe249debe shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)
* shader_recompiler: Replace texel buffers with in-shader buffer format interpretation

* shader_recompiler: Move 10/11-bit float conversion to functions and address some comments.

* vulkan: Remove VK_KHR_maintenance5 as it is no longer needed for buffer views.

* shader_recompiler: Add helpers for composites and bitfields in pack/unpack.

* shader_recompiler: Use initializer_list for bitfield insert helper.
2025-02-06 20:40:49 -08:00
DanielSvoboda
78b4f10cc6 QT: AutoUpdate - improvement message limit exceeded github (#2365) 2025-02-06 20:40:13 -08:00
DanielSvoboda
46cbee1585 RemapSwizzle formatting (#2368)
This doesn't change anything, it just reduces duplicate information.
2025-02-06 18:18:02 -08:00
squidbus
78ea536c95 hotfix: 4444 swizzle order 2025-02-06 17:55:46 -08:00
squidbus
1a00b1af24 vulkan: Use more supported 4444 format. (#2366) 2025-02-06 17:45:47 -08:00
squidbus
1eb0affdea vk_instance: Clean up extension management. (#2342) 2025-02-06 16:38:02 -08:00
kalaposfos13
0d498f12b9 Fix merge, but for real this time (#2359) 2025-02-05 22:11:07 +02:00
kalaposfos13
f111395044 Fix issues with input detection due to overloaded ring buffer and fix buffer size being incorrect (#2346)
* Add axis noise filter + only update outputs if a change happened

* Change the ring buffer size to 32 as seen in Ghidra

* Fix merge
2025-02-05 20:36:16 +02:00
Martin
0c3260b1b4 Update nb.ts (#2353)
* add copyinfo and backgroundimage nb tr

* better wording and fix spelling mistakes
2025-02-05 19:54:39 +02:00
rainmakerv2
e1f0cd65af Set focus, refresh GUI after closing text editor, prevent no comma crash (#2354)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-05 19:54:27 +02:00
Stephen Miller
e972a8805d Bump size of buffer_views (#2357)
Uncharted 4 (and perhaps some other games) fill this up, causing a `Unhandled exception: boost::container::bad_alloc thrown` exception
2025-02-05 19:54:13 +02:00
kalaposfos13
f5d64239cb Add outer deadzone config (#2348)
* Add outer deadzone

* Documentation

* Add max outer deadzone to the controller remapping GUI

* Fix init values

* fix GUI saving syntax
2025-02-05 17:26:14 +02:00
SAN4EZDREAMS
00465d5e41 Updated uk_UA language to v0.6.1 (#2347)
* Add Ukrainian localization

* Fixed langIndexes

* Fixed langIndexes_2

* Added uk_UA language support

* Added uk_UA language support

* Updated uk_UA localization to the latest version && corrected lexical mistakes

* Added missing lines in the translation and minor edits

* Correction

* Second Correction

* Added missed strings work test

* Added more missed strings

---------

Co-authored-by: SAN4EZDREAMS <san4ez@gmail.com>
2025-02-05 17:25:36 +02:00
Daniel Nylander
126cb824ea Updated Swedish translation (#2327)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts

* Updated Swedish translation

* Adding copyright boilerplate

* Updated Swedish translation

* Updated Swedish translation

* Update sv.ts whitespace in boilerplate
2025-02-05 17:25:15 +02:00
Stephen Miller
ecfc940381 libSceHmd Stubs (#2355)
* Add generated libSceHmd stubs

* Implement ReprojectionQuery functions

These constant returns come from decompiling libSceHmd.

* Clang

* Clang
2025-02-05 17:24:53 +02:00
Stephen Miller
e757063d31 Improved error handling in sceKernelAllocateDirectMemory (#2037)
* Handle errors in sceKernelAllocateDirectMemory

* Improve accuracy of error cases

Some of our existing cases are normally EAGAIN returns.

* Improve logging on errors

* Clang

* TEMPORARY HACK FOR NBA TESTS

This will be removed before this PR is marked as ready, and is only here to make sure the other NBA games (and perhaps DOA3) work if some missing init behavior is handled.

* Revert "TEMPORARY HACK FOR NBA TESTS"

This reverts commit a0e27b0229.

* Change error message
2025-02-05 17:21:05 +02:00
kalaposfos13
131b6f90e0 Format log lines to make it possible to ctrl click on them and go to the log location (#2345) 2025-02-04 13:37:23 +02:00
squidbus
b879dd59c6 shader_recompiler: Add workaround for drivers with unexpected unorm rounding behavior. (#2310) 2025-02-04 01:01:59 -08:00
pdaloxd
b6ad512e34 Change Background Image for games (#2334)
* Added opacity change instead of blur for background image

* Fixed integer overflow when refreshing grid list

* Added slider to control background image opacity

* Added show background image button

* Added UI code for checkbox and English and Spanish translations for new UI elements

* Removed background image caching

* Background image update on apply/save

* Only recompute image if opacity or game changes

* Fixed segfault when trying to change opacity after table refresh

* Placed background image settings under GUI in settings file
2025-02-03 23:33:38 -08:00
Kolja
363604c6f0 Add emulator category (#2320) 2025-02-03 23:28:25 -08:00
georgemoralis
e4598e8821 sceVideoOutDeleteFlipEvent (#2339) 2025-02-03 23:27:48 -08:00
makigumo
fffd373652 Fix shader type names (#2336)
Names didn't match definition in type.h
2025-02-03 23:24:56 -08:00
makigumo
f8f732e78c fix ASSERT_MSG arguments (#2337) 2025-02-04 08:51:07 +02:00
rainmakerv2
e0d85a7e58 add controller remapping GUI (#2311)
* Initial Version - controller remapping GUI

* rework saving to allow for multiple outputs to an input

* License header

* Remove PS logo from image

* Add per game checkbox, fix filename, better whitespace deletion

* Reorganize variables, correctly set common config label when selected

* Add option to unmap, set mapping to unmapped when config entry is absent

* Add XBox labels

* Remove parsing from save function, make window more compact

* Fix typo

* Code cleanup

* Additional cleanup

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-04 08:50:32 +02:00
DanielSvoboda
97441b62d1 Fix game title sorting - Grid view (#2341) 2025-02-04 08:49:16 +02:00
Stephen Miller
8ad650582a Fix VideoOut events (#2330)
* Fix event data for VideoOut events

Fix is based on some decompilation work shared by red_prig.

* Cleanup

* Oops

* Style fixes

* Clang

* Fix libSceVideoOut event idents

Based on some decompilation work, events coming from libSceVideoOut use a separate set of values for identifiers. These values are only converted to OrbisVideoOutEventId values during calls to sceVideoOutGetEventId.
For convenience, I've placed all relevant identifiers into a enum called OrbisVideoOutInternalEventId.
Thanks to @red_prig for the tips.

* Fix?

Seems like `static_cast<u32>(hint) & 0xFF == event.ident` here, and doing those right shifts on the event.ident winds up breaking stuff.
Without this change, the if always fails because event_id was getting set to 0 instead.

* Clang
2025-02-03 17:37:28 +02:00
kalaposfos13
02ad2b78fa Fork detection: Fix Windows naming + add a new check for fork detection (#2321)
* Possible fix for Windows

* Check if remote.pushDefault is set when generating the remote link

* Remove left-in lines I missed before
2025-02-03 12:53:57 +02:00
DemoJameson
cef7edaea9 Update zh_CN translation (#2328) 2025-02-03 12:53:40 +02:00
C4ndyF1sh
83abaafdfa qt: Add more options to the "Copy info..." section + update en.ts/de.ts (#2322)
* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h (last one)

* very small fix en.ts

* remove empty line

* merge https://github.com/shadps4-emu/shadPS4/pull/2316

Adds german translations to compatibility status
2025-02-03 12:53:26 +02:00
Yury
a55acae5ee Update ru_RU translation for 6.0 (#2318)
* Update ru translation for 6.0

* Escape special characters for ru

* Add and translate new strings for ru_RU

* Translate `Auto Select` in GPU selection

* Ru translation fixes
- added translation for `Auto Select`

* Fix typos in ru translation
2025-02-03 12:52:41 +02:00
DanielSvoboda
8d4261efba Cheats/Patches: Fix Mask Offset (#2323) 2025-02-03 12:52:23 +02:00
Martin
56b2f6c4cf add missing translations nb (#2317)
* add gamestatus tr nb

* add missing compatibilityinfoclass tr nb

* add missing GameListFrame tr nb
2025-02-03 12:52:10 +02:00
Missake212
0d65ef6f6e Adding french translation to game status and translating a forgotten sentence (#2315)
* Add translation to game status and translate a forgotten sentence

* menu

* vulkan ts
2025-02-03 12:51:54 +02:00
hspir404
c5cd4bc5cf Remove log line that was consuming as much as 0.6ms frame time (#2335) 2025-02-03 02:37:11 -08:00
squidbus
460c266e04 fix: Restore previous version of divergence PR. 2025-02-02 15:37:17 -08:00
squidbus
831903799b shader_recompiler: Insert end of divergence scope at last relevant instruction. (#2325) 2025-02-02 14:51:45 -08:00
Vladislav Mikhalin
1d8c607c15 hotfix: stronger conditions for the vtx offset error message 2025-02-01 20:44:10 +03:00
pdaloxd
83671ebf76 Translatable Compatibility Status (#2304)
* qt_gui: Made compatibility status translatable

* Translations: Added English and Spanish translation for compatibility status
2025-02-01 01:58:05 -08:00
squidbus
84c27eea2a texture_cache: Make sure left-overlapped mips get marked for rebind. (#2268) 2025-02-01 01:54:40 -08:00
squidbus
e1550c9091 audioout: Add error returns when not initialized. (#2309) 2025-02-01 10:52:40 +02:00
squidbus
259d5ef60b config: Restore previous keyboard mapping defaults. (#2313) 2025-02-01 11:34:41 +03:00
kalaposfos13
9aa6c5b951 Remapping: Documentation and defaults update + add option to use a unified config (#2302)
* Add a toggle to use unified or per-game configs, and add a deadzone example to the default config

* Add a checkbox to toggle config type

* clang
2025-01-31 18:41:11 +02:00
kalaposfos13
c4bfaa6031 Added keyboard and mouse input remapping, mouse movement to joystick logic, GUI and more (#1356)
* added support for loading keyboard config from file

* final minor update before pull request

* fix messing up the merge

* fix waitEvent to correctly handle mouse inputs

* add license

* Applied coding style fixes

* clang-format fucked up the .ini file

* actually fix clang changing ini syntax
use relative path for the ini file

* remove big commented out code blocks,
and fixed platform-dependent code

* fix windows hating me

* added mouse config option

* added toggle for mouse movement input (f7)

* fix license and style

* add numpad support i accidentally left out

* added support for mouse wheel (to buttons only)

* if keyboard config doesn't exist, autogenerate it

* added keybinds for "walk mode"

* Mouse movement input is now off by default

* code cleanup and misc fixes

* delete config file since it is now autogenerated

* F6 = F7 + F9

* added better mouse handling with config options

* Added capslock support

* fix clang-format

* Added support for mod key toggle key

* F6 and F7 are removed, F9 captures and enables the mouse

* Encapsulated globals and new classes in a new namespace

* Added mouse side button support

* Added per-game config

* relocated input parser to the new namespace

* changed parser parameters to make it possible to use it from the gui

* added home, end, pgup and pgdown

* Resolved merge conflict and refactored code

* Updated default keybindings

* Changed input handling to be single-threaded

* General code cleanup

* Start working on new backend

* Mouse polling, CMakeLists, and basic framework

* Output update handling, and reworked file creating, reading and parsing

* Parsing works now

* Single key button inputs work now

* Axis outputs work now

* Wheel works now (for me), l2/r2 handling improvements, and misc bugfixes

* Downgraded prints to log_debug, and implemented input hierarchy

* Implemented key toggle

* Added mouse parameter parsing

* clang-format

* Fixed clang and added a const keyword for mac

* Fix input hierarchy

* Fixed joysick halfmodes, and possibly the last update on input hierarchy

* clang-format

* Rewrote the default config to reflect new changes

* clang

* Update code style

* Updated sorting to accomodate for that one specific edge case

* Fix default config and the latest bug with input hiearchy

* Fix typo

* Temporarily added my GUI

* Update cmakelists

* Possible fix for Gravity Rush

* Update Help text, default config, and clang

* Updated README with the new keybind info

* okay so maybe the gravity rush fix might have slightly broken the joystick halfmode and key toggle

* Fixed mistakenly overwriting the last opened config with the default one if the GUI is opened multiple times in a session

* Updated Help descriptions and fixed mouse movement default parameters

* Fix crash if the Help dialog was opened a second time
If it's closed with the top right close button instead of clicking the Help button again, a required flag wasn't reset, making the next click on Help try to close a nonexistent window and segfault

* Added closing the config also closing the Help window, and fixed more segfaults due to mismatched flags

* Initial controller support

* clang and debug print cleanup

* Initial axis-to-button logic

* Updated Help text

* Added 'Reset to Default' button in GUI

* Minor text and description updates + fixed an issue with Help text box rendering

* Fix button-to-touchpad logic and l2/r2 handling, as they are both axes and buttons
The touchpad's button state was correctly handled, so games that use that were fine, but the touchDown flag was always set to true, so games that use this flag had problems, like Gravity Rush

* Fix merge conflict

* Clang

* Added back back button to touchpad binding

* Added touchpad button handling

* Added end-of-line comments and fixed some crashes happening with the VS debugger

* Apply recent changes from kbm-only

* Deadzone + initial directional axis-to-button mapping

* Added that one missing space in the README. Are you all happy now?

* Fixups from making everything use SDL

* Revert directional joystick code and fix a memory leak

* Change config directory name again to conform to project standards

* Clang

* Revert the old deeadzone code and properly add the new one

* Clang
2025-01-31 16:36:14 +02:00
jarred wilson
f3810cebea add 0.6.0 release to metainfo (#2300) 2025-01-31 14:55:14 +02:00
Sn0wCrack
fda8f1afa3 feat: set desktop file name to get icon on wayland (#2299) 2025-01-31 14:22:57 +02:00
poly
eed4de1da9 renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245)
* renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size

* shader_recompiler: add `v_trunc_f64` on inst format table
2025-01-31 13:52:31 +02:00
georgemoralis
8aea0fc7ee Revert "libkernel: handle special case in path for load module (#2269)" (#2298)
This reverts commit ec0cf25097.
2025-01-31 12:54:16 +02:00
panzone91
ec0cf25097 libkernel: handle special case in path for load module (#2269)
* libkernel: handle special case for load module

* fix linting
2025-01-31 10:51:03 +02:00
Daniel Nylander
49fc210833 Updated Swedish translation (#2270)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts

* Updated Swedish translation

* Adding copyright boilerplate
2025-01-31 10:50:40 +02:00
pdaloxd
f3c33b29dd Fix issue #1684 (#2277)
* Added recursive game scan and only using game directories

* Added recursion depth limit to scan directories

* Added recursive search by ID in cli mode

* Added recursive search to pkg installing
2025-01-31 10:50:02 +02:00
georgemoralis
8057ed408c started 0.6.1 WIP 2025-01-31 10:33:17 +02:00
georgemoralis
ec7a541263 tagged 0.6.0 release 2025-01-31 09:53:35 +02:00
Martin
a55cec1954 add advdebug translation nb (#2296)
* add advdebug translation nb

* vvl is a project so no tr
2025-01-31 08:35:31 +02:00
C4ndyF1sh
6e58c6c513 update german ts (#2294)
* Update de.ts (p1)

* Update de.ts (p2)

* Update de.ts (p3)

* Update de.ts (p4)
2025-01-31 08:35:06 +02:00
bigol83
647694d1b9 Update Italian translation (#2293)
* Update it.ts

Update Italian translation

* Update Italian translation

* Update Italian translation
2025-01-31 08:34:42 +02:00
tomboylover93
7ae1d73781 Fix minor issue with 'Emulator' group box (#2292) 2025-01-31 00:41:17 +02:00
kalaposfos13
be74f65864 Fix ccrash if remote is not set (#2291) 2025-01-31 00:14:13 +02:00
C4ndyF1sh
b5d63a31cc update german ts (#2290)
* Update de.ts (p1)

* Update de.ts (p2)
2025-01-31 00:05:50 +02:00
kalaposfos13
c77f62a738 Detect and log if the user is using a fork (#2219)
* Added fork detection

* Fallback to "origin" if branch is not found

* Add fork names to window titles

* clang
2025-01-30 22:45:49 +02:00
Missake212
52df7f6fe5 add french tl (#2289) 2025-01-30 22:18:45 +02:00
DanielSvoboda
ad5bd91a13 Fix game title sorting (#2286)
* Fix game title sorting

* fix

* fix

* fix
2025-01-30 10:34:42 -08:00
tomboylover93
e805b97520 Add Vulkan debug options to the Debug tab (#2254)
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
squidbus
c89c7e8fed cpu_patches: Always use AVX for certain patches. (#2274) 2025-01-30 18:17:03 +01:00
Zaid Ismail
19bbbf994c Fix game title sorting bug from Issue #2260 (#2284)
* Fix alphabetical sorting bug caused by case-sensitive string comparisons in GameListFrame.

* Fix bug with incorrect use of std::tolower.

* Fix clang-format error.

---------

Co-authored-by: Zaid Ismail <ZaidI@thoroughtec.com>
2025-01-30 14:09:50 +02:00
Missake212
3a163002d7 Update README.md (#2281)
Lot of people seem to think that building is required to use shad, adding a little note in the README to redirect them to tabs where they can simply download it.
2025-01-30 04:06:55 -08:00
squidbus
132a9d7d35 externals: Update MoltenVK (#2280)
Small fix for pipeline serialization from last change.
2025-01-30 01:38:34 -08:00
Bhaal42
d8b4114296 Patch 1 (#2278)
* Update fr.ts

Corrected some typos

* Update fr.ts

forgot plural
2025-01-30 10:25:29 +02:00
squidbus
0b50e2e270 sdl_window: Allow alternate face button keys on any system. (#2275)
* sdl_window: Allow alternate face button keys on any system.

* readme: Fix typo
2025-01-30 10:09:11 +02:00
Vinicius Rangel
0358271b93 Savefixes vii (#2279)
* savedata: rewrite save memory functions to handle slot id & better backup management

* savedata: auto-restore backup if needed

* safe save backup shutdown

replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
929e15260d shader_recompiler: Fix cube sampling coordinates. (#2266) 2025-01-29 18:14:36 -08:00
Missake212
4bb578f9fb updates french translation (#2262)
* updates the french translation

* fix space at the end

* forgot to translate a line

* final changes

* final changes 2
2025-01-29 12:45:44 +02:00
isshininu
aa847de043 Update ru_RU translation (#2267)
Several changes in ru_RU translation file.
2025-01-29 12:54:08 +03:00
squidbus
9bad66b24d hotfix: Raise videodec memory back up to 16MB.
Found a game that needs more, still should be low enough compared to before to fix some games.
2025-01-29 01:32:12 -08:00
ElBread3
78a0a755c5 qt_gui: Some game install features and fixes (#2261)
* open update folder + delete save folder + bulk install checkbox

* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
0575853be1 externals: Update MoltenVK. (#2264)
Adds support for VK_EXT_depth_clip_control
2025-01-28 17:56:05 -08:00
squidbus
a78f8afe58 libraries: Implement libSceZlib. (#2256)
* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
slick-daddy
2cdd873681 Update tr_TR.ts (#2255) 2025-01-28 18:47:12 +02:00
Martin
4b93b8b574 add missing translations and other corrections nb (#2253) 2025-01-28 18:47:00 +02:00
squidbus
8379922f8a hotfix: Reduce requested videodec memory block sizes.
This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
squidbus
d2127b38de vk_rasterizer: Keep viewport depth offset even without native depth clip control. (#2257) 2025-01-28 11:12:48 +03:00
panzone91
2837d848ed linker: handle relocation for exported modules (#2247) 2025-01-27 22:40:58 +02:00
F1219R
665261efc5 Update sq translation (#2251) 2025-01-27 17:39:27 +02:00
Vladislav Mikhalin
191e64bfa1 renderer: respect zmin/zmax even if clipping is disabled (#2250) 2025-01-27 00:17:23 -08:00
squidbus
6f04ea18e4 externals: Update MoltenVK (#2249)
Fixes broken vertex binding dynamic stride when used with tessellation.
2025-01-26 19:28:58 -08:00
Ian Carpenter
7d1631f9f4 memory_patcher: Remove hardcoded repositories when loading patches (#2241) 2025-01-26 15:46:59 -08:00
squidbus
46b5437fdf emulator: Use correct game folder mount when opening update eboot directly. (#2244) 2025-01-26 18:01:15 +02:00
squidbus
461148c227 qt: Prevent interacting with empty grid cells. (#2243) 2025-01-26 04:32:14 -08:00
squidbus
3960283a67 hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
squidbus
f1bc3b4f3d shader_recompiler: Add another constant propagation pass near the end. (#2231) 2025-01-25 14:59:18 -08:00
squidbus
a5a1253185 liverpool: Implement PM4 MEM_SEMAPHORE. (#2235) 2025-01-25 04:12:18 -08:00
Ian Carpenter
564dbc7b94 system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized (#2238) 2025-01-25 11:00:52 +02:00
squidbus
e433f3116d hotfix 2: clang format 2025-01-24 19:57:09 -08:00
squidbus
73b7d34460 hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f Fix stale heap read in UnmapMemoryImpl (#2232) 2025-01-24 23:56:21 +02:00
squidbus
361532418c externals: Update SPIRV-Cross for MoltenVK (#2237) 2025-01-24 12:47:24 -08:00
squidbus
a51c8c17e0 shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8 shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
poly
b3c573f798 libraries/fiber: print fiber ctx size on stack overflow 2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827 stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f Rebase of "Handle munmap over multiple VMAs" (#2233)
* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
squidbus
4d12de8149 hotfix: 64-bit shift fixups 2025-01-24 03:14:37 -08:00
Marcin Mikołajczyk
9dcf40e261 Handle more 64bit shifts in Translator (#1825) 2025-01-24 03:07:36 -08:00
squidbus
0f69697acb documents: Update CPU requirements. (#2229) 2025-01-24 10:48:39 +02:00
georgemoralis
481f420a89 Update building-linux.md 2025-01-24 10:28:14 +02:00
squidbus
d1b9a5adcc texture_cache: Do not overwrite overlap hit with a miss. (#2217) 2025-01-24 10:23:18 +02:00
squidbus
74710116f6 renderer_vulkan: Remove dead code. (#2228) 2025-01-24 10:21:56 +02:00
squidbus
91444a0545 liverpool: Fix tiled check for color buffer. (#2227) 2025-01-24 10:21:32 +02:00
DanielSvoboda
a8a779c79b Fix AutoUpdate Changelog (#2224) 2025-01-24 10:11:48 +02:00
georgemoralis
e652369f22 sdl3 update (#2221) 2025-01-23 23:58:43 +02:00
Log3rinioo
cc4ddd28c3 Add missing Polish translations and fix typos (#2222) 2025-01-23 23:56:06 +02:00
georgemoralis
0ebe817a28 Update building-linux.md 2025-01-23 23:46:15 +02:00
georgemoralis
cdca420a2e Update building-linux.md 2025-01-23 23:27:37 +02:00
georgemoralis
2e6c9b8f98 Revert "Optimize workflows by caching apt install (#2212)" (#2220)
This reverts commit fb738bc247.
2025-01-23 22:58:45 +02:00
Angelo Rosa
fb738bc247 Optimize workflows by caching apt install (#2212)
* optimize apt caches

* change on push syntax

* removing comments and check time improvements on following pushes

* add recursive submodule fetch

* Revert "add recursive submodule fetch"

This reverts commit b059bda3b8.

* restore old push on everyhing rule

* fix libfuse2 uncaching package

* moving qt deps outside from caching directives
2025-01-23 15:54:42 +02:00
DemoJameson
cef92fbcaa Update Simplified Chinese translation (#2216)
* Update Simplified Chinese translation

* Fix incorrect translation

* Fix new line
2025-01-23 13:28:44 +02:00
DanielSvoboda
cc2e13873f Fix showing debug menu bar / Devtools (#2214)
* Fix showing debug menu bar / Devtools

* Fix
2025-01-22 22:21:41 -03:00
georgemoralis
81e7e4b216 Update building-linux.md 2025-01-23 00:52:22 +02:00
DanielSvoboda
1fcfb07421 GUI: Settings improvements (#2213) 2025-01-23 00:21:52 +02:00
panzone91
d7c2cb17f3 update extension vector capacity (#2210) 2025-01-22 23:53:54 +02:00
tomboylover93
c015ac1344 Update Linux building documentation (#2211)
* wip: redo build instructions guide for Linux

* Add Linux screenshots directory to REUSE.toml

* change links for Visual Studio Code images

* change instructions for building from terminal

reference: https://github.com/shadps4-emu/shadPS4/pull/2211#issuecomment-2608134455
2025-01-22 23:53:27 +02:00
お餅のCreeeper
e584444aa3 Update Japanese translation (#2209)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2025-01-22 23:52:27 +02:00
Vinicius Rangel
b3bce086b3 devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
Stephen Miller
2968cf5a99 sceKernelVirtualQuery Fixes (#2204) 2025-01-22 16:06:27 +01:00
f3d209
adbff4056f Added ability to change save data path (#2199)
* added ability to change save data path

* get default save data path from fs

* add copyright

* formatting
2025-01-22 12:10:35 +02:00
Stephen Miller
78ae9613c5 Fix for address_space initialization on Windows (#2202)
Should fix some `Region coalescing failed: Attempt to access invalid address.` crashes.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-22 12:07:43 +02:00
squidbus
2a4798cfa6 tile: Fix some tile thickness calculation errors. (#2203)
* tile: Fix some tile thickness calculation errors.

* tile: Do not pad mip height to tile height.
2025-01-22 09:40:00 +01:00
polyproxy
5c62a00134 clang-format (again) 2025-01-21 21:14:05 +01:00
polyproxy
41b3942833 clang-format 2025-01-21 19:34:05 +01:00
polyproxy
84a341dce5 remove BADF return 2025-01-21 19:30:34 +01:00
polyproxy
3563b88d8c hotfix: use logger device on stdin 2025-01-21 19:28:39 +01:00
squidbus
95a30b2b3e texture_cache: Lock when updating image. (#2198) 2025-01-20 22:38:09 +01:00
squidbus
a3967ccdb4 externals: Update vulkan-headers (#2197) 2025-01-20 14:48:32 +02:00
squidbus
e1132db197 texture_cache: Prevent unregistered images from being tracked. (#2196) 2025-01-20 08:33:37 +01:00
Stephen Miller
0f93edb377 Implement IMAGE_ATOMIC_SWAP (#2194)
We already handle everything for this opcode in our IMAGE_ATOMIC function, so implementing this is fairly simple.
Should improve Wipeout 3.
2025-01-19 19:20:51 -08:00
Stephen Miller
4fa501c8d5 Additional libSceNpManager functions and cleanup (#2195)
* Error return on sceNpGetAccountIdA

Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.

Parameters are based on fpPS4 code.

* Fix compile

* Move errors to separate file

* Cleanup function headers

Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.

* Add proper parameter checks

* Implement sceNpGetAccountId

This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.

* Implement sceNpHasSignedUp

* Fix sceNpGetAccountId

Further hardware testing shows that these always write 0 to account_id when failing.

* Update np_manager.cpp
2025-01-19 19:12:42 -08:00
squidbus
d14e57f6a8 hotfix: Move some command buffer references down.
Prevents references becoming stale due to stream buffer flushes.
2025-01-19 18:45:37 -08:00
DanielSvoboda
80092b6367 Fix SurfaceFormat Format4_4_4_4 (#2193)
* Fix SurfaceFormat Format4_4_4_4

Pac-Man 256

* add_extension
2025-01-19 15:09:10 -08:00
DanielSvoboda
201f2817ca Fix SurfaceFormat Format1_5_5_5 - Format5_5_5_1 (#2191)
* Fix SurfaceFormat Format1_5_5_5 - again

* Fix Format5_5_5_1
2025-01-19 13:55:27 -08:00
DanielSvoboda
17ac63d23a Fix SurfaceFormat (#2188) 2025-01-19 17:47:40 +02:00
DanielSvoboda
c8bbecda26 Devtools: Close Button ( X ) (#2187) 2025-01-19 17:45:24 +02:00
georgemoralis
a7d45231b7 Filesystem devices (#2184)
* added dummy devices

* More WIP

* added urandom,srandom,random,console,deci_tty6 devices

* small fix

* macOS fix
2025-01-19 10:44:57 -03:00
Quang Ngô
ec0dfb32b5 Some ImGui tweaks for the game window (#2183)
* Remove window border
* Remove window rounding
* Set background color to black
2025-01-19 09:03:15 -03:00
squidbus
746f2e091d tile: Account for thickness in micro tiled size calculation. (#2185) 2025-01-19 12:06:31 +01:00
Vladislav Mikhalin
269ce12614 fix build on arch 2025-01-18 16:54:06 +03:00
¥IGA
388548ba47 pad: Configurable DeadZone (#2030) 2025-01-18 16:02:02 +03:00
kalaposfos13
3b92cd1c1a CLI: Add argument to pass an argument to the game (#2135) 2025-01-18 15:21:08 +03:00
Quang Ngô
1ea5f8f092 input: Unbroke KBM-only input (#2179) 2025-01-18 13:48:39 +03:00
squidbus
c80151adde vk_presenter: Fix splash issues. (#2180) 2025-01-18 02:29:19 -08:00
squidbus
d361579618 texture_cache: Fix image mip overlap. (#2177) 2025-01-18 10:35:44 +01:00
squidbus
12364b197a renderer_vulkan: Remove swapchain image reinterpretation. (#2176) 2025-01-18 01:13:16 -08:00
Quang Ngô
81ad575b22 video_core: Use adaptive mutex on Linux (#2105)
Fix performance regression with #1973 on SteamDeck
2025-01-17 23:47:38 -08:00
Quang Ngô
9a956f5ed0 renderer_vulkan: Clear blank frame (#2095)
* renderer_vulkan: Clear blank frame

Fix display of garbage images on startup on some drivers.

* Remove duplicated attachment declarations

* Remove duplicated rendering_info declarations
2025-01-17 23:08:45 -08:00
tomboylover93
40385e13e7 qt: Improve user experience on Steam Deck and window managers (#2103) 2025-01-18 10:08:20 +03:00
Quang Ngô
90b04e8cc0 input: Don't use old input state in GameController::ReadState() (#2170) 2025-01-18 09:59:38 +03:00
Vladislav Mikhalin
7b8177f48e renderer: handle disabled clipping (#2146)
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-18 09:20:38 +03:00
Ian Maclachlan
a5440e0e43 Update kernel.cpp (#2125)
In kernel.cpp boost io_context.reset() deprecated/discontinued in latest versions.  Changed to io_context.restart() as recommended.
2025-01-17 22:16:07 -08:00
¥IGA
e134fc5f1e Qt: Open shadPS4 Folder (#2107)
* Qt: Open shadPS4 Folder

* clang-format

* Change order

* Update pt_BR.ts
2025-01-17 22:09:10 -08:00
polybiusproxy
99a04357d1 don't compile cs with higher shared memory than supported (#2175) 2025-01-17 21:51:33 +01:00
Vinicius Rangel
4e8c178aec imgui: central node auto-hide tab (#2174) 2025-01-17 16:11:37 -03:00
Plínio Larrubia
0cee59cbe6 ci: Don't use the same cache for clang and gcc on linux (#2173) 2025-01-17 16:56:52 +02:00
squidbus
9e5b50c866 vk_platform: Clean up unnecessary debug message filters. (#2171) 2025-01-17 10:16:15 +02:00
squidbus
1d3427780a renderer_vulkan: Fix present related validation errors. (#2169) 2025-01-17 10:16:03 +02:00
squidbus
1e5b316ac4 renderer_vulkan: Add debug markers for presenter. (#2167) 2025-01-17 10:15:43 +02:00
baggins183
c13b29662e handle control point strides that arent a multiple of 16 (#2172) 2025-01-17 10:14:54 +02:00
squidbus
3b474a12f9 shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00
squidbus
eb49193309 liverpool: Revert queue scope markers. (#2166) 2025-01-16 18:24:29 -08:00
Vinicius Rangel
8695383d35 keep framerate stable even without vsync (#2165) 2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730 Render without rendering (#2152)
* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller
440a693fae Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163) 2025-01-16 18:22:39 +01:00
georgemoralis
4695aaa830 sceKernelAio* implementation (#2160)
* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository

* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus
34a5f2319c network: Remove firing Np callbacks from check stubs. (#2161) 2025-01-16 13:17:07 +02:00
squidbus
da2b58f66e resource_tracking_pass: Persist image resource atomic designation. (#2158) 2025-01-16 12:36:41 +02:00
squidbus
b3739bea92 renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings.

* liverpool: Add scope markers for graphics/compute queues.

* liverpool: Remove unneeded extra label from command buffer markers.

* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
DanielSvoboda
1c3048ccc2 Fix V_FRACT_F64 (#2156) 2025-01-15 16:45:02 +01:00
Stephen Miller
5a7d45fdfa Missing pthread exports (#2144) 2025-01-15 18:37:20 +03:00
squidbus
53d0a309cc liverpool_to_vk: Add R32Uint depth promote. (#2145) 2025-01-15 18:33:15 +03:00
Stephen Miller
c10f9b8269 Add libSceNpWebApi (#2150)
Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus
5040be1640 renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
jarred wilson
d94abffd9a Fix: rename yakuza screenshot to correct game (#2141) 2025-01-13 12:54:20 +02:00
squidbus
4719d32295 sdl: Respect text input main thread requirements. (#2138) 2025-01-12 22:44:42 +02:00
kalaposfos13
4f2f9494b0 GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller
c6ab149c56 libSceHttp2 Stubs (#2139)
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
psucien
394331f206 video_core: detiler: display micro 64bpp (#2137) 2025-01-12 19:25:25 +01:00
Stephen Miller
8a309c30a9 Check thread param on posix_pthread_rename_np (#2133) 2025-01-12 11:24:49 +02:00
Stephen Miller
466e071c97 Add libSceSsl2 stubs (#2132)
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
squidbus
82cb298c5c shader_recompiler: Remove AMD native CubeFaceCoord. (#2129) 2025-01-11 13:57:49 -08:00
squidbus
5810c88c00 hotfix: Fix cube instructions. 2025-01-11 12:04:46 -08:00
Stephen Miller
62bbad62fc Implement sceNpCmp functions (#2114) 2025-01-11 17:58:07 +01:00
DemoJameson
5ac7e70e4b Update zh_CN.ts (#2122) 2025-01-11 17:55:10 +01:00
squidbus
5c845d4ecc hotfix: Constrain view layers to actual layers. 2025-01-10 16:30:28 -08:00
squidbus
6ec68f66a9 hotfix: Check correct template for setting binding divisor. 2025-01-10 15:59:20 -08:00
Quang Ngô
cfaea1ea6d qt_gui: Fix shortcut's name got cut off in some cases (#2116)
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DanielSvoboda
4a21d94871 Fix -PKG Viewer -Button install (#2113)
https://github.com/shadps4-emu/shadPS4/issues/2112
2025-01-10 22:58:41 +02:00
squidbus
e656093d85 shader_recompiler: Fix some image view type issues. (#2118) 2025-01-10 12:35:03 -08:00
squidbus
562ed2a025 renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
squidbus
4563b6379d amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
squidbus
725814ce01 shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
DanielSvoboda
93402620de GUI: Open Log Location - Button (#2102) 2025-01-09 08:42:07 +02:00
squidbus
65f9bbbfed shader_recompiler: Ignore exec mask for scalar instructions. (#2097) 2025-01-08 19:14:06 +02:00
tomboylover93
0eee36cbc7 ci: Add GCC build job for Linux (#2027)
* Add GCC CI build job

* gcc-ci: Change Clang CI job naming to avoid confusion

* gcc-ci: Remove GCC CI job from pre-release

This also removes the packaging step for linux-sdl-gcc and linux-qt-gcc so that the only available artifacts for download are compiled with Clang

* gcc-ci: Remove -clang prefix from Clang build jobs

* hot-fix

* specify gcc-14

* hot-fix: use system rapidjson

* use rapidjson-dev

* revert "use system rapidjson"
2025-01-08 14:41:01 +02:00
Stephen Miller
fc50567fc2 Unmap Fixes (#2080)
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
e791ff4c5c externals: Update discord-rpc. (#2094) 2025-01-08 13:50:39 +02:00
squidbus
8f5bcb0f1c file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
squidbus
af8c748e9c elf_info: Fix GCC build. (#2089) 2025-01-07 17:37:08 +02:00
Quang Ngô
3e5d4bb69c Fix double closing tag in metainfo.xml (#2090) 2025-01-07 17:36:56 +02:00
jarred wilson
c055c80c6f Remove releases.xml references (#2087) 2025-01-07 17:11:01 +02:00
Florian Piesche
a4c18b1434 Move release info into metainfo.xml (#2085) 2025-01-07 16:05:15 +02:00
kalaposfos13
4df0d9c035 Add support for true fullscreen (#2016)
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R
32fc983ef8 Update sq translation (#2084)
* Update sq translation

* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus
b0d7feb292 video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13
c3ecf599ad Add motion controls toggle (#2029)
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00
squidbus
86038e6a71 shader_recompiler: Fix V_CMP_U_F32 (#2082) 2025-01-07 11:36:14 +02:00
Daniel Nylander
7bf467c653 Updated Swedish translation with additional strings (#2081)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts
2025-01-07 09:55:53 +02:00
¥IGA
869bf85e9a CI: Switch to Windows 2025 & Reduce Warnings (#2052) 2025-01-07 09:07:41 +02:00
squidbus
c08fc85b72 renderer_vulkan: Fix null buffer views with wrong format. (#2079) 2025-01-07 07:00:07 +02:00
DanielSvoboda
39b511070a TR: remove 'location' (#2078) 2025-01-07 06:58:49 +02:00
psucien
5559f35905 hot-fix: buffers resolve barriers fixed 2025-01-06 22:50:09 +01:00
Daniel Nylander
6f3c767b99 Adding Swedish translation (#2075) 2025-01-06 23:10:15 +02:00
georgemoralis
121328eced dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
squidbus
fb67d948b6 vk_resource_pool: Handle eErrorFragmentedPool. (#2071) 2025-01-06 15:31:45 +02:00
squidbus
7cdeb51670 renderer_vulkan: Add debug names to pipelines. (#2069) 2025-01-06 15:31:25 +02:00
squidbus
8879380427 shader_recompiler: Implement S_BITSET(0/1)_B32 (#2039) 2025-01-06 01:08:27 +02:00
Stephen Miller
e5f638b378 fix scePlayGoGetLocus (#2067)
Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
Bettehem
4dcd7f0271 translation: Update Finnish translation (#2057) 2025-01-06 00:46:08 +02:00
squidbus
c0f57df4e6 vk_instance: Enable additional debug tagging if crash diagnostics is enabled. (#2066) 2025-01-06 00:45:54 +02:00
Vladislav Mikhalin
8f33dfe4f1 infra: require the log to be attched in template 2025-01-05 14:10:23 +03:00
Mahmoud Adel
79663789bd bump up vector size to 64 in image_info and image_binding (#2055)
solves ```boost::bad_alloc``` error when compiling shaders
2025-01-05 00:02:37 +02:00
psucien
9d3143231c macOS build fixed; indirect_args_addr moved out from queues context 2025-01-04 22:44:46 +01:00
psucien
7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
Quang Ngô
f2f24bb2cd input: Add missing poll lock (#2044) 2025-01-04 14:33:23 +02:00
squidbus
f42b8acf47 sdl_audio: Remove buffer samples hint. (#2038) 2025-01-04 14:33:07 +02:00
squidbus
78a32a3c0f image_info: Add Neo mode macro tile extents. (#2045) 2025-01-04 11:44:14 +01:00
psucien
ddc658f8c8 clang-format 2025-01-04 00:32:17 +01:00
squidbus
7153bc8d8f kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
psucien
8e8671323a texture_cache: slight detilers refactoring (#2036) 2025-01-03 21:42:23 +01:00
squidbus
c2be12f009 amdgpu: Add some resource bits for Neo mode. (#2035) 2025-01-03 21:25:20 +01:00
squidbus
9434cae458 gnmdriver: Implement neo mode differences. (#2011)
* gnmdriver: Implement neo mode differences.

* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
¥IGA
2951788afc texture_cache: Adding some missing textures (#2031) 2025-01-03 20:11:24 +01:00
psucien
345d55669e texture_cache: 8bpp macro detiler 2025-01-02 23:27:18 +01:00
georgemoralis
4e1733222f fixed deadzones (#2025) 2025-01-02 23:21:43 +02:00
TheTurtle
dcc662ff1a ir_passes: Integrate DS barriers in block (#2020) 2025-01-02 22:52:10 +02:00
Stephen Miller
67c531298a Fixup returns (#2023)
On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
TheTurtle
77d2172441 renderer_vulkan: Cleanup and improve barriers in caches (#1865)
* texture_cache: Stricter barriers on image upload

* buffer_cache: Stricter barrier for vkCmdUpdateBuffer

* vk_rasterizer: Barrier also normal buffers and make it apply to all stages

* texture_cache: Minor barrier cleanup

* Batch image and buffer barriers in a single command

* clang format
2025-01-02 19:43:56 +01:00
psucien
f7a8e2409c hot-fix: debug build 2025-01-02 19:41:15 +01:00
polyproxy
55ccec4a38 fix typos 2025-01-02 18:40:10 +01:00
Vinicius Rangel
c977011d2f Merge pull request #2014 from viniciuslrangel/save-fixes-vi
Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA
b87bca2e46 Reduce USBD Log Spamming (#2019) 2025-01-02 17:37:19 +02:00
squidbus
55b50171f8 audio: Improve port state guards. (#1998) 2025-01-02 17:33:53 +02:00
liberodark
596f4cdf0e Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
TheTurtle
c25447097e buffer_cache: Improve buffer cache locking contention (#1973)
* Improve buffer cache locking contention

* buffer_cache: Revert some changes

* clang fmt 1

* clang fmt 2

* clang fmt 3

* buffer_cache: Fix build
2025-01-02 15:39:02 +02:00
hspir404
6862c9aad7 Speed up LiverpoolToVK::SurfaceFormat (#1982)
* Speed up LiverpoolToVK::SurfaceFormat

In Bloodborne this shows up as the function with the very highest cumulative "exclusive time". This is true both in scenes that perform poorly, and scenes that perform well.

I took (approximately) 10s samples using an 8khz sampling profiler.

In the Nightmare Grand Cathedral (looking towards the stairs, at the rest of the level):
- Reduced total time from 757.34ms to 82.61ms (out of ~10000ms).
- Reduced average frame times by 2ms (though according to the graph, the gap may be as big as 9ms every N frames).

In the Hunter's Dream (in the spawn position):
- Reduced the total time from 486.50ms to 53.83ms (out of ~10000ms).
- Average frame times appear to be roughly the same.

These are profiles of the change vs the version currently in the main branch. These improvements also improve things in the `threading` branch. They might improve them even more in that branch, but I didn't bother keeping track of my measurements as well in that branch. I believe this change will still be useful even when that branch is stabilized and merged.

It could be there are other bottlenecks in rendering on this branch that are preventing this code from being the critical path in places like the Hunter's Dream, where performance isn't currently as constrained. That might explain why the reduction in call times isn't resulting in a higher frame rate.

* Implement SurfaceFormat with derived lookup table instead of switch

* Clang format fixes
2025-01-02 15:38:51 +02:00
Mahmoud Adel
099e685bff add R16Uint to Format Detiler (#1995)
helps with Matterfall
2025-01-02 14:29:57 +02:00
polyproxy
1926900945 hotfix: reset stop source on thread stop 2025-01-02 12:30:05 +01:00
polyproxy
33afc00c3a Update improper wording in translations 2025-01-02 10:07:48 +01:00
Vinicius Rangel
3109bd245f savedata: Avoid Save memory concurrency 2025-01-02 05:04:54 -03:00
DanielSvoboda
8b66e9f78d GUI: Settings - Trophy Key (#2013)
* GUI: Settings-Trophy Key

* -

* QLineEdit::Password

* clang

* size
2025-01-02 09:15:08 +02:00
georgemoralis
4e0757ed55 Removed LLE libs (#2012)
* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough

* fixup
2025-01-01 23:08:56 +02:00
Vladislav Mikhalin
46720e756b infra: more clarifications in issue templates (#2010) 2025-01-01 23:08:04 +03:00
psucien
40211642ca kernel: memory: PRT mapped area setter/getter 2025-01-01 21:04:59 +01:00
psucien
444016df7e Fix for trophy decryption (#2005)
* fix for trophy decryption

* more sanity checks

* switch back to strings for simplicity

* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
kalaposfos13
15c9bb0e83 Motion controls (#1984)
* Initial motion controls

* Store sensor polling rate, and add more logging

* Revert commented out logging for testing purposes

* Code cleanup & clang

* New orientation handling

* clang
2025-01-01 20:05:22 +02:00
Stephen Miller
5631a31640 Fix flags (#1999) 2025-01-01 19:34:40 +02:00
polybiusproxy
a76e8f0211 clang-format 2025-01-01 13:21:00 +01:00
georgemoralis
283442b42f Storing encryption trophy key in config.toml (#1930)
* get trophy key from toml file

* clang format fix

* get trophy key from toml file

* clang format fix

* merge fixes

* Update config.cpp
2025-01-01 12:04:51 +02:00
psucien
d69341fd31 hot-fix: detiler: forgotten lut optimizations 2025-01-01 03:40:28 +01:00
oltolm
65cd3be4ca Qt: fix deprecation warnings (#1672) 2024-12-31 20:08:47 +02:00
psucien
174b5c0f95 kernel: equeue: added missing sceKernelDeleteHRTimerEvent 2024-12-31 17:24:56 +01:00
squidbus
48c51bd9ef audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing.

* audio: Handle SDL audio queue stalls.

* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
927dc6d95c vk_platform: Fix incorrect type for MVK debug flag. (#1993) 2024-12-31 12:38:30 +02:00
squidbus
f41829707d equeue: Fix regression from Filter type. (#1992) 2024-12-31 12:16:26 +02:00
Vladislav Mikhalin
052473e048 infra: emphasize the contact information (#1990) 2024-12-31 11:02:33 +02:00
squidbus
e1cf1f500d native_clock: Remove unused process code. (#1989) 2024-12-31 10:04:26 +02:00
squidbus
41d64a200d shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
squidbus
284f473a52 shader_recompiler: Fix BitCount64 and FindILsb64 (#1978) 2024-12-31 06:10:29 +02:00
baggins183
62780e4e43 Initialize V0 to PrimitiveId in hull shader (#1985) 2024-12-31 06:00:52 +02:00
Stephen Miller
9091223396 Fix sceKernelGetEventFilter (#1987) 2024-12-31 05:59:14 +02:00
Vladislav Mikhalin
dd3f24614b infra: updated github issue templates 2024-12-29 21:13:19 +01:00
Nenkai
ac2e8c2602 gnmdriver: remove redundant EqEventType assert (#1975) 2024-12-29 19:15:04 +01:00
squidbus
38f1cc2652 renderer_vulkan: Render polygons using triangle fans. (#1969) 2024-12-29 12:30:37 +01:00
Quang Ngô
1bc27135e3 renderer_vulkan: fix deadlock when resizing the SDL window (#1860)
* renderer_vulkan: Fix deadlock when resizing the SDL window

* Address review comment
2024-12-29 13:22:35 +02:00
Vladislav Mikhalin
ee72d99947 ajm: added stubbed statistics instance (#1924)
* ajm: added stubbed statistics instance

* fixed a typo, thanks poly

* fixed clang-format

* removed unused struct

* small fixes

* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
TheTurtle
f09a95453e hot-fix: Correct queue id in dispatch indirect
I missed this
2024-12-29 12:48:45 +02:00
Mahmoud Adel
e952013fe0 add EventWrite and DispatchIndirect to ProcessCompute (#1948)
* add EventWrite and DispatchIndirect to ProcessCompute

helps Alienation go Ingame

* apply review changes

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-29 12:47:15 +02:00
squidbus
f8177902a5 cubeb_audio: Make sure COM is initialized on Windows. (#1958) 2024-12-29 12:46:59 +02:00
TheTurtle
4b2db61120 Update issue templates 2024-12-29 12:45:18 +02:00
squidbus
248220fef3 pthread: Change minimum stack for HLE to additional stack. (#1960) 2024-12-29 12:37:37 +02:00
baggins183
62c47cb1b7 recompiler: handle reads of output variables in hull shaders (#1962)
* Handle output control point reads in hull shader. Might need additional barriers

* output storage class
2024-12-29 12:37:15 +02:00
squidbus
da9e45b582 build: Update MoltenVK and fix missing add_dependencies for copy. (#1970)
* build: Fix missing add_dependencies for MoltenVK copy target.

* externals: Update MoltenVK
2024-12-29 12:36:41 +02:00
Quang Ngô
202c1046a1 Fix loading RenderDoc in offline mode for Linux (#1968) 2024-12-29 12:36:29 +02:00
Quang Ngô
468d7ea80e config: Don't load config in the Emulator class (#1965)
Allows overriding of configs in frontends.

Fix set fullscreen not working when specified in the CLI.
2024-12-29 12:36:16 +02:00
Quang Ngô
ab7e794f23 sdl: Limit minimum window size (#1966) 2024-12-29 12:35:52 +02:00
polyproxy
ee974414d2 hotfix: fix fiber initialization 2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444 libraries/fiber: implement context switching (#1950) 2024-12-28 17:33:40 +01:00
tomboylover93
e8b0fdd6cc style: add Tokyo Night theme (#1811)
* style: add Tokyo Night theme

* clang-format: Update main_window_themes.h
2024-12-28 17:09:33 +02:00
Quang Ngô
a8b4e14bf5 Fix SDL version cannot launch game using game ID (#1650)
* Fix SDL version cannot launch game using game ID

Missing from https://github.com/shadps4-emu/shadPS4/pull/1507.

* Added --add-game-folder argument
Also added "treat the last argument as the game, if it isn't found already" option to the qt version

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2024-12-28 16:35:12 +02:00
rainmakerv2
8447d6ea1c Remove PS4 pro mode from GUI, can still be edited in from config file (#1871) 2024-12-28 14:30:26 +01:00
jas0n098
63d2d1ebe8 Handle RectList primitives in Geometry shaders (#1936) 2024-12-28 13:19:41 +02:00
DemoJameson
668d5f65dc Update zh_CN translation (#1946) 2024-12-28 13:19:16 +02:00
Quang Ngô
99e1e028c0 texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
georgemoralis
f0352d2f7d Updated dev team (sorry frodo , the ring is yours) 2024-12-28 13:16:25 +02:00
georgemoralis
c8b704e4a3 Update README.md 2024-12-28 13:06:51 +02:00
georgemoralis
fc2fd9fd3c Update README.md with latest (not quite) addition to dev team 2024-12-28 13:05:53 +02:00
polybiusproxy
817a62468e core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94 libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
DemoJameson
9aabe98e4e Fix a translation not working (#1947) 2024-12-28 11:49:44 +01:00
psucien
04933ac863 hot-fix: handle ASC ring wrap 2024-12-28 11:44:11 +01:00
Stephen Miller
122fe22a32 Implement IMAGE_GATHER4 and IMAGE_GATHER4_O (#1939)
* Implement IMAGE_GATHER4_O

Used by The Last of Us Remastered.

* Fix type on IMAGE_GATHER4_C_LZ

Had a different set of types compared to the other IMAGE_GATHER4 ops.

* IMAGE_GATHER4
2024-12-28 02:42:41 +02:00
squidbus
49ffb7b120 sdl_audio: Implement SetVolume and add more error checking. (#1935) 2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22 knack fixes by niko (#1933) 2024-12-27 23:03:03 +02:00
DanielSvoboda
abe85fd3e0 GUI: Fix TR Units - Size and Time - more... (#1927)
* GUI: TR Units - Size and Time

Added translation for these units:
B, KB, MB, GB, TB
h, m, s

Added missing text:
Games: - text in the lower left corner
Compatibility...
Update database
View report
Submit a report

Fixed the size of the settings menu

* Audio Backend

* Fixed the size of the settings menu
2024-12-27 22:23:11 +02:00
squidbus
f4c1d827d5 build: Do not generate files in source. (#1929) 2024-12-27 22:20:30 +02:00
squidbus
115aa61d04 build: Fix MoltenVK bundling copy. (#1928) 2024-12-27 22:10:16 +02:00
squidbus
333f35ef25 audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b equeue: sceGnmGetEqEventType/sceKernelGetEventData impl (#1839) 2024-12-27 20:33:45 +02:00
Martin
e40ede5db2 Update nb translation (#1904)
* add more translations and make more consistent nb

* typo and make easier to read

* fix wording
2024-12-27 16:51:23 +02:00
Yury
ff4d37cbc8 Update russian translation for 0.5.0 (#1903) 2024-12-27 16:50:46 +02:00
Quang Ngô
0351b864d0 texture_cache: Enable anisotropic filtering (#1872) 2024-12-27 16:47:26 +02:00
squidbus
a86ee7e7f5 vk_platform: Enable MoltenVK debug if crash diagnostics is enabled. (#1887)
* vk_platform: Enable MoltenVK debug if crash diagnostics is enabled.

* build: Make sure MoltenVK gets re-bundled when changed.
2024-12-27 16:46:31 +02:00
squidbus
b1f74660df shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889)
* shader_recompiler: Implement S_BCNT1_I32_B64

* shader_recompiler: Implement S_FF1_I32_B64

* shader_recompiler: Implement IEqual for 64-bit.

* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
mailwl
1c5947d93b Load HLE library if native library can't be loaded (#1899) 2024-12-27 16:44:57 +02:00
¥IGA
cf84c46a49 Fix for D32Sfloat and R8Snorm Tiled image (#1898)
* Fix for D32Sfloat Tiled image

* Fix for R8Snorm Tiled image
2024-12-27 16:43:44 +02:00
mailwl
0677d7a214 Avoid to access invalid iterator (#1892) 2024-12-27 16:43:10 +02:00
DanielSvoboda
9b8de8d320 Fix TR (#1897) 2024-12-27 13:54:31 +02:00
bigol83
4e8b8887df Fix typo (#1918) 2024-12-27 13:53:58 +02:00
f8ith
5dd1e7c32e settings-dialog: use grid layout (#1920) 2024-12-27 13:53:41 +02:00
Vinicius Rangel
edc027a8bc Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff hot-fix: Drop key
* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b hotfix: fix incorrect appcontent available space size 2024-12-26 13:18:53 +01:00
Mohsen
91d4044162 Translated most of the remaining texts into Persian (fa_IR.ts) and fixed incorrect translations (#1885) 2024-12-26 13:01:31 +01:00
F1219R
e885088632 Update sq translation (#1893) 2024-12-26 12:58:42 +01:00
bigol83
ba9273d1cc Update it.ts (#1894)
Add missing translation and fixed some typos
2024-12-26 12:53:20 +01:00
rafael-57
5f9abd1db4 Add info for QT Multimedia (#1886)
QT Multimedia is mandatory for building on Windows, and it's not mentioned in the guide.
2024-12-26 01:55:15 +02:00
DanielSvoboda
0939082aca Fix button changelog (#1882) 2024-12-25 23:58:19 +02:00
georgemoralis
3a1a3fc75e 0.5.1 WIP started 2024-12-25 22:42:49 +02:00
831 changed files with 165341 additions and 74767 deletions

View File

@@ -10,7 +10,7 @@ if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dis
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-18
CLANG_FORMAT=clang-format-19
$CLANG_FORMAT --version
if [ "$GITHUB_EVENT_NAME" = "pull_request" ]; then

View File

@@ -0,0 +1,76 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Application Bug Report
description: Problem with the application itself (ie. bad file path handling, UX issue)
title: "[APP BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected Behavior
description: "A clear and concise description of what you expected to happen"
validations:
required: false
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: Intel Core i7-8700"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: nVidia GTX 1650"
validations:
required: true
- type: input
id: ram
attributes:
label: Amount of RAM in GB
placeholder: "Example: 16 GB"
validations:
required: true

10
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,10 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
blank_issues_enabled: false
contact_links:
- name: Discord
url: https://discord.gg/bFJxfftGW6
about: Get direct support and hang out with us
- name: Wiki
url: https://github.com/shadps4-emu/shadPS4/wiki
about: Information, guides, etc.

View File

@@ -0,0 +1,54 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Feature Request
description: Suggest a new feature or improve an existing one
title: "[Feature Request]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- type: textarea
id: desc
attributes:
label: Description
description: |
A concise description of the feature you want
Include step by step examples of how the feature should work under various circumstances
validations:
required: true
- type: textarea
id: reason
attributes:
label: Reason
description: |
Give a reason why you want this feature
- How will it make things easier for you?
- How does this feature help your enjoyment of the emulator?
- What does it provide that isn't being provided currently?
validations:
required: true
- type: textarea
id: examples
attributes:
label: Examples
description: |
Provide examples of the feature as implemented by other software
Include screenshots or video if you like to help demonstrate how you'd like this feature to work
validations:
required: false

View File

@@ -0,0 +1,95 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Game Emulation Bug Report
description: Problem in a game (ie. graphical artifacts, crashes, etc.)
title: "[GAME BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
This repository does not provide support for modded games. You should perform and test a clean game installation before submitting an issue.
This repository does not provide support for game patches. If you are having issues with patches please refer to [Cheats and Patches Repository](https://github.com/shadps4-emu/ps4_cheats).
Before submitting an issue please check [Game Compatibility Repository](https://github.com/shadps4-compatibility/shadps4-game-compatibility) for the information about the status of the game.
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist (we expect you to perform these steps before opening the issue)
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- label: I have re-dumped the game and performed a clean install without mods and the issue is still present.
required: true
- label: I have disabled all patches and cheats and the issue is still present.
required: true
- label: I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-dumping-firmware-modules) installed.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: Intel Core i7-8700"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: nVidia GTX 1650"
validations:
required: true
- type: input
id: ram
attributes:
label: Amount of RAM in GB
placeholder: "Example: 16 GB"
validations:
required: true
- type: input
id: vram
attributes:
label: Amount of VRAM in GB
placeholder: "Example: 8 GB"
validations:
required: true
- type: textarea
id: logs
attributes:
label: "Log File"
description: Drag and drop the log file here. It can be found by right clicking on a game name -> Open Folder... -> Open Log Folder. Make sure that the log type is set to `sync`.
validations:
required: true

View File

@@ -14,38 +14,38 @@ env:
jobs:
reuse:
runs-on: ubuntu-latest
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
- uses: fsfe/reuse-action@v5
clang-format:
runs-on: ubuntu-latest
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
fetch-depth: 0
- name: Install
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-18 main'
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
sudo apt update
sudo apt install clang-format-18
sudo apt install clang-format-19
- name: Build
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh
get-info:
runs-on: ubuntu-latest
runs-on: ubuntu-24.04
outputs:
date: ${{ steps.vars.outputs.date }}
shorthash: ${{ steps.vars.outputs.shorthash }}
fullhash: ${{ steps.vars.outputs.fullhash }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
- name: Get date and git hash
id: vars
run: |
@@ -57,10 +57,10 @@ jobs:
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
windows-sdl:
runs-on: windows-latest
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
@@ -76,18 +76,13 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
@@ -101,20 +96,20 @@ jobs:
path: ${{github.workspace}}/build/shadPS4.exe
windows-qt:
runs-on: windows-latest
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.3
version: 6.9.3
host: windows
target: desktop
arch: win64_msvc2019_64
arch: win64_msvc2022_64
archives: qtbase qttools
modules: qtmultimedia
@@ -130,18 +125,13 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
@@ -151,8 +141,10 @@ jobs:
- name: Deploy and Package
run: |
mkdir upload
mkdir upload/qtplugins
move build/shadPS4.exe upload
windeployqt --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
cp dist/qt.conf upload/qt.conf
windeployqt --plugindir upload/qtplugins --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
Compress-Archive -Path upload/* -DestinationPath shadps4-win64-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}.zip
- name: Upload Windows Qt artifact
@@ -165,7 +157,7 @@ jobs:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
@@ -186,7 +178,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
@@ -205,18 +197,18 @@ jobs:
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp ${{github.workspace}}/build/externals/MoltenVK/libMoltenVK.dylib upload
tar cf shadps4-macos-sdl.tar.gz -C upload .
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
- uses: actions/upload-artifact@v4
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadps4-macos-sdl.tar.gz
path: upload/
macos-qt:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
@@ -228,13 +220,13 @@ jobs:
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.3
version: 6.9.3
host: mac
target: desktop
arch: clang_64
archives: qtbase qttools
modules: qtmultimedia
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
@@ -247,7 +239,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{runner.os}}-qt-cache-cmake-build
with:
@@ -277,12 +269,17 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
- name: Add LLVM repository
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@@ -296,7 +293,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@@ -304,7 +301,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-19 -DCMAKE_CXX_COMPILER=clang++-19 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@@ -333,12 +330,17 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v5
with:
submodules: recursive
- name: Add LLVM repository
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/noble/ llvm-toolchain-noble-19 main'
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
@@ -352,7 +354,7 @@ jobs:
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
@@ -360,7 +362,7 @@ jobs:
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-19 -DCMAKE_CXX_COMPILER=clang++-19 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
@@ -376,15 +378,92 @@ jobs:
name: shadps4-linux-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-qt.AppImage
linux-sdl-gcc:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
linux-qt-gcc:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
env:
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=mold" -DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=mold" -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
pre-release:
if: github.ref == 'refs/heads/main' && github.repository == 'shadps4-emu/shadPS4' && github.event_name == 'push'
needs: [get-info, windows-sdl, windows-qt, macos-sdl, macos-qt, linux-sdl, linux-qt]
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v4
uses: actions/download-artifact@v5
with:
path: ./artifacts
- name: Make SDL artifacts executable
run: |
chmod -R a+x ./artifacts/shadps4-linux-sdl-*
chmod -R a+x ./artifacts/shadps4-macos-sdl-*
- name: Compress individual directories (without parent directory)
run: |
@@ -412,7 +491,7 @@ jobs:
with:
token: ${{ secrets.SHADPS4_TOKEN_REPO }}
name: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
tag: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
tag: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}"
draft: false
prerelease: true
body: "Full Changelog: [${{ env.last_release_tag }}...${{ needs.get-info.outputs.shorthash }}](https://github.com/shadps4-emu/shadPS4/compare/${{ env.last_release_tag }}...${{ needs.get-info.outputs.fullhash }})"
@@ -448,14 +527,14 @@ jobs:
# Check if release already exists and get ID
release_id=$(curl -s -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/$REPO/releases/tags/Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}" | jq -r '.id')
"https://api.github.com/repos/$REPO/releases/tags/Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}" | jq -r '.id')
if [[ "$release_id" == "null" ]]; then
echo "Creating release in $REPO for $filename"
release_id=$(curl -s -X POST -H "Authorization: token $GITHUB_TOKEN" \
-H "Accept: application/vnd.github.v3+json" \
-d '{
"tag_name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"tag_name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.fullhash }}",
"name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"draft": false,
"prerelease": true,

41
.gitmodules vendored
View File

@@ -1,15 +1,3 @@
[submodule "externals/cryptopp-cmake"]
path = externals/cryptopp-cmake
url = https://github.com/shadps4-emu/ext-cryptopp-cmake.git
shallow = true
[submodule "externals/cryptopp"]
path = externals/cryptopp
url = https://github.com/shadps4-emu/ext-cryptopp.git
shallow = true
[submodule "externals/cryptoppwin"]
path = externals/cryptoppwin
url = https://github.com/shadps4-emu/ext-cryptoppwin.git
shallow = true
[submodule "externals/zlib-ng"]
path = externals/zlib-ng
url = https://github.com/shadps4-emu/ext-zlib-ng.git
@@ -42,10 +30,6 @@
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
shallow = true
[submodule "externals/winpthreads"]
path = externals/winpthreads
url = https://github.com/shadps4-emu/winpthreads.git
shallow = true
[submodule "externals/magic_enum"]
path = externals/magic_enum
url = https://github.com/Neargye/magic_enum.git
@@ -107,15 +91,22 @@
path = externals/libpng
url = https://github.com/pnggroup/libpng
shallow = true
[submodule "externals/MoltenVK/SPIRV-Cross"]
path = externals/MoltenVK/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross
[submodule "externals/ext-libusb"]
path = externals/ext-libusb
url = https://github.com/shadps4-emu/ext-libusb.git
[submodule "externals/epoll-shim"]
path = externals/epoll-shim
url = https://github.com/jiixyj/epoll-shim.git
[submodule "externals/hwinfo"]
path = externals/hwinfo
url = https://github.com/shadps4-emu/ext-hwinfo
shallow = true
[submodule "externals/MoltenVK/MoltenVK"]
path = externals/MoltenVK/MoltenVK
url = https://github.com/KhronosGroup/MoltenVK
[submodule "externals/ext-wepoll"]
path = externals/ext-wepoll
url = https://github.com/shadps4-emu/ext-wepoll.git
shallow = true
[submodule "externals/MoltenVK/cereal"]
path = externals/MoltenVK/cereal
url = https://github.com/USCiLab/cereal
branch = dist
[submodule "externals/MoltenVK"]
path = externals/MoltenVK
url = https://github.com/KhronosGroup/MoltenVK.git
shallow = true

22
CMakeDarwinPresets.json Normal file
View File

@@ -0,0 +1,22 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}",
"CMAKE_OSX_ARCHITECTURES": "x86_64"
}
}
]
}

21
CMakeLinuxPresets.json Normal file
View File

@@ -0,0 +1,21 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}"
}
}
]
}

530
CMakeLists.txt Executable file → Normal file
View File

@@ -8,15 +8,16 @@ set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if(APPLE)
enable_language(OBJC)
set(CMAKE_OSX_DEPLOYMENT_TARGET 14)
list(APPEND ADDITIONAL_LANGUAGES OBJC)
# Starting with 15.4, Rosetta 2 has support for all the necessary instruction sets.
set(CMAKE_OSX_DEPLOYMENT_TARGET 15.4 CACHE STRING "")
endif()
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
project(shadPS4 CXX C ASM)
project(shadPS4 CXX C ASM ${ADDITIONAL_LANGUAGES})
# Forcing PIE makes sure that the base address is high enough so that it doesn't clash with the PS4 memory.
if(UNIX AND NOT APPLE)
@@ -37,8 +38,10 @@ option(ENABLE_UPDATER "Enables the options to updater" ON)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
set(BASE_ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
else()
elseif (CMAKE_SYSTEM_PROCESSOR)
set(BASE_ARCHITECTURE "${CMAKE_SYSTEM_PROCESSOR}")
else()
set(BASE_ARCHITECTURE "${CMAKE_HOST_SYSTEM_PROCESSOR}")
endif()
# Next, match common architecture strings down to a known common value.
@@ -50,7 +53,13 @@ else()
message(FATAL_ERROR "Unsupported CPU architecture: ${BASE_ARCHITECTURE}")
endif()
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
if (ARCHITECTURE STREQUAL "x86_64")
# Target x86-64-v3 CPU architecture as this is a good balance between supporting performance critical
# instructions like AVX2 and maintaining support for older CPUs.
add_compile_options(-march=x86-64-v3)
endif()
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "arm64")
# Exclude ARM homebrew path to avoid conflicts when cross compiling.
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/opt/homebrew")
@@ -96,18 +105,126 @@ if (CLANG_FORMAT)
unset(CCOMMENT)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# generate git revision information
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/")
include(GetGitRevisionDescription)
include("${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/GetGitRevisionDescription.cmake")
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp" @ONLY)
message("start git things")
# Try to get the upstream remote and branch
message("check for remote and branch")
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# If there's no upstream set or the command failed, check remote.pushDefault
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message(STATUS "check default push")
execute_process(
COMMAND git config --get remote.pushDefault
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_REMOTE_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message(STATUS "got remote: ${GIT_REMOTE_NAME}")
endif()
# If running in GitHub Actions and the above fails
if (GIT_REMOTE_RESULT OR GIT_REMOTE_NAME STREQUAL "")
message(STATUS "check github")
set(GIT_REMOTE_NAME "origin")
# Retrieve environment variables
if (DEFINED ENV{GITHUB_HEAD_REF} AND NOT "$ENV{GITHUB_HEAD_REF}" STREQUAL "")
message(STATUS "github head ref: $ENV{GITHUB_HEAD_REF}")
set(GITHUB_HEAD_REF "$ENV{GITHUB_HEAD_REF}")
else()
set(GITHUB_HEAD_REF "")
endif()
if (DEFINED ENV{GITHUB_REF} AND NOT "$ENV{GITHUB_REF}" STREQUAL "")
message(STATUS "github ref: $ENV{GITHUB_REF}")
string(REGEX REPLACE "^refs/[^/]*/" "" GITHUB_BRANCH "$ENV{GITHUB_REF}")
string(REGEX MATCH "refs/pull/([0-9]+)/merge" MATCHED_REF "$ENV{GITHUB_REF}")
if (MATCHED_REF)
set(PR_NUMBER "${CMAKE_MATCH_1}")
set(GITHUB_BRANCH "")
message(STATUS "PR number: ${PR_NUMBER}")
else()
set(PR_NUMBER "")
endif()
else()
set(GITHUB_BRANCH "")
set(PR_NUMBER "")
endif()
if (NOT "${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_HEAD_REF}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}-${GITHUB_HEAD_REF}")
elseif (NOT "${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_BRANCH}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}-${GITHUB_BRANCH}")
elseif (NOT "${PR_NUMBER}" STREQUAL "")
set(GIT_BRANCH "pr-${PR_NUMBER}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_HEAD_REF}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_HEAD_REF}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_BRANCH}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_BRANCH}")
elseif ("${PR_NUMBER}" STREQUAL "" AND NOT "${GITHUB_REF}" STREQUAL "")
set(GIT_BRANCH "${GITHUB_REF}")
elseif("${GIT_BRANCH}" STREQUAL "")
message(STATUS "couldn't find branch")
set(GIT_BRANCH "detached-head")
endif()
else()
# Extract remote name if the output contains a remote/branch format
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
if (INDEX GREATER -1)
string(SUBSTRING "${GIT_REMOTE_NAME}" 0 "${INDEX}" GIT_REMOTE_NAME)
elseif("${GIT_REMOTE_NAME}" STREQUAL "")
message(STATUS "reset to origin")
set(GIT_REMOTE_NAME "origin")
endif()
endif()
# Get remote link
message(STATUS "getting remote link")
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Set Version
set(EMULATOR_VERSION_MAJOR "0")
set(EMULATOR_VERSION_MINOR "12")
set(EMULATOR_VERSION_PATCH "0")
set_source_files_properties(src/shadps4.rc PROPERTIES COMPILE_DEFINITIONS "EMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR};EMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR};EMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH}")
set(APP_VERSION "${EMULATOR_VERSION_MAJOR}.${EMULATOR_VERSION_MINOR}.${EMULATOR_VERSION_PATCH}")
set(APP_IS_RELEASE true)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
message("-- end git things, remote: ${GIT_REMOTE_NAME}, branch: ${GIT_BRANCH}, link: ${GIT_REMOTE_URL}")
string(TOLOWER "${GIT_REMOTE_URL}" GIT_REMOTE_URL_LOWER)
if(NOT (GIT_REMOTE_URL_LOWER MATCHES "shadps4-emu/shadps4" AND (GIT_BRANCH STREQUAL "main" OR "$ENV{GITHUB_REF}" MATCHES "refs/tags/")))
message(STATUS "not main, disabling auto update")
set(ENABLE_UPDATER OFF)
endif()
if(WIN32 AND ENABLE_QT_GUI AND NOT CMAKE_PREFIX_PATH)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/DetectQtInstallation.cmake")
endif ()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
@@ -120,28 +237,18 @@ find_package(SDL3 3.1.2 CONFIG)
find_package(stb MODULE)
find_package(toml11 4.2.0 CONFIG)
find_package(tsl-robin-map 1.3.0 CONFIG)
find_package(VulkanHeaders 1.4.303 CONFIG)
find_package(VulkanHeaders 1.4.329 CONFIG)
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(pugixml 1.14 CONFIG)
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT MSVC)
find_package(cryptopp 8.9.0 MODULE)
endif()
if (APPLE)
find_package(date 3.0.1 CONFIG)
find_package(epoll-shim 3.14 CONFIG)
endif()
# Note: Windows always has these functions through winpthreads
include(CheckSymbolExists)
check_symbol_exists(pthread_mutex_timedlock "pthread.h" HAVE_PTHREAD_MUTEX_TIMEDLOCK)
if(HAVE_PTHREAD_MUTEX_TIMEDLOCK OR WIN32)
add_compile_options(-DHAVE_PTHREAD_MUTEX_TIMEDLOCK)
endif()
list(POP_BACK CMAKE_MODULE_PATH)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
# libc++ requires -fexperimental-library to enable std::jthread and std::stop_token support.
@@ -188,6 +295,8 @@ set(AJM_LIB src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm_context.cpp
src/core/libraries/ajm/ajm_context.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/ajm/ajm_instance_statistics.cpp
src/core/libraries/ajm/ajm_instance_statistics.h
src/core/libraries/ajm/ajm_instance.cpp
src/core/libraries/ajm/ajm_instance.h
src/core/libraries/ajm/ajm_mp3.cpp
@@ -196,17 +305,22 @@ set(AJM_LIB src/core/libraries/ajm/ajm.cpp
set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioin.h
src/core/libraries/audio/sdl_in.h
src/core/libraries/audio/sdl_in.cpp
src/core/libraries/voice/voice.cpp
src/core/libraries/voice/voice.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/audio/sdl_audio.cpp
src/core/libraries/audio/sdl_audio.h
src/core/libraries/audio/audioout_backend.h
src/core/libraries/audio/audioout_error.h
src/core/libraries/audio/sdl_audio.cpp
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
)
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
src/core/libraries/gnmdriver/gnmdriver.h
src/core/libraries/gnmdriver/gnmdriver_init.h
src/core/libraries/gnmdriver/gnm_error.h
)
@@ -233,6 +347,8 @@ set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/threads/thread_state.h
src/core/libraries/kernel/process.cpp
src/core/libraries/kernel/process.h
src/core/libraries/kernel/debug.cpp
src/core/libraries/kernel/debug.h
src/core/libraries/kernel/equeue.cpp
src/core/libraries/kernel/equeue.h
src/core/libraries/kernel/file_system.cpp
@@ -247,19 +363,39 @@ set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/time.h
src/core/libraries/kernel/orbis_error.h
src/core/libraries/kernel/posix_error.h
src/core/libraries/kernel/aio.cpp
src/core/libraries/kernel/aio.h
)
set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/http.h
src/core/libraries/network/http_error.h
src/core/libraries/network/http2.cpp
src/core/libraries/network/http2.h
src/core/libraries/network/net.cpp
src/core/libraries/network/netctl.cpp
src/core/libraries/network/netctl.h
src/core/libraries/network/net_ctl_obj.cpp
src/core/libraries/network/net_ctl_obj.h
src/core/libraries/network/net_ctl_codes.h
src/core/libraries/network/net_util.cpp
src/core/libraries/network/net_util.h
src/core/libraries/network/net_epoll.cpp
src/core/libraries/network/net_epoll.h
src/core/libraries/network/net_resolver.cpp
src/core/libraries/network/net_resolver.h
src/core/libraries/network/net_error.h
src/core/libraries/network/net.h
src/core/libraries/network/ssl.cpp
src/core/libraries/network/ssl.h
src/core/libraries/network/ssl2.cpp
src/core/libraries/network/ssl2.h
src/core/libraries/network/sys_net.cpp
src/core/libraries/network/sys_net.h
src/core/libraries/network/posix_sockets.cpp
src/core/libraries/network/p2p_sockets.cpp
src/core/libraries/network/unix_sockets.cpp
src/core/libraries/network/sockets.h
)
set(AVPLAYER_LIB src/core/libraries/avplayer/avplayer_common.cpp
@@ -292,6 +428,7 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/save_data/save_memory.h
src/core/libraries/save_data/savedata.cpp
src/core/libraries/save_data/savedata.h
src/core/libraries/save_data/savedata_error.h
src/core/libraries/save_data/dialog/savedatadialog.cpp
src/core/libraries/save_data/dialog/savedatadialog.h
src/core/libraries/save_data/dialog/savedatadialog_ui.cpp
@@ -319,12 +456,28 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/ngs2/ngs2_error.h
src/core/libraries/ngs2/ngs2_impl.cpp
src/core/libraries/ngs2/ngs2_impl.h
src/core/libraries/ngs2/ngs2_custom.cpp
src/core/libraries/ngs2/ngs2_custom.h
src/core/libraries/ngs2/ngs2_reverb.cpp
src/core/libraries/ngs2/ngs2_reverb.h
src/core/libraries/ngs2/ngs2_geom.cpp
src/core/libraries/ngs2/ngs2_geom.h
src/core/libraries/ngs2/ngs2_pan.cpp
src/core/libraries/ngs2/ngs2_pan.h
src/core/libraries/ngs2/ngs2_report.cpp
src/core/libraries/ngs2/ngs2_report.h
src/core/libraries/ngs2/ngs2_eq.cpp
src/core/libraries/ngs2/ngs2_eq.h
src/core/libraries/ngs2/ngs2_mastering.cpp
src/core/libraries/ngs2/ngs2_mastering.h
src/core/libraries/ngs2/ngs2_sampler.cpp
src/core/libraries/ngs2/ngs2_sampler.h
src/core/libraries/ngs2/ngs2_submixer.cpp
src/core/libraries/ngs2/ngs2_submixer.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d.h
src/core/libraries/audio3d/audio3d_error.h
src/core/libraries/audio3d/audio3d_impl.cpp
src/core/libraries/audio3d/audio3d_impl.h
src/core/libraries/game_live_streaming/gamelivestreaming.cpp
src/core/libraries/game_live_streaming/gamelivestreaming.h
src/core/libraries/remote_play/remoteplay.cpp
@@ -333,6 +486,10 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/share_play/shareplay.h
src/core/libraries/razor_cpu/razor_cpu.cpp
src/core/libraries/razor_cpu/razor_cpu.h
src/core/libraries/mouse/mouse.cpp
src/core/libraries/mouse/mouse.h
src/core/libraries/web_browser_dialog/webbrowserdialog.cpp
src/core/libraries/web_browser_dialog/webbrowserdialog.h
)
set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
@@ -343,8 +500,17 @@ set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
src/core/libraries/videoout/videoout_error.h
)
set(LIBC_SOURCES src/core/libraries/libc_internal/libc_internal.cpp
set(HLE_LIBC_INTERNAL_LIB src/core/libraries/libc_internal/libc_internal.cpp
src/core/libraries/libc_internal/libc_internal.h
src/core/libraries/libc_internal/libc_internal_io.cpp
src/core/libraries/libc_internal/libc_internal_io.h
src/core/libraries/libc_internal/libc_internal_memory.cpp
src/core/libraries/libc_internal/libc_internal_memory.h
src/core/libraries/libc_internal/libc_internal_str.cpp
src/core/libraries/libc_internal/libc_internal_str.h
src/core/libraries/libc_internal/libc_internal_math.cpp
src/core/libraries/libc_internal/libc_internal_math.h
src/core/libraries/libc_internal/printf.h
)
set(IME_LIB src/core/libraries/ime/error_dialog.cpp
@@ -366,6 +532,11 @@ set(PAD_LIB src/core/libraries/pad/pad.cpp
src/core/libraries/pad/pad_errors.h
)
set(SYSTEM_GESTURE_LIB
src/core/libraries/system_gesture/system_gesture.cpp
src/core/libraries/system_gesture/system_gesture.h
)
set(PNG_LIB src/core/libraries/libpng/pngdec.cpp
src/core/libraries/libpng/pngdec.h
src/core/libraries/libpng/pngdec_error.h
@@ -410,21 +581,66 @@ set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
src/core/libraries/videodec/videodec_impl.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_manager/np_manager.h
src/core/libraries/np_score/np_score.cpp
src/core/libraries/np_score/np_score.h
src/core/libraries/np_trophy/np_trophy.cpp
src/core/libraries/np_trophy/np_trophy.h
src/core/libraries/np_trophy/trophy_ui.cpp
src/core/libraries/np_trophy/trophy_ui.h
src/core/libraries/np_trophy/np_trophy_error.h
set(NP_LIBS src/core/libraries/np/np_error.h
src/core/libraries/np/np_common.cpp
src/core/libraries/np/np_common.h
src/core/libraries/np/np_manager.cpp
src/core/libraries/np/np_manager.h
src/core/libraries/np/np_score.cpp
src/core/libraries/np/np_score.h
src/core/libraries/np/np_trophy.cpp
src/core/libraries/np/np_trophy.h
src/core/libraries/np/trophy_ui.cpp
src/core/libraries/np/trophy_ui.h
src/core/libraries/np/np_web_api.cpp
src/core/libraries/np/np_web_api.h
src/core/libraries/np/np_party.cpp
src/core/libraries/np/np_party.h
src/core/libraries/np/np_auth.cpp
src/core/libraries/np/np_auth.h
src/core/libraries/np/np_profile_dialog.cpp
src/core/libraries/np/np_profile_dialog.h
src/core/libraries/np/np_sns_facebook_dialog.cpp
src/core/libraries/np/np_sns_facebook_dialog.h
)
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp
src/core/libraries/zlib/zlib_sce.h
src/core/libraries/zlib/zlib_error.h
)
set(VR_LIBS src/core/libraries/hmd/hmd.cpp
src/core/libraries/hmd/hmd_reprojection.cpp
src/core/libraries/hmd/hmd_distortion.cpp
src/core/libraries/hmd/hmd.h
src/core/libraries/hmd/hmd_setup_dialog.cpp
src/core/libraries/hmd/hmd_setup_dialog.h
src/core/libraries/vr_tracker/vr_tracker.cpp
src/core/libraries/vr_tracker/vr_tracker.h
)
set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
src/core/libraries/move/move.cpp
src/core/libraries/move/move.h
src/core/libraries/move/move_error.h
src/core/libraries/ulobjmgr/ulobjmgr.cpp
src/core/libraries/ulobjmgr/ulobjmgr.h
src/core/libraries/signin_dialog/signindialog.cpp
src/core/libraries/signin_dialog/signindialog.h
)
set(CAMERA_LIBS src/core/libraries/camera/camera.cpp
src/core/libraries/camera/camera.h
src/core/libraries/camera/camera_error.h
)
set(COMPANION_LIBS src/core/libraries/companion/companion_httpd.cpp
src/core/libraries/companion/companion_httpd.h
src/core/libraries/companion/companion_util.cpp
src/core/libraries/companion/companion_util.h
src/core/libraries/companion/companion_error.h
)
set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/layer.h
src/core/devtools/options.cpp
@@ -442,6 +658,8 @@ set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/widget/imgui_memory_editor.h
src/core/devtools/widget/memory_map.cpp
src/core/devtools/widget/memory_map.h
src/core/devtools/widget/module_list.cpp
src/core/devtools/widget/module_list.h
src/core/devtools/widget/reg_popup.cpp
src/core/devtools/widget/reg_popup.h
src/core/devtools/widget/reg_view.cpp
@@ -462,10 +680,12 @@ set(COMMON src/common/logging/backend.cpp
src/common/logging/text_formatter.cpp
src/common/logging/text_formatter.h
src/common/logging/types.h
src/common/aes.h
src/common/alignment.h
src/common/arch.h
src/common/assert.cpp
src/common/assert.h
src/common/bit_array.h
src/common/bit_field.h
src/common/bounded_threadsafe_queue.h
src/common/concepts.h
@@ -480,6 +700,7 @@ set(COMMON src/common/logging/backend.cpp
src/common/enum.h
src/common/io_file.cpp
src/common/io_file.h
src/common/lru_cache.h
src/common/error.cpp
src/common/error.h
src/common/scope_exit.h
@@ -491,8 +712,13 @@ set(COMMON src/common/logging/backend.cpp
src/common/path_util.h
src/common/object_pool.h
src/common/polyfill_thread.h
src/common/range_lock.h
src/common/rdtsc.cpp
src/common/rdtsc.h
src/common/recursive_lock.cpp
src/common/recursive_lock.h
src/common/sha1.h
src/common/shared_first_mutex.h
src/common/signal_context.h
src/common/signal_context.cpp
src/common/singleton.h
@@ -502,6 +728,7 @@ set(COMMON src/common/logging/backend.cpp
src/common/spin_lock.h
src/common/stb.cpp
src/common/stb.h
src/common/string_literal.h
src/common/string_util.cpp
src/common/string_util.h
src/common/thread.cpp
@@ -510,14 +737,13 @@ set(COMMON src/common/logging/backend.cpp
src/common/uint128.h
src/common/unique_function.h
src/common/va_ctx.h
src/common/version.h
src/common/ntapi.h
src/common/ntapi.cpp
src/common/number_utils.h
src/common/number_utils.cpp
src/common/memory_patcher.h
src/common/memory_patcher.cpp
src/common/scm_rev.cpp
${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp
src/common/scm_rev.h
)
@@ -531,32 +757,41 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/aerolib/aerolib.h
src/core/address_space.cpp
src/core/address_space.h
src/core/crypto/crypto.cpp
src/core/crypto/crypto.h
src/core/crypto/keys.h
src/core/devices/base_device.cpp
src/core/devices/base_device.h
src/core/devices/ioccom.h
src/core/devices/logger.cpp
src/core/devices/logger.h
src/core/devices/nop_device.h
src/core/file_sys/devices/base_device.cpp
src/core/file_sys/devices/base_device.h
src/core/file_sys/devices/ioccom.h
src/core/file_sys/devices/logger.cpp
src/core/file_sys/devices/logger.h
src/core/file_sys/devices/nop_device.h
src/core/file_sys/devices/console_device.cpp
src/core/file_sys/devices/console_device.h
src/core/file_sys/devices/deci_tty6_device.cpp
src/core/file_sys/devices/deci_tty6_device.h
src/core/file_sys/devices/random_device.cpp
src/core/file_sys/devices/random_device.h
src/core/file_sys/devices/rng_device.cpp
src/core/file_sys/devices/rng_device.h
src/core/file_sys/devices/urandom_device.cpp
src/core/file_sys/devices/urandom_device.h
src/core/file_sys/devices/srandom_device.cpp
src/core/file_sys/devices/srandom_device.h
src/core/file_sys/directories/base_directory.cpp
src/core/file_sys/directories/base_directory.h
src/core/file_sys/directories/normal_directory.cpp
src/core/file_sys/directories/normal_directory.h
src/core/file_sys/directories/pfs_directory.cpp
src/core/file_sys/directories/pfs_directory.h
src/core/file_format/pfs.h
src/core/file_format/pkg.cpp
src/core/file_format/pkg.h
src/core/file_format/pkg_type.cpp
src/core/file_format/pkg_type.h
src/core/file_format/psf.cpp
src/core/file_format/psf.h
src/core/file_format/playgo_chunk.cpp
src/core/file_format/playgo_chunk.h
src/core/file_format/trp.cpp
src/core/file_format/trp.h
src/core/file_format/splash.h
src/core/file_format/splash.cpp
src/core/file_sys/fs.cpp
src/core/file_sys/fs.h
src/core/loader.cpp
src/core/loader.h
src/core/ipc/ipc.cpp
src/core/ipc/ipc.h
src/core/loader/dwarf.cpp
src/core/loader/dwarf.h
src/core/loader/elf.cpp
@@ -572,8 +807,9 @@ set(CORE src/core/aerolib/stubs.cpp
${KERNEL_LIB}
${NETWORK_LIBS}
${SYSTEM_LIBS}
${LIBC_SOURCES}
${HLE_LIBC_INTERNAL_LIB}
${PAD_LIB}
${SYSTEM_GESTURE_LIB}
${VIDEOOUT_LIB}
${NP_LIBS}
${PNG_LIB}
@@ -581,13 +817,19 @@ set(CORE src/core/aerolib/stubs.cpp
${PLAYGO_LIB}
${RANDOM_LIB}
${USBD_LIB}
${ZLIB_LIB}
${MISC_LIBS}
${IME_LIB}
${FIBER_LIB}
${VDEC_LIB}
${VR_LIBS}
${CAMERA_LIBS}
${COMPANION_LIBS}
${DEV_TOOLS}
src/core/debug_state.cpp
src/core/debug_state.h
src/core/debugger.cpp
src/core/debugger.h
src/core/linker.cpp
src/core/linker.h
src/core/memory.cpp
@@ -609,10 +851,10 @@ if (ARCHITECTURE STREQUAL "x86_64")
src/core/cpu_patches.h)
endif()
set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/profile.h
set(SHADER_RECOMPILER src/shader_recompiler/profile.h
src/shader_recompiler/recompiler.cpp
src/shader_recompiler/recompiler.h
src/shader_recompiler/resource.h
src/shader_recompiler/info.h
src/shader_recompiler/params.h
src/shader_recompiler/runtime_info.h
@@ -670,17 +912,23 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/passes/hull_shader_transform.cpp
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
src/shader_recompiler/ir/passes/lower_buffer_format_to_raw.cpp
src/shader_recompiler/ir/passes/lower_fp64_to_fp32.cpp
src/shader_recompiler/ir/passes/readlane_elimination_pass.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/ring_access_elimination.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_simplify_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
src/shader_recompiler/ir/abstract_syntax_list.cpp
src/shader_recompiler/ir/abstract_syntax_list.h
src/shader_recompiler/ir/attribute.cpp
src/shader_recompiler/ir/attribute.h
src/shader_recompiler/ir/basic_block.cpp
src/shader_recompiler/ir/basic_block.h
src/shader_recompiler/ir/breadth_first_search.h
src/shader_recompiler/ir/condition.h
src/shader_recompiler/ir/ir_emitter.cpp
src/shader_recompiler/ir/ir_emitter.h
@@ -688,12 +936,15 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/opcodes.cpp
src/shader_recompiler/ir/opcodes.h
src/shader_recompiler/ir/opcodes.inc
src/shader_recompiler/ir/operand_helper.h
src/shader_recompiler/ir/patch.cpp
src/shader_recompiler/ir/patch.h
src/shader_recompiler/ir/position.h
src/shader_recompiler/ir/post_order.cpp
src/shader_recompiler/ir/post_order.h
src/shader_recompiler/ir/program.cpp
src/shader_recompiler/ir/program.h
src/shader_recompiler/ir/reinterpret.h
src/shader_recompiler/ir/reg.h
src/shader_recompiler/ir/type.cpp
src/shader_recompiler/ir/type.h
@@ -701,30 +952,38 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/value.h
)
set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
set(VIDEO_CORE src/video_core/amdgpu/cb_db_extent.h
src/video_core/amdgpu/liverpool.cpp
src/video_core/amdgpu/liverpool.h
src/video_core/amdgpu/pixel_format.cpp
src/video_core/amdgpu/pixel_format.h
src/video_core/amdgpu/pm4_cmds.h
src/video_core/amdgpu/pm4_opcodes.h
src/video_core/amdgpu/regs_color.h
src/video_core/amdgpu/regs_depth.h
src/video_core/amdgpu/regs.cpp
src/video_core/amdgpu/regs.h
src/video_core/amdgpu/regs_primitive.h
src/video_core/amdgpu/regs_shader.h
src/video_core/amdgpu/regs_texture.h
src/video_core/amdgpu/regs_vertex.h
src/video_core/amdgpu/resource.h
src/video_core/amdgpu/types.h
src/video_core/amdgpu/default_context.cpp
src/video_core/amdgpu/tiling.cpp
src/video_core/amdgpu/tiling.h
src/video_core/buffer_cache/buffer.cpp
src/video_core/buffer_cache/buffer.h
src/video_core/buffer_cache/buffer_cache.cpp
src/video_core/buffer_cache/buffer_cache.h
src/video_core/buffer_cache/memory_tracker_base.h
src/video_core/buffer_cache/memory_tracker.h
src/video_core/buffer_cache/range_set.h
src/video_core/buffer_cache/word_manager.h
src/video_core/buffer_cache/region_definitions.h
src/video_core/buffer_cache/region_manager.h
src/video_core/renderer_vulkan/liverpool_to_vk.cpp
src/video_core/renderer_vulkan/liverpool_to_vk.h
src/video_core/renderer_vulkan/vk_common.cpp
src/video_core/renderer_vulkan/vk_common.h
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
src/video_core/renderer_vulkan/vk_compute_pipeline.h
src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp
src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
src/video_core/renderer_vulkan/vk_instance.cpp
@@ -751,6 +1010,14 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp
src/video_core/renderer_vulkan/vk_swapchain.h
src/video_core/renderer_vulkan/host_passes/fsr_pass.cpp
src/video_core/renderer_vulkan/host_passes/fsr_pass.h
src/video_core/renderer_vulkan/host_passes/pp_pass.cpp
src/video_core/renderer_vulkan/host_passes/pp_pass.h
src/video_core/texture_cache/blit_helper.cpp
src/video_core/texture_cache/blit_helper.h
src/video_core/texture_cache/host_compatibility.cpp
src/video_core/texture_cache/host_compatibility.h
src/video_core/texture_cache/image.cpp
src/video_core/texture_cache/image.h
src/video_core/texture_cache/image_info.cpp
@@ -764,7 +1031,6 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/texture_cache/tile_manager.cpp
src/video_core/texture_cache/tile_manager.h
src/video_core/texture_cache/types.h
src/video_core/texture_cache/host_compatibility.h
src/video_core/page_manager.cpp
src/video_core/page_manager.h
src/video_core/multi_level_page_table.h
@@ -788,6 +1054,10 @@ set(IMGUI src/imgui/imgui_config.h
set(INPUT src/input/controller.cpp
src/input/controller.h
src/input/input_handler.cpp
src/input/input_handler.h
src/input/input_mouse.cpp
src/input/input_mouse.h
)
set(EMULATOR src/emulator.cpp
@@ -816,6 +1086,12 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/cheats_patches.h
src/qt_gui/compatibility_info.cpp
src/qt_gui/compatibility_info.h
src/qt_gui/control_settings.cpp
src/qt_gui/control_settings.h
src/qt_gui/control_settings.ui
src/qt_gui/kbm_gui.cpp
src/qt_gui/kbm_gui.h
src/qt_gui/kbm_gui.ui
src/qt_gui/main_window_ui.h
src/qt_gui/main_window.cpp
src/qt_gui/main_window.h
@@ -829,20 +1105,31 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/install_dir_select.cpp
src/qt_gui/install_dir_select.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/trophy_viewer.cpp
src/qt_gui/trophy_viewer.h
src/qt_gui/elf_viewer.cpp
src/qt_gui/elf_viewer.h
src/qt_gui/kbm_config_dialog.cpp
src/qt_gui/kbm_config_dialog.h
src/qt_gui/kbm_help_dialog.cpp
src/qt_gui/kbm_help_dialog.h
src/qt_gui/main_window_themes.cpp
src/qt_gui/main_window_themes.h
src/qt_gui/log_presets_dialog.cpp
src/qt_gui/log_presets_dialog.h
src/qt_gui/settings_dialog.cpp
src/qt_gui/settings_dialog.h
src/qt_gui/settings_dialog.ui
src/qt_gui/main.cpp
src/qt_gui/gui_settings.cpp
src/qt_gui/gui_settings.h
src/qt_gui/settings.cpp
src/qt_gui/settings.h
src/qt_gui/sdl_event_wrapper.cpp
src/qt_gui/sdl_event_wrapper.h
src/qt_gui/hotkeys.h
src/qt_gui/hotkeys.cpp
src/qt_gui/hotkeys.ui
${EMULATOR}
${RESOURCE_FILES}
${TRANSLATIONS}
@@ -884,7 +1171,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers libusb::usb lfreist-hwinfo::hwinfo)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
@@ -893,42 +1180,54 @@ if (ENABLE_DISCORD_RPC)
target_compile_definitions(shadps4 PRIVATE ENABLE_DISCORD_RPC)
endif()
# Optional due to https://github.com/shadps4-emu/shadPS4/issues/1704
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND ENABLE_USERFAULTFD)
target_compile_definitions(shadps4 PRIVATE ENABLE_USERFAULTFD)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
# Optional due to https://github.com/shadps4-emu/shadPS4/issues/1704
if (ENABLE_USERFAULTFD)
target_compile_definitions(shadps4 PRIVATE ENABLE_USERFAULTFD)
endif()
target_link_libraries(shadps4 PRIVATE uuid)
endif()
if (APPLE)
if (ENABLE_QT_GUI)
# Include MoltenVK in the app bundle, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
target_sources(shadps4 PRIVATE externals/MoltenVK/MoltenVK_icd.json)
set_source_files_properties(externals/MoltenVK/MoltenVK_icd.json
PROPERTIES MACOSX_PACKAGE_LOCATION Resources/vulkan/icd.d)
add_custom_command(TARGET shadps4 POST_BUILD
COMMAND cmake -E copy $<TARGET_LINKER_FILE:MoltenVK> $<TARGET_BUNDLE_DIR:shadps4>/Contents/Frameworks/libMoltenVK.dylib)
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../Frameworks")
else()
# For non-bundled SDL build, just do a normal library link.
target_link_libraries(shadps4 PRIVATE MoltenVK)
endif()
# Include MoltenVK, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
if (ENABLE_QT_GUI)
set(MVK_BUNDLE_PATH "Resources/vulkan/icd.d")
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../${MVK_BUNDLE_PATH}")
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR}/shadps4.app/Contents/${MVK_BUNDLE_PATH})
if (ARCHITECTURE STREQUAL "x86_64")
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x4000,-segaddr,TCB_SPACE,0x4000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x20000000000)
endif()
add_custom_command(
OUTPUT ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MVK_DST})
else()
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path")
set(MVK_DST ${CMAKE_CURRENT_BINARY_DIR})
endif()
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
endif()
set(MVK_DYLIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/externals/MoltenVK/MoltenVK/libMoltenVK.dylib)
set(MVK_DYLIB_DST ${MVK_DST}/libMoltenVK.dylib)
set(MVK_ICD_SRC ${CMAKE_CURRENT_SOURCE_DIR}/externals/MoltenVK/MoltenVK/icd/MoltenVK_icd.json)
set(MVK_ICD_DST ${MVK_DST}/MoltenVK_icd.json)
if (NOT ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE SDL3::SDL3)
endif()
add_custom_command(
OUTPUT ${MVK_ICD_DST}
DEPENDS ${MVK_ICD_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_ICD_SRC} ${MVK_ICD_DST})
add_custom_command(
OUTPUT ${MVK_DYLIB_DST}
DEPENDS ${MVK_DYLIB_SRC} ${MVK_DST}
COMMAND ${CMAKE_COMMAND} -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_ICD_DST} ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadps4 CopyMoltenVK)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
target_link_libraries(shadps4 PRIVATE cryptoppwin)
else()
target_link_libraries(shadps4 PRIVATE cryptopp::cryptopp)
if (ARCHITECTURE STREQUAL "x86_64")
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-ld_classic,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x4000,-segaddr,TCB_SPACE,0x4000,-segaddr,SYSTEM_MANAGED,0x400000,-segaddr,SYSTEM_RESERVED,0x7FFFFC000,-segaddr,USER_AREA,0x7000000000,-image_base,0x700000000000)
endif()
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
endif()
if (ENABLE_QT_GUI)
@@ -940,7 +1239,7 @@ if (ENABLE_QT_GUI)
endif()
if (WIN32)
target_link_libraries(shadps4 PRIVATE mincore winpthreads)
target_link_libraries(shadps4 PRIVATE mincore wepoll)
if (MSVC)
# MSVC likes putting opinions on what people can use, disable:
@@ -974,6 +1273,13 @@ if (WIN32)
else()
target_link_options(shadps4 PRIVATE -Wl,--stack,2097152)
endif()
# Change base image address
if (MSVC)
target_link_options(shadps4 PRIVATE /BASE:0x700000000000)
else()
target_link_options(shadps4 PRIVATE -Wl,--image-base=0x700000000000)
endif()
endif()
if (WIN32)
@@ -991,6 +1297,19 @@ add_subdirectory(${HOST_SHADERS_INCLUDE})
add_dependencies(shadps4 host_shaders)
target_include_directories(shadps4 PRIVATE ${HOST_SHADERS_INCLUDE})
# embed resources
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/CMakeRC.cmake")
cmrc_add_resource_library(embedded-resources
ALIAS res::embedded
NAMESPACE res
src/images/trophy.wav
src/images/bronze.png
src/images/gold.png
src/images/platinum.png
src/images/silver.png)
target_link_libraries(shadps4 PRIVATE res::embedded)
# ImGui resources
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/src/imgui/renderer)
add_dependencies(shadps4 ImGui_Resources)
@@ -1002,8 +1321,8 @@ if (ENABLE_QT_GUI)
MACOSX_BUNDLE ON
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/dist/MacOSBundleInfo.plist.in"
MACOSX_BUNDLE_ICON_FILE "shadPS4.icns"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.4.1"
)
MACOSX_BUNDLE_SHORT_VERSION_STRING "${APP_VERSION}"
)
set_source_files_properties(src/images/shadPS4.icns PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
@@ -1026,7 +1345,6 @@ install(TARGETS shadps4 BUNDLE DESTINATION .)
if (ENABLE_QT_GUI AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
install(FILES "dist/net.shadps4.shadPS4.desktop" DESTINATION "share/applications")
install(FILES "dist/net.shadps4.shadPS4.releases.xml" DESTINATION "share/metainfo/releases")
install(FILES "dist/net.shadps4.shadPS4.metainfo.xml" DESTINATION "share/metainfo")
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps" RENAME "net.shadps4.shadPS4.png")
install(FILES "src/images/net.shadps4.shadPS4.svg" DESTINATION "share/icons/hicolor/scalable/apps")

62
CMakePresets.json Normal file
View File

@@ -0,0 +1,62 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"include": ["CMake${hostSystemName}Presets.json"],
"configurePresets": [
{
"name": "x64-Clang-Debug",
"displayName": "Clang x64 Debug",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "x64-Clang-Debug-Qt",
"displayName": "Clang x64 Debug with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"ENABLE_QT_GUI": "ON"
}
},
{
"name": "x64-Clang-Release",
"displayName": "Clang x64 Release",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "x64-Clang-Release-Qt",
"displayName": "Clang x64 Release with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"ENABLE_QT_GUI": "ON"
}
},
{
"name": "x64-Clang-RelWithDebInfo",
"displayName": "Clang x64 RelWithDebInfo",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "x64-Clang-RelWithDebInfo-Qt",
"displayName": "Clang x64 RelWithDebInfo with Qt",
"inherits": ["x64-Clang-Base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"ENABLE_QT_GUI": "ON"
}
}
]
}

View File

@@ -12,6 +12,18 @@
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Release-Qt",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Debug",
"generator": "Ninja",
@@ -24,6 +36,18 @@
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Debug-Qt",
"generator": "Ninja",
"configurationType": "Debug",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-RelWithDebInfo",
"generator": "Ninja",
@@ -35,6 +59,18 @@
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-RelWithDebInfo-Qt",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "-DENABLE_QT_GUI=ON",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
}
]
}

26
CMakeWindowsPresets.json Normal file
View File

@@ -0,0 +1,26 @@
{
"version": 9,
"cmakeMinimumRequired": {
"major": 3,
"minor": 30,
"patch": 0
},
"configurePresets": [
{
"name": "x64-Clang-Base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/Build/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang-cl",
"CMAKE_CXX_COMPILER": "clang-cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/Build/${presetName}"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
"intelliSenseMode": "windows-clang-x64"
}
}
}
]
}

130
README.md
View File

@@ -13,7 +13,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<h1 align="center">
<a href="https://discord.gg/bFJxfftGW6">
<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4%20Discord&logo=Discord&logoColor=white" width="275">
<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
<img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140">
<a href="https://shadps4.net/">
@@ -24,37 +24,40 @@ SPDX-License-Identifier: GPL-2.0-or-later
<img src="https://img.shields.io/github/stars/shadps4-emu/shadPS4" width="120">
</h1>
<p align="center">
<a href="https://shadps4.net/">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/1.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/2.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/3.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/4.png" width="400">
</p>
| Bloodborne by From Software | Hatsune Miku Project DIVA Future Tone by SEGA |
| :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------: |
| ![Bloodborne screenshot](./documents/Screenshots/1.png) | ![Project DIVA screenshot](./documents/Screenshots/2.png) |
| Yakuza 0 by SEGA | DRIVECLUB™ by Evolution Studios |
| :------------------------------------------------------------------------: | :------------------------------------------------------------------: |
| ![Yakuza screenshot](./documents/Screenshots/3.png) | ![DRIVECLUB screenshot](./documents/Screenshots/4.png) |
# General information
**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-compatibility/shadps4-game-compatibility).\
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\
For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)!
You can donate to the project via our [**Kofi page**](https://ko-fi.com/shadps4).
# Status
> [!IMPORTANT]
> shadPS4 is early in development, don't expect a flawless experience.
Currently, the emulator can successfully run games like [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE), [**Dark Souls Remastered**](https://www.youtube.com/watch?v=-3PA-Xwszts), [**Red Dead Redemption**](https://www.youtube.com/watch?v=Al7yz_5nLag) and many other games.
Currently, the emulator can successfully run games like [**Bloodborne**](https://www.youtube.com/watch?v=5sZgWyVflFM), [**Dark Souls Remastered**](https://www.youtube.com/watch?v=-3PA-Xwszts), [**Red Dead Redemption**](https://www.youtube.com/watch?v=Al7yz_5nLag), and many other games.
# Why
This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.
This project began for fun. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.
# Building
> [!IMPORTANT]
> If you want to use shadPS4 to play your games, you don't have to follow the build instructions, you can simply download the emulator from either the [**release tab**](https://github.com/shadps4-emu/shadPS4/releases) or the [**action tab**](https://github.com/shadps4-emu/shadPS4/actions).
## Windows
Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
@@ -68,13 +71,16 @@ Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shad
Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md).
> [!IMPORTANT]
> macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices.
> macOS users need at least macOS 15.4 to run shadPS4. Due to GPU issues there are currently heavy bugs on Intel Macs.
# Debugging and reporting issues
For more information on how to test, debug and report issues with the emulator or games, read the [**Debugging documentation**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md).
# Keyboard mapping
# Keyboard and Mouse Mappings
> [!NOTE]
> Some keyboards may also require you to hold the Fn key to use the F\* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.
| Button | Function |
|-------------|-------------|
@@ -86,53 +92,81 @@ F12 | Trigger RenderDoc Capture
> [!NOTE]
> Xbox and DualShock controllers work out of the box.
| Controller button | Keyboard equivelant | Mac alternative |
|-------------|-------------|--------------|
LEFT AXIS UP | W | |
LEFT AXIS DOWN | S | |
LEFT AXIS LEFT | A | |
LEFT AXIS RIGHT | D | |
RIGHT AXIS UP | I | |
RIGHT AXIS DOWN | K | |
RIGHT AXIS LEFT | J | |
RIGHT AXIS RIGHT | L | |
TRIANGLE | Numpad 8 | C |
CIRCLE | Numpad 6 | B |
CROSS | Numpad 2 | N |
SQUARE | Numpad 4 | V |
PAD UP | UP | |
PAD DOWN | DOWN | |
PAD LEFT | LEFT | |
PAD RIGHT | RIGHT | |
OPTIONS | RETURN | |
BACK BUTTON / TOUCH PAD | SPACE | |
L1 | Q | |
R1 | U | |
L2 | E | |
R2 | O | |
L3 | X | |
R3 | M | |
| Controller button | Keyboard equivalent |
|-------------|-------------|
LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
LEFT AXIS LEFT | A |
LEFT AXIS RIGHT | D |
RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 or C |
CIRCLE | Numpad 6 or B |
CROSS | Numpad 2 or N |
SQUARE | Numpad 4 or V |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
BACK BUTTON / TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
R2 | O |
L3 | X |
R3 | M |
Keyboard and mouse inputs can be customized in the settings menu by clicking the Controller button, and further details and help on controls are also found there. Custom bindings are saved per-game. Inputs support up to three keys per binding, mouse buttons, mouse movement mapped to joystick input, and more.
# Firmware files
shadPS4 can load some PlayStation 4 firmware files.
The following firmware modules are supported and must be placed in shadPS4's `sys_modules` folder.
<div align="center">
| Modules | Modules | Modules | Modules |
|-------------------------|-------------------------|-------------------------|-------------------------|
| libSceCesCs.sprx | libSceFont.sprx | libSceFontFt.sprx | libSceFreeTypeOt.sprx |
| libSceJson.sprx | libSceJson2.sprx | libSceLibcInternal.sprx | libSceNgs2.sprx |
| libSceUlt.sprx | | | |
</div>
> [!Caution]
> The above modules are required to run the games properly and must be dumped from your legally owned PlayStation 4 console.
# Main team
- [**georgemoralis**](https://github.com/georgemoralis)
- [**raphaelthegreat**](https://github.com/raphaelthegreat)
- [**psucien**](https://github.com/psucien)
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
- [**viniciuslrangel**](https://github.com/viniciuslrangel)
- [**roamic**](https://github.com/roamic)
- [**squidbus**](https://github.com/squidbus)
- [**frodo**](https://github.com/baggins183)
- [**Stephen Miller**](https://github.com/StevenMiller123)
- [**kalaposfos13**](https://github.com/kalaposfos13)
Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
If you want to contribute, please read the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
Open a PR and we'll check it :)
# Translations
If you want to translate shadPS4 to your language we use [**Crowdin**](https://crowdin.com/project/shadps4-emulator).
# Contributors
<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=24">
</a>
@@ -146,7 +180,7 @@ A few noteworthy teams/projects who've helped us along the way are:
- **yuzu**: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.
- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
- [**felix86**](https://github.com/OFFTKP/felix86): A new x86-64 → RISC-V Linux userspace emulator
# License

View File

@@ -3,7 +3,12 @@ version = 1
[[annotations]]
path = [
"REUSE.toml",
"crowdin.yml",
"CMakeSettings.json",
"CMakeDarwinPresets.json",
"CMakeLinuxPresets.json",
"CMakeWindowsPresets.json",
"CMakePresets.json",
".github/FUNDING.yml",
".github/shadps4.png",
".gitmodules",
@@ -11,18 +16,23 @@ path = [
"dist/net.shadps4.shadPS4.desktop",
"dist/net.shadps4.shadPS4_metadata.pot",
"dist/net.shadps4.shadPS4.metainfo.xml",
"dist/net.shadps4.shadPS4.releases.xml",
"documents/changelog.md",
"documents/Quickstart/2.png",
"documents/Screenshots/*",
"documents/Screenshots/Linux/*",
"externals/MoltenVK/MoltenVK_icd.json",
"scripts/ps4_names.txt",
"src/images/bronze.png",
"src/images/gold.png",
"src/images/platinum.png",
"src/images/silver.png",
"src/images/about_icon.png",
"src/images/controller_icon.png",
"src/images/discord.png",
"src/images/dump_icon.png",
"src/images/exit_icon.png",
"src/images/file_icon.png",
"src/images/favorite_icon.png",
"src/images/trophy_icon.png",
"src/images/flag_china.png",
"src/images/flag_eu.png",
"src/images/flag_jp.png",
@@ -32,23 +42,38 @@ path = [
"src/images/folder_icon.png",
"src/images/github.png",
"src/images/grid_icon.png",
"src/images/keyboard_icon.png",
"src/images/iconsize_icon.png",
"src/images/KBM.png",
"src/images/ko-fi.png",
"src/images/list_icon.png",
"src/images/list_mode_icon.png",
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/refresh_icon.png",
"src/images/ps4_controller.png",
"src/images/restart_game_icon.png",
"src/images/refreshlist_icon.png",
"src/images/settings_icon.png",
"src/images/fullscreen_icon.png",
"src/images/stop_icon.png",
"src/images/utils_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/shadps4.png",
"src/images/net.shadps4.shadPS4.svg",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/images/youtube.png",
"src/images/website.png",
"src/images/discord.svg",
"src/images/github.svg",
"src/images/ko-fi.svg",
"src/images/shadps4.svg",
"src/images/website.svg",
"src/images/youtube.svg",
"src/images/trophy.wav",
"src/images/hotkey.png",
"src/images/game_settings.png",
"src/shadps4.qrc",
"src/shadps4.rc",
]
@@ -97,3 +122,17 @@ path = "externals/gcn/include/**"
SPDX-FileCopyrightText = "NONE"
SPDX-License-Identifier = "CC0-1.0"
[[annotations]]
path = "cmake/CMakeRC.cmake"
SPDX-FileCopyrightText = "Copyright (c) 2017 vector-of-bool <vectorofbool@gmail.com>"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "src/video_core/host_shaders/fsr/*"
SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "dist/qt.conf"
SPDX-FileCopyrightText = "shadPS4 Emulator Project"
SPDX-License-Identifier = "GPL-2.0-or-later"

666
cmake/CMakeRC.cmake Normal file
View File

@@ -0,0 +1,666 @@
# MIT License
#
# Copyright (c) 2017 vector-of-bool <vectorofbool@gmail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This block is executed when generating an intermediate resource file, not when
# running in CMake configure mode
if(_CMRC_GENERATE_MODE)
# Read in the digits
file(READ "${INPUT_FILE}" bytes HEX)
# Format each pair into a character literal. Heuristics seem to favor doing
# the conversion in groups of five for fastest conversion
string(REGEX REPLACE "(..)(..)(..)(..)(..)" "'\\\\x\\1','\\\\x\\2','\\\\x\\3','\\\\x\\4','\\\\x\\5'," chars "${bytes}")
# Since we did this in groups, we have some leftovers to clean up
string(LENGTH "${bytes}" n_bytes2)
math(EXPR n_bytes "${n_bytes2} / 2")
math(EXPR remainder "${n_bytes} % 5") # <-- '5' is the grouping count from above
set(cleanup_re "$")
set(cleanup_sub )
while(remainder)
set(cleanup_re "(..)${cleanup_re}")
set(cleanup_sub "'\\\\x\\${remainder}',${cleanup_sub}")
math(EXPR remainder "${remainder} - 1")
endwhile()
if(NOT cleanup_re STREQUAL "$")
string(REGEX REPLACE "${cleanup_re}" "${cleanup_sub}" chars "${chars}")
endif()
string(CONFIGURE [[
namespace { const char file_array[] = { @chars@ 0 }; }
namespace cmrc { namespace @NAMESPACE@ { namespace res_chars {
extern const char* const @SYMBOL@_begin = file_array;
extern const char* const @SYMBOL@_end = file_array + @n_bytes@;
}}}
]] code)
file(WRITE "${OUTPUT_FILE}" "${code}")
# Exit from the script. Nothing else needs to be processed
return()
endif()
set(_version 2.0.0)
cmake_minimum_required(VERSION 3.12)
include(CMakeParseArguments)
if(COMMAND cmrc_add_resource_library)
if(NOT DEFINED _CMRC_VERSION OR NOT (_version STREQUAL _CMRC_VERSION))
message(WARNING "More than one CMakeRC version has been included in this project.")
endif()
# CMakeRC has already been included! Don't do anything
return()
endif()
set(_CMRC_VERSION "${_version}" CACHE INTERNAL "CMakeRC version. Used for checking for conflicts")
set(_CMRC_SCRIPT "${CMAKE_CURRENT_LIST_FILE}" CACHE INTERNAL "Path to CMakeRC script")
function(_cmrc_normalize_path var)
set(path "${${var}}")
file(TO_CMAKE_PATH "${path}" path)
while(path MATCHES "//")
string(REPLACE "//" "/" path "${path}")
endwhile()
string(REGEX REPLACE "/+$" "" path "${path}")
set("${var}" "${path}" PARENT_SCOPE)
endfunction()
get_filename_component(_inc_dir "${CMAKE_BINARY_DIR}/_cmrc/include" ABSOLUTE)
set(CMRC_INCLUDE_DIR "${_inc_dir}" CACHE INTERNAL "Directory for CMakeRC include files")
# Let's generate the primary include file
file(MAKE_DIRECTORY "${CMRC_INCLUDE_DIR}/cmrc")
set(hpp_content [==[
#ifndef CMRC_CMRC_HPP_INCLUDED
#define CMRC_CMRC_HPP_INCLUDED
#include <cassert>
#include <functional>
#include <iterator>
#include <list>
#include <map>
#include <mutex>
#include <string>
#include <system_error>
#include <type_traits>
#if !(defined(__EXCEPTIONS) || defined(__cpp_exceptions) || defined(_CPPUNWIND) || defined(CMRC_NO_EXCEPTIONS))
#define CMRC_NO_EXCEPTIONS 1
#endif
namespace cmrc { namespace detail { struct dummy; } }
#define CMRC_DECLARE(libid) \
namespace cmrc { namespace detail { \
struct dummy; \
static_assert(std::is_same<dummy, ::cmrc::detail::dummy>::value, "CMRC_DECLARE() must only appear at the global namespace"); \
} } \
namespace cmrc { namespace libid { \
cmrc::embedded_filesystem get_filesystem(); \
} } static_assert(true, "")
namespace cmrc {
class file {
const char* _begin = nullptr;
const char* _end = nullptr;
public:
using iterator = const char*;
using const_iterator = iterator;
iterator begin() const noexcept { return _begin; }
iterator cbegin() const noexcept { return _begin; }
iterator end() const noexcept { return _end; }
iterator cend() const noexcept { return _end; }
std::size_t size() const { return static_cast<std::size_t>(std::distance(begin(), end())); }
file() = default;
file(iterator beg, iterator end) noexcept : _begin(beg), _end(end) {}
};
class directory_entry;
namespace detail {
class directory;
class file_data;
class file_or_directory {
union _data_t {
class file_data* file_data;
class directory* directory;
} _data;
bool _is_file = true;
public:
explicit file_or_directory(file_data& f) {
_data.file_data = &f;
}
explicit file_or_directory(directory& d) {
_data.directory = &d;
_is_file = false;
}
bool is_file() const noexcept {
return _is_file;
}
bool is_directory() const noexcept {
return !is_file();
}
const directory& as_directory() const noexcept {
assert(!is_file());
return *_data.directory;
}
const file_data& as_file() const noexcept {
assert(is_file());
return *_data.file_data;
}
};
class file_data {
public:
const char* begin_ptr;
const char* end_ptr;
file_data(const file_data&) = delete;
file_data(const char* b, const char* e) : begin_ptr(b), end_ptr(e) {}
};
inline std::pair<std::string, std::string> split_path(const std::string& path) {
auto first_sep = path.find("/");
if (first_sep == path.npos) {
return std::make_pair(path, "");
} else {
return std::make_pair(path.substr(0, first_sep), path.substr(first_sep + 1));
}
}
struct created_subdirectory {
class directory& directory;
class file_or_directory& index_entry;
};
class directory {
std::list<file_data> _files;
std::list<directory> _dirs;
std::map<std::string, file_or_directory> _index;
using base_iterator = std::map<std::string, file_or_directory>::const_iterator;
public:
directory() = default;
directory(const directory&) = delete;
created_subdirectory add_subdir(std::string name) & {
_dirs.emplace_back();
auto& back = _dirs.back();
auto& fod = _index.emplace(name, file_or_directory{back}).first->second;
return created_subdirectory{back, fod};
}
file_or_directory* add_file(std::string name, const char* begin, const char* end) & {
assert(_index.find(name) == _index.end());
_files.emplace_back(begin, end);
return &_index.emplace(name, file_or_directory{_files.back()}).first->second;
}
const file_or_directory* get(const std::string& path) const {
auto pair = split_path(path);
auto child = _index.find(pair.first);
if (child == _index.end()) {
return nullptr;
}
auto& entry = child->second;
if (pair.second.empty()) {
// We're at the end of the path
return &entry;
}
if (entry.is_file()) {
// We can't traverse into a file. Stop.
return nullptr;
}
// Keep going down
return entry.as_directory().get(pair.second);
}
class iterator {
base_iterator _base_iter;
base_iterator _end_iter;
public:
using value_type = directory_entry;
using difference_type = std::ptrdiff_t;
using pointer = const value_type*;
using reference = const value_type&;
using iterator_category = std::input_iterator_tag;
iterator() = default;
explicit iterator(base_iterator iter, base_iterator end) : _base_iter(iter), _end_iter(end) {}
iterator begin() const noexcept {
return *this;
}
iterator end() const noexcept {
return iterator(_end_iter, _end_iter);
}
inline value_type operator*() const noexcept;
bool operator==(const iterator& rhs) const noexcept {
return _base_iter == rhs._base_iter;
}
bool operator!=(const iterator& rhs) const noexcept {
return !(*this == rhs);
}
iterator& operator++() noexcept {
++_base_iter;
return *this;
}
iterator operator++(int) noexcept {
auto cp = *this;
++_base_iter;
return cp;
}
};
using const_iterator = iterator;
iterator begin() const noexcept {
return iterator(_index.begin(), _index.end());
}
iterator end() const noexcept {
return iterator();
}
};
inline std::string normalize_path(std::string path) {
while (path.find("/") == 0) {
path.erase(path.begin());
}
while (!path.empty() && (path.rfind("/") == path.size() - 1)) {
path.pop_back();
}
auto off = path.npos;
while ((off = path.find("//")) != path.npos) {
path.erase(path.begin() + static_cast<std::string::difference_type>(off));
}
return path;
}
using index_type = std::map<std::string, const cmrc::detail::file_or_directory*>;
} // detail
class directory_entry {
std::string _fname;
const detail::file_or_directory* _item;
public:
directory_entry() = delete;
explicit directory_entry(std::string filename, const detail::file_or_directory& item)
: _fname(filename)
, _item(&item)
{}
const std::string& filename() const & {
return _fname;
}
std::string filename() const && {
return std::move(_fname);
}
bool is_file() const {
return _item->is_file();
}
bool is_directory() const {
return _item->is_directory();
}
};
directory_entry detail::directory::iterator::operator*() const noexcept {
assert(begin() != end());
return directory_entry(_base_iter->first, _base_iter->second);
}
using directory_iterator = detail::directory::iterator;
class embedded_filesystem {
// Never-null:
const cmrc::detail::index_type* _index;
const detail::file_or_directory* _get(std::string path) const {
path = detail::normalize_path(path);
auto found = _index->find(path);
if (found == _index->end()) {
return nullptr;
} else {
return found->second;
}
}
public:
explicit embedded_filesystem(const detail::index_type& index)
: _index(&index)
{}
file open(const std::string& path) const {
auto entry_ptr = _get(path);
if (!entry_ptr || !entry_ptr->is_file()) {
#ifdef CMRC_NO_EXCEPTIONS
fprintf(stderr, "Error no such file or directory: %s\n", path.c_str());
abort();
#else
throw std::system_error(make_error_code(std::errc::no_such_file_or_directory), path);
#endif
}
auto& dat = entry_ptr->as_file();
return file{dat.begin_ptr, dat.end_ptr};
}
bool is_file(const std::string& path) const noexcept {
auto entry_ptr = _get(path);
return entry_ptr && entry_ptr->is_file();
}
bool is_directory(const std::string& path) const noexcept {
auto entry_ptr = _get(path);
return entry_ptr && entry_ptr->is_directory();
}
bool exists(const std::string& path) const noexcept {
return !!_get(path);
}
directory_iterator iterate_directory(const std::string& path) const {
auto entry_ptr = _get(path);
if (!entry_ptr) {
#ifdef CMRC_NO_EXCEPTIONS
fprintf(stderr, "Error no such file or directory: %s\n", path.c_str());
abort();
#else
throw std::system_error(make_error_code(std::errc::no_such_file_or_directory), path);
#endif
}
if (!entry_ptr->is_directory()) {
#ifdef CMRC_NO_EXCEPTIONS
fprintf(stderr, "Error not a directory: %s\n", path.c_str());
abort();
#else
throw std::system_error(make_error_code(std::errc::not_a_directory), path);
#endif
}
return entry_ptr->as_directory().begin();
}
};
}
#endif // CMRC_CMRC_HPP_INCLUDED
]==])
set(cmrc_hpp "${CMRC_INCLUDE_DIR}/cmrc/cmrc.hpp" CACHE INTERNAL "")
set(_generate 1)
if(EXISTS "${cmrc_hpp}")
file(READ "${cmrc_hpp}" _current)
if(_current STREQUAL hpp_content)
set(_generate 0)
endif()
endif()
file(GENERATE OUTPUT "${cmrc_hpp}" CONTENT "${hpp_content}" CONDITION ${_generate})
add_library(cmrc-base INTERFACE)
target_include_directories(cmrc-base INTERFACE $<BUILD_INTERFACE:${CMRC_INCLUDE_DIR}>)
# Signal a basic C++11 feature to require C++11.
target_compile_features(cmrc-base INTERFACE cxx_nullptr)
set_property(TARGET cmrc-base PROPERTY INTERFACE_CXX_EXTENSIONS OFF)
add_library(cmrc::base ALIAS cmrc-base)
function(cmrc_add_resource_library name)
set(args ALIAS NAMESPACE TYPE)
cmake_parse_arguments(ARG "" "${args}" "" "${ARGN}")
# Generate the identifier for the resource library's namespace
set(ns_re "[a-zA-Z_][a-zA-Z0-9_]*")
if(NOT DEFINED ARG_NAMESPACE)
# Check that the library name is also a valid namespace
if(NOT name MATCHES "${ns_re}")
message(SEND_ERROR "Library name is not a valid namespace. Specify the NAMESPACE argument")
endif()
set(ARG_NAMESPACE "${name}")
else()
if(NOT ARG_NAMESPACE MATCHES "${ns_re}")
message(SEND_ERROR "NAMESPACE for ${name} is not a valid C++ namespace identifier (${ARG_NAMESPACE})")
endif()
endif()
set(libname "${name}")
# Check that type is either "STATIC" or "OBJECT", or default to "STATIC" if
# not set
if(NOT DEFINED ARG_TYPE)
set(ARG_TYPE STATIC)
elseif(NOT "${ARG_TYPE}" MATCHES "^(STATIC|OBJECT)$")
message(SEND_ERROR "${ARG_TYPE} is not a valid TYPE (STATIC and OBJECT are acceptable)")
set(ARG_TYPE STATIC)
endif()
# Generate a library with the compiled in character arrays.
string(CONFIGURE [=[
#include <cmrc/cmrc.hpp>
#include <map>
#include <utility>
namespace cmrc {
namespace @ARG_NAMESPACE@ {
namespace res_chars {
// These are the files which are available in this resource library
$<JOIN:$<TARGET_PROPERTY:@libname@,CMRC_EXTERN_DECLS>,
>
}
namespace {
const cmrc::detail::index_type&
get_root_index() {
static cmrc::detail::directory root_directory_;
static cmrc::detail::file_or_directory root_directory_fod{root_directory_};
static cmrc::detail::index_type root_index;
root_index.emplace("", &root_directory_fod);
struct dir_inl {
class cmrc::detail::directory& directory;
};
dir_inl root_directory_dir{root_directory_};
(void)root_directory_dir;
$<JOIN:$<TARGET_PROPERTY:@libname@,CMRC_MAKE_DIRS>,
>
$<JOIN:$<TARGET_PROPERTY:@libname@,CMRC_MAKE_FILES>,
>
return root_index;
}
}
cmrc::embedded_filesystem get_filesystem() {
static auto& index = get_root_index();
return cmrc::embedded_filesystem{index};
}
} // @ARG_NAMESPACE@
} // cmrc
]=] cpp_content @ONLY)
get_filename_component(libdir "${CMAKE_CURRENT_BINARY_DIR}/__cmrc_${name}" ABSOLUTE)
get_filename_component(lib_tmp_cpp "${libdir}/lib_.cpp" ABSOLUTE)
string(REPLACE "\n " "\n" cpp_content "${cpp_content}")
file(GENERATE OUTPUT "${lib_tmp_cpp}" CONTENT "${cpp_content}")
get_filename_component(libcpp "${libdir}/lib.cpp" ABSOLUTE)
add_custom_command(OUTPUT "${libcpp}"
DEPENDS "${lib_tmp_cpp}" "${cmrc_hpp}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${lib_tmp_cpp}" "${libcpp}"
COMMENT "Generating ${name} resource loader"
)
# Generate the actual static library. Each source file is just a single file
# with a character array compiled in containing the contents of the
# corresponding resource file.
add_library(${name} ${ARG_TYPE} ${libcpp})
set_property(TARGET ${name} PROPERTY CMRC_LIBDIR "${libdir}")
set_property(TARGET ${name} PROPERTY CMRC_NAMESPACE "${ARG_NAMESPACE}")
target_link_libraries(${name} PUBLIC cmrc::base)
set_property(TARGET ${name} PROPERTY CMRC_IS_RESOURCE_LIBRARY TRUE)
if(ARG_ALIAS)
add_library("${ARG_ALIAS}" ALIAS ${name})
endif()
cmrc_add_resources(${name} ${ARG_UNPARSED_ARGUMENTS})
endfunction()
function(_cmrc_register_dirs name dirpath)
if(dirpath STREQUAL "")
return()
endif()
# Skip this dir if we have already registered it
get_target_property(registered "${name}" _CMRC_REGISTERED_DIRS)
if(dirpath IN_LIST registered)
return()
endif()
# Register the parent directory first
get_filename_component(parent "${dirpath}" DIRECTORY)
if(NOT parent STREQUAL "")
_cmrc_register_dirs("${name}" "${parent}")
endif()
# Now generate the registration
set_property(TARGET "${name}" APPEND PROPERTY _CMRC_REGISTERED_DIRS "${dirpath}")
_cm_encode_fpath(sym "${dirpath}")
if(parent STREQUAL "")
set(parent_sym root_directory)
else()
_cm_encode_fpath(parent_sym "${parent}")
endif()
get_filename_component(leaf "${dirpath}" NAME)
set_property(
TARGET "${name}"
APPEND PROPERTY CMRC_MAKE_DIRS
"static auto ${sym}_dir = ${parent_sym}_dir.directory.add_subdir(\"${leaf}\")\;"
"root_index.emplace(\"${dirpath}\", &${sym}_dir.index_entry)\;"
)
endfunction()
function(cmrc_add_resources name)
get_target_property(is_reslib ${name} CMRC_IS_RESOURCE_LIBRARY)
if(NOT TARGET ${name} OR NOT is_reslib)
message(SEND_ERROR "cmrc_add_resources called on target '${name}' which is not an existing resource library")
return()
endif()
set(options)
set(args WHENCE PREFIX)
set(list_args)
cmake_parse_arguments(ARG "${options}" "${args}" "${list_args}" "${ARGN}")
if(NOT ARG_WHENCE)
set(ARG_WHENCE ${CMAKE_CURRENT_SOURCE_DIR})
endif()
_cmrc_normalize_path(ARG_WHENCE)
get_filename_component(ARG_WHENCE "${ARG_WHENCE}" ABSOLUTE)
# Generate the identifier for the resource library's namespace
get_target_property(lib_ns "${name}" CMRC_NAMESPACE)
get_target_property(libdir ${name} CMRC_LIBDIR)
get_target_property(target_dir ${name} SOURCE_DIR)
file(RELATIVE_PATH reldir "${target_dir}" "${CMAKE_CURRENT_SOURCE_DIR}")
if(reldir MATCHES "^\\.\\.")
message(SEND_ERROR "Cannot call cmrc_add_resources in a parent directory from the resource library target")
return()
endif()
foreach(input IN LISTS ARG_UNPARSED_ARGUMENTS)
_cmrc_normalize_path(input)
get_filename_component(abs_in "${input}" ABSOLUTE)
# Generate a filename based on the input filename that we can put in
# the intermediate directory.
file(RELATIVE_PATH relpath "${ARG_WHENCE}" "${abs_in}")
if(relpath MATCHES "^\\.\\.")
# For now we just error on files that exist outside of the soure dir.
message(SEND_ERROR "Cannot add file '${input}': File must be in a subdirectory of ${ARG_WHENCE}")
continue()
endif()
if(DEFINED ARG_PREFIX)
_cmrc_normalize_path(ARG_PREFIX)
endif()
if(ARG_PREFIX AND NOT ARG_PREFIX MATCHES "/$")
set(ARG_PREFIX "${ARG_PREFIX}/")
endif()
get_filename_component(dirpath "${ARG_PREFIX}${relpath}" DIRECTORY)
_cmrc_register_dirs("${name}" "${dirpath}")
get_filename_component(abs_out "${libdir}/intermediate/${ARG_PREFIX}${relpath}.cpp" ABSOLUTE)
# Generate a symbol name relpath the file's character array
_cm_encode_fpath(sym "${relpath}")
# Get the symbol name for the parent directory
if(dirpath STREQUAL "")
set(parent_sym root_directory)
else()
_cm_encode_fpath(parent_sym "${dirpath}")
endif()
# Generate the rule for the intermediate source file
_cmrc_generate_intermediate_cpp(${lib_ns} ${sym} "${abs_out}" "${abs_in}")
target_sources(${name} PRIVATE "${abs_out}")
set_property(TARGET ${name} APPEND PROPERTY CMRC_EXTERN_DECLS
"// Pointers to ${input}"
"extern const char* const ${sym}_begin\;"
"extern const char* const ${sym}_end\;"
)
get_filename_component(leaf "${relpath}" NAME)
set_property(
TARGET ${name}
APPEND PROPERTY CMRC_MAKE_FILES
"root_index.emplace("
" \"${ARG_PREFIX}${relpath}\","
" ${parent_sym}_dir.directory.add_file("
" \"${leaf}\","
" res_chars::${sym}_begin,"
" res_chars::${sym}_end"
" )"
")\;"
)
endforeach()
endfunction()
function(_cmrc_generate_intermediate_cpp lib_ns symbol outfile infile)
add_custom_command(
# This is the file we will generate
OUTPUT "${outfile}"
# These are the primary files that affect the output
DEPENDS "${infile}" "${_CMRC_SCRIPT}"
COMMAND
"${CMAKE_COMMAND}"
-D_CMRC_GENERATE_MODE=TRUE
-DNAMESPACE=${lib_ns}
-DSYMBOL=${symbol}
"-DINPUT_FILE=${infile}"
"-DOUTPUT_FILE=${outfile}"
-P "${_CMRC_SCRIPT}"
COMMENT "Generating intermediate file for ${infile}"
)
endfunction()
function(_cm_encode_fpath var fpath)
string(MAKE_C_IDENTIFIER "${fpath}" ident)
string(MD5 hash "${fpath}")
string(SUBSTRING "${hash}" 0 4 hash)
set(${var} f_${hash}_${ident} PARENT_SCOPE)
endfunction()

View File

@@ -0,0 +1,28 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(highest_version "0")
set(CANDIDATE_DRIVES A B C D E F G H I J K L M N O P Q R S T U V W X Y Z)
foreach(drive ${CANDIDATE_DRIVES})
file(GLOB kits LIST_DIRECTORIES true CONFIGURE_DEPENDS "${drive}:/Qt/*/msvc*_64")
foreach(kit IN LISTS kits)
get_filename_component(version_dir "${kit}" DIRECTORY)
get_filename_component(kit_version "${version_dir}" NAME)
message(STATUS "DetectQtInstallation.cmake: Detected Qt: ${kit}")
if (kit_version VERSION_GREATER highest_version)
set(highest_version "${kit_version}")
set(QT_PREFIX "${kit}")
endif()
endforeach()
endforeach()
if(QT_PREFIX)
set(CMAKE_PREFIX_PATH "${QT_PREFIX}" CACHE PATH "Qt prefix autodetected" FORCE)
message(STATUS "DetectQtInstallation.cmake: Choose newest Qt: ${QT_PREFIX}")
else()
message(STATUS "DetectQtInstallation.cmake: No QtDirectory found in <drive>:/Qt please set CMAKE_PREFIX_PATH manually")
endif()

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@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(CRYPTOPP QUIET IMPORTED_TARGET libcryptopp)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(cryptopp
REQUIRED_VARS CRYPTOPP_LINK_LIBRARIES
VERSION_VAR CRYPTOPP_VERSION
)
if (cryptopp_FOUND AND NOT TARGET cryptopp::cryptopp)
add_library(cryptopp::cryptopp ALIAS PkgConfig::CRYPTOPP)
endif()

15
cmake/Findlibusb.cmake Normal file
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@@ -0,0 +1,15 @@
# SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(LIBUSB QUIET IMPORTED_TARGET libusb-1.0)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libusb
REQUIRED_VARS LIBUSB_LINK_LIBRARIES
VERSION_VAR LIBUSB_VERSION
)
if (libusb_FOUND AND NOT TARGET libusb::usb)
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
endif()

View File

@@ -5,5 +5,5 @@ Terminal=false
Type=Application
Icon=net.shadps4.shadPS4
Comment=PlayStation 4 emulator
Categories=Game;
Categories=Game;Emulator;
StartupWMClass=shadps4;

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@@ -26,7 +26,7 @@
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/3.png</image>
<caption>Yakuza Kiwami</caption>
<caption>Yakuza 0</caption>
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/4.png</image>
@@ -36,9 +36,51 @@
<categories>
<category translate="no">Game</category>
</categories>
<releases type="external" url="https://cdn.jsdelivr.net/gh/fpiesche/flatpak-builds/apps/net.shadps4.shadPS4/net.shadps4.shadPS4.releases.xml">
<release version="v.0.4.0" date="2024-11-03">
<description></description>
<releases>
<release version="0.12.0" date="2025-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.12.0</url>
</release>
<release version="0.11.0" date="2025-09-18">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.11.0</url>
</release>
<release version="0.10.0" date="2025-07-06">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.10.0</url>
</release>
<release version="0.9.0" date="2025-05-22">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.9.0</url>
</release>
<release version="0.8.0" date="2025-04-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.8.0</url>
</release>
<release version="0.7.0" date="2025-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.7.0</url>
</release>
<release version="0.6.0" date="2025-01-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.6.0</url>
</release>
<release version="0.5.0" date="2024-12-25">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.5.0</url>
</release>
<release version="0.4.0" date="2024-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
</release>
<release version="0.3.0" date="2024-09-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
</release>
<release version="0.2.0" date="2024-08-15">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
</release>
<release version="0.1.0" date="2024-07-01">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
</release>
<release version="0.0.3" date="2024-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
</release>
<release version="0.0.2" date="2023-10-21">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
</release>
<release version="0.0.1" date="2024-09-29">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
</release>
</releases>
<content_rating type="oars-1.1"/>

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@@ -1,23 +0,0 @@
<releases>
<release version="0.4.0" date="2024-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
</release>
<release version="0.3.0" date="2024-09-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
</release>
<release version="0.2.0" date="2024-08-15">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
</release>
<release version="0.1.0" date="2024-07-01">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
</release>
<release version="0.0.3" date="2024-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
</release>
<release version="0.0.2" date="2023-10-21">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
</release>
<release version="0.0.1" date="2024-09-29">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
</release>
</releases>

2
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@@ -0,0 +1,2 @@
[Paths]
plugins = "./qtplugins"

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@@ -11,6 +11,13 @@ This document covers information about debugging, troubleshooting and reporting
This section will guide you through setting up tools for debugging the emulator. This list will likely expand as more tools and platforms receive consistent setups.
<details>
<summary>Linux</summary>
RenderDoc doesn't work with Wayland, so to use it you have to run the emulator with `SDL_VIDEODRIVER=x11` set.
</details>
<details>
<summary>Windows and Visual Studio</summary>
@@ -147,7 +154,7 @@ Accurately identifying games will help other developers that own that game recog
- If your issue is small or you aren't sure whether you have properly identified something, [join the Discord server](https://discord.gg/MyZRaBngxA) and use the #development channel
to concisely explain the issue, as well as any findings you currently have.
- It is recommended that you check the [game compatibility issue tracker](https://github.com/shadps4-emu/shadps4-game-compatibility/issues) and post very short summaries of progress changes there,
- It is recommended that you check the [game compatibility issue tracker](https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues) and post very short summaries of progress changes there,
(such as the game now booting into the menu or getting in-game) for organizational and status update purposes.
-**Do not post theoretical, unproven game-specific issues in the emulator issue tracker that you cannot verify and locate in the emulator source code as being a bug.**\

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@@ -1,62 +0,0 @@
<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# shadPS4 Quickstart
## Summary
- [**PC Requirements**](#minimum-pc-requirements)
- [**CPU**](#cpu)
- [**GPU**](#gpu)
- [**RAM**](#ram)
- [**OS**](#os)
- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
- [**Install PKG files (Games and Updates)**](#install-pkg-files)
- [**Configure the emulator**](#configure-the-emulator)
## Minimum PC requirements
### CPU
- A processor with at least 4 cores and 6 threads
- Above 2.5 GHz frequency
- required support AVX2 extension or Rosetta 2 on ARM
### GPU
- A graphics card with at least 1GB of VRAM
- Keep your graphics drivers up to date
- Vulkan 1.3 support (required)
### RAM
- 8GB of RAM or more
### OS
- Windows 10 or Ubuntu 22.04
## How to run the latest Work-in-Progress builds of shadPS4
1. Go to <https://github.com/shadps4-emu/shadPS4/releases> In the release identified as 'pre-release' click on the down arrow(Assets), select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line).
![image](https://github.com/user-attachments/assets/af520c77-797c-41a0-8f67-d87f5de3e3df)
2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
## Configure the emulator
To configure the emulator, you can go through the interface and go to "settings".
You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
Some settings may be related to more technical development and debugging.\
For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).

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@@ -3,59 +3,157 @@ SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
## Build shadPS4 for Linux
## Build shadPS4 for Linux
### Install the necessary tools to build shadPS4:
First and foremost, Clang 18 is the **recommended compiler** as it is used for official builds and CI. If you build with GCC, you might encounter issues — please report any you find. Additionally, if you choose to use GCC, please build shadPS4 with Clang at least once before creating an `[APP BUG]` issue or submitting a pull request.
## Preparatory steps
### Installing dependencies
#### Debian & Ubuntu
```
sudo apt install build-essential clang git cmake libasound2-dev libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev vulkan-validationlayers
```bash
sudo apt install build-essential clang git cmake libasound2-dev \
libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev \
libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev \
qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev \
vulkan-validationlayers libpng-dev
```
#### Fedora
```
sudo dnf install clang git cmake libatomic alsa-lib-devel pipewire-jack-audio-connection-kit-devel openal-devel openssl-devel libevdev-devel libudev-devel libXext-devel qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel vulkan-devel vulkan-validation-layers
```bash
sudo dnf install clang git cmake libatomic alsa-lib-devel \
pipewire-jack-audio-connection-kit-devel openal-soft-devel \
openssl-devel libevdev-devel libudev-devel libXext-devel \
qt6-qtbase-devel qt6-qtbase-private-devel \
qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel \
vulkan-devel vulkan-validation-layers libpng-devel libuuid-devel
```
#### Arch Linux
```bash
sudo pacman -S base-devel clang git cmake sndio jack2 openal \
qt6-base qt6-declarative qt6-multimedia qt6-tools sdl2 \
vulkan-validation-layers libpng
```
sudo pacman -S base-devel clang git cmake sndio jack2 openal qt6-base qt6-declarative qt6-multimedia sdl2 vulkan-validation-layers
```
**Note**: The `shadps4-git` AUR package is not maintained by any of the developers, and it uses the default compiler, which is often set to GCC. Use at your own discretion.
#### OpenSUSE
```
sudo zypper install clang git cmake libasound2 libpulse-devel libsndio7 libjack-devel openal-soft-devel libopenssl-devel zlib-devel libedit-devel systemd-devel libevdev-devel qt6-base-devel qt6-multimedia-devel qt6-svg-devel qt6-linguist-devel qt6-gui-private-devel vulkan-devel vulkan-validationlayers
```
### Cloning and compiling:
Clone the repository recursively:
```bash
sudo zypper install clang git cmake libasound2 libpulse-devel \
libsndio7 libjack-devel openal-soft-devel libopenssl-devel \
zlib-devel libedit-devel systemd-devel libevdev-devel \
qt6-base-devel qt6-multimedia-devel qt6-svg-devel \
qt6-linguist-devel qt6-gui-private-devel vulkan-devel \
vulkan-validationlayers libpng-devel
```
#### NixOS
```bash
nix-shell shell.nix
```
#### Other Linux distributions
You can try one of two methods:
- Search the packages by name and install them with your package manager, or
- Install [distrobox](https://distrobox.it/), create a container using any of the distributions cited above as a base, for Arch Linux you'd do:
```bash
distrobox create --name archlinux --init --image archlinux:latest
```
and install the dependencies on that container as cited above.
This option is **highly recommended** for distributions with immutable/atomic filesystems (example: Fedora Kinoite, SteamOS).
### Cloning
The project uses submodules to manage dependencies, and they need to be initialized before you can build the project. To achieve this, make sure you've cloned the repository with the --recursive flag
```bash
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4
```
Generate the build directory in the shadPS4 directory. To disable the QT GUI, remove the ```-DENABLE_QT_GUI=ON``` flag:
## Building
**Note**: Clang is the compiler used for official builds and CI. If you build with GCC, you might encounter issues—please report any you find. If you choose to use GCC, we recommend building with Clang at least once before submitting a pull request.
```
There are 3 options you can choose from. Option 1 is **highly recommended**.
#### Option 1: Terminal-only
1. Generate the build directory in the shadPS4 directory.
```bash
cmake -S . -B build/ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
```
Enter the directory:
```
cd build/
To disable the Qt GUI, remove the `-DENABLE_QT_GUI=ON` flag. To change the build type (for debugging), add `-DCMAKE_BUILD_TYPE=Debug`.
2. Use CMake to build the project:
```bash
cmake --build ./build --parallel$(nproc)
```
Use make to build the project:
```
cmake --build . --parallel$(nproc)
If your computer freezes during this step, this could be caused by excessive system resource usage. In that case, remove `--parallel$(nproc)`.
Now run the emulator. If Qt was enabled at configure time:
```bash
./build/shadps4
```
Now run the emulator. If QT is enabled:
```
./shadps4
```
Otherwise, specify the path to your PKG's boot file:
```
./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
Otherwise, specify the path to your game's boot file:
```bash
./build/shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
```
You can also specify the Game ID as an argument for which game to boot, as long as the folder containing the games is specified in config.toml (example: Bloodborne (US) is CUSA00900).
#### Option 2: Configuring with cmake-gui
`cmake-gui` should be installed by default alongside `cmake`, if not search for the package in your package manager and install it.
Open `cmake-gui` and specify the source code and build directories. If you cloned the source code to your Home directory, it would be `/home/user/shadPS4` and `/home/user/shadPS4/build`.
Click on Configure, select "Unix Makefiles", select "Specify native compilers", click Next and choose `clang` and `clang++` as the C and CXX compilers. Usually they are located in `/bin/clang` and `/bin/clang++`. Click on Finish and let it configure the project.
Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do step 2 of Option 1.
#### Option 3: Visual Studio Code
This option is pretty convoluted and should only be used if you have VSCode as your default IDE, or just prefer building and debugging projects through it. This also assumes that you're using an Arch Linux environment, as the naming for some options might differ from other distros.
[Download Visual Studio Code for your platform](https://code.visualstudio.com/download), or use [Code - OSS](https://github.com/microsoft/vscode) if you'd like. Code - OSS is available on most Linux distributions' package repositories (on Arch Linux it is simply named `code`).
Once set up, go to Extensions and install "CMake Tools":
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/3.png)
You can also install other CMake and Clang related extensions if you'd like, but this one is what enables you to configure and build CMake projects directly within VSCode.
Go to Settings, filter by `@ext:ms-vscode.cmake-tools configure` and disable this option:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/1.png)
If you wish to build with the Qt GUI, add `-DENABLE_QT_GUI=ON` to the configure arguments:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/2.png)
On the CMake tab, change the options as you wish, but make sure that it looks similar to or exactly like this:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/4.png)
When hovering over Project Status > Configure, there should be an icon titled "Configure". Click on it and let it configure the project, then do the same for Project Status > Build.
If you want to debug it, change the build type under Project Status > Configure to Debug (it should be the default) and compile it, then click on the icon in Project Status > Debug. If you simply want to launch the shadPS4 executable from within VSCode, click on the icon in Project Status > Launch.
Don't forget to change the launch target for both options to the shadPS4 executable inside shadPS4/build:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)

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@@ -1,12 +1,14 @@
<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-FileCopyrightText: 2025 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Build shadPS4 for Windows
This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation.
If you are building to contribute to the project, please omit `--depth 1` from the git invocations.
> [!WARNING]
> If you are trying to compile older builds for testing, do not provide the `--depth 1` flag in `git clone`.
> This flag omits the commit history from your clone, saving storage space while preventing you from testing older commits.
Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only.
@@ -17,15 +19,14 @@ Note: **ARM64 is not supported!** As of writing, it will not build nor run. The
Once you are within the installer:
1. Select `Desktop development with C++`
2. Go to "Individual Components" tab
3. Search and select `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
4. Continue the installation
2. Go to "Individual Components" tab then search and select both `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
3. Continue the installation
### (Prerequisite) Download [**Qt**](https://doc.qt.io/qt-6/get-and-install-qt.html)
Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead.
1. Under the current, non beta version of Qt (at the time of writing 6.7.3), select the option `MSVC 2022 64-bit` or similar.
1. Under the current, non beta version of Qt, select the option `MSVC 2022 64-bit` or similar, as well as `QT Multimedia`.
If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2022 ARM64` instead.
Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space.
@@ -35,7 +36,7 @@ Beware, this requires you to create a Qt account. If you do not want to do this,
Once you are finished, you will have to configure Qt within Visual Studio:
1. Tools -> Options -> Qt -> Versions
2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.3\msvc2022_64`
2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\<QtVersion>\msvc2022_64`
3. Enable the default checkmark on the new version you just created.
### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
@@ -51,24 +52,22 @@ Go through the Git for Windows installation as normal
### Compiling with Visual Studio GUI
1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt`
2. Change x64-Clang-Debug to x64-Clang-Release if you want a regular, non-debug build.
3. If you want to build shadPS4 with the Qt Gui:
1. Click x64-Clang-Release and select "Manage Configurations"
2. Look for "CMake command arguments" and add to the text field
`-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.7.3\msvc2022_64`
(Change Qt path if you've installed it to non-default path)
3. Press CTRL+S to save and wait a moment for CMake generation
2. Change Clang x64 Debug to Clang x64 Release if you want a regular, non-debug build.
3. If you want to build shadPS4 with the Qt Gui, simply select Clang x64 Release with Qt instead.
4. Change the project to build to shadps4.exe
5. Build -> Build All
Your shadps4.exe will be in `C:\path\to\source\Build\x64-Clang-Release\`
To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal:
`C:\Qt\6.7.3\msvc2022_64\bin\windeployqt.exe "C:\path\to\shadps4.exe"`
`C:\Qt\<QtVersion>\msvc2022_64\bin\windeployqt6.exe "C:\path\to\shadps4.exe"`
(Change Qt path if you've installed it to non-default path)
## Option 2: MSYS2/MinGW
> [!IMPORTANT]
> Building with MSYS2 is broken as of right now, the only way to build on Windows is to use [Option 1: Visual Studio 2022](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md#option-1-visual-studio-2022).
### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/)
Go through the MSYS2 installation as normal

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@@ -18,8 +18,6 @@ endif()
# Boost
if (NOT TARGET Boost::headers)
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/ext-boost" CACHE STRING "")
set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
add_subdirectory(ext-boost)
endif()
@@ -28,24 +26,7 @@ if (NOT TARGET fmt::fmt)
add_subdirectory(fmt)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
# If it is clang and MSVC we will add a static lib
# CryptoPP
add_subdirectory(cryptoppwin)
target_include_directories(cryptoppwin INTERFACE cryptoppwin/include)
else()
# CryptoPP
if (NOT TARGET cryptopp::cryptopp)
set(CRYPTOPP_INSTALL OFF)
set(CRYPTOPP_BUILD_TESTING OFF)
set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp)
add_subdirectory(cryptopp-cmake)
file(COPY cryptopp DESTINATION cryptopp FILES_MATCHING PATTERN "*.h")
# remove externals/cryptopp from include directories because it contains a conflicting zlib.h file
set_target_properties(cryptopp PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
endif()
endif()
# FFmpeg
if (NOT TARGET FFmpeg::ffmpeg)
add_subdirectory(ffmpeg-core)
add_library(FFmpeg::ffmpeg ALIAS ffmpeg)
@@ -77,6 +58,7 @@ endif()
# SDL3
if (NOT TARGET SDL3::SDL3)
set(SDL_TEST_LIBRARY OFF)
set(SDL_PIPEWIRE OFF)
add_subdirectory(sdl3)
endif()
@@ -131,6 +113,14 @@ endif()
# Toml11
if (NOT TARGET toml11::toml11)
add_subdirectory(toml11)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
get_target_property(_toml11_compile_options toml11 INTERFACE_COMPILE_OPTIONS)
list(REMOVE_ITEM _toml11_compile_options "/Zc:preprocessor")
set_target_properties(toml11 PROPERTIES INTERFACE_COMPILE_OPTIONS ${_toml11_compile_options})
endif()
endif()
endif()
# xxHash
@@ -147,12 +137,6 @@ if (NOT TARGET Zydis::Zydis)
add_subdirectory(zydis)
endif()
# Winpthreads
if (WIN32)
add_subdirectory(winpthreads)
target_include_directories(winpthreads INTERFACE winpthreads/include)
endif()
# sirit
add_subdirectory(sirit)
if (WIN32)
@@ -211,11 +195,15 @@ if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml)
endif()
# libusb
if (NOT TARGET libusb::usb)
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
set(BUILD_EXAMPLES OFF)
add_subdirectory(discord-rpc)
target_include_directories(discord-rpc INTERFACE discord-rpc/include)
endif()
# GCN Headers
@@ -228,6 +216,10 @@ if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
# hwinfo
set(HWINFO_STATIC ON)
add_subdirectory(hwinfo)
# Apple-only dependencies
if (APPLE)
# date
@@ -239,6 +231,17 @@ if (APPLE)
# MoltenVK
if (NOT TARGET MoltenVK)
set(MVK_EXCLUDE_SPIRV_TOOLS ON)
set(MVK_USE_METAL_PRIVATE_API ON)
add_subdirectory(MoltenVK)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
#windows only
if (WIN32)
add_subdirectory(ext-wepoll)
endif()

1
externals/MoltenVK vendored Submodule

Submodule externals/MoltenVK added at b23d425346

View File

@@ -1,93 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Prepare MoltenVK Git revision
find_package(Git)
if(GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE MVK_GIT_REV
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
set(MVK_GENERATED_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/Generated)
file(WRITE ${MVK_GENERATED_INCLUDES}/mvkGitRevDerived.h "static const char* mvkRevString = \"${MVK_GIT_REV}\";")
message(STATUS "MoltenVK revision: ${MVK_GIT_REV}")
# Prepare MoltenVK version
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK/MoltenVK/API/mvk_private_api.h MVK_PRIVATE_API)
string(REGEX MATCH "#define MVK_VERSION_MAJOR [0-9]+" MVK_VERSION_MAJOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MAJOR "${MVK_VERSION_MAJOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_MINOR [0-9]+" MVK_VERSION_MINOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MINOR "${MVK_VERSION_MINOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_PATCH [0-9]+" MVK_VERSION_PATCH_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_PATCH "${MVK_VERSION_PATCH_LINE}")
set(MVK_VERSION "${MVK_VERSION_MAJOR}.${MVK_VERSION_MINOR}.${MVK_VERSION_PATCH}")
message(STATUS "MoltenVK version: ${MVK_VERSION}")
# Find required system libraries
find_library(APPKIT_LIBRARY AppKit REQUIRED)
find_library(FOUNDATION_LIBRARY Foundation REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
find_library(METAL_LIBRARY Metal REQUIRED)
find_library(QUARTZCORE_LIBRARY QuartzCore REQUIRED)
# cereal
option(SKIP_PORTABILITY_TEST "" ON)
option(BUILD_DOC "" OFF)
option(BUILD_SANDBOX "" OFF)
option(SKIP_PERFORMANCE_COMPARISON "" ON)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(cereal)
# SPIRV-Cross
option(SPIRV_CROSS_CLI "" OFF)
option(SPIRV_CROSS_ENABLE_TESTS "" OFF)
option(SPIRV_CROSS_ENABLE_HLSL "" OFF)
option(SPIRV_CROSS_ENABLE_CPP "" OFF)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(SPIRV-Cross)
# Common
set(MVK_COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/Common)
file(GLOB_RECURSE MVK_COMMON_SOURCES CONFIGURE_DEPENDS
${MVK_COMMON_DIR}/*.cpp
${MVK_COMMON_DIR}/*.m
${MVK_COMMON_DIR}/*.mm)
set(MVK_COMMON_INCLUDES ${MVK_COMMON_DIR})
add_library(MoltenVKCommon STATIC ${MVK_COMMON_SOURCES})
target_include_directories(MoltenVKCommon PUBLIC ${MVK_COMMON_INCLUDES})
target_compile_options(MoltenVKCommon PRIVATE -w)
# MoltenVKShaderConverter
set(MVK_SHADER_CONVERTER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVKShaderConverter)
file(GLOB_RECURSE MVK_SHADER_CONVERTER_SOURCES CONFIGURE_DEPENDS
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.cpp
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.m
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.mm)
set(MVK_SHADER_CONVERTER_INCLUDES ${MVK_SHADER_CONVERTER_DIR} ${MVK_SHADER_CONVERTER_DIR}/include)
add_library(MoltenVKShaderConverter STATIC ${MVK_SHADER_CONVERTER_SOURCES})
target_include_directories(MoltenVKShaderConverter PUBLIC ${MVK_SHADER_CONVERTER_INCLUDES})
target_compile_options(MoltenVKShaderConverter PRIVATE -w)
target_link_libraries(MoltenVKShaderConverter PRIVATE spirv-cross-msl spirv-cross-reflect MoltenVKCommon)
target_compile_definitions(MoltenVKShaderConverter PRIVATE MVK_EXCLUDE_SPIRV_TOOLS=1)
# MoltenVK
set(MVK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK)
file(GLOB_RECURSE MVK_SOURCES CONFIGURE_DEPENDS
${MVK_DIR}/MoltenVK/*.cpp
${MVK_DIR}/MoltenVK/*.m
${MVK_DIR}/MoltenVK/*.mm)
file(GLOB MVK_SRC_INCLUDES LIST_DIRECTORIES ON ${MVK_DIR}/MoltenVK/*)
set(MVK_INCLUDES ${MVK_SRC_INCLUDES} ${MVK_GENERATED_INCLUDES} ${MVK_DIR}/include)
add_library(MoltenVK SHARED ${MVK_SOURCES})
target_include_directories(MoltenVK PRIVATE ${MVK_INCLUDES})
target_compile_options(MoltenVK PRIVATE -w)
target_link_libraries(MoltenVK PRIVATE
${APPKIT_LIBRARY} ${FOUNDATION_LIBRARY} ${IOKIT_LIBRARY} ${IOSURFACE_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY}
Vulkan::Headers cereal::cereal spirv-cross-msl MoltenVKCommon MoltenVKShaderConverter)
target_compile_definitions(MoltenVK PRIVATE MVK_FRAMEWORK_VERSION=${MVK_VERSION} MVK_USE_METAL_PRIVATE_API=1)

View File

@@ -1,8 +0,0 @@
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
"api_version": "1.2.0",
"is_portability_driver": true
}
}

1
externals/cryptopp vendored

Submodule externals/cryptopp deleted from 60f81a77e0

Submodule externals/cryptoppwin deleted from bc3441dd2d

2
externals/date vendored

1
externals/epoll-shim vendored Submodule

Submodule externals/epoll-shim added at 18159584bb

1
externals/ext-libusb vendored Submodule

Submodule externals/ext-libusb added at c4d237a580

1
externals/ext-wepoll vendored Submodule

Submodule externals/ext-wepoll added at d3bb810353

2
externals/fmt vendored

View File

@@ -3,6 +3,10 @@
project(gcn LANGUAGES CXX)
add_library(gcn dummy.cpp)
add_library(gcn INTERFACE)
target_sources(gcn PRIVATE
"include/gcn/si_ci_vi_merged_offset.h"
"include/gcn/si_ci_vi_merged_pm4_it_opcodes.h"
)
target_include_directories(gcn INTERFACE include)

View File

@@ -1,2 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

1
externals/hwinfo vendored Submodule

Submodule externals/hwinfo added at 351c59828a

2
externals/sdl3 vendored

2
externals/vma vendored

Submodule externals/winpthreads deleted from f00c973a6a

71
shell.nix Normal file
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@@ -0,0 +1,71 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
with import (fetchTarball "https://github.com/nixos/nixpkgs/archive/cfd19cdc54680956dc1816ac577abba6b58b901c.tar.gz") { };
pkgs.mkShell {
name = "shadps4-build-env";
nativeBuildInputs = [
pkgs.llvmPackages_18.clang
pkgs.cmake
pkgs.pkg-config
pkgs.git
];
buildInputs = [
pkgs.alsa-lib
pkgs.libpulseaudio
pkgs.openal
pkgs.openssl
pkgs.zlib
pkgs.libedit
pkgs.udev
pkgs.libevdev
pkgs.SDL2
pkgs.jack2
pkgs.sndio
pkgs.qt6.qtbase
pkgs.qt6.qttools
pkgs.qt6.qtmultimedia
pkgs.vulkan-headers
pkgs.vulkan-utility-libraries
pkgs.vulkan-tools
pkgs.ffmpeg
pkgs.fmt
pkgs.glslang
pkgs.libxkbcommon
pkgs.wayland
pkgs.xorg.libxcb
pkgs.xorg.xcbutil
pkgs.xorg.xcbutilkeysyms
pkgs.xorg.xcbutilwm
pkgs.sdl3
pkgs.stb
pkgs.qt6.qtwayland
pkgs.wayland-protocols
pkgs.libpng
];
shellHook = ''
echo "Entering shadPS4 dev shell"
export QT_QPA_PLATFORM="wayland"
export QT_PLUGIN_PATH="${pkgs.qt6.qtwayland}/lib/qt-6/plugins:${pkgs.qt6.qtbase}/lib/qt-6/plugins"
export QML2_IMPORT_PATH="${pkgs.qt6.qtbase}/lib/qt-6/qml"
export CMAKE_PREFIX_PATH="${pkgs.vulkan-headers}:$CMAKE_PREFIX_PATH"
# OpenGL
export LD_LIBRARY_PATH="${
pkgs.lib.makeLibraryPath [
pkgs.libglvnd
pkgs.vulkan-tools
]
}:$LD_LIBRARY_PATH"
export LDFLAGS="-L${pkgs.llvmPackages_18.libcxx}/lib -lc++"
export LC_ALL="C.UTF-8"
export XAUTHORITY=${builtins.getEnv "XAUTHORITY"}
'';
}

View File

@@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef __linux__
#include <pthread.h>
#endif
namespace Common {
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
class AdaptiveMutex {
public:
void lock() {
pthread_mutex_lock(&mutex);
}
void unlock() {
pthread_mutex_unlock(&mutex);
}
[[nodiscard]] bool try_lock() {
return pthread_mutex_trylock(&mutex) == 0;
}
private:
pthread_mutex_t mutex = PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP;
};
#endif // PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
} // namespace Common

1195
src/common/aes.h Normal file

File diff suppressed because it is too large Load Diff

406
src/common/bit_array.h Normal file
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@@ -0,0 +1,406 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include "common/types.h"
#ifdef __AVX2__
#define BIT_ARRAY_USE_AVX
#include <immintrin.h>
#endif
namespace Common {
template <size_t N>
class BitArray {
static_assert(N % 64 == 0, "BitArray size must be a multiple of 64 bits.");
static constexpr size_t BITS_PER_WORD = 64;
static constexpr size_t WORD_COUNT = N / BITS_PER_WORD;
static constexpr size_t WORDS_PER_AVX = 4;
static constexpr size_t AVX_WORD_COUNT = WORD_COUNT / WORDS_PER_AVX;
public:
using Range = std::pair<size_t, size_t>;
class Iterator {
public:
explicit Iterator(const BitArray& bit_array_, u64 start) : bit_array(bit_array_) {
range = bit_array.FirstRangeFrom(start);
}
Iterator& operator++() {
range = bit_array.FirstRangeFrom(range.second);
return *this;
}
bool operator==(const Iterator& other) const {
return range == other.range;
}
bool operator!=(const Iterator& other) const {
return !(*this == other);
}
const Range& operator*() const {
return range;
}
const Range* operator->() const {
return &range;
}
private:
const BitArray& bit_array;
Range range;
};
using const_iterator = Iterator;
using iterator_category = std::forward_iterator_tag;
using value_type = Range;
using difference_type = std::ptrdiff_t;
using pointer = const Range*;
using reference = const Range&;
BitArray() = default;
BitArray(const BitArray& other) = default;
BitArray& operator=(const BitArray& other) = default;
BitArray(BitArray&& other) noexcept = default;
BitArray& operator=(BitArray&& other) noexcept = default;
~BitArray() = default;
BitArray(const BitArray& other, size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] = other.data[first_word] & (start_mask & end_mask);
} else {
data[first_word] = other.data[first_word] & start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&other.data[i]));
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), current);
}
#endif
for (; i < last_word; ++i) {
data[i] = other.data[i];
}
data[last_word] = other.data[last_word] & end_mask;
}
}
BitArray(const BitArray& other, const Range& range)
: BitArray(other, range.first, range.second) {}
const_iterator begin() const {
return Iterator(*this, 0);
}
const_iterator end() const {
return Iterator(*this, N);
}
inline constexpr void Set(size_t idx) {
data[idx / BITS_PER_WORD] |= (1ULL << (idx % BITS_PER_WORD));
}
inline constexpr void Unset(size_t idx) {
data[idx / BITS_PER_WORD] &= ~(1ULL << (idx % BITS_PER_WORD));
}
inline constexpr bool Get(size_t idx) const {
return (data[idx / BITS_PER_WORD] & (1ULL << (idx % BITS_PER_WORD))) != 0;
}
inline void SetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
const size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = ~((1ULL << start_bit) - 1);
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1;
if (first_word == last_word) {
data[first_word] |= start_mask & end_mask;
} else {
data[first_word] |= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_set1_epi64x(-1);
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = ~0ULL;
}
data[last_word] |= end_mask;
}
}
inline void UnsetRange(size_t start, size_t end) {
if (start >= end || end > N) {
return;
}
size_t first_word = start / BITS_PER_WORD;
const size_t last_word = (end - 1) / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
const u64 start_mask = (1ULL << start_bit) - 1;
const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? 0ULL : ~((1ULL << (end_bit + 1)) - 1);
if (first_word == last_word) {
data[first_word] &= start_mask | end_mask;
} else {
data[first_word] &= start_mask;
size_t i = first_word + 1;
#ifdef BIT_ARRAY_USE_AVX
const __m256i value = _mm256_setzero_si256();
for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) {
_mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value);
}
#endif
for (; i < last_word; ++i) {
data[i] = 0ULL;
}
data[last_word] &= end_mask;
}
}
inline constexpr void SetRange(const Range& range) {
SetRange(range.first, range.second);
}
inline constexpr void UnsetRange(const Range& range) {
UnsetRange(range.first, range.second);
}
inline constexpr void Clear() {
data.fill(0);
}
inline constexpr void Fill() {
data.fill(~0ULL);
}
inline constexpr bool None() const {
u64 result = 0;
for (const auto& word : data) {
result |= word;
}
return result == 0;
}
inline constexpr bool Any() const {
return !None();
}
Range FirstRangeFrom(size_t start) const {
if (start >= N) {
return {N, N};
}
const auto find_end_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_one = _mm256_set1_epi64x(-1);
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_one);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != ~0ULL) {
return (word * BITS_PER_WORD) + std::countr_one(data[word]);
}
}
return N;
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countr_zero(word);
const int ones_count = std::countr_one(word >> empty_bits);
const size_t start_bit = index * BITS_PER_WORD + empty_bits;
if (ones_count + empty_bits < BITS_PER_WORD) {
return Range{start_bit, start_bit + ones_count};
}
return Range{start_bit, find_end_bit(index + 1)};
};
const size_t start_word = start / BITS_PER_WORD;
const size_t start_bit = start % BITS_PER_WORD;
const u64 masked_first = data[start_word] & (~((1ULL << start_bit) - 1));
if (masked_first) {
return word_bits(start_word, masked_first);
}
size_t word = start_word + 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word < WORD_COUNT; ++word) {
if (data[word] != 0) {
return word_bits(word, data[word]);
}
}
return {N, N};
}
inline constexpr Range FirstRange() const {
return FirstRangeFrom(0);
}
Range LastRangeFrom(size_t end) const {
if (end == 0) {
return {0, 0};
}
if (end > N) {
end = N;
}
const auto find_start_bit = [&](size_t word) {
#ifdef BIT_ARRAY_USE_AVX
const __m256i all_zero = _mm256_setzero_si256();
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current = _mm256_loadu_si256(
reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
const __m256i cmp = _mm256_cmpeq_epi64(current, all_zero);
if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != ~0ULL) {
return word * BITS_PER_WORD - std::countl_one(data[word - 1]);
}
}
return size_t(0);
};
const auto word_bits = [&](size_t index, u64 word) {
const int empty_bits = std::countl_zero(word);
const int ones_count = std::countl_one(word << empty_bits);
const size_t end_bit = index * BITS_PER_WORD - empty_bits;
if (empty_bits + ones_count < BITS_PER_WORD) {
return Range{end_bit - ones_count, end_bit};
}
return Range{find_start_bit(index - 1), end_bit};
};
const size_t end_word = ((end - 1) / BITS_PER_WORD) + 1;
const size_t end_bit = (end - 1) % BITS_PER_WORD;
u64 masked_last = data[end_word - 1];
if (end_bit < BITS_PER_WORD - 1) {
masked_last &= (1ULL << (end_bit + 1)) - 1;
}
if (masked_last) {
return word_bits(end_word, masked_last);
}
size_t word = end_word - 1;
#ifdef BIT_ARRAY_USE_AVX
for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) {
const __m256i current =
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(&data[word - WORDS_PER_AVX]));
if (!_mm256_testz_si256(current, current)) {
break;
}
}
#endif
for (; word > 0; --word) {
if (data[word - 1] != 0) {
return word_bits(word, data[word - 1]);
}
}
return {0, 0};
}
inline constexpr Range LastRange() const {
return LastRangeFrom(N);
}
inline constexpr size_t Size() const {
return N;
}
inline constexpr BitArray& operator|=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] |= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator&=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] &= other.data[i];
}
return *this;
}
inline constexpr BitArray& operator^=(const BitArray& other) {
for (size_t i = 0; i < WORD_COUNT; ++i) {
data[i] ^= other.data[i];
}
return *this;
}
inline constexpr BitArray operator|(const BitArray& other) const {
BitArray result = *this;
result |= other;
return result;
}
inline constexpr BitArray operator&(const BitArray& other) const {
BitArray result = *this;
result &= other;
return result;
}
inline constexpr BitArray operator^(const BitArray& other) const {
BitArray result = *this;
result ^= other;
return result;
}
inline constexpr BitArray operator~() const {
BitArray result = *this;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result.data[i] = ~result.data[i];
}
return result;
}
inline constexpr bool operator==(const BitArray& other) const {
u64 result = 0;
for (size_t i = 0; i < WORD_COUNT; ++i) {
result |= data[i] ^ other.data[i];
}
return result == 0;
}
inline constexpr bool operator!=(const BitArray& other) const {
return !(*this == other);
}
private:
std::array<u64, WORD_COUNT> data{};
};
} // namespace Common

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -9,131 +9,176 @@
namespace Config {
enum HideCursorState : s16 { Never, Idle, Always };
enum class ConfigMode {
Default,
Global,
Clean,
};
void setConfigMode(ConfigMode mode);
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
void saveMainWindow(const std::filesystem::path& path);
struct GameInstallDir {
std::filesystem::path path;
bool enabled;
};
bool isNeoMode();
bool isFullscreenMode();
bool getPlayBGM();
int getBGMvolume();
enum HideCursorState : int { Never, Idle, Always };
void load(const std::filesystem::path& path, bool is_game_specific = false);
void save(const std::filesystem::path& path, bool is_game_specific = false);
void resetGameSpecificValue(std::string entry);
int getVolumeSlider();
void setVolumeSlider(int volumeValue, bool is_game_specific = false);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool getIsFullscreen();
void setIsFullscreen(bool enable, bool is_game_specific = false);
std::string getFullscreenMode();
void setFullscreenMode(std::string mode, bool is_game_specific = false);
std::string getPresentMode();
void setPresentMode(std::string mode, bool is_game_specific = false);
u32 getWindowWidth();
u32 getWindowHeight();
void setWindowWidth(u32 width, bool is_game_specific = false);
void setWindowHeight(u32 height, bool is_game_specific = false);
u32 getInternalScreenWidth();
u32 getInternalScreenHeight();
void setInternalScreenWidth(u32 width);
void setInternalScreenHeight(u32 height);
bool debugDump();
void setDebugDump(bool enable, bool is_game_specific = false);
s32 getGpuId();
void setGpuId(s32 selectedGpuId, bool is_game_specific = false);
bool allowHDR();
void setAllowHDR(bool enable, bool is_game_specific = false);
bool collectShadersForDebug();
void setCollectShaderForDebug(bool enable, bool is_game_specific = false);
bool showSplash();
void setShowSplash(bool enable, bool is_game_specific = false);
std::string sideTrophy();
void setSideTrophy(std::string side, bool is_game_specific = false);
bool nullGpu();
void setNullGpu(bool enable, bool is_game_specific = false);
bool copyGPUCmdBuffers();
void setCopyGPUCmdBuffers(bool enable, bool is_game_specific = false);
bool readbacks();
void setReadbacks(bool enable, bool is_game_specific = false);
bool readbackLinearImages();
void setReadbackLinearImages(bool enable, bool is_game_specific = false);
bool directMemoryAccess();
void setDirectMemoryAccess(bool enable, bool is_game_specific = false);
bool dumpShaders();
void setDumpShaders(bool enable, bool is_game_specific = false);
u32 vblankFreq();
void setVblankFreq(u32 value, bool is_game_specific = false);
bool getisTrophyPopupDisabled();
void setisTrophyPopupDisabled(bool disable, bool is_game_specific = false);
s16 getCursorState();
void setCursorState(s16 cursorState, bool is_game_specific = false);
bool vkValidationEnabled();
void setVkValidation(bool enable, bool is_game_specific = false);
bool vkValidationSyncEnabled();
void setVkSyncValidation(bool enable, bool is_game_specific = false);
bool getVkCrashDiagnosticEnabled();
void setVkCrashDiagnosticEnabled(bool enable, bool is_game_specific = false);
bool getVkHostMarkersEnabled();
void setVkHostMarkersEnabled(bool enable, bool is_game_specific = false);
bool getVkGuestMarkersEnabled();
void setVkGuestMarkersEnabled(bool enable, bool is_game_specific = false);
bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
void setEnableDiscordRPC(bool enable);
bool isRdocEnabled();
void setRdocEnabled(bool enable, bool is_game_specific = false);
std::string getLogType();
void setLogType(const std::string& type, bool is_game_specific = false);
std::string getLogFilter();
void setLogFilter(const std::string& type, bool is_game_specific = false);
double getTrophyNotificationDuration();
void setTrophyNotificationDuration(double newTrophyNotificationDuration,
bool is_game_specific = false);
int getCursorHideTimeout();
void setCursorHideTimeout(int newcursorHideTimeout);
std::string getMainOutputDevice();
void setMainOutputDevice(std::string device);
std::string getPadSpkOutputDevice();
void setPadSpkOutputDevice(std::string device);
std::string getMicDevice();
void setCursorHideTimeout(int newcursorHideTimeout, bool is_game_specific = false);
void setMicDevice(std::string device, bool is_game_specific = false);
void setSeparateLogFilesEnabled(bool enabled, bool is_game_specific = false);
bool getSeparateLogFilesEnabled();
u32 GetLanguage();
void setLanguage(u32 language, bool is_game_specific = false);
void setUseSpecialPad(bool use);
bool getUseSpecialPad();
void setSpecialPadClass(int type);
int getSpecialPadClass();
bool getPSNSignedIn();
void setPSNSignedIn(bool sign, bool is_game_specific = false);
bool patchShaders(); // no set
bool fpsColor(); // no set
bool isNeoModeConsole();
void setNeoMode(bool enable, bool is_game_specific = false);
bool isDevKitConsole();
void setDevKitConsole(bool enable, bool is_game_specific = false);
bool vkValidationCoreEnabled(); // no set
bool vkValidationGpuEnabled(); // no set
int getExtraDmemInMbytes();
void setExtraDmemInMbytes(int value);
bool getIsMotionControlsEnabled();
void setIsMotionControlsEnabled(bool use, bool is_game_specific = false);
std::string getDefaultControllerID();
void setDefaultControllerID(std::string id);
bool getBackgroundControllerInput();
void setBackgroundControllerInput(bool enable, bool is_game_specific = false);
bool getLoggingEnabled();
void setLoggingEnabled(bool enable, bool is_game_specific = false);
bool getFsrEnabled();
void setFsrEnabled(bool enable, bool is_game_specific = false);
bool getRcasEnabled();
void setRcasEnabled(bool enable, bool is_game_specific = false);
int getRcasAttenuation();
void setRcasAttenuation(int value, bool is_game_specific = false);
bool getIsConnectedToNetwork();
void setConnectedToNetwork(bool enable, bool is_game_specific = false);
void setUserName(const std::string& name, bool is_game_specific = false);
void setChooseHomeTab(const std::string& type, bool is_game_specific = false);
std::filesystem::path getSysModulesPath();
void setSysModulesPath(const std::filesystem::path& path);
// TODO
bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
std::string getLogFilter();
std::string getLogType();
std::string getUserName();
std::string getUpdateChannel();
s16 getCursorState();
int getCursorHideTimeout();
std::string getBackButtonBehavior();
bool getUseSpecialPad();
int getSpecialPadClass();
u32 getScreenWidth();
u32 getScreenHeight();
s32 getGpuId();
bool debugDump();
bool collectShadersForDebug();
bool showSplash();
bool autoUpdate();
bool nullGpu();
bool copyGPUCmdBuffers();
bool dumpShaders();
bool patchShaders();
bool isRdocEnabled();
u32 vblankDiv();
void setDebugDump(bool enable);
void setCollectShaderForDebug(bool enable);
void setShowSplash(bool enable);
void setAutoUpdate(bool enable);
void setNullGpu(bool enable);
void setCopyGPUCmdBuffers(bool enable);
void setDumpShaders(bool enable);
void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width);
void setScreenHeight(u32 height);
void setFullscreenMode(bool enable);
void setisTrophyPopupDisabled(bool disable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
void setEnableDiscordRPC(bool enable);
void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setSeparateUpdateEnabled(bool use);
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
std::string getChooseHomeTab();
bool GetUseUnifiedInputConfig();
void SetUseUnifiedInputConfig(bool use);
bool GetOverrideControllerColor();
void SetOverrideControllerColor(bool enable);
int* GetControllerCustomColor();
void SetControllerCustomColor(int r, int b, int g);
void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);
void setBackButtonBehavior(const std::string& type);
void setUseSpecialPad(bool use);
void setSpecialPadClass(int type);
void setLogType(const std::string& type);
void setLogFilter(const std::string& type);
void setVkValidation(bool enable);
void setVkSyncValidation(bool enable);
void setRdocEnabled(bool enable);
bool vkValidationEnabled();
bool vkValidationSyncEnabled();
bool vkValidationGpuEnabled();
bool vkMarkersEnabled();
bool vkCrashDiagnosticEnabled();
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
bool addGameInstallDir(const std::filesystem::path& dir);
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
void removeGameInstallDir(const std::filesystem::path& dir);
void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
void setIconSizeGrid(u32 size);
void setSliderPosition(u32 pos);
void setSliderPositionGrid(u32 pos);
void setTableMode(u32 mode);
void setMainWindowWidth(u32 width);
void setMainWindowHeight(u32 height);
void setPkgViewer(const std::vector<std::string>& pkgList);
void setElfViewer(const std::vector<std::string>& elfList);
void setRecentFiles(const std::vector<std::string>& recentFiles);
void setEmulatorLanguage(std::string language);
u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
const std::vector<std::filesystem::path>& getGameInstallDirs();
const std::vector<std::filesystem::path> getGameInstallDirs();
const std::vector<bool> getGameInstallDirsEnabled();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();
u32 getIconSizeGrid();
u32 getSliderPosition();
u32 getSliderPositionGrid();
u32 getTableMode();
u32 getMainWindowWidth();
u32 getMainWindowHeight();
std::vector<std::string> getPkgViewer();
std::vector<std::string> getElfViewer();
std::vector<std::string> getRecentFiles();
std::string getEmulatorLanguage();
void setDefaultValues();
void setDefaultValues(bool is_game_specific = false);
// settings
u32 GetLanguage();
}; // namespace Config
constexpr std::string_view GetDefaultGlobalConfig();
std::filesystem::path GetFoolproofInputConfigFile(const std::string& game_id = "");
}; // namespace Config

View File

@@ -3,10 +3,12 @@
#pragma once
#include <filesystem>
#include <string>
#include <string_view>
#include "assert.h"
#include "bit_field.h"
#include "singleton.h"
#include "types.h"
@@ -16,6 +18,46 @@ class Emulator;
namespace Common {
union PSFAttributes {
/// Supports initial user's logout
BitField<0, 1, u32> support_initial_user_logout;
/// Enter button for the common dialog is cross.
BitField<1, 1, u32> enter_button_cross;
/// Warning dialog for PS Move is displayed in the options menu.
BitField<2, 1, u32> ps_move_warning;
/// Supports stereoscopic 3D.
BitField<3, 1, u32> support_stereoscopic_3d;
/// Suspends when PS button is pressed.
BitField<4, 1, u32> ps_button_suspend;
/// Enter button for the common dialog is assigned by the system software.
BitField<5, 1, u32> enter_button_system;
/// Overrides share menu behavior.
BitField<6, 1, u32> override_share_menu;
/// Suspends when PS button is pressed and special output resolution is set.
BitField<8, 1, u32> special_res_ps_button_suspend;
/// Enable HDCP.
BitField<9, 1, u32> enable_hdcp;
/// Disable HDCP for non-game.
BitField<10, 1, u32> disable_hdcp_non_game;
/// Supports PS VR.
BitField<14, 1, u32> support_ps_vr;
/// CPU mode (6 CPU)
BitField<15, 1, u32> six_cpu_mode;
/// CPU mode (7 CPU)
BitField<16, 1, u32> seven_cpu_mode;
/// Supports PS4 Pro (Neo) mode.
BitField<23, 1, u32> support_neo_mode;
/// Requires PS VR.
BitField<26, 1, u32> require_ps_vr;
/// Supports HDR.
BitField<29, 1, u32> support_hdr;
/// Display location.
BitField<31, 1, u32> display_location;
u32 raw{};
};
static_assert(sizeof(PSFAttributes) == 4);
class ElfInfo {
friend class Core::Emulator;
@@ -26,6 +68,10 @@ class ElfInfo {
std::string app_ver{};
u32 firmware_ver = 0;
u32 raw_firmware_ver = 0;
PSFAttributes psf_attributes{};
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
public:
static constexpr u32 FW_15 = 0x1500000;
@@ -34,9 +80,12 @@ public:
static constexpr u32 FW_20 = 0x2000000;
static constexpr u32 FW_25 = 0x2500000;
static constexpr u32 FW_30 = 0x3000000;
static constexpr u32 FW_35 = 0x3500000;
static constexpr u32 FW_40 = 0x4000000;
static constexpr u32 FW_45 = 0x4500000;
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_60 = 0x6000000;
static constexpr u32 FW_80 = 0x8000000;
static ElfInfo& Instance() {
@@ -67,6 +116,19 @@ public:
ASSERT(initialized);
return raw_firmware_ver;
}
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
ASSERT(initialized);
return psf_attributes;
}
[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
return splash_path;
}
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
};
} // namespace Common

View File

@@ -125,12 +125,13 @@ namespace {
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) {
case SeekOrigin::SetOrigin:
default:
return SEEK_SET;
case SeekOrigin::CurrentPosition:
return SEEK_CUR;
case SeekOrigin::End:
return SEEK_END;
default:
UNREACHABLE_MSG("Impossible SeekOrigin {}", static_cast<u32>(origin));
}
}
@@ -377,20 +378,6 @@ bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
return false;
}
if (False(file_access_mode & (FileAccessMode::Write | FileAccessMode::Append))) {
u64 size = GetSize();
if (origin == SeekOrigin::CurrentPosition && Tell() + offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::SetOrigin && (u64)offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::End && offset > 0) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
}
}
errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;

View File

@@ -186,7 +186,9 @@ public:
template <typename T>
size_t WriteRaw(const void* data, size_t size) const {
return std::fwrite(data, sizeof(T), size, file);
auto bytes = std::fwrite(data, sizeof(T), size, file);
std::fflush(file);
return bytes;
}
template <typename T>
@@ -211,13 +213,13 @@ public:
IOFile out(path, FileAccessMode::Write);
return out.Write(data);
}
std::FILE* file = nullptr;
private:
std::filesystem::path file_path;
FileAccessMode file_access_mode{};
FileType file_type{};
std::FILE* file = nullptr;
uintptr_t file_mapping = 0;
};

View File

@@ -61,8 +61,9 @@ private:
*/
class FileBackend {
public:
explicit FileBackend(const std::filesystem::path& filename)
: file{filename, FS::FileAccessMode::Write, FS::FileType::TextFile} {}
explicit FileBackend(const std::filesystem::path& filename, bool should_append = false)
: file{filename, should_append ? FS::FileAccessMode::Append : FS::FileAccessMode::Write,
FS::FileType::TextFile} {}
~FileBackend() = default;
@@ -139,11 +140,17 @@ public:
std::filesystem::create_directory(log_dir);
Filter filter;
filter.ParseFilterString(Config::getLogFilter());
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
Deleter);
const auto& log_file_path = log_file.empty() ? LOG_FILE : log_file;
instance = std::unique_ptr<Impl, decltype(&Deleter)>(
new Impl(log_dir / log_file_path, filter), Deleter);
initialization_in_progress_suppress_logging = false;
}
static void ResetInstance() {
initialization_in_progress_suppress_logging = true;
instance.reset();
}
static bool IsActive() {
return instance != nullptr;
}
@@ -156,6 +163,10 @@ public:
instance->StopBackendThread();
}
static void SetAppend() {
should_append = true;
}
Impl(const Impl&) = delete;
Impl& operator=(const Impl&) = delete;
@@ -190,7 +201,7 @@ public:
}
}
if (!filter.CheckMessage(log_class, log_level)) {
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
return;
}
@@ -217,7 +228,7 @@ public:
private:
Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_)
: filter{filter_}, file_backend{file_backend_filename} {}
: filter{filter_}, file_backend{file_backend_filename, should_append} {}
~Impl() = default;
@@ -263,6 +274,7 @@ private:
}
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
static inline bool should_append{false};
Filter filter;
DebuggerBackend debugger_backend{};
@@ -291,6 +303,11 @@ void Stop() {
Impl::Stop();
}
void Denitializer() {
Impl::Stop();
Impl::ResetInstance();
}
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
@@ -299,6 +316,10 @@ void SetColorConsoleBackendEnabled(bool enabled) {
Impl::Instance().SetColorConsoleBackendEnabled(enabled);
}
void SetAppend() {
Impl::SetAppend();
}
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {

View File

@@ -21,9 +21,14 @@ void Start();
/// Explictily stops the logger thread and flushes the buffers
void Stop();
/// Closes log files and stops the logger
void Denitializer();
/// The global filter will prevent any messages from even being processed if they are filtered.
void SetGlobalFilter(const Filter& filter);
void SetColorConsoleBackendEnabled(bool enabled);
void SetAppend();
} // namespace Common::Log

View File

@@ -80,8 +80,10 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Kernel, Sce) \
CLS(Lib) \
SUB(Lib, LibC) \
SUB(Lib, LibcInternal) \
SUB(Lib, Kernel) \
SUB(Lib, Pad) \
SUB(Lib, SystemGesture) \
SUB(Lib, GnmDriver) \
SUB(Lib, SystemService) \
SUB(Lib, UserService) \
@@ -95,11 +97,19 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, SaveData) \
SUB(Lib, SaveDataDialog) \
SUB(Lib, Http) \
SUB(Lib, Http2) \
SUB(Lib, Ssl) \
SUB(Lib, Ssl2) \
SUB(Lib, SysModule) \
SUB(Lib, Move) \
SUB(Lib, NpAuth) \
SUB(Lib, NpCommon) \
SUB(Lib, NpManager) \
SUB(Lib, NpScore) \
SUB(Lib, NpTrophy) \
SUB(Lib, NpWebApi) \
SUB(Lib, NpProfileDialog) \
SUB(Lib, NpSnsFacebookDialog) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \
@@ -125,6 +135,18 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Vdec2) \
SUB(Lib, Videodec) \
SUB(Lib, RazorCpu) \
SUB(Lib, Mouse) \
SUB(Lib, WebBrowserDialog) \
SUB(Lib, NpParty) \
SUB(Lib, Zlib) \
SUB(Lib, Hmd) \
SUB(Lib, HmdSetupDialog) \
SUB(Lib, SigninDialog) \
SUB(Lib, Camera) \
SUB(Lib, CompanionHttpd) \
SUB(Lib, CompanionUtil) \
SUB(Lib, Voice) \
SUB(Lib, VrTracker) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

View File

@@ -23,8 +23,8 @@ std::string FormatLogMessage(const Entry& entry) {
const char* class_name = GetLogClassName(entry.log_class);
const char* level_name = GetLevelName(entry.log_level);
return fmt::format("[{}] <{}> {}:{}:{}: {}", class_name, level_name, entry.filename,
entry.function, entry.line_num, entry.message);
return fmt::format("[{}] <{}> {}:{} {}: {}", class_name, level_name, entry.filename,
entry.line_num, entry.function, entry.message);
}
void PrintMessage(const Entry& entry) {

View File

@@ -29,78 +29,100 @@ enum class Level : u8 {
* filter.cpp.
*/
enum class Class : u8 {
Log, ///< Messages about the log system itself
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
Config, ///< Emulator configuration (including commandline)
Debug, ///< Debugging tools
Kernel, ///< The HLE implementation of the PS4 kernel.
Kernel_Pthread, ///< The pthread implementation of the kernel.
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
Lib_GnmDriver, ///< The LibSceGnmDriver implementation.
Lib_SystemService, ///< The LibSceSystemService implementation.
Lib_UserService, ///< The LibSceUserService implementation.
Lib_VideoOut, ///< The LibSceVideoOut implementation.
Lib_CommonDlg, ///< The LibSceCommonDialog implementation.
Lib_MsgDlg, ///< The LibSceMsgDialog implementation.
Lib_AudioOut, ///< The LibSceAudioOut implementation.
Lib_AudioIn, ///< The LibSceAudioIn implementation.
Lib_Net, ///< The LibSceNet implementation.
Lib_NetCtl, ///< The LibSecNetCtl implementation.
Lib_SaveData, ///< The LibSceSaveData implementation.
Lib_SaveDataDialog, ///< The LibSceSaveDataDialog implementation.
Lib_Ssl, ///< The LibSceSsl implementation.
Lib_Http, ///< The LibSceHttp implementation.
Lib_SysModule, ///< The LibSceSysModule implementation
Lib_NpManager, ///< The LibSceNpManager implementation
Lib_NpScore, ///< The LibSceNpScore implementation
Lib_NpTrophy, ///< The LibSceNpTrophy implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_DiscMap, ///< The LibSceDiscMap implementation.
Lib_Png, ///< The LibScePng implementation.
Lib_Jpeg, ///< The LibSceJpeg implementation.
Lib_PlayGo, ///< The LibScePlayGo implementation.
Lib_PlayGoDialog, ///< The LibScePlayGoDialog implementation.
Lib_Random, ///< The libSceRandom implementation.
Lib_Usbd, ///< The LibSceUsbd implementation.
Lib_Ajm, ///< The LibSceAjm implementation.
Lib_ErrorDialog, ///< The LibSceErrorDialog implementation.
Lib_ImeDialog, ///< The LibSceImeDialog implementation.
Lib_AvPlayer, ///< The LibSceAvPlayer implementation.
Lib_Ngs2, ///< The LibSceNgs2 implementation.
Lib_Audio3d, ///< The LibSceAudio3d implementation.
Lib_Ime, ///< The LibSceIme implementation
Lib_GameLiveStreaming, ///< The LibSceGameLiveStreaming implementation
Lib_Remoteplay, ///< The LibSceRemotePlay implementation
Lib_SharePlay, ///< The LibSceSharePlay implemenation
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Lib_RazorCpu, ///< The LibRazorCpu implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend
Render_Recompiler, ///< Shader recompiler
ImGui, ///< ImGui
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
Count ///< Total number of logging classes
Log, ///< Messages about the log system itself
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
Config, ///< Emulator configuration (including commandline)
Debug, ///< Debugging tools
Kernel, ///< The HLE implementation of the PS4 kernel.
Kernel_Pthread, ///< The pthread implementation of the kernel.
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_LibcInternal, ///< The LibcInternal implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
Lib_SystemGesture, ///< The LibSceSystemGesture implementation.
Lib_GnmDriver, ///< The LibSceGnmDriver implementation.
Lib_SystemService, ///< The LibSceSystemService implementation.
Lib_UserService, ///< The LibSceUserService implementation.
Lib_VideoOut, ///< The LibSceVideoOut implementation.
Lib_CommonDlg, ///< The LibSceCommonDialog implementation.
Lib_MsgDlg, ///< The LibSceMsgDialog implementation.
Lib_AudioOut, ///< The LibSceAudioOut implementation.
Lib_AudioIn, ///< The LibSceAudioIn implementation.
Lib_Move, ///< The LibSceMove implementation.
Lib_Net, ///< The LibSceNet implementation.
Lib_NetCtl, ///< The LibSceNetCtl implementation.
Lib_SaveData, ///< The LibSceSaveData implementation.
Lib_SaveDataDialog, ///< The LibSceSaveDataDialog implementation.
Lib_Ssl, ///< The LibSceSsl implementation.
Lib_Ssl2, ///< The LibSceSsl2 implementation.
Lib_Http, ///< The LibSceHttp implementation.
Lib_Http2, ///< The LibSceHttp2 implementation.
Lib_SysModule, ///< The LibSceSysModule implementation
Lib_NpCommon, ///< The LibSceNpCommon implementation
Lib_NpAuth, ///< The LibSceNpAuth implementation
Lib_NpManager, ///< The LibSceNpManager implementation
Lib_NpScore, ///< The LibSceNpScore implementation
Lib_NpTrophy, ///< The LibSceNpTrophy implementation
Lib_NpWebApi, ///< The LibSceWebApi implementation
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_DiscMap, ///< The LibSceDiscMap implementation.
Lib_Png, ///< The LibScePng implementation.
Lib_Jpeg, ///< The LibSceJpeg implementation.
Lib_PlayGo, ///< The LibScePlayGo implementation.
Lib_PlayGoDialog, ///< The LibScePlayGoDialog implementation.
Lib_Random, ///< The LibSceRandom implementation.
Lib_Usbd, ///< The LibSceUsbd implementation.
Lib_Ajm, ///< The LibSceAjm implementation.
Lib_ErrorDialog, ///< The LibSceErrorDialog implementation.
Lib_ImeDialog, ///< The LibSceImeDialog implementation.
Lib_AvPlayer, ///< The LibSceAvPlayer implementation.
Lib_Ngs2, ///< The LibSceNgs2 implementation.
Lib_Audio3d, ///< The LibSceAudio3d implementation.
Lib_Ime, ///< The LibSceIme implementation
Lib_GameLiveStreaming, ///< The LibSceGameLiveStreaming implementation
Lib_Remoteplay, ///< The LibSceRemotePlay implementation
Lib_SharePlay, ///< The LibSceSharePlay implemenation
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Lib_Voice, ///< The LibSceVoice implementation.
Lib_RazorCpu, ///< The LibRazorCpu implementation.
Lib_Mouse, ///< The LibSceMouse implementation
Lib_WebBrowserDialog, ///< The LibSceWebBrowserDialog implementation
Lib_NpParty, ///< The LibSceNpParty implementation
Lib_Zlib, ///< The LibSceZlib implementation.
Lib_Hmd, ///< The LibSceHmd implementation.
Lib_HmdSetupDialog, ///< The LibSceHmdSetupDialog implementation.
Lib_SigninDialog, ///< The LibSigninDialog implementation.
Lib_Camera, ///< The LibCamera implementation.
Lib_CompanionHttpd, ///< The LibCompanionHttpd implementation.
Lib_CompanionUtil, ///< The LibCompanionUtil implementation.
Lib_VrTracker, ///< The LibSceVrTracker implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend
Render_Recompiler, ///< Shader recompiler
ImGui, ///< ImGui
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
Count ///< Total number of logging classes
};
} // namespace Common::Log

135
src/common/lru_cache.h Normal file
View File

@@ -0,0 +1,135 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <type_traits>
#include "common/types.h"
namespace Common {
template <typename ObjectType, typename TickType>
class LeastRecentlyUsedCache {
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = Build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
Attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
Detach(item);
Attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
Detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t Build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
auto& item = item_pool.emplace_back();
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void Attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void Detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item{};
Item* last_item{};
};
} // namespace Common

View File

@@ -7,6 +7,7 @@
#include <string>
#include <pugixml.hpp>
#ifdef ENABLE_QT_GUI
#include <QDir>
#include <QFile>
#include <QJsonArray>
#include <QJsonDocument>
@@ -16,16 +17,19 @@
#include <QString>
#include <QXmlStreamReader>
#endif
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/file_format/psf.h"
#include "memory_patcher.h"
namespace MemoryPatcher {
uintptr_t g_eboot_address;
EXPORT uintptr_t g_eboot_address;
uint64_t g_eboot_image_size;
std::string g_game_serial;
std::string patchFile;
bool patches_applied = false;
std::vector<patchInfo> pending_patches;
std::string toHex(u64 value, size_t byteSize) {
@@ -116,8 +120,9 @@ std::string convertValueToHex(const std::string type, const std::string valueStr
return result;
}
void OnGameLoaded() {
void ApplyPendingPatches();
void OnGameLoaded() {
if (!patchFile.empty()) {
std::filesystem::path patchDir = Common::FS::GetUserPath(Common::FS::PathType::PatchesDir);
@@ -126,6 +131,9 @@ void OnGameLoaded() {
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(filePath.c_str());
auto* param_sfo = Common::Singleton<PSF>::Instance();
auto app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
if (result) {
auto patchXML = doc.child("Patch");
for (pugi::xml_node_iterator it = patchXML.children().begin();
@@ -133,70 +141,85 @@ void OnGameLoaded() {
if (std::string(it->name()) == "Metadata") {
if (std::string(it->attribute("isEnabled").value()) == "true") {
auto patchList = it->first_child();
std::string currentPatchName = it->attribute("Name").value();
std::string metadataAppVer = it->attribute("AppVer").value();
bool versionMatches = metadataAppVer == app_version;
auto patchList = it->first_child();
for (pugi::xml_node_iterator patchLineIt = patchList.children().begin();
patchLineIt != patchList.children().end(); ++patchLineIt) {
std::string type = patchLineIt->attribute("Type").value();
std::string address = patchLineIt->attribute("Address").value();
std::string patchValue = patchLineIt->attribute("Value").value();
std::string maskOffsetStr = patchLineIt->attribute("type").value();
if (!versionMatches && type != "mask" && type != "mask_jump32")
continue;
patchValue = convertValueToHex(type, patchValue);
std::string currentPatchName = it->attribute("Name").value();
bool littleEndian = false;
for (pugi::xml_node_iterator patchLineIt = patchList.children().begin();
patchLineIt != patchList.children().end(); ++patchLineIt) {
if (type == "bytes16") {
littleEndian = true;
} else if (type == "bytes32") {
littleEndian = true;
} else if (type == "bytes64") {
littleEndian = true;
}
std::string type = patchLineIt->attribute("Type").value();
std::string address = patchLineIt->attribute("Address").value();
std::string patchValue = patchLineIt->attribute("Value").value();
std::string maskOffsetStr =
patchLineIt->attribute("Offset").value();
std::string targetStr = "";
std::string sizeStr = "";
if (type == "mask_jump32") {
targetStr = patchLineIt->attribute("Target").value();
sizeStr = patchLineIt->attribute("Size").value();
} else {
patchValue = convertValueToHex(type, patchValue);
}
MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
int maskOffsetValue = 0;
bool littleEndian = false;
if (type == "mask") {
patchMask = MemoryPatcher::PatchMask::Mask;
if (type == "bytes16" || type == "bytes32" || type == "bytes64") {
littleEndian = true;
}
// im not sure if this works, there is no games to test the mask
// offset on yet
if (!maskOffsetStr.empty())
MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
int maskOffsetValue = 0;
if (type == "mask")
patchMask = MemoryPatcher::PatchMask::Mask;
if (type == "mask_jump32")
patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
if ((type == "mask" || type == "mask_jump32") &&
!maskOffsetStr.empty()) {
maskOffsetValue = std::stoi(maskOffsetStr, 0, 10);
}
MemoryPatcher::PatchMemory(currentPatchName, address, patchValue,
targetStr, sizeStr, false, littleEndian,
patchMask, maskOffsetValue);
}
if (type == "mask_jump32")
patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, false,
littleEndian, patchMask);
}
}
}
}
} else
} else {
LOG_ERROR(Loader, "couldnt patch parse xml : {}", result.description());
ApplyPendingPatches();
return;
}
}
ApplyPendingPatches();
#ifdef ENABLE_QT_GUI
// We use the QT headers for the xml and json parsing, this define is only true on QT builds
QString patchDir;
Common::FS::PathToQString(patchDir, Common::FS::GetUserPath(Common::FS::PathType::PatchesDir));
QString repositories[] = {"GoldHEN", "shadPS4"};
QDir dir(patchDir);
QStringList folders = dir.entryList(QDir::Dirs | QDir::NoDotAndDotDot);
for (const QString& repository : repositories) {
QString filesJsonPath = patchDir + "/" + repository + "/files.json";
for (const QString& folder : folders) {
QString filesJsonPath = patchDir + "/" + folder + "/files.json";
QFile jsonFile(filesJsonPath);
if (!jsonFile.open(QIODevice::ReadOnly)) {
LOG_ERROR(Loader, "Unable to open files.json for reading.");
LOG_ERROR(Loader, "Unable to open files.json for reading in repository {}",
folder.toStdString());
continue;
}
@@ -220,11 +243,12 @@ void OnGameLoaded() {
}
if (selectedFileName.isEmpty()) {
LOG_ERROR(Loader, "No patch file found for the current serial.");
LOG_ERROR(Loader, "No patch file found for the current serial in repository {}",
folder.toStdString());
continue;
}
QString filePath = patchDir + "/" + repository + "/" + selectedFileName;
QString filePath = patchDir + "/" + folder + "/" + selectedFileName;
QFile file(filePath);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
LOG_ERROR(Loader, "Unable to open the file for reading.");
@@ -237,30 +261,34 @@ void OnGameLoaded() {
QString newXmlData;
QXmlStreamReader xmlReader(xmlData);
bool insideMetadata = false;
bool isEnabled = false;
std::string currentPatchName;
auto* param_sfo = Common::Singleton<PSF>::Instance();
auto app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
bool versionMatches = true;
while (!xmlReader.atEnd()) {
xmlReader.readNext();
if (xmlReader.isStartElement()) {
QJsonArray patchLines;
if (xmlReader.name() == QStringLiteral("Metadata")) {
insideMetadata = true;
QString name = xmlReader.attributes().value("Name").toString();
currentPatchName = name.toStdString();
QString appVer = xmlReader.attributes().value("AppVer").toString();
// Check and update the isEnabled attribute
isEnabled = false;
for (const QXmlStreamAttribute& attr : xmlReader.attributes()) {
if (attr.name() == QStringLiteral("isEnabled")) {
if (attr.value().toString() == "true") {
isEnabled = true;
} else
isEnabled = false;
isEnabled = (attr.value().toString() == "true");
}
}
versionMatches = (appVer.toStdString() == app_version);
} else if (xmlReader.name() == QStringLiteral("PatchList")) {
QJsonArray linesArray;
while (!xmlReader.atEnd() &&
@@ -274,6 +302,11 @@ void OnGameLoaded() {
lineObject["Type"] = attributes.value("Type").toString();
lineObject["Address"] = attributes.value("Address").toString();
lineObject["Value"] = attributes.value("Value").toString();
lineObject["Offset"] = attributes.value("Offset").toString();
if (lineObject["Type"].toString() == "mask_jump32") {
lineObject["Target"] = attributes.value("Target").toString();
lineObject["Size"] = attributes.value("Size").toString();
}
linesArray.append(lineObject);
}
}
@@ -283,41 +316,48 @@ void OnGameLoaded() {
foreach (const QJsonValue& value, patchLines) {
QJsonObject lineObject = value.toObject();
QString type = lineObject["Type"].toString();
if ((type != "mask" && type != "mask_jump32") && !versionMatches)
continue;
QString address = lineObject["Address"].toString();
QString patchValue = lineObject["Value"].toString();
QString maskOffsetStr = lineObject["Offset"].toString();
patchValue = QString::fromStdString(
convertValueToHex(type.toStdString(), patchValue.toStdString()));
QString targetStr;
QString sizeStr;
if (type == "mask_jump32") {
targetStr = lineObject["Target"].toString();
sizeStr = lineObject["Size"].toString();
} else {
patchValue = QString::fromStdString(convertValueToHex(
type.toStdString(), patchValue.toStdString()));
}
bool littleEndian = false;
if (type == "bytes16") {
if (type == "bytes16" || type == "bytes32" || type == "bytes64")
littleEndian = true;
} else if (type == "bytes32") {
littleEndian = true;
} else if (type == "bytes64") {
littleEndian = true;
}
MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
int maskOffsetValue = 0;
if (type == "mask") {
if (type == "mask")
patchMask = MemoryPatcher::PatchMask::Mask;
// im not sure if this works, there is no games to test the mask
// offset on yet
if (!maskOffsetStr.toStdString().empty())
maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
}
if (type == "mask_jump32")
patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
MemoryPatcher::PatchMemory(currentPatchName, address.toStdString(),
patchValue.toStdString(), false,
littleEndian, patchMask);
if ((type == "mask" || type == "mask_jump32") &&
!maskOffsetStr.toStdString().empty()) {
maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
}
MemoryPatcher::PatchMemory(
currentPatchName, address.toStdString(), patchValue.toStdString(),
targetStr.toStdString(), sizeStr.toStdString(), false, littleEndian,
patchMask, maskOffsetValue);
}
}
}
@@ -327,7 +367,7 @@ void OnGameLoaded() {
if (xmlReader.hasError()) {
LOG_ERROR(Loader, "Failed to parse XML for {}", g_game_serial);
} else {
LOG_INFO(Loader, "Patches loaded successfully");
LOG_INFO(Loader, "Patches loaded successfully, repository: {}", folder.toStdString());
}
ApplyPendingPatches();
}
@@ -335,27 +375,34 @@ void OnGameLoaded() {
}
void AddPatchToQueue(patchInfo patchToAdd) {
if (patches_applied) {
PatchMemory(patchToAdd.modNameStr, patchToAdd.offsetStr, patchToAdd.valueStr,
patchToAdd.targetStr, patchToAdd.sizeStr, patchToAdd.isOffset,
patchToAdd.littleEndian, patchToAdd.patchMask, patchToAdd.maskOffset);
return;
}
pending_patches.push_back(patchToAdd);
}
void ApplyPendingPatches() {
patches_applied = true;
for (size_t i = 0; i < pending_patches.size(); ++i) {
patchInfo currentPatch = pending_patches[i];
const patchInfo& currentPatch = pending_patches[i];
if (currentPatch.gameSerial != g_game_serial)
if (currentPatch.gameSerial != "*" && currentPatch.gameSerial != g_game_serial)
continue;
PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr,
currentPatch.isOffset, currentPatch.littleEndian, currentPatch.patchMask,
currentPatch.maskOffset);
currentPatch.targetStr, currentPatch.sizeStr, currentPatch.isOffset,
currentPatch.littleEndian, currentPatch.patchMask, currentPatch.maskOffset);
}
pending_patches.clear();
}
void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset,
bool littleEndian, PatchMask patchMask, int maskOffset) {
void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr,
std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian,
PatchMask patchMask, int maskOffset) {
// Send a request to modify the process memory.
void* cheatAddress = nullptr;
@@ -372,7 +419,83 @@ void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valu
cheatAddress = reinterpret_cast<void*>(PatternScan(offsetStr) + maskOffset);
}
// TODO: implement mask_jump32
if (patchMask == PatchMask::Mask_Jump32) {
int jumpSize = std::stoi(sizeStr);
constexpr int MAX_PATTERN_LENGTH = 256;
if (jumpSize < 5) {
LOG_ERROR(Loader, "Jump size must be at least 5 bytes");
return;
}
if (jumpSize > MAX_PATTERN_LENGTH) {
LOG_ERROR(Loader, "Jump size must be no more than {} bytes.", MAX_PATTERN_LENGTH);
return;
}
// Find the base address using "Address"
uintptr_t baseAddress = PatternScan(offsetStr);
if (baseAddress == 0) {
LOG_ERROR(Loader, "PatternScan failed for mask_jump32 with pattern: {}", offsetStr);
return;
}
uintptr_t patchAddress = baseAddress + maskOffset;
// Fills the original region (jumpSize bytes) with NOPs
std::vector<u8> nopBytes(jumpSize, 0x90);
std::memcpy(reinterpret_cast<void*>(patchAddress), nopBytes.data(), nopBytes.size());
// Use "Target" to locate the start of the code cave
uintptr_t jump_target = PatternScan(targetStr);
if (jump_target == 0) {
LOG_ERROR(Loader, "PatternScan failed to Target with pattern: {}", targetStr);
return;
}
// Converts the Value attribute to a byte array (payload)
std::vector<u8> payload;
for (size_t i = 0; i < valueStr.length(); i += 2) {
std::string tempStr = valueStr.substr(i, 2);
const char* byteStr = tempStr.c_str();
char* endPtr;
unsigned int byteVal = std::strtoul(byteStr, &endPtr, 16);
if (endPtr != byteStr + 2) {
LOG_ERROR(Loader, "Invalid byte in Value: {}", valueStr.substr(i, 2));
return;
}
payload.push_back(static_cast<u8>(byteVal));
}
// Calculates the end of the code cave (where the return jump will be inserted)
uintptr_t code_cave_end = jump_target + payload.size();
// Write the payload to the code cave, from jump_target
std::memcpy(reinterpret_cast<void*>(jump_target), payload.data(), payload.size());
// Inserts the initial jump in the original region to divert to the code cave
u8 jumpInstruction[5];
jumpInstruction[0] = 0xE9;
s32 relJump = static_cast<s32>(jump_target - patchAddress - 5);
std::memcpy(&jumpInstruction[1], &relJump, sizeof(relJump));
std::memcpy(reinterpret_cast<void*>(patchAddress), jumpInstruction,
sizeof(jumpInstruction));
// Inserts jump back at the end of the code cave to resume execution after patching
u8 jumpBack[5];
jumpBack[0] = 0xE9;
// Calculates the relative offset to return to the instruction immediately following the
// overwritten region
s32 target_return = static_cast<s32>((patchAddress + jumpSize) - (code_cave_end + 5));
std::memcpy(&jumpBack[1], &target_return, sizeof(target_return));
std::memcpy(reinterpret_cast<void*>(code_cave_end), jumpBack, sizeof(jumpBack));
LOG_INFO(Loader,
"Applied Patch mask_jump32: {}, PatchAddress: {:#x}, JumpTarget: {:#x}, "
"CodeCaveEnd: {:#x}, JumpSize: {}",
modNameStr, patchAddress, jump_target, code_cave_end, jumpSize);
return;
}
if (cheatAddress == nullptr) {
LOG_ERROR(Loader, "Failed to get address for patch {}", modNameStr);
@@ -443,4 +566,4 @@ uintptr_t PatternScan(const std::string& signature) {
return 0;
}
} // namespace MemoryPatcher
} // namespace MemoryPatcher

View File

@@ -6,9 +6,15 @@
#include <string>
#include <vector>
#if defined(WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __attribute__((visibility("default")))
#endif
namespace MemoryPatcher {
extern uintptr_t g_eboot_address;
extern EXPORT uintptr_t g_eboot_address;
extern uint64_t g_eboot_image_size;
extern std::string g_game_serial;
extern std::string patchFile;
@@ -24,22 +30,22 @@ struct patchInfo {
std::string modNameStr;
std::string offsetStr;
std::string valueStr;
std::string targetStr;
std::string sizeStr;
bool isOffset;
bool littleEndian;
PatchMask patchMask;
int maskOffset;
};
extern std::vector<patchInfo> pending_patches;
std::string convertValueToHex(const std::string type, const std::string valueStr);
void OnGameLoaded();
void AddPatchToQueue(patchInfo patchToAdd);
void ApplyPendingPatches();
void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset,
bool littleEndian, PatchMask patchMask = PatchMask::None, int maskOffset = 0);
void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr,
std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian,
PatchMask patchMask = PatchMask::None, int maskOffset = 0);
static std::vector<int32_t> PatternToByte(const std::string& pattern);
uintptr_t PatternScan(const std::string& signature);

View File

@@ -4,11 +4,6 @@
#include "common/native_clock.h"
#include "common/rdtsc.h"
#include "common/uint128.h"
#ifdef _WIN64
#include <pthread_time.h>
#else
#include <time.h>
#endif
namespace Common {
@@ -34,10 +29,4 @@ u64 NativeClock::GetUptime() const {
return FencedRDTSC();
}
u64 NativeClock::GetProcessTimeUS() const {
timespec ret;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ret);
return ret.tv_nsec / 1000 + ret.tv_sec * 1000000;
}
} // namespace Common

View File

@@ -20,7 +20,6 @@ public:
u64 GetTimeUS(u64 base_ptc = 0) const;
u64 GetTimeMS(u64 base_ptc = 0) const;
u64 GetUptime() const;
u64 GetProcessTimeUS() const;
private:
u64 rdtsc_frequency;

View File

@@ -1,20 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <half.hpp>
#include "common/number_utils.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/amdgpu/types.h"
#define UF11_EXPONENT_SHIFT 6
#define UF10_EXPONENT_SHIFT 5
#define RGB9E5_MANTISSA_BITS 9
#define RGB9E5_EXP_BIAS 1
#define F32_INFINITY 0x7f800000
constexpr u32 UF11_EXPONENT_SHIFT = 6;
constexpr u32 UF10_EXPONENT_SHIFT = 5;
constexpr u32 RGB9E5_MANTISSA_BITS = 9;
constexpr u32 RGB9E5_EXP_BIAS = 1;
constexpr u32 F32_INFINITY = 0x7f800000;
namespace NumberUtils {
@@ -158,4 +152,4 @@ float S16ToSnorm(s16 val) {
return float(val * c);
}
} // namespace NumberUtils
} // namespace NumberUtils

View File

@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <unordered_map>
#include "common/logging/log.h"
#include "common/path_util.h"
@@ -16,6 +17,8 @@
#ifdef _WIN32
// This is the maximum number of UTF-16 code units permissible in Windows file paths
#define MAX_PATH 260
#include <Shlobj.h>
#include <windows.h>
#else
// This is the maximum number of UTF-8 code units permissible in all other OSes' file paths
#define MAX_PATH 1024
@@ -57,7 +60,7 @@ static CFURLRef UntranslocateBundlePath(const CFURLRef bundle_path) {
return nullptr;
}
static std::filesystem::path GetBundleParentDirectory() {
static std::optional<std::filesystem::path> GetBundleParentDirectory() {
if (CFBundleRef bundle_ref = CFBundleGetMainBundle()) {
if (CFURLRef bundle_url_ref = CFBundleCopyBundleURL(bundle_ref)) {
SCOPE_EXIT {
@@ -80,14 +83,16 @@ static std::filesystem::path GetBundleParentDirectory() {
}
}
}
return std::filesystem::current_path();
return std::nullopt;
}
#endif
static auto UserPaths = [] {
#ifdef __APPLE__
#if defined(__APPLE__) && defined(ENABLE_QT_GUI)
// Set the current path to the directory containing the app bundle.
std::filesystem::current_path(GetBundleParentDirectory());
if (const auto bundle_dir = GetBundleParentDirectory()) {
std::filesystem::current_path(*bundle_dir);
}
#endif
// Try the portable user directory first.
@@ -105,6 +110,10 @@ static auto UserPaths = [] {
} else {
user_dir = std::filesystem::path(getenv("HOME")) / ".local" / "share" / "shadPS4";
}
#elif _WIN32
TCHAR appdata[MAX_PATH] = {0};
SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, appdata);
user_dir = std::filesystem::path(appdata) / "shadPS4";
#endif
}
@@ -119,7 +128,6 @@ static auto UserPaths = [] {
create_path(PathType::LogDir, user_dir / LOG_DIR);
create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
@@ -128,6 +136,23 @@ static auto UserPaths = [] {
create_path(PathType::CheatsDir, user_dir / CHEATS_DIR);
create_path(PathType::PatchesDir, user_dir / PATCHES_DIR);
create_path(PathType::MetaDataDir, user_dir / METADATA_DIR);
create_path(PathType::CustomTrophy, user_dir / CUSTOM_TROPHY);
create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
if (notice_file.is_open()) {
notice_file
<< "++++++++++++++++++++++++++++++++\n+ Custom Trophy Images / Sound "
"+\n++++++++++++++++++++++++++++++++\n\nYou can add custom images to the "
"trophies.\n*We recommend a square resolution image, for example 200x200, 500x500, "
"the same size as the height and width.\nIn this folder ('user\\custom_trophy'), "
"add the files with the following "
"names:\n\nbronze.png\nsilver.png\ngold.png\nplatinum.png\n\nYou can add a custom "
"sound for trophy notifications.\n*By default, no audio is played unless it is in "
"this folder and you are using the QT version.\nIn this folder "
"('user\\custom_trophy'), add the files with the following names:\n\ntrophy.mp3";
notice_file.close();
}
return paths;
}();
@@ -176,6 +201,34 @@ void SetUserPath(PathType shad_path, const fs::path& new_path) {
UserPaths.insert_or_assign(shad_path, new_path);
}
std::optional<fs::path> FindGameByID(const fs::path& dir, const std::string& game_id,
int max_depth) {
if (max_depth < 0) {
return std::nullopt;
}
// Check if this is the game we're looking for
if (dir.filename() == game_id && fs::exists(dir / "sce_sys" / "param.sfo")) {
auto eboot_path = dir / "eboot.bin";
if (fs::exists(eboot_path)) {
return eboot_path;
}
}
// Recursively search subdirectories
std::error_code ec;
for (const auto& entry : fs::directory_iterator(dir, ec)) {
if (!entry.is_directory()) {
continue;
}
if (auto found = FindGameByID(entry.path(), game_id, max_depth - 1)) {
return found;
}
}
return std::nullopt;
}
#ifdef ENABLE_QT_GUI
void PathToQString(QString& result, const std::filesystem::path& path) {
#ifdef _WIN32
@@ -194,4 +247,4 @@ std::filesystem::path PathFromQString(const QString& path) {
}
#endif
} // namespace Common::FS
} // namespace Common::FS

View File

@@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <optional>
#include <vector>
#ifdef ENABLE_QT_GUI
@@ -17,7 +18,6 @@ enum class PathType {
LogDir, // Where log files are stored.
ScreenshotsDir, // Where screenshots are stored.
ShaderDir, // Where shaders are stored.
SaveDataDir, // Where guest save data is stored.
TempDataDir, // Where game temp data is stored.
GameDataDir, // Where game data is stored.
SysModuleDir, // Where system modules are stored.
@@ -26,6 +26,8 @@ enum class PathType {
CheatsDir, // Where cheats are stored.
PatchesDir, // Where patches are stored.
MetaDataDir, // Where game metadata (e.g. trophies and menu backgrounds) is stored.
CustomTrophy, // Where custom files for trophies are stored.
CustomConfigs, // Where custom files for different games are stored.
};
constexpr auto PORTABLE_DIR = "user";
@@ -34,7 +36,6 @@ constexpr auto PORTABLE_DIR = "user";
constexpr auto LOG_DIR = "log";
constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader";
constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp";
constexpr auto SYSMODULES_DIR = "sys_modules";
@@ -43,6 +44,8 @@ constexpr auto CAPTURES_DIR = "captures";
constexpr auto CHEATS_DIR = "cheats";
constexpr auto PATCHES_DIR = "patches";
constexpr auto METADATA_DIR = "game_data";
constexpr auto CUSTOM_TROPHY = "custom_trophy";
constexpr auto CUSTOM_CONFIGS = "custom_configs";
// Filenames
constexpr auto LOG_FILE = "shad_log.txt";
@@ -115,4 +118,18 @@ void PathToQString(QString& result, const std::filesystem::path& path);
[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
#endif
/**
* Recursively searches for a game directory by its ID.
* Limits search depth to prevent excessive filesystem traversal.
*
* @param dir Base directory to start the search from
* @param game_id The game ID to search for
* @param max_depth Maximum directory depth to search
*
* @returns Path to eboot.bin if found, std::nullopt otherwise
*/
[[nodiscard]] std::optional<std::filesystem::path> FindGameByID(const std::filesystem::path& dir,
const std::string& game_id,
int max_depth);
} // namespace Common::FS

View File

@@ -339,7 +339,9 @@ void CondvarWait(Condvar& cv, std::unique_lock<Lock>& lk, std::stop_token token,
}
std::stop_callback callback(token, [&] {
{ std::scoped_lock lk2{*lk.mutex()}; }
{
std::scoped_lock lk2{*lk.mutex()};
}
cv.notify_all();
});

101
src/common/range_lock.h Normal file
View File

@@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <iterator>
#include <mutex>
namespace Common {
// From boost thread locking
template <typename Iterator>
struct RangeLockGuard {
Iterator begin;
Iterator end;
RangeLockGuard(Iterator begin_, Iterator end_) : begin(begin_), end(end_) {
LockRange(begin, end);
}
void release() {
begin = end;
}
~RangeLockGuard() {
for (; begin != end; ++begin) {
begin->unlock();
}
}
};
template <typename Iterator>
Iterator TryLockRange(Iterator begin, Iterator end) {
using LockType = typename std::iterator_traits<Iterator>::value_type;
if (begin == end) {
return end;
}
std::unique_lock<LockType> guard(*begin, std::try_to_lock);
if (!guard.owns_lock()) {
return begin;
}
Iterator failed = TryLockRange(++begin, end);
if (failed == end) {
guard.release();
}
return failed;
}
template <typename Iterator>
void LockRange(Iterator begin, Iterator end) {
using LockType = typename std::iterator_traits<Iterator>::value_type;
if (begin == end) {
return;
}
bool start_with_begin = true;
Iterator second = begin;
++second;
Iterator next = second;
while (true) {
std::unique_lock<LockType> begin_lock(*begin, std::defer_lock);
if (start_with_begin) {
begin_lock.lock();
const Iterator failed_lock = TryLockRange(next, end);
if (failed_lock == end) {
begin_lock.release();
return;
}
start_with_begin = false;
next = failed_lock;
} else {
RangeLockGuard<Iterator> guard(next, end);
if (begin_lock.try_lock()) {
const Iterator failed_lock = TryLockRange(second, next);
if (failed_lock == next) {
begin_lock.release();
guard.release();
return;
}
start_with_begin = false;
next = failed_lock;
} else {
start_with_begin = true;
next = second;
}
}
}
}
} // namespace Common

View File

@@ -0,0 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include "common/assert.h"
#include "common/recursive_lock.h"
namespace Common::Detail {
struct RecursiveLockState {
RecursiveLockType type;
int count;
};
thread_local std::unordered_map<void*, RecursiveLockState> g_recursive_locks;
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
if (state.count == 0) {
ASSERT(state.type == RecursiveLockType::None);
state.type = type;
}
ASSERT(state.type == type);
return state.count++ == 0;
}
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type) {
auto& state = g_recursive_locks[mutex];
ASSERT(state.type == type && state.count > 0);
if (--state.count == 0) {
g_recursive_locks.erase(mutex);
return true;
}
return false;
}
} // namespace Common::Detail

View File

@@ -0,0 +1,67 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <optional>
#include <shared_mutex>
namespace Common {
namespace Detail {
enum class RecursiveLockType { None, Shared, Exclusive };
bool IncrementRecursiveLock(void* mutex, RecursiveLockType type);
bool DecrementRecursiveLock(void* mutex, RecursiveLockType type);
} // namespace Detail
template <typename MutexType>
class RecursiveScopedLock {
public:
explicit RecursiveScopedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveScopedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Exclusive);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::unique_lock<MutexType>> m_lock;
bool m_locked = false;
};
template <typename MutexType>
class RecursiveSharedLock {
public:
explicit RecursiveSharedLock(MutexType& mutex) : m_mutex(mutex), m_locked(false) {
if (Detail::IncrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared)) {
m_locked = true;
m_lock.emplace(m_mutex);
}
}
~RecursiveSharedLock() {
Detail::DecrementRecursiveLock(&m_mutex, Detail::RecursiveLockType::Shared);
if (m_locked) {
m_lock.reset();
}
}
private:
MutexType& m_mutex;
std::optional<std::shared_lock<MutexType>> m_lock;
bool m_locked = false;
};
} // namespace Common

View File

@@ -1,19 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scm_rev.h"
#include <string>
#define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@"
#define BUILD_DATE "@BUILD_DATE@"
#include "common/scm_rev.h"
namespace Common {
const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC;
const char g_scm_date[] = BUILD_DATE;
constexpr char g_version[] = "@APP_VERSION@";
constexpr bool g_is_release = @APP_IS_RELEASE@;
constexpr char g_scm_rev[] = "@GIT_REV@";
constexpr char g_scm_branch[] = "@GIT_BRANCH@";
constexpr char g_scm_desc[] = "@GIT_DESC@";
constexpr char g_scm_remote_name[] = "@GIT_REMOTE_NAME@";
constexpr char g_scm_remote_url[] = "@GIT_REMOTE_URL@";
constexpr char g_scm_date[] = "@BUILD_DATE@";
const std::string GetRemoteNameFromLink() {
std::string remote_url(Common::g_scm_remote_url);
std::string remote_host;
try {
if (remote_url.starts_with("http")) {
if (*remote_url.rbegin() == '/') {
remote_url.pop_back();
}
remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
} else if (remote_url.starts_with("git@")) {
auto after_comma_pos = remote_url.find(':') + 1, slash_pos = remote_url.find('/');
remote_host = remote_url.substr(after_comma_pos, slash_pos - after_comma_pos);
} else {
remote_host = "unknown";
}
} catch (...) {
remote_host = "unknown";
}
return remote_host;
}
} // namespace

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